Uploaded May 2025 | Updated September 2026, 2 weeks ago
In the game “The Last of Us 2,” there is flashback to a scene that continues to show the relationship between Joel and Ellie, and the love a father would have for his daughter be it biological, step or in this case — adopted. It, in my opinion is the reason “The Last of Us” series is so engaging, if not touching. It appears that in tonight’s episode on HBO/Max this scene is recreated, so it will be cool to compare the game versus the live action version.
The Gaussian Splat
Technical Notes:
If you have created a Guassian Splat, you know that you need a series of images that overlap to create a point cloud that becomes the basis for the radiant rays rendered to represent what the eye would see from that vantage point. With that in mind, I wanted to see if I could capture video of a camera on a programmed track inside a very tight space inside the video game using Osif_INF photo tools, NVIDIA Video Capture (at game resolution @ 120bps) as a .MP4, then into Jawset PostShot for training, editing, .ply export and video. The video was brought into Black Magic DaVinci Resolve where I edited and added audio from the game as well as adding a camera ‘shake’ effect during the launch. The .ply file was brought into SuperSplat, that similar camera track was added and exported as HTML folder which can be viewed here -
https://owlcreek.tech/3dgs/TLOU2_HappyBirthdayKiddo/
In the game “The Last of Us 2,” there is flashback to a scene that continues to show the relationship between Joel and Ellie, and the love a father would have for his daughter be it biological, step or in this case — adopted. It, in my opinion is the reason “The Last of Us” series is so engaging, if not touching. It appears that in tonight’s episode on HBO/Max this scene is recreated, so it will be cool to compare the game versus the live action version.
The Gaussian Splat
Technical Notes:
If you have created a Guassian Splat, you know that you need a series of images that overlap to create a point cloud that becomes the basis for the radiant rays rendered to represent what the eye would see from that vantage point. With that in mind, I wanted to see if I could capture video of a camera on a programmed track inside a very tight space inside the video game using Osif_INF photo tools, NVIDIA Video Capture (at game resolution @ 120bps) as a .MP4, then into Jawset PostShot for training, editing, .ply export and video. The video was brought into Black Magic DaVinci Resolve where I edited and added audio from the game as well as adding a camera ‘shake’ effect during the launch. The .ply file was brought into SuperSplat, that similar camera track was added and exported as HTML folder which can be viewed here -
https://owlcreek.tech/3dgs/TLOU2_HappyBirthdayKiddo/





