Psychor
The part from Spy Kids that gave me nightmares.
updated
discord.gg/N9uvKw7vDy
In this video, you're seeing me endlessly bully some casino thugs while I have some damage-reaction related mods installed:
Dramatic Staggering nexusmods.com/newvegas/mods/84262
Fetal Position Skeleton nexusmods.com/newvegas/mods/84260?
Awesome Crippling Effects 2 - DANCING RAGDOLLS VERSION (Important) nexusmods.com/newvegas/mods/77748?
The desired effect was achieved by doing 3 things: (1) Totally re-making the stagger animations. (2) Making the ragdoll behavior of limp humans more realistic. (3) Making enemies play a stagger animation for a moment, and then a fraction of a second later pushing them into a ragdoll state.
This hybrid animation-to-ragdoll method is a fun way to fake Euphoria physics like you might have seen in GTA IV, although it is more similar to certain shooter games in which characters will do a dying animation and then go ragdoll in the next moment.
Now that all of these mods have been updated, I'm extremely pleased with the result I've gotten, although there might be room for improvement. However, I'm going to focus on game development after I release Project Agility and Close Quarters Combat. Keep an eye out for updates and don't forget to nuke that subscribe button.
0:00 Intro
0:52 Close Quarters Combat showcase
3:26 Complaining about the limitations of the animation system
4:06 Problems with Fallout's "foot IK"
5:15 Humans in Fallout are disproportionate
6:24 Skipped frames and poor performance
6:57 NPC movement is ugly as sin
8:26 It would be easier to make an entirely new game than to mod New Vegas to my liking
8:57 Why the movement feels so "off"
10:18 Every NPC moves in a stiff way
11:05 Rambling
13:00 Do these CQC animations look good enough?
13:40 When NPCs loot, they stand completely still for a long time
14:06 The infamous "foot sliding" animation error
14:57 Game crash
15:15 More rambling
15:47 The scale of objects in the game world are totally inconsistent
18:15 Watching more combat and talking about my struggles with animation
21:30 Why New Vegas is special
24:00 Even more rambling
25:00 My controversial decision to make melee engagements totally automatic
28:30 Kickstarter
29:57 Project Agility
30:36 Talking more about Kickstarter
32:01 My thoughts on AI
33:02 YouTube
35:00 My thoughts on the future
36:00 My struggle with asking people for help
36:28 "INVALID" (It was supposed to be a picture of the strawpoll. Nice)
Animated Takedowns and Project Agility are coming out soon. A third mod, which will be selected by this strawpoll, strawpoll.com/wby5ApJ61yA will also be released. Vote now!
After that, I'm going to be asking for help. I love you guys. Thanks for playing my stuff.
discord.com/invite/Y8MxuaV3UH
Get the beta files on Discord. discord.gg/szHTsnAfgy
0:00 Muting / Unmuting Channels
0:50 Making The Player Animate Using The GECK
11:10 Action Types (SpecialIdle, FastForward, etc.)
13:10 Making Other Humans Animate Using The GECK
17:10 CYCLE_CLAMP versus CYCLE_LOOP
19:55 More Sacred Knowledge
TUTORIAL
New Vegas animation tutorial.
0:00 Markers
1:58 Adjusting Bone Priorities In Nifskope
2:44 More On "Text Keys" (AKA Markers) In Nifskope
4:30 DO NOT MOVE THE "WEAPON" BONE (Unless You Know What You're Doing)
5:15 If your animation produces errors or weird effects, erase "Nif Long Name"
6:45 Interpolation Modes (They Get Defaulted to "Linear" in the Game)
7:40 More Troubleshooting
13:36 Inverse Kinematics
15:29 Bake Action
TUTORIAL
New Vegas animation tutorial.
0:00 Intro
0:20 What are "SpecialIdle" animations?
1:26 First, name your Action "SpecialIdle" in dope sheet view
1:32 Set your bone priorities
1:58 Remember to export your animation to a folder that has "skeleton.nif"
2:40 Making a basic animation
4:40 Use ALT+R and ALT+G to reset bone positions to the default position
5:40 Exporting
6:54 Bone channel demonstration
8:13 Silly rotation error
8:50 Re-ordering channels / Recognizing useless bones from Oblivion
10:00 Bone priority demonstration
11:00 What happens when multiple animations have the same bone priorities?
13:43 You can replace vanilla animations just by giving them the right name!
TUTORIAL
New Vegas animation tutorial.
Anyway, my (shittier) attempt at Active Ragdolls may still be worth a download because it requires fewer dependencies and it'll be here just in case your computer has problems with Ragdolls.
While I did NOT have MadAce's Ragdolls installed while recording this, MadAce's Ragdolls is completely COMPATIBLE with all of the mods I used in this showcase. That's because, again, my mod sets off tiny explosions while Ragdolls runs a script to manipulate joints.
I'm still very proud of it, and this video also showcases numerous other mods I've worked on. Please download my mods and hire me and/or give me money.
THE MOST IMPORTANT MODS BEING SHOWCASED ARE THESE THREE
Fetal Position Skeleton nexusmods.com/newvegas/mods/84260
Dancing Ragdolls nexusmods.com/newvegas/mods/77748
Dramatic Staggering nexusmods.com/newvegas/mods/84262
OTHER MODS BEING SHOWCASED
Dramatic Inertia nexusmods.com/newvegas/mods/82035
Realistic Movement nexusmods.com/newvegas/mods/64202
Better Stand Up Animation nexusmods.com/newvegas/mods/76443
Contact me on Discord. discord.gg/szHTsnAfgy
Dramatic Inertia nexusmods.com/newvegas/mods/82035
Gun Fu nexusmods.com/newvegas/mods/76272
Fetal Position Skeleton nexusmods.com/newvegas/mods/84260
Death Throes (Made by the wonderful MedRenace) nexusmods.com/newvegas/mods/81591?tab=description
DISCORD discord.com/invite/Y8MxuaV3UH
NEW MODS!
FIRE WEAPON ANY TIME --- nexusmods.com/newvegas/mods/84259
BETA ANIMATIONS - CLIMBING AND PRONE --- nexusmods.com/newvegas/mods/84263
FETAL POSITION SKELETON --- nexusmods.com/newvegas/mods/84260
DRAMATIC STAGGERING --- nexusmods.com/newvegas/mods/84262
UPDATED MODS!
DRAMATIC INERTIA --- nexusmods.com/newvegas/mods/82035
BETTER STAND UP ANIMATION --- nexusmods.com/newvegas/mods/76443
Join my Discord discord.gg/szHTsnAfgy
YOU LIKE THAT?!
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discord.com/invite/Y8MxuaV3UH
I needed animations that were realistic but bombastic. I specifically made some of the animations so that they would seamlessly blend into the ragdoll state. The animations look great when the enemy is under automatic fire -- Really looks like they're getting shot to pieces as they rapidly clutch at their bodies. At the end of the video you can see how the animations look on the player character.
Updates to Awesome Crippling Effects 2 and Dramatic Inertia are coming soon. Join us on Discord for WIP builds of upcoming mods, and thanks for watching!
LINK TO DISCORD: discord.com/invite/Y8MxuaV3UH
youtube.com/watch?v=EUC0Z71UOJg
TAGS:
RE4 Remake
Resident Evil 4
John Wick
Action Movie
Aggressive Gameplay
Intense Gameplay
Mercenaries
Ada Wong
Separate Ways DLC
Montage / Compilation
Song:
SR20DET - Blksmiith
Song:
I Can't Help It - Screaming Sneakers
I've been editing "skeleton.nif", which determines the properties of human ragdolls. I've been trying to make really satisfying but really realistic cripple reactions to go with the standard crippling effect in Awesome Crippling Effects 2. Here you can see I've edited the skeleton so that they put their arms in front of their face, which humans instinctively do when falling or in danger. I also prevented them from doing unwanted and unrealistic movements, such as the spine bending backwards or the arms going behind the back. Lastly, I changed a few values and made it so that ragdoll-ing humans will "hang" in position for a short period of time, like they are still standing up and in the process of falling over. Overall I think this is an improvement to the very flail-y and bend-y and generally dead-looking ragdolls of the vanilla game.
0:00 Running With Pistol
0:47 Running With Rifle/Machine Gun
1:23 Running With Shotgun/Sniper Rifle
2:04 Running Withe One-Handed Melee Weapon
2:52 Running With Flamethrower/Grenade Machine Gun
3:25 Running With Throwable Weapon
4:06 Running With Nuke Launcher
4:41 Running With Two-Handed Melee Weapon
5:33 Running While Injured
6:05 Running While Injured With Weapon
7:22 Running With Unarmed Weapon/Fists Ready
8:28 Female Running Animations, Freeform Play
discord.gg/Y8MxuaV3UH
The music is from the village fight in the RE4 remake.
The beta files for this mod are available for public testing and scrutiny on my Discord.
discord.com/invite/Y8MxuaV3UH
discord.gg/Y8MxuaV3UH
You know what the real problem with this country is, Courier? It's not Trump, nor is it Biden. You may think it has something to do with a pertinent topic you've seen on Television such as trans rights, women's rights, police brutality, social justice warriors, red-pill ideology, cancel culture, the erosion of traditional American values, or our society's gross fixation on Tick Tock, but I'm afraid it's far more pressing than all of those issues.
No... the real problem with this nation is deceptively insidious, but affects every aspect of American life in far greater ways than any of the items I just listed. The real, true crisis in The United States is people standing in the middle of the fucking road when I'm driving through a car park. Yes, I'm being serious. No, it's not a joke.
I can't tell you how many fucking times I've been driving through a Fred Meyer parking lot, screaming expletives at my dash-board because a group of lumbering, inattentive fools think they own the fucking street. No! Please! Stand right in the middle of the fucking street! It's fine! Before the war, back before my legs had shriveled into beef jerky, I was quite the active pedestrian. I made it a point to hustle across the street at every crosswalk. Now... I don't expect the average Walmart soccer mom to move any faster than a crippled pack Brahmin, but the least she could do is assemble Kyle, Derrick, and Brett into a single-fucking-file line.
But no! Instead, Karen and her spawn feel the need to leisurely saunter in battle formation perpendicular to traffic, like it's an offensive play in fucking Football or something! Well Karen, I don't give a shit that all of your brain-dead children are aspiring to be quarterbacks, my Toyota Corolla is going to win every time! If I have to roll my wheels over Kyle's face until he could conceivably pass as a feral ghoul, then I'll do that if it will teach you to mind your surroundings!
I feel that this problem goes beyond grocery store parking lots. Really, it's a courtesy issue. How many times have you been walking down a hallway or shopping aisle only to notice just how little attention the average American pays to foot traffic? Usually they're staring listlessly into their overpriced smart phone, but when they aren't, they're surely chatting it up with some stranger or acquaintance and screening the entire lane like it's fucking Basketball! News flash, Patricia, I'm not trying to score a three-pointer, I'm trying to grab the fucking pasta sauce that you're eclipsing with your grimy sundress!
Lead, follow, or get the fuck out of my way!
fnv fallout robert mr. house AI voice elevenlabs #ai #fallout #aivoice
Created with Eleven Labs.
fnv fallout robert mr. house AI voice elevenlabs #ai #fallout #aivoice
I'm also proficient in making 2D animations.
"Peter, what are you doing?" but it's Steamed Hams.
I do not own Peter Guy.
I do not own Family Time.
Peter Guy and Family Time are owned by Fox Corporations Incorporated and their respective interdimensional/non-corporeal shareholders.
Like a girl changes clothes
Yeah you, PMS
Like a bitch
I would know
And you over think
Always speak
Cryptically
I should know
That you're no good for me
'Cause you're hot then you're cold
You're yes then you're no
You're in then you're out
You're up then you're down
You're wrong when it's right
It's black and it's white
We fight, we break up
We kiss, we make up
(You) You don't really want to stay, no
(You) But you don't really want to go
You're hot then you're cold
You're yes then you're no
You're in then you're out
You're up then you're down
We used to be
Just like twins
So in sync
The same energy
Now's a dead battery
Used to laugh 'bout nothing
Now you're plain boring
I should know
That you're not gonna change
'Cause you're hot then you're cold
You're yes then you're no
You're in then you're out
You're up then you're down
You're wrong when it's right
It's black and it's white
We fight, we break up
We kiss, we make up
(You) You don't really want to stay, no
(You) But you don't really want to go
You're hot then you're cold
You're yes then you're no
You're in then you're out
You're up then you're down
Someone call the doctor
Got a case of a love bipolar
Stuck on a roller coaster
Can't get off this ride
You change your mind
Like a girl changes clothes
'Cause you're hot then you're cold
You're yes then you're no
You're in then you're out
You're up then you're down
You're wrong when it's right
It's black and it's white
We fight, we break up
We kiss, we make up
You're hot then you're cold
You're yes then you're no
You're in then you're out
You're up then you're down
You're wrong when it's right
It's black and it's white
We fight, we break up
We kiss, we make up
(You) You don't really want to stay, no
(You) But you don't really want to go
You're hot then you're cold
You're yes then you're no
You're in then you're out
You're up then you're down
New Vegas Immersive Hit Reactions Damage Realistic Realism ACE2 Awesome Crippling Effects Awesome Staggering ENB Overhaul 2022 Mods Modded Fallout
1920 x 1080
Profile: Baseline
Number of Reference Frames 16, Use deblocking filter
Constant bit rate 20,000,000
Number of: 32.
File size 431mb. Render time, about 16.5 minutes.


