Uploaded November 2021 | Updated September 2026, 1 week ago
Ah, the tavern! The quintessential space for tall tales, spending some hard-won GP, and the starting point of many an adventure. But focus your attention away from the raucous customers for a moment, and to the bottles and barrels sat neatly behind the owner of the inn. There you’ll find the subject of this panel: the role and presentation of beer, wine, and spirits in gaming.
Sat in the tavern are
-Brewmaster producer, and Tavern Keeper for this session Peter Willington (he/him)
-Elisa Farinetti, developer on Hundred Days - Winemaking Simulator (She/Her)
-Jamey Stegmaier Board Game Designer of Viticulture & President of -Stonemaier Games (He/Him)
-Tysen Streib, AI Developer from Digidiced, developers of the digital Viticulture. (He/Him)
-Kenny Gould, Founder of Hop Culture and Creative Director at Untappd
-Thomas Young, Marketing Manager for the digital edition of Talisman
Ah, the tavern! The quintessential space for tall tales, spending some hard-won GP, and the starting point of many an adventure. But focus your attention away from the raucous customers for a moment, and to the bottles and barrels sat neatly behind the owner of the inn. There you’ll find the subject of this panel: the role and presentation of beer, wine, and spirits in gaming.
Sat in the tavern are
-Brewmaster producer, and Tavern Keeper for this session Peter Willington (he/him)
-Elisa Farinetti, developer on Hundred Days - Winemaking Simulator (She/Her)
-Jamey Stegmaier Board Game Designer of Viticulture & President of -Stonemaier Games (He/Him)
-Tysen Streib, AI Developer from Digidiced, developers of the digital Viticulture. (He/Him)
-Kenny Gould, Founder of Hop Culture and Creative Director at Untappd
-Thomas Young, Marketing Manager for the digital edition of Talisman





