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The Oregon Trail, MECC, 1991, Mac black & white version,
#theoregontrail #edutainment #dysentery
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More about The Oregon Trail (from Wikipedia):
The Oregon Trail is a series of educational computer games. The first game was originally developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971 and produced by the Minnesota Educational Computing Consortium (MECC) in 1974. The original game was designed to teach 8th grade schoolchildren about the realities of 19th-century pioneer life on the Oregon Trail. The player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon's Willamette Valley via a covered wagon in 1848.
These are the original core gameplay concepts which have endured in every subsequent version: initial supply purchase; occasional food hunting; occasional supply purchase at forts; inventory management of supplies; variable travel speed depending upon conditions; frequent misfortunes; and game over upon death or successfully reaching Oregon.
The game was popular among American and Canadian elementary school students from the mid-1980s to the mid-2000s, as many computers came bundled with the game.
The phrase "You have died of dysentery" has been popularized on T-shirts and other promotional merchandise. Another popular phrase from the game is "Here lies andy; peperony and chease", which is a player-generated epitaph featured on an in-game tombstone saved to a frequently bootlegged copy of the game disk, and likely a direct reference to a popular Tombstone pizza television commercial from the 1990s.
MECC
In 1974, the Minnesota Educational Computing Consortium (MECC), a state-funded organization that developed educational software for the classroom, hired Rawitsch. He retyped the game from a printout of the 1971 BASIC code into the organization's time-sharing network. Then, he modified the frequency and details of the random events that occurred in the game, to more accurately reflect the accounts he had read in the historical diaries of people who had traveled the trail. In 1975, when his updates were finished, he made the game titled OREGON available to all the schools on the timeshare network. The game became one of the network's most popular programs, with thousands of players monthly.
Rawitsch published the source code of The Oregon Trail, written in BASIC 3.1 for the CDC Cyber 70/73-26, in Creative Computing's May–June 1978 issue. That year, MECC began encouraging schools to adopt the Apple II microcomputer. John Cook adapted the game for the Apple II, and it appeared on A.P.P.L.E.'s PDS Disk series No. 108. A further version called Oregon Trail 2 was adapted in June 1978 by J.P. O'Malley. The game was further released as part of MECC's Elementary series, on Elementary Volume 6 in 1980. The game was titled simply Oregon, and featured minimal graphics. It proved so popular that it was re-made under the same title, with substantially improved graphics and expanded gameplay, in 1985. The new version was also updated to more accurately reflect the real Oregon Trail, incorporating notable geographic landmarks as well as human non-player characters with whom the player can interact.
By 1995, The Oregon Trail generated about one-third of MECC's $30 million in annual revenue. An updated version, Oregon Trail Deluxe, was released for DOS and Macintosh in 1992, as well as Windows in 1993 (under the title of simply The Oregon Trail Version 1.2) followed by Oregon Trail II in 1995. The Oregon Trail 3rd Edition in 1997, and 4th and 5th editions. As of 2011, more than 65 million copies of The Oregon Trail have been sold.
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The Oregon Trail, MECC, 1991, Mac black & white version,
#theoregontrail #edutainment #dysentery
No Commentary
More about The Oregon Trail (from Wikipedia):
The Oregon Trail is a series of educational computer games. The first game was originally developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971 and produced by the Minnesota Educational Computing Consortium (MECC) in 1974. The original game was designed to teach 8th grade schoolchildren about the realities of 19th-century pioneer life on the Oregon Trail. The player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon's Willamette Valley via a covered wagon in 1848.
These are the original core gameplay concepts which have endured in every subsequent version: initial supply purchase; occasional food hunting; occasional supply purchase at forts; inventory management of supplies; variable travel speed depending upon conditions; frequent misfortunes; and game over upon death or successfully reaching Oregon.
The game was popular among American and Canadian elementary school students from the mid-1980s to the mid-2000s, as many computers came bundled with the game.
The phrase "You have died of dysentery" has been popularized on T-shirts and other promotional merchandise. Another popular phrase from the game is "Here lies andy; peperony and chease", which is a player-generated epitaph featured on an in-game tombstone saved to a frequently bootlegged copy of the game disk, and likely a direct reference to a popular Tombstone pizza television commercial from the 1990s.
MECC
In 1974, the Minnesota Educational Computing Consortium (MECC), a state-funded organization that developed educational software for the classroom, hired Rawitsch. He retyped the game from a printout of the 1971 BASIC code into the organization's time-sharing network. Then, he modified the frequency and details of the random events that occurred in the game, to more accurately reflect the accounts he had read in the historical diaries of people who had traveled the trail. In 1975, when his updates were finished, he made the game titled OREGON available to all the schools on the timeshare network. The game became one of the network's most popular programs, with thousands of players monthly.
Rawitsch published the source code of The Oregon Trail, written in BASIC 3.1 for the CDC Cyber 70/73-26, in Creative Computing's May–June 1978 issue. That year, MECC began encouraging schools to adopt the Apple II microcomputer. John Cook adapted the game for the Apple II, and it appeared on A.P.P.L.E.'s PDS Disk series No. 108. A further version called Oregon Trail 2 was adapted in June 1978 by J.P. O'Malley. The game was further released as part of MECC's Elementary series, on Elementary Volume 6 in 1980. The game was titled simply Oregon, and featured minimal graphics. It proved so popular that it was re-made under the same title, with substantially improved graphics and expanded gameplay, in 1985. The new version was also updated to more accurately reflect the real Oregon Trail, incorporating notable geographic landmarks as well as human non-player characters with whom the player can interact.
By 1995, The Oregon Trail generated about one-third of MECC's $30 million in annual revenue. An updated version, Oregon Trail Deluxe, was released for DOS and Macintosh in 1992, as well as Windows in 1993 (under the title of simply The Oregon Trail Version 1.2) followed by Oregon Trail II in 1995. The Oregon Trail 3rd Edition in 1997, and 4th and 5th editions. As of 2011, more than 65 million copies of The Oregon Trail have been sold.



![Lode Runner - C64 gameplay - Broderbund, 1983 - puzzle platformer - also for Apple II DOS VIC-20
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#loderunner #c64 #puzzlegame
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More about Lode Runner (from Wikipedia):
Lode Runner is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to Space Panic from 1980. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a level editor.
After the original game, a number of remakes, spin-offs and sequels were published in the Lode Runner series for different computers and consoles by different developers and publishers. Tozai Games holds the copyright and trademark rights.
The player controls a stick figure who must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must reach the top of the screen to reach the next level. There are 150 levels in the game, which progressively challenge players problem-solving abilities or reaction times.
Release and ports
Lode Runner was originally released on June 23, 1983. The original microcomputer versions were for the Apple II, Atari 8-bit computers, VIC-20, Commodore 64, and IBM PC compatibles. The VIC-20 version was released on cartridge, including the level editor. The Commodore 64 had both a disk and cartridge release, with the latter having 32 levels. The IBM PC port was originally on a self-booting disk and is incompatible with video cards other than CGA. A 1986 MS-DOS release runs on any video card.
The Famicom version was released by Hudson Soft in 1984 (North American NES release in 1986) and became one of the earliest third-party games made for that system. It has 50 levels, scrolling screens, added music, and graphics redone in a more cartoon-like style. In addition, fruits and vegetables randomly appear which may be grabbed for additional points. A level editor was included, which in Japan used the Famicoms Family BASIC tape drive to save ones work; however, as with many US localisations, the NES lacked the tape drive and thus there is no way to save levels created with the US release.
An arcade version of Lode Runner was produced by Irem in 1984. It was notably the first time an American computer game was adapted into a Japanese arcade game. It had some added features like the ability to hang off the ends of ladders and an improved enemy AI.
A port for the Macintosh 128K followed in January 1985; it runs on machines up to OS 6 and can be used on System 7 with a patch. Other versions include those for the Atari ST, ZX Spectrum, a licensed version for MSX published by ASCII Corporation, SG-1000, Windows 3.1x, and Game Boy.
Broderbund released an enhanced version, Championship Lode Runner, in 1985, with 50 levels and a higher difficulty. The company offered a commemorative certificate to anyone who could submit proof of having beaten the game (and submitted proof of purchase to show that their copy of the game was not pirated). It was ported to the Apple, Atari, C64, MSX, and IBM PC, as well as the NES (although that version did not reach North America).
The Atari 8-bit version of Lode Runner was converted to cartridge and re-released by Atari Corporation in 1987, as one of the series of releases for the Atari XEGS console. This version contains all 150 levels and the level editor, which requires a disk drive.
Reception
Lode Runner was very successful. It was Broderbunds second best-selling Commodore game as of late 1987, and sales had surpassed 300,000 copies by August 1984. It was the top-selling computer game in the United States during 1983. By 1985, the game had sold just as many copies in Japan. As of 1999, Hudson Softs Famicom (NES) version had sold about 1.5 million cartridges in Japan and all versions of the game had sold over 3 million units worldwide, including more than 2 million sales in Japan alone.
Softline in 1983 praised Lode Runner, calling it smooth, thoughtful, and quite addictive. The magazine approved of its large number of unique levels, level editor (the possibilities are astounding), and emphasis on wits and strategy over violence. Computer Gaming World praised Lode Runners unusually easy-to-use level editor and the strategy necessary for an arcade title, describing it as one of the few thinking mens arcade games. In August 1984, Computer Gaming World held a contest for the best reader-built level. Praises for the introduction of strategy into the climbing game genre and for the intuitive level editor were repeated in Video magazines review of the game as well as praise for its graphics and animation, with the Apple II version being described as stand[ing] out far ahead of the pack.
Ahoy! in 1984 called the game a top-notch action game that requires both a quick mind and an agile joystick. With the easy-to-use game generator, Lode Runner is one of the best games available for the C-64. Lode Runner - C64 gameplay - Broderbund, 1983 - puzzle platformer - also for Apple II DOS VIC-20](https://i.ytimg.com/vi/on5ZsHfb1OY/mqdefault.jpg)
![Drol - longplay - Broderbund / Sega, 1983 - Apple II - platformer - also for C64, Atari 8-bit, Amiga
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#drol #appleii #retrogames
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More about Drol (from Wikipedia):
Drol is a video game published by Broderbund in 1983. It was written for the Apple II by Benny Aik Beng Ngo, then ported to the Commodore 64 and Atari 8-bit family. Versions were released for the SG-1000 in 1985 and Amiga in 1991.
The player controls a robot flying through a four story maze, attempting to rescue people and animals while avoiding traps and enemies such as alien creatures, snakes, eagles, magnets and axes. There are only three levels, but the game repeatedly starts over in a more difficult version if the third level is completed. In the third level of some[which?] versions, in order to reach the final floor without being eaten by a plant sprouting from out of nowhere, the player must choose between three different trapdoors, and the correct trapdoor varies from game to game.
When reviewing three new games in February 1984, ANALOG Computing said that Drol was by far the best thought-out, with refreshing sound effects and some of the best pseudo-3D graphics Ive ever seen, reminding the reviewer of a scene from The Ninth Configuration. Run magazine, reviewing the Commodore 64 version in May 1984, gave it an A–its highest rating—and described it as fun, funny, and exciting, although it was criticized for slow loading times. In 1984 Softline readers named the game the seventh most-popular Apple program of 1983. Ahoy! in 1984 called Drol an amusing little game. Electronic Fun with Computers & Games gave it 4 out of 4. Reviewer Marc Berman wrote:
Once in a while a home game comes along that has hit written all over it. Often its from an arcade hit or a spinoff of another game. But occasionally its a totally original idea. Games like that are as rare as honest politicians. Drol is one and I heartily endorse it.
David Stone reviewed the game for Computer Gaming World, and stated that the high quality of the animation, the cleverness of the animated foes, and the nonsense of the theme, all make Drol well-worth the money. Drol - longplay - Broderbund / Sega, 1983 - Apple II - platformer - also for C64, Atari 8-bit, Amiga](https://i.ytimg.com/vi/p7yt8_9WFSI/mqdefault.jpg)





