System ST91Music Commission for Frutiger Aeropolis map by @RedDasher. Also many thanks for his permission to use Frutiger Aeropolis gameplay and background footages for this video.
About the Music: It's a combination of "Ape Escape, SEGA Blue Sky Aesthetic and 90s Namco sound influence. I am mostly inspired by VGM from the 5th to 6th generation of consoles.
About the artwork: It's a random artwork of a SEGA fangirl hugging a Sonic plushie, I drew.😋 I am currently creating such visual work for each new track.
Full artwork link: deviantart.com/systemst91/art/Frutiger-Aeropolis-theme-ART-1106935370 ------------------------------------------------------------------------------------------------------------------------------------------------------ NOTE: For those who would like to try playing the game, I recommend visiting kartkrew.org
For information on the Frutiger Aeropolis map, I recommend visiting the RedDasherCAS channel or his Discord server.
Frutiger Aeropolis - Music themeSystem ST912024-10-06 | Music Commission for Frutiger Aeropolis map by @RedDasher. Also many thanks for his permission to use Frutiger Aeropolis gameplay and background footages for this video.
About the Music: It's a combination of "Ape Escape, SEGA Blue Sky Aesthetic and 90s Namco sound influence. I am mostly inspired by VGM from the 5th to 6th generation of consoles.
About the artwork: It's a random artwork of a SEGA fangirl hugging a Sonic plushie, I drew.😋 I am currently creating such visual work for each new track.
Full artwork link: deviantart.com/systemst91/art/Frutiger-Aeropolis-theme-ART-1106935370 ------------------------------------------------------------------------------------------------------------------------------------------------------ NOTE: For those who would like to try playing the game, I recommend visiting kartkrew.org
For information on the Frutiger Aeropolis map, I recommend visiting the RedDasherCAS channel or his Discord server.
About track: This track is an attempt to create micro tracks that don't exist separately. To create something like a short, slightly inconsistent megamix. It's just a fun experiment with various samples and some old 2000s synths.
About artwork/video: Another concept art, this time I tried to recreate the look of the characters from my fictional game "Social Monsters". It has nothing to do with the track, but I just wanted to draw it.
You'll probably recognize the main character with the long braids from the previous cover art. Her design is more detailed here.
Such an internet nurse who will treat the symptoms of social media addiction. The other nurse will probably be her sidekick.
Note‼️: There are two design pieces that I was more than inspired by. I'm adding their credit here. ‼️This is for visual purposes only for this video and artworks, which will be publicly available for free to download. (artworks only)‼️
1. The floppy disk design is originally "Kame House - Midi Mixtape #1" by Attico36. tumblr.com/attico36
Here I visually edited it according to my theme.
2. The main typography here is inspired by one of the examples from Kan126 Typography. kan126typo.tumblr.com
Both of these pieces led me to create this combination.Meditation O n l i n e - RMXSystem ST912025-07-02 | Music commission for @TeckGeck. This is also a remix of one of my "Mind-Station 98" tracks.
Video / Artwork also by me. Thanks again to his permission, I was able to make a fan-art of Lillian, who is the face of the GDevelop brand. more info: teckgeck.com/meet-lillian
Furthermore, I want to apologize for my long absence here. I've been working on various music commissions & collabs most of the time. So, more new stuff should be here soon.Cyber Rush 95System ST912025-03-03 | Special artwork created for my "Cyber Rush 95" track, which I composed for the multi-artist compilation album "Ravology" by @JakeStars jakestar.bandcamp.com/album/ravology
Thank you so much for this opportunity. It was pure fun!!!😊✨
This is created exceptionally in Ableton Live. The Fasttracker in the illustration is for audio-visual inspiration only.
As I mentioned in one of the comments, when I have time, I will return to Renoise for a short while. I apologize for the confusion.😌90s Cybercore PS1 mixSystem ST912024-11-14 | Audio Only: on.soundcloud.com/5Q6gCGKjSmraVZrD6
Tracklist
(MENU) 00:16 - Cybercore menu theme
(MIX) 00:50 - Demo One (Version 5) 02:16 - Kula World - BGM 01 03:41 - Aironauts - Penton V Theme 05:31 - Wip3out - Control 07:57 - Retro Force - Main Theme 09:35 - Jason Page - Future music 7 (euro demo) 11:25 - Crime Killer - Intro 12:50 - Bloodlines/Tribal - Intro + Main Menu 15:42 - Blast Radius - Maximum Rudidity 17:01 - Trick'N Snowboarder/Tricky Sliders - Silvery Landscape 19:40 - Rage Racer - Silver Stream 22:31 - Trick'N Snowboarder/Tricky Sliders - No!! 24:21 - Wreckin Crew - Sydney 26:24 - Trancefer - Figiwhiz (GTA) 28:51 - Speed King - Virtual Gear (Ver. 1) 29:51 - Centipede - BGM 05 31:30 - Devil Dice/XI - Techno Hall / Jungle Hall 33:32 - Devil Dice/XI - Shooting Star 35:10 - Bomberman World - Planet Ocean (Aquabomber) 37:36 - Bomberman World - Main Menu 38:50 - No One Can Stop Mr Domino - shop 'til you drop 40:27 - No One Can Stop Mr Domino - Main Menu 41:23 - iS - Get a kick out of tube 43:12 - EINHÄNDER - DAWN 46:04 - Jason Page - Skaaaaaaa (Net Yaroze Advert) 49:13 - Silent Bomber - Trailer video (euro demo) 52:17 - Centipede - Track 1 + Track 2 53:57 - Ghost in the shell - THE SEARCHER PART II 55:51 - Omega Boost - BGM 02 56:49 - Ace Combat 3 - Shorelines 59:03 - Ling Rise - Track 04 1:01:06 - Next Station - ??? 1:03:08 - Next Station - SILK 1:07:37 - Metelik - Phat Phoenix (Music for PlayStation) 1:11:17 - Rollcage - Credits 1:13:19 - Bomberman World - Planet Fire 1:17:36 - MTV Sports - Snowboarding - ??? 1:19:51 - JailBreaker - Track 02 1:21:53 - Rollcage - Track 01 (main menu) 1:25:33 - Crime Killer - Game Tune 1:27:45 - S.C.A.R.S. - Intro 1:28:49 - Gamera 2000 - Searching for Love 1:32:17 - Community pom - Intro 1:33:46 - No One Can Stop Mr Domino - Intro 1:35:05 - Fluid - Temple X:XX:XX - Psybadek - CEREBUS (unused track) [ Removed due to YouTube ID ] 1:36:24 - Jason Page - Cool Boarders 2 (video version) 1:38:48 - Toys are Real - Flymutha (GTA2) 1:41:28 - Jason Page - Underwater (Demo One version 7) 1:42:41 - Klonoa Door To Phantomile - Beats From Above 1:45:05 - Fluid - Garden _________________________________
"90s Cybercore PS1 mix" is my long-planned project, where the emphasis is on audio-visual design, which was created before the arrival of the Y2K aesthetic.
"90s Cybercore" is a label in which I include sub-styles such as: -"Corporate Gen-x Cyber" -"Cyberdelic" -"Gen X Soft club" -"Silicon Dreams" -"Superflat Pop" (90s era)
I personally use "90s Cybercore" to be able to define the design in the period (1995 -1998), through the above-mentioned sub-styles. _________________________________ About Visual:
PS1 has many titles, but also Demo Discs, which contain the aforementioned design, which I absolutely love.
I tried to choose various clips from games/demos that are purely 90s and contain this aesthetic. There are also clips that do not have this aesthetic, but help to get the vibe in a certain part of the mix.
I also used some clips from PS1 promo/TV commercial videos that also contain this design or were useful for this video. _________________________________ About Mix:
The mix therefore contains familiar tracks that we know well from playing demos, watching trailer videos and playing CDs. There are some exceptions here that only enhance the overall experience, so don't take me literally.
But the mix is unique in that I edited each individual track, completely changing the tempo (or genre). It's not so much about remixes, but about reviving these well-known tracks and making the listener experience the feeling when they heard it for the first time. Furthermore, I tried to create an absolute harmony mix, so that you can enjoy the mixing of individual tracks as much as possible. _________________________________ About thumbnail art:
Randomly chosen characters from various PS1 games to make the thumbnail look nice...nothing more, nothing less. _________________________________ Note:
Many gameplay clips come from various YouTube channels, the most I used was from @ZedraPsyborg, for which I am extremely grateful.
I ripped the FMV clips in this video thanks to jPSXdec.
Sometimes I put selected clips from a specific game to the track that belongs to it and sometimes I just mix it up. I put the clips randomly, according to some personal feeling, so please don't write that this game doesn't match the track or something like that. It's just for fun.
The most advanced visual part is the first 40 minutes, then I chose a slightly simpler edit, because I wouldn't have time for it anymore.
Personally, I don't do much with 3D, but here I used some PS1 3D models (from "The Models Resource" website) in their original "T" position. --
Please, this is just a fun project, not a design history analysis. With this mix I will reveal how I perceived the PS1 as a kid. Of course, there is not everything I wanted to show, but the essentials are there.
Enjoy the mix😊✨Mecha Simultactics OST - Training modeSystem ST912024-09-26 | Another Music and Video made for this beautiful looking tactic game. Concept art also from me.😋
Support me❤️: ko-fi: ko-fi.com/systemst91 Patreon: patreon.com/SystemST91System ST91 & 609 Crystal - Rhythm Breakers 98System ST912024-07-23 | Great collaboration with 609 Crystal. Thank you very much again for the excellent ideas/samples that helped the track a lot.😊👍
"This track is dedicated to all the various PS1 rhythm-based games."
You play as one of the members of a special unit (Psy-Crew), which uses unique technology to detect so-called Psy-Monsters (code name for these creatures), which cannot be seen normally with your own eyes. The Psy-Crew wears special glasses that allow them to locate these monsters and also use special capture discs that, upon contact with the creature, pull them into the disc.
Psy-Monsters are mental apparitions (Which look like small primitive creatures),
created by each of us who use mobile devices unhealthy and above all visit social networks on a large scale.
NOTES:
Changes in people's moods and behavior are visually exaggerated in the game so that every player immediately understands what mood a particular person (victim) is in.
Each individual monster controls its creator (human) and literally manipulates him:
-- Either brings them depression. It demotivates them and thus this "victim" becomes frustrated and may even attack the surroundings in anger.
-- Or, on the contrary, this monster can cause an unhealthy happy mood, full of endorphins. A person focuses on his "likes" or "views" and then he can run around bumping into others like a madman.
Such individual people become social zombies who walk aimlessly and constantly look at the display from their mobile device. These Psy-Monsters literally create a closed "inner world" for these human victims.
You definitely try to avoid the attacks of these manipulated people who control these Psy-Monsters. Your goal in the game is to catch as many Psy-Monsters as possible and bring balance to such a serious situation as the worldwide dependence on technology and social networks.
In this game you will meet (maybe for the first time in history) the "Big Brother" himself as the main boss.
Levels mostly take place in public spaces such as (Giant shopping malls, beaches, parks, streets...)Azure Sky Adventure OSTSystem ST912024-05-12 | Two Tracks for 'OST Composing Jam: Crunchtime 03'
0:00 - Azure Sky Adventure - Little Girl In A Huge Magic World 2:59 - Azure Sky Adventure - Mighty Mountains Of Destiny
Description of this fictional game:-------------------------------------------------------------------------------------------------------- 2.5D adventure platform game. (inspiration: Pandemonium, Super Mario Bros 3, Gurumin)
The main character is a little elf named 'Nini' who travels through a giant fantasy world with her faithful feathered creature named 'Buko'.
During her travels, she visits a foreign village where the inhabitants have lost the precious "Dragon Amulets" that were stored on the sacred "Mountain of Destiny". These amulets emitted beautiful "Dragon Songs" all year round, which brought joy and happiness to the people in the region.
No one knows who got hold of these amulets, but the villagers became uncontrollably sad. They don't know what joy is, the harvest has stopped growing. Domestic cattle disappeared in the forest.
'Nini' and 'Buko' therefore set out to find all the amulets and bring joy back to the villages.
'Nini' uses 'Buko' to move quickly down steep paths and jump over pitfalls. 'Buko' can attack with its beak, flap its wings in a violent wind and emit a shrill scream.
'Nini' has the ability to awaken forest spirits that allow her to reveal secret paths, open gates or summon a giant forest army when they are in danger.
Enemies are either forest monsters or dark ghosts, or ordinary thugs and bandits.
During the game, 'Buko' collects secret fruits (health points), hidden in unknown bushes that are located throughout the landscape.
-- Artist's Note -- For the first track, I got a little inspiration from DV-i, but also from PC Engine or PC-FX music. It was fun in the end.😊✨Mecha Simultactics OST - WreckageSystem ST912024-04-28 | Music and Video I made for this beautiful looking tactics game.
(Video made in DaVinci Resolve. Sorry for possible visual mistakes in the video...I'm still learning it.)😅✨Data DISC Project - Sample Track #8System ST912023-12-31 | Track name - Crystallization
A track from a larger music commission I created for Castles (@CastlesBrand), for which I am extremely grateful.😊✨
More links from Castles: https://www.Cxstles.com https://www.Instagram.com/castles.us
CD artwork by @ezhodan Complete cover art by @SystemST91AppCRASH - Bloody Candies with 4 flavorsSystem ST912023-11-01 | As a Halloween track created specifically for the compilation album:
THE MANY FACES OF FILTH IV: CLOSE ENCOUNTERS OF THE HURT KIND- SCUMTAPES HALLOWEEN COMPILATION 2023
(Created in Renoise)👻System ST91 & Mr. Wax - Digital Chaos ZoneSystem ST912023-09-23 | Thank you very much Mr. Wax for this opportunity and cooperation. Created in RenoiseNot Too Late - Full OSTSystem ST912023-07-30 | 🎶 systemst91.bandcamp.com/album/not-too-late 🎵
First attempts at Renoise. I tried the risk because I learned it during the composition.
From the time point of view of the competition and new experiences from Renoise, I managed only this.
I hope you will like it 😊✨
0:00 - In The Village (Easy) 3:39 - In The City (Hard)
Description of this fictional game:-------------------------------------------------------------------------------------------------
An arcade Time Trial "running game" (like Pepsiman for PS1), but here you're a Japanese schoolboy or schoolgirl and you have to reach the first bell in your school and run through crazy alleys full of even crazier traps and obstacles...
The game is meant to frustrate players at times as it is a fast-paced game full of quick reactions.
The streets are full of people, train tracks and various chaos and you have to try to bump into them as little as possible. Similar to "Outrun", you can run up to a "Rival student" who has also fallen asleep, and if you outrun him, you'll get points.
There are also crazy creatures that are created when you run very fast (by collecting various power up points) the so-called adrenaline hallucinations arise and you may encounter, for example, "giant buttered toast".
-- Artist's Note -- "I just hate that cliché in anime where the character can't keep up and runs away with toast in his mouth. I hate it so much.😅"
During the run, it is possible to get a bonus in the form of a bicycle or even a skateboard or Rollerblades.
The goal is always to reach the school area (or other areas), where you will then see a table with your score, the remaining time and the number of accidents. If you manage to complete a certain base score, you continue on to the next run.
Levels also vary by objective such as:
- Run to the station and catch the train, - Make it to the department store before they close. - To run to a sports match - Maybe make it to the date on time
Some tracks and events will be different, depending on the choice of characters (Students).
The game should have clean low-poly graphics at the level of Dreamcast to Sega Model 3. Visually colorful and very dynamic in all directions.Snow Breaker (Attrack mode) -Shorts-System ST912023-07-18 | ...Kazuya-96.psf -Shorts-System ST912023-07-17 | ...Faster! Faster! (Endless Summer97 mix).psf -Shorts-System ST912023-07-17 | ...DATA DISC Project - Sample Track #3 (alt)System ST912023-07-08 | Because YT age restriction🙄😒DATA DISC Project - Sample Track #3System ST912023-07-08 | ...DATA DISC Project - Sample Track #2System ST912023-07-08 | ...DATA DISC Project - Sample Track #1System ST912023-07-08 | ...DATA DISC Project - Sample Track #3System ST912023-06-25 | No commission info (About this track) available at the moment.DATA DISC Project - Sample Track #2System ST912023-06-24 | This is a shortened version (2023 Update ver)
'I am not completely satisfied with the result of the electric guitar samples that I added in the original version.'😬😅
The Kid Quick (Kaycie's Theme) Gaia Galaxium Twitter: @OFFICIAL_KSTR (twitter.com/KSTR_OFFICIAL)DATA DISC Project - Sample Track #1System ST912023-06-24 | 'DATA DISC' project This is just a compilation of samples of my various music commissions and music demos.
About this commission info:
DEKKARD - THE MODERN MAGICIAN (@Dekkard_) / Twitter twitter.com/Dekkard_2 Bad (Futuristic Dancefloor 2000 RMX) (Bonus Track)System ST912023-04-18 | This time an experimental attempt at a second "2 bad" remix (only as a Bonus Track). In the end it turned out pretty well.😅
Note: I apologize for some bad quality from the original samples (for example, the rap part). It was quite tricky to get it in decent condition.2 Bad (Burning Hard Dance RMX)System ST912023-04-18 | Long planned RMX on "2 Bad" track from "Bust A Groove" game.
Note: I apologize for some bad quality from the original samples (for example, the rap part). It was quite tricky to get it in decent condition.Legendary Fusion 99 (Demo Track)System ST912023-04-06 | This is actually a Demo-Track inspired by "RR Type4" music. It's a few months old. A bit more BGM-like music.
Plus I made a quick cover art with one of my sketches of Reiko Nagase.
Hope you like it.Cole Dingo - Hard versionSystem ST912023-03-16 | Hard "OST" Variation for Cole_Dingo's project.
"Thank you so much for this opportunity!!!"😊✨Victorious Memories - Mashup RemixSystem ST912023-02-24 | A selection of three tracks from various legendary racing games.
- Ace Driver: Victory Lap - Haze In Daylight
- Racing Lagoon - Loop Demo
- Rave Racer - RALLY-JNGL-X
Again inducing a 90s vibe full of arcade gameplay and a sense of speed from a wild ride.
Notes:
I tried to be as close to the original as possible, but at the same time I chose tracks that have a very similar tone.
Some samples may sound very similar or very close to the original. This is purely coincidental, as there are original samples in my own "sample" library that may have appeared in the original, but are from another source.
I definitely did not use samples directly from the original tracks!MindHacker - ZERO - Full visual albumSystem ST912023-01-23 | Hi, I apologize in advance for the delay in releasing this video. The result was various rendering issues and a search for solutions on the web.
It took away the resolution a bit, but hopefully it can be watched. This is the most I can create for now. Nothing special.
I picked a few shots from it that will be repeated several times in this video. The scenes are random, mostly to outline the atmosphere of the track. Sometimes I edited more, sometimes less, and sometimes I just inserted different clips.
I hope you will enjoy especially the music part! ------------------------------------------------------------------------------------------- Listen / Buy album: systemst91.bandcamp.com/album/mindhacker-zero
------------------------------------------------------------------------------------------- Warning: some clips may flash quickly or appear hectic for some viewers!!!
Playlist: 0:13 - First Boot 1:48 - Digital yourself 7:14 - Broken Hack 0.0.1 14:31 - Cyberbrain Explorer No.1 16:02 - Friendly Black-Market server 21:44 - Neo Tokyo servers Breach 26:50 - Cyberbrain Explorer No.2 28:00 - Exploring the Dark-Web 5.0 VR 33:15 - Get ready for the Ghost Transferring process 39:03 - Cyberbrain Explorer No.3 40:10 - New identity forms 45:31 - Femme Fatale X 52:00 - In the stressful mission 57:24 - In the abandoned factory 58:35 - Mecha Killer - Final Stage 1:04:37 - FreedomMindHacker - ZERO - Mecha Killer Final StageSystem ST912023-01-10 | Please support me for the fast development of this album.
Your support will allow me to devote more time to my work and be able to share it with all of you.
Thanks for the support.😊MindHacker - ZERO - Femme Fatale XSystem ST912023-01-04 | Please support me for the fast development of this album. Your support will allow me to devote more time to my work and be able to share it with all of you.
Thanks for the support.😊Broken MIX 2022 - Special mix by System ST91-System ST912022-12-31 | Hi, I would like to thank you all very much for your support. For your beautiful, positive comments, which make me very happy and keep me in a good mental mood, which is very important these days.
I have prepared for you such a "dj set" of my work from 2018 until now. Not a perfect mix. There's a mix of different styles, different speeds and moods + some unofficial / unfinished tracks.
I hope it makes you at least happy.😊✨
Playlist: More "NeoY2K /90s /BrokenVapor" parts:
0:00 - Too Much Sushi 3:09 - Insane MODE 2000 - Mr. Driller fan-track 7:33 - Lone hero.bin 9:15 - Light Gun Shooters -Trial ver-.exe 12:35 - Infected Dreams 3D 16:12 - SnowBreaker(Attrack Mode) 20:07 - Let's Play Together! 24:23 - The Big One 26:32 - Faster! Faster! (Endless Summer97 mix).psf 29:58 - Yummy Pills - Bad Pills - Wrong Pills 33:29 - Instant Gold Dolphin [Just One Drop Of Water] 36:27 - The Island of plush monkeys.rar 38:51 - Alpha-NET #2 42:05 - Dream Factory.gdi 43:58 - In to the Dolphin Server (Safe Zone) 47:08 - 9.9.99 49:59 - Result Screen 53:28 - Kazuya96.psf 56:04 - Untitled Track 57:29 - Legendary Fusion '99 (Demo Track)
More "Vapor-ish" parts:
1:02:16 - Level One: Your big day 1:04:54 - Memories 1:08:07 - Light Blue Plaza 1:12:00 - Alpha-NET #1 1:15:54 - Midnight has been started.cdda 1:18:13 - Last Hope.psf 1:23:02 - Untitled demo track 1:26:06 - Untitled demo track 1:28:34 - Summer Chatting VR -- Bootleg --
--------------------------------------------------------------------------------------------------------------------------- I still have to finish the "MindHacker ZERO" album, which I had to put aside during the holidays. I will continue to look forward to your comments, or possibly a collaboration or an art commission.
Your support, even on ko-fi, at least temporarily helped me devote myself to creative work, which, unfortunately, is not my main job. (but I really wish it was)
Hopefully, in 2023, I will have enough time to devote myself to various creations for you.
Once again, thank you all very much
Take care😊👍✨
Support me on ko-fi: ko-fi.com/systemst91Maxim - The Star Catcher - Full OSTSystem ST912022-12-25 | Music inspired by the theme: "Wish upon a star" for "OST Composing Jam #5" contest.
Created in OpenMPT ----------------------------------------------------------------------------------------------------------------------- It's a 3D game (low-poly) with a cute / fairy-tale and dreamlike atmosphere and also with a beautiful blue-violet colored night sky.
It's basically an endless game (mostly aimed at kids) where you collect star pearls falling from the sky and try to collect as many of them as you can before they hit the ground. ----------------------------------------------------------------------------------------------------------------------- -- Game description --
The story of the game is quite a fairy tale. It takes place in an unknown world where a small traveler and inventor Maxim travels through a grassy hilly landscape. His destination is not specific, in any case, he travels even at night, and it is at night that an unexpected situation happens.
Stars begin to fall from the night sky... many, many stars, but at the same time, crying is heard across the sky.
Because the princess from the star kingdom is crying, who accidentally, while bending down from the window of her star tower, tears off her pearls, which were given to her by her father, the king of all constellations, on the edge of the window.
The pearls falling from afar on the massive grassy ground look like shooting stars.
Maxim, carrying a giant bag full of inventions and gadgets, pulls out a portable kaleidoscope and sees a sad princess crying.
--NOTE-- of course this is an exaggeration. an animated intro would describe it best, where everything is clear without words.😅
So Maxim uses his rocket drives, which he has attached to his giant bag on his back, and thanks to this he can move quickly on hills and also fly to a certain height.
Maxim will try to run around the entire area full of hills, forests, rocks and maybe even ruins, and thanks to his inventions + a purse to the side, in which he will fill the collected pearls.
After he collects the count (until the last pearl hits the ground) The game will move to its second part, where Maxim will use his inventions to build something like a medieval slingshot, with which he will shoot himself into the sky and try to deliver all the collected pearls to the princess.
In flight, he must avoid stardust (smaller meteorites) and can maintain his flight by drift on the star track that randomly appears in flight.
As a reward, star guards always shine brightly at night on his travels.
Anyway, the game ends with a Hi-score list regarding the number of dropped pearls. The number is not specific, it's really just about collecting as many pearls as possible and delivering them safely back to the princess.░V░a░p░o░r░Z░I░P░-░Your░Life.exe -Reuploaded & Fixed-System ST912022-11-17 | Very sorry everyone for the quiet audio In the original video! As a bonus, I slightly remastered the video and audio.
I hope it will be OK.😅👍MindHacker - ZERO - In The Stressful MissionSystem ST912022-11-17 | Please support me for the fast development of this album. Your support will allow me to devote more time to my work and be able to share it with all of you.
Thanks for the support.😊MindHacker - ZERO - Neo Tokyo servers BreachSystem ST912022-11-11 | Please support me for the fast development of this album. Your support will allow me to devote more time to my work and be able to share it with all of you.
Thanks for the support.😊CyberTRAP - OSTSystem ST912022-11-06 | Music inspired by the theme: " Cyberpunk" for "OST Composing Jam: CRUNCHTIME 02" contest.
Game description:
A third-person arcade rail shooter game (such as "Space Harrier", "Attack Animal Gakuen" or "Burning Force")
You play as one of a pair of sisters who after school go to an interactive game room where they randomly choose an unknown arcade cockpit with a game called "CyberTrap".
--------------------------------------------------------------------------------------------------------------------------------- Since the situation takes place in the future, here it is important to explain one unique technology that will become a part of ordinary lives:
For each citizen at birth, a special chip is automatically added to the head. This chip allows an individual to pay, connect, communicate with others, and legitimize… with just a thought.
It is a unique ID chip for individuals. ---------------------------------------------------------------------------------------------------------------------------------
And this chip is also owned by the mentioned sisters, who must join the game using a special new generation USB cable to the side of the head, where they have their chip.
The game cannot be exited by simply unplugging the cable. They must either be eliminated in the game, or finish the game or lose. Otherwise, there is a risk of brain injury caused by a short circuit. When the sisters connect, they are immediately drawn into the game system, which closes their possibility to disconnect. Their bodies are immediately limp and everything takes place only in the game world.
Behind this relatively inconspicuous crime is a cyber-criminal organization that expands its game world with locked "souls" of the players, which turn into game enemies in the game.
The sisters must not lose in this game, as their "souls" would then become part of the game system.
The goal of the game is to finish the game to the end, because during the battles in the game, the sisters will be helped by a specialized team of rescue hackers (under the code name "Bright Doors") who are looking for lost "souls" and will try to find their connections and safely return to their bodies.
The further away the player is, the closer the "Bright Doors" will be to your rescue.
Playlist: 0:00 - CyberTRAP - Attract Mode 2:32 - CyberTRAP - Level 1 - Cybernetic HighwayDead Party AppCrash InfectionSystem ST912022-10-30 | As a Halloween track created specifically for the compilation album:
THE MANY FACES OF FILTH III: PANTHEON OF WORLDWIDE RUIN-SCUMTAPES HALLOWEEN COMPILATION 2022
Thanks for the support.😊MindHacker - ZERO - Get ready for the Ghost Transferring ProcessSystem ST912022-10-23 | Please support me for the fast development of this album. Your support will allow me to devote more time to my work and be able to share it with all of you.
Thanks for the support.😊MindHacker - ZERO - Exploring the Dark-Web 5.0 VRSystem ST912022-10-20 | Please support me for the fast development of this album. Your support will allow me to devote more time to my work and be able to share it with all of you.