[TAS] SMG1: Gusty Garden Secret in 46.95s @PurpleSunTAS
[TAS] SMG1: Gusty Garden Secret in 46.95s  @PurpleSunTAS
Uploaded December 2022 | Updated September 2026, 2 weeks ago
Rainbow Mario destroys the Golden Chomp in 46.95 seconds (2817 frames).

In an effort to give every star in Super Mario Galaxy 1 a TAS, a bunch of TASers got together, spun a big wheel with the level names, and made some LOTADs (low-optimisation tool-assisted demonstration. Bars.). I bagged Gusty Garden Secret, spending only 3 and a half hours on it.

Check out the other TASes:
- Toogs: Gusty Garden 3 (youtu.be/HZbwMH7MKgY)
- BillyWAR: Melty Molten S (youtu.be/-lpnaCX_Rpw)
- Xander: Space Junk S (youtu.be/q5qmgP59UiE)
- Shadow64: Sand Spiral (youtu.be/VDaQDqlj46I)
And the TAS server: discord.gg/h2YSCZm

I missed out on the big VC, but the next day I had Billy and then SaladBowl for support while they researched bonkwarps and saved A presses respectively. Fan favourite Toogs made a cameo appearance.


With Toogs having done Gusty 3 with cutscenes, I skipped them as this star is in the same level, emulating a full-game run.

Buffered crouch accel (holding Z before you gain control and letting go soon after) allowed for a 1f earlier long jump.

I made sure to stay in the gust tunnel as much as possible while still grabbing the ? coins, using Toogs' Gusty 3 and Tibs' IL record (youtu.be/cRsxCKsn1qc) as blueprints.
This could still be optimised, though, as I only really had a few glances at how much actual speed I was keeping.

My initial strat with the last two coins and Piranha Plant was to hop off the floaty fluff facing forward so that I entered the planet facing backwards, using that momentum to get the first coin and swing straight around either to the Piranha or the other coin.
The issue with that was I had to wait to hop off to be far enough along to swing right around.
My best effort with this was still 1s slower than the final strat.

The final strat landed forwards, landing much earlier, and gathered a lot of speed before landing so I could single jump with all that speed (about 23hspd, above the top speed of a long jump) and get all the way around the planet to get near the Piranha.
The Piranha kill could be improved by a few frames with a slightly earlier spin or a better jump line, however, the real bottleneck is vine RNG.
This RNG can be manipulated with different timed jumps and spins, so it could end up the same whether you kill the Piranha earlier or later. It could also end up much much faster. More playing around needed here.

The last planet was disappointing. I had hoped for some gravity shenanigans, maybe some momentum conservation to have super fast single jumps and ground 2P jumps, but long jumps won in the end by a handful of frames.


#supermariogalaxy #toolassistedspeedrun
[TAS] SMG1: Gusty Garden Secret in 46.95s[TAS] SMG2: Upside Dizzy Green Stars[TAS] FAST Racing League: Breeze City in 14.56s[TAS] SMG: Good Egg 2 in 44.38s (Mario)[TAS] SMG2: Slipsand Green Stars[TAS] SMG2: Boulder Bowl Green Stars[TAS] SMG2: Starshine Beach Comet without Dash Pepper
PurpleSun |

[TAS] SMG1: Gusty Garden Secret in 46.95s

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