Uploaded June 2026 | Updated September 2026, 1 week ago
It’s not your game anymore!
Game directors call the shots, right? But what if there’s unseen forces at play? Publishers, players, journalists, franchise fans, platforms and more. Learn how to stay in control when thousands or even millions of voices are telling you where to drive a game the size of Deep Rock Galactic: Survivor.
With Funday Games: Anders Leicht Rohde, Founder & CCO, Søren Lauge Boll, Game Director, and Emil Stidsholt Head of Marketing.
Games industry professional? Be there live at NG27 next May. Secure your pass now: nordicgame.com/registration.
#GameDevelopment #GameDesign #IndieGames #GameDev #InteractiveDesign #CreativeProcess
It’s not your game anymore!
Game directors call the shots, right? But what if there’s unseen forces at play? Publishers, players, journalists, franchise fans, platforms and more. Learn how to stay in control when thousands or even millions of voices are telling you where to drive a game the size of Deep Rock Galactic: Survivor.
With Funday Games: Anders Leicht Rohde, Founder & CCO, Søren Lauge Boll, Game Director, and Emil Stidsholt Head of Marketing.
Games industry professional? Be there live at NG27 next May. Secure your pass now: nordicgame.com/registration.
#GameDevelopment #GameDesign #IndieGames #GameDev #InteractiveDesign #CreativeProcess










