[Playaround TAS] Super Mario Bros, all crashes.alex2026-09-18 | [Playaround TAS] Super Mario Bros, all crashes.Wii Play (Bronze Medals) in 19:48alex2026-06-15 | my body and sleep schedule will never forgive me.Super Mario Bros. (8-4 IL) in 44.360alex2026-05-05 | why did this take 3 years again? A ⋗ B ⋗ G(68) ⋗ 5+1SMB2J - 1-2 Quintuple Framerule Full Levelalex2026-03-26 | j
six cookies were harmed in the making of this framerulefar from tas tiealex2026-03-18 | ...Super Mario Bros. 2 (FDS, any%) in 7:55.600 [PB]alex2026-02-07 | Day 1 mid-7:55 grind btw, 1-2 double next.
Ranked 9th as of Feb 7th, 2026.Super Mario Bros. 2 (FDS, any%) in 7:59.66 as Fire Marioalex2026-01-28 | G-Room accel to clutch the sub-8.Donkey Kong (US Set 1 - MiSTer) - 221,000 pointsalex2026-01-25 | Played on dkong MiSTer core using an 8BitDo N30.
DIP switch settings: - 3 Lives - Bonus at 7K - 1 Coin = 1 Player - Upright CabinetSuper Mario Bros. 2 (FDS, Warpless) in 23:13alex2025-12-10 | ...Super Mario Bros. 2 (FDS, 8-4 IL) in 55.642alex2025-11-23 | 8-G first room would have been a better long-term investment lol. F ⋗ 0 ⋗ G ⋗ 8+1
Untied 4th as of Nov 23, 2025.Super Mario Bros (any%) in 4:56.894 [PB]alex2025-10-13 | I'm happy with this, messy 8-4 but I got the time I wanted.
Played on MiSTerSuper Mario All Stars (NES) - SMB1 Any% in 4:57.876alex2025-10-11 | would have been 4:57.843 if it wasn't for losing 2 frames in water bwaaaDoki Doki Panic (FDS Conversion) - World 7 Gameplayalex2025-09-24 | Download Link: github.com/lain-web2000/ddp-mmc5
This is a Yume Koujou Doki Doki Panic conversion from the FDS to the NES, using the MMC5 mapper chip. This port takes advantage of the mapper's ability to map PRG-RAM from $6000-$DFFF, like on the FDS, meaning there are not many changes to the original game's code.Super Mario Bros. 2 (FDS, 8-4 IL) in 55.658alex2025-08-25 | I love TAS bar skip. F ⋗ 0 ⋗ G ⋗ 8The Legend of Zelda (ACE) in 2:34alex2025-08-24 | I had to give @aryll_smb 5 euros cause I lost the bet about missing setupless ACE.
Really shoddy Keese fight.SMB2J (Both Endings - RTA rules) in 15:01 by web2000, scalpel, Kzwbz, Tole, JonnyBoy & electricpantsalex2025-08-16 | Any% Segment: 7:44.768 A-D Any% Segment: 6:05.847Super Mario Bros. 2 (FDS, 8-4 IL) in 55.675alex2025-08-15 | I broke the contract, @aryll_smb sorgy. F ⋗ K ⋗ F ⋗ 7Super Mario Bros (Minus World Ending) in 2:32.699alex2025-08-11 | -3 only is kinda a fun way to get another 2:32 nglSuper Mario Bros. (Coop) in 10:25 with @aryll_smbalex2025-08-10 | Played on July 23, 2025.Super Mario Bros. 2 (FDS, 8-4 IL) in 55.708alex2025-08-05 | F ⋗ K ⋗ D ⋗ 5Super Mario Bros. 2 (FDS, 8-4 IL) in 55.725alex2025-08-04 | F ⋗ K ⋗ D ⋗ 4Super Mario Bros. 2 (FDS, 8-4 IL) in 55.742alex2025-07-31 | F ⋗ K ⋗ D ⋗ 3Super Mario Bros. 2 (FDS, 8-4 IL) in 55.791alex2025-07-27 | 2 frame improvement F ⋗ J ⋗ C ⋗ 0Super Mario Bros. 2 (FDS, 8-4 IL) in 55.825alex2025-07-17 | sloppy but bar skip :D
F ⋗ I ⋗ B ⋗ K-1Super Mario Bros. 2 (FDS, A-D any% as Luigi) in 6:33.868alex2025-07-10 | green but faster[TAS] FDS Super Mario Bros. 2 arbitary code execution.alex2025-07-09 | Read Write-Up Here: (PASTEBIN COMING SOON)
List of authors (title would be too long otherwise): SMB2J inputs & partial coding by web2000 Boatload of ASM help and getting this working with sub-frame inputs by @simplistic6502 Initial controller polling code by @100thCoin. Initial total control payload found by @threecreepio. (github.com/threecreepio/smb2j-ace-tc) Legend of Zelda ACE inputs by TASeditor, @Masterjun3 & sockfolder. Castlevania ACE inputs by @SBDWolf .Super Mario Bros. 2 (FDS, any%) in 7:55.933alex2025-05-21 | 2ND RUN OF THE DAY WHATTTTTTTTTTTTTTTT
Ranked 8th as of May 21, 2025.Super Mario Bros (any%) in 4:57.061alex2025-05-11 | you know this said smth about no 4:56 attempts, i lied lol.Wii Play: Fishing - 4330 pts.alex2025-05-04 | uh, accidental PB lolMega Man 2 (Zipless) in 35:30alex2025-04-04 | MASSIVE FLASHING LIGHTS WARNING![TAS] FDS Super Mario Bros. 2 game end glitch, Mario in 7:44.82alex2025-04-01 | List of authors (title would be too long otherwise):
Read write-up here: tasvideos.org/9613SSuper Mario Bros. 2 (FDS, D-4 IL) in 41.848alex2025-03-20 | untied
B ⋗ A ⋗ D (59)Super Mario Bros. 2 (FDS, 8-4 IL as Fire Mario) in 54.926alex2025-03-17 | thumb go owieSuper Mario Bros. 2 (FDS, 8-4 IL as Fire Luigi) in 56.973alex2025-03-08 | that bar skip feels so slowSuper Mario Bros. 2 (FDS, Warpless) in 24:59alex2025-03-06 | Played on Feb 19, 2025Super Mario All Stars (Lost Levels, Warpless) in 25:12alex2025-03-06 | yeaSuper Mario Bros (Minus World Ending) in 2:32.832alex2025-03-05 | Third 832 LOLSuper Mario Bros. 2 (FDS, 8-4 IL) in 55.908alex2025-03-05 | FFA for the win
F ⋗ 6 ⋗ 1 ⋗ C+2Wii Play (Bronze Medals) in 20:46alex2025-03-02 | yippee :DDDDSuper Mario Bros. 2 (FDS, any%) in 7:56.116alex2025-02-16 | Genuinely was only going for a lower .6XX or .5XX, but accidentally got 6-rule 5-2 and then decided to safe out 8-4 on 1218.Super Mario Bros. 2 (FDS, any%) in 7:56.698alex2025-02-14 | This was on demand. First implementation of fast G-Room for my runs but choked the accel a bit cause nerves LOL.Super Mario Bros (Crash) in 46.773alex2025-02-12 | Most accidental PB ever.Super Mario Bros. (Warpless) in 19:43alex2025-02-09 | Wayyyyyyy too rustySuper Mario Bros: Definitive (Warps 8★4) in 13:31.231alex2025-01-25 | 1 second improvement!Wii Play (Bronze Medals) in 21:17alex2025-01-25 | hi midi!Super Mario Bros. 2 (FDS, any%) in 7:56.765alex2025-01-18 | Holy cow that 8-4 was nice.Super Mario Bros. 2 (FDS, Crash) in 5:45.864alex2025-01-10 | Cleaned up the run instead, 13 frames saved overall.Super Mario Bros. 2 (FDS, any%) in 7:57.098alex2025-01-09 | 56 up to 8-4 then kinda played too slow so bwaaa. Mid-56 next?Super Mario Bros. 2 (FDS, any%) in 7:57.480alex2025-01-03 | well that run was interesting.Super Mario Bros: Definitive (Warps 8★4) in 13:32.778alex2024-12-28 | Huge shoutouts to Simplistic for helping me document levels like 8-4, 4★3 and 4★4, you're awesome.Super Mario Bros. 2 (FDS, Crash) in 5:46.779alex2024-11-27 | 2.1 seconds saved overall compared to the 5:48.
1.7 was saved with 1-2 clip 0.3 was lost in 5-2 due to getting the high-363/64 framerule 0.3 was saved back with a more aggressive pipe entry and death ~0.3 was saved by performing a more aggressive wrong-warp