FrunoCraftGnembons universal mob farm design (youtu.be/guvMmdeZqiI) is arguably the most popular mob farm design in Minecraft, as it is both easy to build and efficient. There exist many variations of these farms, including variants that spawn creepers only, and numerous tutorials show you how to build them.
The rates of these farms can however be improved, depending on the size and height of the farm by up to 50%, by simply swapping out the master clock that controls the water cycles in a way that platforms are no longer covered half of the time by water. This video explains why a different clock gives better results and gives a few guidelines if your farm might profit from these improvements.
Both video and world download showcase a typical mobfarm with 11 platforms, that (if built around sea level) gives roughly 4.500 items per hour with the usual clock and 6.6000 items with the improved clock.
Note/updates: * 0:00 As Emdy correctly notices, it's better to use top slabs for the spawning platforms. Mobs won't fight the water on slabs. World download/Litematica: * I would usually include shulker box loaders, but I didn't because this is an early game build. * The double speed filters require that you fill the hoppers below the filter hopper with the sorted items (check out the world download).
UPDATE: I created an alternative world download (v1.20.1), where I replaced the cobweb with a slab on ice (also groups items to stacks and makes the whole thing a bit more compact), and I also use a filter configuration where you can put in 19 blocker items, so the hopper can grab up to 63 items in one stack. This will further reduce the rate of desirable items going past the filters (useful if you build more platforms and have higher rates). Platforms are built using top slabs. Alternative world download: mediafire.com/file/wupiwx9iehxezfw/FrunosUniversalMobFarms_v1.20.zip/file Litematica file: mediafire.com/file/xdncz8ucj9ruv1b/Frunos_Universal_Mobfarm.litematic/file (End update)
0:00 Gnembons universal mob farm 0:45 Spawning algorithm 1:40 Rate optimizations 2:54 Redstone changes 4:00 Can you improve your farm with a different clock? 5:05 Creeper farms 6:05 Tutorial for retooling your farm
Boost your universal mob farm or creeper farm rates by 50%! (Minecraft Survival Java 1.19)FrunoCraft2023-05-22 | Gnembons universal mob farm design (youtu.be/guvMmdeZqiI) is arguably the most popular mob farm design in Minecraft, as it is both easy to build and efficient. There exist many variations of these farms, including variants that spawn creepers only, and numerous tutorials show you how to build them.
The rates of these farms can however be improved, depending on the size and height of the farm by up to 50%, by simply swapping out the master clock that controls the water cycles in a way that platforms are no longer covered half of the time by water. This video explains why a different clock gives better results and gives a few guidelines if your farm might profit from these improvements.
Both video and world download showcase a typical mobfarm with 11 platforms, that (if built around sea level) gives roughly 4.500 items per hour with the usual clock and 6.6000 items with the improved clock.
Note/updates: * 0:00 As Emdy correctly notices, it's better to use top slabs for the spawning platforms. Mobs won't fight the water on slabs. World download/Litematica: * I would usually include shulker box loaders, but I didn't because this is an early game build. * The double speed filters require that you fill the hoppers below the filter hopper with the sorted items (check out the world download).
UPDATE: I created an alternative world download (v1.20.1), where I replaced the cobweb with a slab on ice (also groups items to stacks and makes the whole thing a bit more compact), and I also use a filter configuration where you can put in 19 blocker items, so the hopper can grab up to 63 items in one stack. This will further reduce the rate of desirable items going past the filters (useful if you build more platforms and have higher rates). Platforms are built using top slabs. Alternative world download: mediafire.com/file/wupiwx9iehxezfw/FrunosUniversalMobFarms_v1.20.zip/file Litematica file: mediafire.com/file/xdncz8ucj9ruv1b/Frunos_Universal_Mobfarm.litematic/file (End update)
0:00 Gnembons universal mob farm 0:45 Spawning algorithm 1:40 Rate optimizations 2:54 Redstone changes 4:00 Can you improve your farm with a different clock? 5:05 Creeper farms 6:05 Tutorial for retooling your farm100 furnace supersmelter, no moving minecarts Minecraft Java 1.21.1 Hemisphere SMPFrunoCraft2024-10-07 | This video showcases the smelter I built on the Hemisphere SMP. It uses 100 furnaces (4x hopper speed, it smelts 20 shulker boxes per hour) but avoids any moving minecarts for reliability and lag reasons. All of the redstone is hidden underground so the smelter has a very small visible footprint. The input chest takes either items or shulker boxes with items. All output is packed into shulker boxes. Chunkloaders keep the system running even if I leave the area.
The items are distributed using Rapscallions equal item distributor. By avoiding any open hoppers the system is pretty lag friendly if idle (about 0.5mspt on my computer when idle, 3mspt when running).
Chapters: 0:00 System overview 4:19 Why no minecarts? 6:31 Lag friendly equal item distribution 7:08 Fuel distribution 8:25 Shulker box splitter 9:31 Long running pulse extender 11:07 Crafting shulker boxes 11:45 Lag measurementStorages for gold farms with crafter integration, small and large farms, Minecraft Java 1.21FrunoCraft2024-09-18 | This video showcases 2 different kill chamber/storage combinations for gold farms in Minecraft Java. One is suitable for smaller gold farms (like IanXOFours instant gold farm, ~300 gold blocks/h) using a basic kill chamber, the other one employs boat looting and a bunch of double speed filters to deal with high volumes of zombified piglins/nuggets, like my farm on the Hemisphere SMP that produces ~2500 gold blocks per hour.
Both setups use crafters to compress all gold into blocks.
Chapters: 0:00 Intro 1:15 Small storage solution 7:05 Larger storage solutionHow to sand quarry in Minecraft! MC Java 1.19-1.21, server or singleplayer. Hemisphere SMPFrunoCraft2024-09-04 | This video is my take on FloppyDonkeys sand quarry, where I learned the hard way that there is more to running a quarry than just building it from a litematica. I go through the necessary preparations, techniques to create trenches and a fairly simple item pickup system in the nether.
0:00 What this is about 2:20 The machine itself 4:04 Building spot 6:51 Immovable blocks 7:38 Trenching 11:54 Item pickup (nether) 13:57 Chunkloading the item pickup 16:45 Optimal AFK spotsFortress farm, minecart based, 1-dimensional, 650+ wither skulls/h Minecraft Java SMP 1.19-1.21FrunoCraft2024-08-19 | This video showcases a new type of fortress farm (at least I'm not aware of anyone else using these mechanics). I designed this farm with youtube.com/@beertjeuh from the Hemisphere server. It's based on Stromnes WiSke Train idea to use minecarts to eliminate mobs from the mob cap and move them to the player. We collect wither skeletons, blazes and zombified piglins but block magma cubes from spawning. The farm needs to be built in a soul sand valley in order to avoid excessive spawnproofing. We did break a lot of bedrock to build this, but you can also build a variant without any bedrock breaking.
The farm is one-dimensional (no portals) and works on a server or in a world where portals can't be used due to a world border. However I doubt that it will work on spigot/paper servers as these break many farm designs. On my computer it required about 15mspt.
I'd estimate that it would take me about 15 hours to rebuild this farm, but it's hard to say because it underwent many redesigns. The rates of this farm per hour, as measured in the world download, are as follows (over double of the rates of Gnembons old fortress farm that he built in a perimeter): 31k bones or 10k bone blocks (using the crafter) 23k coal or 2.6k coal blocks 14.5k blaze rods 650 wither skulls 140 gold blocks
Notes/correction: * The yeeters use fence posts and not fence gates. (Closed gates should work as well.) * To view the zones in carpet, use "/script download utilities/reinforcement_zones.sc" and right click a zombie or a drowned with a stick. This didn't work for me though as I got a technical error, but maybe it's fixed in the meantime. If it works for you then it's much better than the MiniHUD rectangle I suggest.
Chapters: 0:00 Cinematic 2:02 Farm overview 3:35 Rates 5:26 Skellies vs. Blazes 6:30 Closer look at the redstone 7:08 Minecart lines 7:48 Storage module 9:50 The Ziglin issue 14:03 Spawn areas 15:40 Mob pickup 18:15 Bedrock breaking 19:33 Problem solving: Blaze aggro 20:36 Distance to spawning platforms 21:20 Problem solving: Ziglin reinforcements 22:55 Problem solving: Mobs glitching into walls 23:48 Problem solving: Chicken jockey bug 24:57 Open problem: Hopper minecarts get lostHow to jumpstart a new world in Minecraft! Tree farm, fungi, hoglins and gold! part 06 Java SP 1.21FrunoCraft2024-08-12 | Part 6 and the grand finale of my "git gud" series: How many farms can we build in 24 hours in a new survival world? We close the series with a customized version of IanXOFours tree farm, a self designed fungus farm for nethern trees, a hoglin farm for food and IanXOFours gold farm with a custom storage module, all of that in about 4 hours.
Chapters: 0:00 The Challenge 0:22 Customized IanXOFour Tree farm 5:06 Fungus farm for nether trees 10:14 Hoglin (cooked pork chop) farm 14:28 Gold farm 18:06 A look backHow to jumpstart a world in Minecraft! Elytra, Melons, Pumpkins, Sugarcane, Bamboo, Part 05, SP 1.21FrunoCraft2024-08-08 | Part 5 of my "git gud" series: How many farms can we build in 24 hours in a new survival world? After defeating the ender dragon we use a flying machine to get our first Elytra. After that we build a combined farm for melons, pumpkins, sugarcane and bamboo.
Chapters: 0:00 The Challenge 1:00 Ender dragon preparations 2:50 Flying(machine) over the void 5:48 Sugarcane and bamboo 10:16 Melons and pumpkinsHow to jumpstart a new world in Minecraft! 24h Challenge, Librarians & Slime (Part 04, Java SP 1.21)FrunoCraft2024-08-04 | Part 4 of my "git gud" series: How many farms can we build in 24 hours in a new survival world? We continue building up our trading hall with a ton of librarians and build a swamp slime farm based on Ilmangos design. At the end of the episode we're 14 hours into the challenge, we've got villagers, a trading hall, nearly fully enchanted diamond tools and armor, iron, slime and an universal mob farm. We are ready to face the ender dragon now!
Chapters: 0:00 A look back 1:05 Upgrading to librarians 5:17 Perparing a slime farm 6:04 Build timelapse 10:32 We've got slime!How to jumpstart a new world! 24h challenge, Trading hall&universal mob farm (Part 03, Java SP 1.21)FrunoCraft2024-07-31 | Part 3 of my "git gud" series: How many farms can we build in 24 hours in a new survival world? We build our first trading hall and an universal mob farm based on Gnembons design. So now we already have diamond armor and tools, along with plenty of gunpowder and bones for future projects.
Chapters: 0:00 We've got iron! 1:20 Starting a trading hall 4:40 The art of iron trading 8:50 Trading cows for librarians 9:10 Universal mob farmHow to jumpstart a new world in Minecraft! 24h challenge, Cobble&Iron farms, part 02 (Java SP 1.21)FrunoCraft2024-07-27 | Part 2 of my "git gud" series: How many farms can we build in 24 hours in a new survival world? We do a fully automated cobble farm and a very decent iron farm with 4 villager pods (up to 4 golems at the same time), so we can check our first big goal (the iron farm) after about 6 hours.
Notes: * The height of the zombie cage varies depending on how you prevent them from despawning. If the zombies are still in the minecart as here in the video, the walls around them should be 2 blocks high and the top blocks must be unspawnable for iron golems (glass, leaves or similar). If the zombies are not in a minecart (named or holding an item to prevent despawning as in the litematica), make the walls 2.5 blocks high (2 blocks and a bottom slab).
Chapters: 0:00 Looking back 0:53 Cobble? Cobble! 6:00 Starting the iron farm 9:55 Farm building timelapse 13:05 Villager transport 15:25 Catching zombiesHow to jumpstart a new world in Minecraft! How many farms can we build? Part 01 (Java SP 1.21)FrunoCraft2024-07-24 | 24h Challenge "Git gud" in Technical Minecraft! How many farms can we build? Part 01
I'm starting a new miniseries in which I start a new world. I'll give myself exactly 24 hours in an (almost vanilla) singleplayer survival world to build as many farms as possible (not counting AFK times) and set myself up for more Technical Minecraft.
In the first episode I waffle a bit about a fast start and build a villager breeder, to work towards an Iron Farm as first big goal.
This is my environment. I use the following datapacks from Vanilla Tweaks: * Anti Enderman Grief * Fast Leaf Decay * Silence Mobs * Track Raw Statistics * Track Statistics * Unlock all recipes * Villager Death Messages
I'll use carpet mod that changes server side behaviour and enables accurate placement and placing carpet bots (for AFK sessions). Otherwise the game is unmodified vanilla.
I'll use the following client side mods (that work with any vanilla server): * Tweakeroo * MiniHUD * Litematica * Inventory Profiles Next * Gamma Utils * Bobby * WTHIT * Xaeros map and minimap * performance mods (Lithium, Sodium, Nvidium)
Sigh... Yes there is a spawn egg in my inventory at one point. And this is the story. Stupid guy that I am, I spawned a bot too close to the breeder and forgot the block staircase on the outside, so a mob must have gotten in and killed the villagers. So I cursed a bit, got 2 new villagers from the village nearby (that is only 100 blocks away) and then one of them absolutely refused to become a farmer. After dancing with the villager for 5 minutes I went to creative, killed it and spawned a new one on the outside to see if it was a design issue, as I didn't want to showcase a crappy design in my video. That villager went in right away, became a farmer and I was satisfied. The breeder would have worked with one farmer, so I didn't do it to save time or cheat. I should have made a copy of the world and done it there, but I didn't, and I apologize for that.
Chapters: 0:00 About this series 3:08 Looting our first village 5:20 Villager breeder setup 9:26 Moving in the villagers 11:25 Some off camera workAutomatic XP bank for your server, no player required! Minecraft Java Hemisphere SMP 1.21FrunoCraft2024-07-16 | This video showcases a fully automatic XP bank that provides either ~1050XP or ~1650 XP per slice (configurable). It's fairly compact with only a very small part being the visible footprint, and it's not technically difficult to build. (It does involve breeding and moving villagers, so there is that.)
It does not require the presence of a player, it can be built in the spawn chunks or chunkloaded. I smelt potatoes for the XP, both the potatoes and fuel are generated from bonemeal that is provided by Darks bonemeal farm.
This farm will NOT work on bedrock. As for Java servers, the moss module will most likely not work on Paper/Spigot servers as these will cause some cobble to appear.
Chapters: 0:00 Intro 0:50 What is a XP bank? 3:28 Bonemeal module 5:33 Potato production 6:54 Fuel production 7:48 XP smelter 9:28 Connecting the chunkloader 11:05 Booting after a server restartIngredient Manager for my APPP (Autocrafter Powered Parallel Processor), Factory 3/3 MC Java 1.21FrunoCraft2024-07-08 | In previous videos I described a fully automated Factory that keeps a row of chests with redstone ingredients fully stocked (youtu.be/OZWZURLH9-M?si=Dtqdu4bkA-hS3HoL). I had already described the autocrafter setups that I use (youtu.be/jFeSI9m7eos?si=Eu5zMAT6ACLdGTWa), but I didn't really explain the ingredient management in detail. So this is the last and third part of this series, explaining how the ingredient management system works and why I set it up as it is.
Join us on the Hemisphere server! Now updated to 1.21. Hermitcraft-like setup (Vanilla/Fabric/Carpet), never resetting. hemispheremc.com
0:00 Introduction 3:40 Ingredient supply overview 4:06 Ingredient requests 5:00 1wt Ingredient supply station 7:24 Simple crafted ingredients 10:05 Parallel ingredient requests 12:30 Complex ingredients 15:04 Parallelization woes 18:42 Possible improvementsEasy witch farm Minecraft Java 1.21, near max rates, 8k redstone/h, 2h build, build tutorialFrunoCraft2024-07-01 | This is a tutorial for my Witch farm for Minecraft 1.21. It's fairly simple to build and gives almost the highest possible rates (within 90% of the optimum) for one witch hut, giving roughly 8000 redstone dust per hour. The farm is described in my older video youtu.be/65oJJZdhf28 and can be built in about 2 hours in vanilla survival (not including material collection and the storage system).
Rates measured in a 50-hour-session (Vanilla 1.21): * 8000 redstone/h * ~750 gunpowder, glowstone, glass bottles, sugar, spider eyes each * ~1500 sticks/h
The rates should be comparable on a (vanilla) multiplayer server, provided no mob switch is running.
* You can replace the tinted glass with building blocks. Using stairs will give higher rates than full blocks as stairs optimize pack spawning. * You can replace the glass with any building blocks. * In the build, you can replace froglights with any solid blocks. But make sure the light levels are up, I use them both as solid blocks for redstone and as lighting blocks.
This tutorial covers all necessary steps to build this farm and explains a lot of background why I built the farm as I did. I had to revise/rebuild a few steps so there may be minor inconsistencies, but nothing that should pose any problem in building the farm.
The video does not cover the storage system however, due to time constraints. If you're looking for a sorting system with shulker box loaders, you could adapt this one: youtu.be/ZXIvVi8FIFk (you don't need the yeeter, just the sorters and shulker box loaders)
I'm sorry that I couldn't discuss how to combine several (double/triple/quad) witch farms, but the video is too long as it is already. I plan to cover this in a future video. But you can connect several witch farms using both portals (with the new 1.21 mob mechanics) or 1-dimensional transport using minecarts to a central AFK killing spot. The spawning area (bottom part of the farm) will be identical for each farm.
The farm will work in both singleplayer and on vanilla servers. However this farm will NOT work on Bedrock. It may or may not work on paper/spigot servers depending on the configuration.
Chapters: 0:00 Farm overview 1:51 Troubleshooting: Spawnproofing! 4:56 Troubleshooting: Preventing zombies, creepers and skellies from getting in 5:30 Rotating the farm 6:53 Zombified piglin protection 7:18 Building materials 10:30 Marking the spawn areas 11:54 Lighting the area 12:50 Digging a hole 13:07 Witch pickup system 18:38 Water elevator 20:08 Kill chamber 26:45 Portal 27:36 Making bubbles 28:12 Minecart recycling system 30:30 Spawning platforms 33:53 Shifting the floors 37:48 Pack spawning optimizations 39:43 Regeneration beaconCopper farm 1.21 updates/fixes (IanXOFour design, server friendly, reinforcement based drowned farm)FrunoCraft2024-06-22 | My copper farm, based on IanXOFours design, needs some updates to work in 1.21. New rates came in at over 900 copper blocks per hour (over 8000 ingots) if the farm runs at full power (50mspt), but the design allows to throttle the farm down to the desired level of lag.
* Add a resistance 2 beacon * Use protection 4 diamond armor * Use an "overclocked" beacon as described here by 2No2Name: youtu.be/gcqUEPrPGOk?si=gM6WDtscBRt7QIOZ * Add waterlogged bottom slabs over the waterstreams in the middle
I also incorporated the following optimizations: * Finetuned the throttling options by introducing several redstone lamps that can be lit individually, inspired by Xisumavoid youtu.be/TPAwxtcjT-I?si=5vNoNsyNJMBIz2ig * Lowered the walkways for the zombies by 2 blocks as described by TangoTek youtu.be/gRN_pPEkeAM?si=E_YnpTaU4VkDrYzl * Added an autocrafter to create copper blocks, Shulker loader by Glotz (mentioned by docm77 youtu.be/fG-GeBQycPc?si=Ki5t3zAdnI1StSot) * Updated "restart" spawning platform to block spiders and prevent creepers to fall down
The farm is based on IanXOFours next generation copper farm. Watch this video to get an explaination of all the mechanics: youtu.be/JyHqXBC9W24?si=YevkPSpB65-BP7J-
Chapters: 0:00 Introduction 0:46 Armor stand changes vs. regeneration beacon 1:55 Overclocked beacon and other 1.21 changes 4:11 Fixing the water mechanics 5:23 Lowering the walkways (Tangotek) 6:22 Finetuned lighting (Xisumavoid) 8:24 Updated spawning platform 9:44 Farm operationSmall dried kelp block farm, 440 blocks/h, bonemeal powered, playerless (Minecraft Java 1.21)FrunoCraft2024-06-18 | This video showcases a very small farm that converts bonemeal into dried kelp blocks. It produces 440 dried kelp blocks for about 4.17 shulkers of bonemeal per hour, enough to constantly power 24 furnaces or 12 smokers/blast furnaces (that work at twice the speed of a furnace).
The use of bonemeal allows the farm to be playerless, you can either chunkload it or build it in the spawn chunks. Together with a bonemeal farm, that is also playerless, you can have a fully automatic furnace array that smelts and produces its own fuel without the player nearby. The farm produces 1 dried kelp block per 17 bonemeal, so 17 bonemeal smelt 20 items.
0:00 Farm overview 0:50 Why bonemeal? Size. 2:00 Lag 2:24 Farm is playerless 3:00 Farm redstone 5:34 Bonemeal efficiency 6:19 Bonemeal supplyConfigurable XP smelter for cactus and potatoes, variable XP per furnace. Minecraft Java 1.16-1.21FrunoCraft2024-06-12 | mediafire.com/file/tsqsdrgjkjg2gvk/XP_Smelter.zip/filemediafire.com/file/tsqsdrgjkjg2gvk/XP_Smelter.zip/fileXP smelters (also called XP banks or cactus smelters) make use of XP stored in furnaces after smelting items. An XP bank will give you a predetermined amount of XP when you take out the smelted items.
This video showcases an XP bank that is based on Ilmangos solution to the Xisuma challenge, but allows for a configurable amount of XP. By changing a container in the setup, a slice will store anything between 20 stacks (1.21 only using decorated pots, in 1.20 and below it's 24 stacks) and 74 stacks. If cactus is used, this is equivalent to ~1300 to 4700 XP.
While cactus is commonly used as it's the item that gives the largest amount of XP, cactus depends on random ticks and therefore the player being nearby. Using potatoes, you can devise an XP bank that is chunkloaded and works without the player nearby. The amount of stored XP goes down to 470 to 1650 due to the reduced amount of XP from potatoes.
Chapters: 0:00 Introduction 0:58 Demonstration 2:39 XP calculations 5:01 Potato variant 6:43 Redstone rundown 11:30 Supporting farmsFast&easy black ink/squid farm (in perimeter), 25k/h, Minecraft Java 1.19-1.21 (Hemisphere SMP)FrunoCraft2024-06-06 | This video showcases the ink sac farm that I've built in my perimeter, and I'd argue that every perimeter should have a black ink farm because it's so easy to build while giving fantastic rates. The overworld side is just a spawning area where portals and falling water columns alternate, which can be rapidly built.
Rates in the world download are around 29k/h, adding more spawning spaces should increase the rates a few more percent. However, the build requires roughly one shulker box of obsidian (1.8k).
A similar farm can be built without a perimeter, if you can find a suitable river bend. I made a tutorial for that (see link below). The building time is a bit longer and the rates are a bit lower, but it's still a very decent farm (the wdl gives about 20k ink/h).
Notes: * The peri world download uses the 1.21 crafter to create shulker boxes (at the back end of the storage module). Please remove that circuit if you open the file in a lower Minecraft version. * I did not use a full perimeter in the world download. It suffices to make sure that all water is removed where squid could spawn.
Chapters: 0:00 A no brainer farm for a perimeter 1:05 Nether kill chamber 3:12 Mini tutorial 4:23 Non-perimeter versionMapart background machine simple floor placer with item supply (Minecraft Java 1.17-1.21)FrunoCraft2024-05-31 | This video showcases the application of a floor placer to generate mapart foundations/backgrounds. I use the very simple 10gt floor placer by Glowsquid (Litematica in the Slimestone discord: discord.gg/7KDQhwmR) that can be build rapidly and is fairly robust against unloading.
I use a self destroying water stream out of pumpkins and glow lichen to keep the player supplied with items. Pumpkins, glow lichen and water will be automatically destroyed as the floor placer moves forward. This allows you to AFK for a long time (max size depends on simulation distance, about 3.5h for a 160x160 area which is the maximum for a server with standard simulation distance of 10).
This video showcases a fairly universal crafter setup, that allows you to configure a wide range of items to craft without needing more specialized setups. Up to 5 ingredients are provided either in chests or in shulker boxes. Configuration for one item includes prefilling the crafter, adding the ingredients and setting a clock. Some ingredients can be preprocessed (like iron blocks to ingots or ink sacs to black ink). In some cases (to enable/disable preprocessing) a hopper has to be swapped with a crafter and one repeater needs to be removed.
The system is fairly small and can be built in 10 minutes in vanilla survival. The goal was to make a very simple, beginner friendly setup for an universal crafter.
The video explains the redstone and has a number of examples, showcasing the different ways to configure the system. As examples I autocraft the following items, with output rates: * Pistons (2.250 per hour) * Firework stars (5 ingredients, 6000/h) * Sea lanterns (3600/h) * Dark prismarine (7200/h) * Bone blocks from bones (2000/h) * Deepslate tiles from cobbled deepslate (4500/h) * Soul lanterns (1800/h)
Size: 7x6x12 chest version, 7x14x11 with shulker box handling
Join us on the Hemisphere server! Now updated to 1.21. Hermitcraft-like setup (Vanilla/Fabric/Carpet), never resetting. hemispheremc.com
Chapters: 0:00 Use case 3:10 Simplified setup 5:50 Clock setting 9:50 The crafting machine 12:30 Shulker box version 13:48 Firework stars 16:29 Sea lanterns 17:30 Dark prismarine 17:57 Bones to bone blocks 18:28 Deepslate tiles 20:56 Soul lanterns 23:02 SMP setupWitch farms are back, this is the new meta! 7000 redstone per hour, Minecraft Snapshot Java 24w20aFrunoCraft2024-05-18 | Tutorial for this farm: youtu.be/PuWl434ov-8
Mojang gave a massive boost to witch farms by making sure that every witch drops at least 4 redstone. So I just needed to know: Are witch farms now useful again or even the new meta? In 2 words, yes, absolutely. I just built a single witch farm and I'm seeing over 7000 redstone dust per hour, with the mobcap nearly empty. This is already a good deal more than popular stacking raid farms like IanXOFours. If you find, say, a triple witch hut, then you'll get over 20000 redstone per hour. The same farm in 1.20.4 had under 600 redstone dust. I love it! Mojang please don't change anything about that.
The farm is fairly simple, with a shifting floor setup tied to a clock, and minecarts moving the witches up to the player who AFKs over the farm and uses a looting sword to kill the witches. Rates (please note that this is a snapshot so this might change): * 7400 redstone dust * 1500 sticks * ~700 sugar, glowstone dust, spider eyes, gunpowder and glass bottles
NOTES: * The farm relies on the fact that no slimes spawn in the area and no other mobs can get in the vicinity of the minecarts. Otherwise it can happen that minecarts get stuck, either on top at the killing chamber or down at the witch pickup system. You may need to block friendly mobs from wandering in there by making sure no grass is down in the farm (that could spawn passive mobs). * Witch huts can have different directions, you may need to rotate the farm by 90 degrees. The 7x9 witch hut box must coincide with the spawning platforms.
Chapters: 0:00 Intro 0:49 Better than stacking raid farms 1:03 Farm overview 3:00 10-fold increase over 1.20.4 4:44 Minimal spawnproofing 5:28 Building materials 6:16 Storage integrationGuardian farm 120k/h with crafter integration (sea lanterns/prismarine), Minecraft Java 1.21FrunoCraft2024-05-14 | I added a crafter design to my guardian farm to autocraft sea lanterns and all types of prismarines. This video does a quick look on the farm (about 120k drops/h), the item pickup system (minecart yeeter by Inspector Talon) and the item filters, before we go into detail how the autocrafting is set up. You can pick and choose which items you want to craft, and depending on the speed of your guardian farm you can set up a larger or smaller number of crafters. The world download has 2 crafters for sea lanterns and 1 each for prismarine, prismarine bricks and dark prismarine.
You'll need to provide black ink for dark prismarine. The world download uses a shulker box unloader for ink sacs.
Rates in the world download (may vary depending on the speed of your guardian farm): * 4000 sea lanterns per hour * between 1500 and 2000 of dark prismarine, prismarine and prismarine bricks each, and * a few leftover crystals and shards (~2k/~10k) that are stored in shulker box loaders
Build time in vanilla survival was about 3 hours for the overworld side (guardian spawning) and 2-3 hours for the nether side including the crafter.
This setup will not work in Minecraft Bedrock or XBox. It works in singpleplayer Java from 1.20 (if you use the datapack providing the crafter) or from 1.21. On a Java server, as with all portal based farms, the farm works if no player is in the nether, or a second player is in the nether within 128 blocks of the kill chamber to avoid the guardians despawning immediately once they come out of the portal.
Join us on the Hemisphere server! Now updated to 1.21. Hermitcraft-like setup (Vanilla/Fabric/Carpet), never resetting. hemispheremc.com
Chapters: 0:00 Intro 0:50 Overworld side 4:05 Nether kill chamber 5:14 Auto crafter control 7:22 Crafter redstone 9:02 Switching crafting on and off 10:25 Crafters are kept prefilled 15:16 Chunkloading the nether side 16:04 Is faster crafting possible? 16:47 SummaryPortal based slime farm, 140k-220k slime balls in perimeter, Minecraft Java 1.20-1.21FrunoCraft2024-05-07 | SEE NOTES FOR 1.21!
This video showcases my slime farm that I have built in my perimeter. It's a fairly simple build with rates up to 220k slime balls per hour. (The complexity is in creating the perimeter.) The world download utilizes the 1.21 crafter to compress the slime balls to blocks and gives over 20k slime blocks per hour, but still has room under the mob cap so you could reach somewhat higher rates by adding more spawning platforms.
As boat looting is broken in 1.20, I simply drop the slimes on cobwebs which allows for a very simple kill chamber design.
The farm is portal based, so it will NOT work on a server if another player is in the nether but further than 128 blocks away. In this case you'll need a second player that AFKs in the nether near the mob elevator.
Notes and updates: * In 1.21, boats can no longer be used to push entities out of a portal. Just close off the backside of the portal with solid blocks, the iron golem (check the wdl) should lure the slimes out. * Use a sword with sweeping edge, mending and looting, but NO knockback or fire aspect. You will need a regeneration beacon as in every farm where the player hits an armor stand.
0:00 Intro 0:43 Swamp slime farms 1:22 Farm overview 2:15 Height map and bedrock breaking 4:06 Kill chamber 5:04 Crafter integration 6:05 Portal elevator 6:32 OptimizationsFast and cheap honey farm, no bottle prefilling, crafter, 700 honey blocks/h (Minecraft Java 1.20+)FrunoCraft2024-04-19 | This video showcases a large scale bee farm (honey farm), 1-wide tileable layout (mostly), that does not require dispensers prefilled with bottles and is very resource friendly. It goes back to a video by Stromne ( youtu.be/QKEX1J54VeU?si=GU213yg2g1S5XU-y) who created the basic design. I added a minecart system that allows to use this farm for a large number of beehives (up to 320, as per limit of a hopper minecart).
The farm integrates the crafter that will be introduced in Minecraft 1.21 and recycles all bottles, so it can run forever on one double chest of emtpy bottles and creates shulker boxes of honey blocks. Alternatively you can build it in 1.20 and use a shulker loader for honey bottles.
Tested in v1.20.4 and 1.21.1.
It took me just over 2 hours to build the farm (not counting bee breeding and material collection). Of course you can build smaller versions of the farm with less hives. The farm as in the world download produces over 700 honey blocks per hour, or 2800 honey bottles without the crafter. I also included a small honeycomb farm that uses the traditional layout but I added a crafter integration that automatically crafts the required shears from iron blocks. Both farms fit into one 3x3 chunk area so they can be loaded with one chunkloader.
0:00 Introduction 1:13 Traditional honey farms 3:30 No bottle prefilling? 4:13 Stromnes design 5:45 Minecart stations 7:58 Crafter integration 8:43 Error tolerance 9:55 Efficiency 11:10 Building tips 13:05 Honeycomb farm 14:07 Building materials 14:39 Why not Ians farm?My Factory is an APPP Autocrafter Powered Parallel Processor! Minecraft Java 1.21 (Factory 2/3)FrunoCraft2024-04-06 | This video showcases a fully automatic production setup using the new crafter introduced in Minecraft 1.21. The "Factory" is seamlessly integrated into a storage system and keeps a row of chests fully stocked in a 1-wide tileable way. Crafting happens in parallel, this showcase keeps 22 different items stocked and all can be crafted at once. Each ingredient has to be supplied only once, even if it is used by many crafting recipe. So all you have to do to add something to the system is to set up one autocrafter with recipes and provide the ingredients using a central water stream.
This video is the main overview over the Factory. I made two other videos describing the autocrafter setups, and there will be more video(s) describing the redstone and how to adapt this to your own needs. But you won't need to watch these to get a good idea how the factory is set up.
Core features are * Seamless storage integration and invisible crafting system * Fast (parallel crafting) * Central ingredient supply * Allows integration of complex crafting processes (like dispensers, that require bows to be crafted) * pretty safe (nothing bad happens if one ingredient runs out for example) * not very sensitive to unloading (but avoid long partial unloading, as items in water streams may despawn)
This will not work on Bedrock edition. I don't know if it works on paper/spigot servers, please report if you try it on any of these platforms and let the others know :)
Chapters: 0:00 Cinematic 1:58 Core factory features 7:34 System overview 10:22 Ingredient cycle 12:31 Ingredient stocking stations 13:58 Complex ingredients (pistons, droppers etc.) 17:07 Deciding what to craft 18:40 Alternative layouts 19:40 Ingredient request systemAutocrafter setups for a fully automated Factory! Minecraft Survival Java 1.21 (Factory 1 of 3)FrunoCraft2024-03-27 | This is the first video in a 3-video series describing an autocrafting factory. The goal is to have a fully automated process that keeps a slice of chests in a storage, containing various items (rockets, chests, scaffolding and various redstone components) fully stocked.
Here I'll go through the various types of autocrafter setups that I use to craft both the items (that I want in my storage) and ingredients (items like crafting benches or slabs that are ingredients for other crafting recipes). Together with my previous video about autocrafter setups (youtu.be/bTuh7EcSmhE) you'll have a wide range of possible autocrafter setups.
The next 2 videos will showcase the autocrafter integration into the storage (when are they triggered and how are they connected) and the ingredient supply system, that is, how do we decide which ingredients are put into the water streams).
Chapters 0:00 The goal -- a fully automated factory 1:15 What's in this video? 2:30 Am I allowed to do this? 4:50 Another compacting autocrafter 5:59 Superfast compressor (6x hopper speed) 6:54 Superfast bone crafter (6x hopper speed) 8:53 Basic decompressor 11:39 Providing crafting ingredients 16:01 Prefilled crafters 17:14 Universal, configurable crafter 19:05 Small dispenser crafterNew item filter designs using the 1.21 copper bulbs, silent, overflow protected, 1wt, Minecraft JavaFrunoCraft2024-03-18 | This video showcases new item filters using copper bulbs that can be used instead of the regular ImpulseSV item filters. They are 1-wide tileable, silent and overflow protected. There is also a signal strength independent version that is A/B tileable and can pick up 62 items at once. These filters can often help if you want to build compact redstone and need to fit redstone under the filter, where the standard ImpulseSV filters don't fit because the redstone torch from the filter interferes. Examples are my autocrafter storage (youtu.be/-Jb9qSwPew0?si=2h8Tjkk3U2PXak1s) or connecting Borkons excellent shulker box loader to a filter (youtu.be/PKdm5dgN_4k?si=ngOeVHC1JXumqXxb).
I believe these to be new, at least I never saw similar designs before. They use the new copper bulb as provided as experimental feature in 1.20.4.
The filter have disadvantages over the "standard" ImpulseSV filters, but have a different layout and therefore might come in useful in cases where the standard filters don't fit.
Please make sure that the filter is not built across chunk borders, as there is a chance it might break if part of the filter is in a loaded chunk while the rest is unloaded. Also it's recommended to use unwaxed copper bulbs and let them oxidize in order to minimize light updates.
Chapters: 0:00 Introduction 1:25 Alternatives to the ImpulseSV filter 1:52 Signal strength independent filters 2:52 A new filter design 8:35 Signal strength independent variant 9:50 Resource requirements 11:13 Building the filter 12:15 Unloading the filter12 autocrafter setups, autocrafters for all speed and space constraints Minecraft Java 1.20.4-1.21.xFrunoCraft2024-03-11 | We've had the auto crafter on our server for a few weeks now, using the datapack that brings the experimental 1.21 features to 1.20.4. And while playing with snapshots is all good and fine, once you actually have to build these things in survival you learn new things. In this video I'll show you several different ways to integrate the autocrafter, all regarding setups where only one item of a type comes in. I will discuss how different use cases require different setups, and how you can handle items with different recipes and avoid, for example, crafting pressure plates or iron bars when crafting up iron ingots to blocks.
0:00 Intro 1:36 Different setups for different constraints 2:08 Go-to design No.1 5:38 Just use a clock? 7:50 A silent setup for simple cases 9:32 Items that have several recipes 12:58 Bones to bone blocksFast and simple scaffolding kelp/fuel farm, no flying machines, 30k kelp/h. Minecraft Java 1.20-1.21FrunoCraft2024-03-04 | This video showcases a fast kelp farm that allows you to produce infinite fuel using the autocrafter that will be introduced in 1.21. It is fairly resource friendly and is 100% unload proof as it uses neither flying machines nor minecarts. The farm can be easily scaled up or down in size easily, so you can build it (almost) as large or small as you like. The farm in the world download produces either 33k kelp items per hour or over 1800 dried kelp blocks using the autocrafter. It took me 8-10 hours to build it in vanilla survival, but I could probably build it in under 6 hours if I had to do it again because of some dos and don'ts I learned that I will share at the end of the video. The farm is also very lag friendly as it distributes the item transport over time, the total lag caused by the farm when in operation is under 2mspt on my server.
The principle goes back to an old concept from Ilmango (youtu.be/ThbheY6d7oc) by using a series of slime pushers that are easy to build and extremely robust. We use scaffolding to plant kelp on that can be placed faster than any other block and very cheap as well. The control circuit for the slime pushers consists just of an Etho hopper clock, a few hopper lines and some redstone torch towers.
The video gives an overview of the farm and contains a mini tutorial that lays out the order of building along with some tips and tricks.
0:00 Kelp farming 2:01 Slime pushers to harvest 4:30 Stacking modules 7:00 Controlling the slime pushers 8:06 Item collection with minecarts 8:50 Item collection with water streams 10:24 Smelting to kelp blocks 12:38 Timing considerations 15:30 Kelp vs. Wither skeleton farms 16:53 Changes and optimizations 17:44 TutorialWitherskelly farm update for 1.20.4 + autocrafter setup, Minecraft Java 1.20.4-1.21.x Hemisphere SMPFrunoCraft2024-02-29 | Mojang did some changes to mob reach and minecart/boat mechanics in 1.20.4, which led me to changes in my witherskelly farm youtube.com/watch?v=gTijP7jG9hM. The main change is that we need to change the spot where the wither skeletons are ejected a bit, optional changes are simplifying the killing chamber to get rid of the armor stand and we also put in an auto crafter setup (that will be introduced in 1.21 but is available in 1.20.4 via a datapack) to compact the output.
Rates are unchanged compared to the earlier versions, over 450 skulls/h, along with 16k coal (=1 shulker box of coal blocks) and 22k bones (=4.2 shulker boxes of bone blocks).
0:00 Farm overview 1:02 Rates 1.13 Changes in 1.20.4 2:53 Autocrafter setupAutocraft all 3 types of ice in your ice farm. ICE BABY ICE! Minecraft Java 1.20.4 Hemisphere SMPFrunoCraft2024-02-27 | This video showcases a little autocrafter setup I made on my Hemisphere SMP (using 1.20.4 with the experimental 1.21 features enabled, including the auto crafter). It produces all 3 types of ice in the same quantities, so in the end you'll have the same amount of shulker boxes with ice, compressed ice and blue ice.
While the auto crafting part may work on Bedrock as well, the shulker box loaders will work only on Minecraft Java.
The setup can also be used as universal crop farm (wheat, carrots, potatos, beetroots, sweetberries) that doesn't require bonemeal if the soul sand is replaced by farmland.
The farm is an alternative to a netherwart farm I showcased in an earlier video: youtu.be/A4Fmc4AjAq4
0:00 Farm overview 5:00 Starting the farm 6:41 Lag considerations 7:15 Use as crop farm 8:10 Bonemeal based crop farm 8:43 How to enlarge the farm6x speed box-to-box auto crafter, preparing for the Hemisphere update to Java Minecraft 1.20.4FrunoCraft2024-02-15 | I'm preparing for the introduction of the crafter, as my Hemisphere server plans to upgrade to 1.20.4 and do the Hermitcraft stunt by adding the auto crafter via a datapack. This leaves me with a very real problem, I have a gazillion shulker boxes of stuff I need to craft up, for example over 2000 shulkers with gold nuggets in my gold farm.
This is a 6x speed shulker box unloader, auto crafter and box loader that converts any item that can be crafted up 9:1 to the compacted form, like nuggets, slime balls, bamboo and bonemeal. It processes 31 shulker boxes per hour and is fully automatic. I also showcase a system to empty my nether storage and move the boxes of gold nuggets to the temporary silo in this contraption.
0:00 The use case 1:29 The redstone 4:00 Loading and resettingIndustrial storage, and why double speed filters suck. Minecraft Java SMP 1.16-1.20FrunoCraft2024-02-13 | Designing a storage system for my industrial district. All items are put into shulker boxes while keeping almost all of the redstone is hidden underground, leaving just a reasonably small building visible.
The second part of this video discusses why I still go with single speed filters and box loaders, Due to hopper cooldowns, double speed filters will miss items in a water stream much more often than even single speed filters.
Chapters: 0:00 Storage overview 1:12 Compact vertical box transport 4:40 Why double speed filters suck 7:10 A deep dive into hopper cooldowns 10:14 Practical implications 11:40 When to use double speed filters and loaders 12:15 Better solutions to multi-speed sortingFast Netherwart Farms, part1 (Ilmango setup) 8000 netherwarts/h Java Minecraft Survival 1.16-1.20.xFrunoCraft2024-02-06 | This video presents my take on Ilmangos nether wart farm that he built in his peaceful series (youtu.be/dRQWS1irSBI?si=bFTBKEMdcYiKnyAD). It uses a flying machine to harvest the nether warts (youtu.be/OFDG7pjoXTc?si=B7fL-OPx9V2QyVKC) and more flying machines with minecarts to collect the items.
The farm produces about 8000 nether warts per hour, covers an area of about 100x42 soul sand and can be built in about 2 hours in Minecraft vanilla survival. It can be built smaller if you need less production.
A notable difference to Ilmangos farm is that this farm does not need a hopper under every soul sand block, so it is cheaper and causes a lot less lag.
I haven't tested older versions, but this farm should work from Minecraft 1.16 or newer. The farm WILL NOT work on bedrock/XBox. It may NOT work on paper/spigot servers as these servers change redstone behaviour which will break a lot of farms.
Chapters: 0:00 Why a nether wart farm? 1:32 Farm overview 3:50 Handling 4-way flying machines 7:46 Item collection via minecarts on flying machines 9:58 Return station layout 11:02 Farm size and timing 13:30 The magical last row 15:00 Pitfalls to avoid 16:12 Storage system1 million gunpowder per hour? Fast creeper farms in Minecraft 1.20.2+, Java Survival 200k to 1.2 milFrunoCraft2024-01-17 | This video showcases a creeper farm that I built in Minecraft Survival which produces about 200k gunpowder/h and can be built over the course of one weekend if you have a bit of time to play. It is an update to my earlier farm youtu.be/ODNLo7MAEgM, that unfortunately no longer works due to boat looting being broken in 1.20.2. But the change is minimal, you can resurrect your farm by just updating the killing chamber, and the maximal rates are very close to the previous version.
The design of the spawning platforms is by Methodzz. The farm is portal based and will NOT work on a server if there is another player in the nether but further than 128 blocks from the mob elevator away. In this case you'll need a second player/account AFK near the bridge.
The farm will NOT work on bedrock.
At the end I'll showcase a second version that I constructed in singleplayer and provides over 1.2 million gunpowder per hour, but this one does use a second player to kill the creeper, either a carpet bot in singleplayer or a buddy on a server.
Notes/corrections: * In 1.21 you can no longer use boats to push mobs out of a portal, as the boats would just go through. Just close off the portal with solid blocks, a slight improvement may be to use blocks of different sizes like mixing walls and building blocks. But the farm works fine otherwise.
Chapters 0:00 Introduction 1:24 Farm overview 3:00 Changes to previous versions 5:40 Managing the mob cap 8:30 Building time 9:35 The 1.2 million versionSpeedrunning Technical Minecraft? Showcasing 40 farms in 35 Minutes! Hemisphere SMP Java 1.20.2FrunoCraft2023-12-30 | I'm looking back at the farms I created on the Hemisphere server during the last 6 months or so. The video explains which resources I consider essential for technical Minecraft, and which designs I chose that allowed me to very quickly produce all these resources.
Chapters: 0:00 Intro 3:04 Starter base 3:40 Shops 5:50 Villager breeder 6:26 Cobble farm 7:05 Concrete/Mud converter 7:15 Iron farm 8:10 Trading hall 8:45 Universal mob farm 9:36 Slime farm 10:45 Hoglin farm 11:06 Tree farm 12:32 Shulker farm 13:20 Sugarcane/bamboo/pumpkins 14:40 Witherskelly farm 16:35 Raid farm 17:19 Piglin bartering 17:35 Gold farm 19:11 Froglight/magma cream farm 20:00 Guardian farm 20:40 Copper farm 21:53 Copper aging machine 23:10 Starter wool farm 23:20 Large wool farm 23:36 Sniffer farm 23:45 Villager wheat farm 23:50 Crop farm 24:35 Mangrove farm 24:45 Dark Oak Farm 25:34 Moss farm 25:55 Netherwart farm 26:13 Dripstone farm 26:35 Glow ink farm 26:50 Flower farm 27:01 Cocoa bean farm 27:20 Black ink farm 27:45 Cactus farm 28:05 Ice farm 29:00 Quarry 32:25 Decked Out Perimeter 32:50 Nether mob switch2 33:25 Overworld mob switchHemisphere server 8-year server anniversary! Minecraft livestream with mini games and world tour.FrunoCraft2023-12-27 | Hemisphere is my minecraft survival server, running on Minecraft Java 1.20,2 (Fabric). This is a recording of the world tour we did, with one of the founders showcasing all the builds and talking about the server history.
Chapters: 0:00 Intro 3:06 Beacon domination minigame 36:52 Graveyard halloween minigame 48:05 Server world tourA close shave? Easy wool farm, 8000+ wool/h (200 sheep) Minecraft Java Survival 1.18+FrunoCraft2023-12-20 | I needed massive amounts of white wool for a map project. So I created this sheep farm which can be built rapidly (1 hour in vanilla survival, not including sheep transport) while churning out over 8000 wool/h with 200 sheep. The farm can be scaled up or down in size easily.
My main aim was to reduce the effort of bringing sheep into the farm, which was the major drawback of the sheep farms I've built before. This farm has 3 3-wide chambers where you can start with as few as 2 sheep and breed them up to the desired number right in the farm. It also allows to recolor the sheep and has a shear resupply system.
Chapters: 0:00 Intro 0:59 Other sheep farm designs 2:37 The problem with the other farms 3:37 The solution 6:41 Farm design 10:37 Farm rates 11:45 Building costsOne-size-fits-it-all gold farm 1.20? Easy scaleable 240-2800 gold blocks/h. Minecraft Java 1.18+FrunoCraft2023-12-13 | This video discusses how to create an early game gold farm (240 gold blocks/h) that can be scaled up later all the way to a very efficient mega gold farm (2700+ gold blocks/h). It discusses how and when to add platforms to keep under the mob cap, and at which time you need to introduce advanced concepts like boat looting or an advanced overworld mob elevator. The concept allows you to build a gold farm very early in the game, add a piglin bartering setup that gives you more obsidian, and build up your gold farm depending on your needs. You can even go beyond the 2700 gold blocks/h farm presented here by exchanging magma block platforms for portals. The video also showcases how to extend IanXOFours popular gold farm in a way to multiply the rates.
No bedrock breaking or perimeter required. The farm is build completely on the nether roof, and I managed to build the full farm (2700 blocks/h) in 6-8 hours in survival minecraft. But this farm is portal based, it will work in singleplayer. But on a server you'll need a second player to load in the overworld mob elevator, otherwise the farm will not work if another player is in the overworld but no player is within 128 blocks of the mob elevator.
The farm is IMO very easy to build. At top level it gives about 75% more drops than DashPums 225k farm, but it does require more obsidian (about 3100 blocks compared to DashPums 700). But the upscalable design allows you to get the required obsidian from bartering. Also the farm yields about 65% of the drops from Glotz' "portal spam" gold farm, while requiring only 10% of the obsidian (Glotz is around 31000 blocks) und using mostly magma blocks, that can be acquired AFKable via a magma cream farm.
Notes/Corrections: * The farm has to be completely in a nether waste biome. * In the overworld, very few ziglins will not go back into the nether and eventually be pushed out of the portal. Make sure these are killed by fall damage. If the bridge is built over an ocean (so no fall damage), better add a few blocks of powder snow and a wall so that these ziglins are reliably killed. Also the overworld elevator should be a few blocks higher (maybe 8 blocks or so) to increase the time the mobs spend in the ow. (Litematica for the overworld updated.) * In 1.21 you won't be able to use boats behind the portal leading to the kill chamber to push ziglins out of the portal. Use an iron golem behind the player so that the ziglins think they can get there.
Chapters: 0:00 The concept 2:52 IanXOFours gold farm 3:43 Glotz "Portal spam" gold farm 5:39 DashPum4s 225k farm 6:38 A starter gold farm (240 blocks/h) 9:36 Upgrade paths to a midsize farm (1100 blocks/h) 12:59 Introducing boat looting 13:44 Replacing the overworld elevator 15:12 Fortun8Diamonds spawning platform setup 17:48 A sorting/storage system 19:08 Lazy upgrading 20:06 All farms comparedQuarry time! Building and storage. Hemisphere SMP, Minecraft Java Survival 1.20 showcaseFrunoCraft2023-11-23 | I built a quarry! Mostly following JKMs tutorial, I now have a nearly infinite source for cobbled deepslate, cobblestone, sandstone, sand, terracotta and other goodies. The quarry is just over 100 blocks wide and located in a mesa/desert biome, yet gives about 90k items per hour (60k of that is cobblestone + cobbled deepslate), including terracotta, sand, sandstone, lapis lazuli, copper, redstone and even diamonds.
The video goes over the quarry fundamentals (though in much less detail than JKMs video which I strongly recommend) and showcases a simple storage system for a quarry like this.
Chapters: 0:00 Quarry cinematic 2:10 Quarry overview 5:57 Storage system 9:21 Light vs. lagAutocrafter integration for your storage! 1-wide tileable display. Minecraft Java snapshot 23w44aFrunoCraft2023-11-08 | A challenging aspect of integrating autocrafters into an automated storage is how to detect which items need crafting, especially if you want this 1-wide tileable. This video shows a possible solution, and how to integrate the auto crafting of several items (rockets, chests, pistons, golden carrots and more) in a 1-wide tileable user interface.
Update: Jonny10128 on reddit suggested an improvement. We can enforce a redstone strength level 14 on the chest output by placing another redstone source below, which allows different clock speeds even in a 1-wide tileable setting because it gets rid of the issue discussed at 7:35 of the video of the redstone signal from the clock bleeding over to neighboring slices. The world download has been updated. (End update)
Vanilla tweaks, home of many data and resource packs (among them the redstone resource pack I use): vanillatweaks.netInfinite fuel from kelp smelting! Showcase and mini tutorial (Java Minecraft snapshot 23w43b)FrunoCraft2023-10-29 | This video showcases a simple farm that creates infinite Minecraft fuel from smelting kelp and auto crafting it to kelp blocks. It requires the auto crafter recently introduced by Mojang and scheduled for Minecraft v1.21.
It contains a showcase using a kelp farm that can be built rapidly using flying machines. The farm as displayed here will generate between 500 (smaller version) and 1000 (larger version) dried kelp blocks per hour, allowing you to smelt 10000 to 20000 items in a supersmelter. The kelp farm has a footprint of about 30x65 (excluding the smelter setup and the clocks, which are spaced out to make the redstone easier to understand) and contains 1 (smaller) or 2 (larger) layers of kelp tanks, each 9 blocks high. You can easily multiply the efficiency by extending the length of the kelp tanks or by adding more modules on top.
The video also contains a tutorial for building the kelp tanks including the water streams.
The smelter setup should work in Bedrock as well, the kelp farm will work only in Java Minecraft because it requires flying machines.
Chapters: 0:00 Farm overview 1:40 No fuel wasted! 2:53 Extending the farm 3:37 Lag considerations 6:00 Farm dimensions 6:32 Tutorial for tank and water streams 9:08 Initializing the furnacesAutocrafters are here! Different AutoCrafters setups (Minecraft snapshot video, Java 23w42a)FrunoCraft2023-10-24 | Last week Mojang released a snapshot containing the new auto crafter. And I guess I'm late to the party, as several auto crafter designs have already popped up. But I'll show you a variety of compact and fast crafter setups. All will work on the Java edition of the game,
1. A very compact and silent double hopper speed, 1 wide tileable setup to craft up 9 identical items. This works only for inputs with 1 item type where 1 single item doesn't have a valid recipe (like slime balls or nuggets, while ingots are out). 2. A single hopper speed, 1 wide tileable setup to craft any 9 of one item (no restrictions), like ingots to blocks. 3. A double hopper speed, 1 wide tileable setup to craft any 9 of one item, that will work once Mojang allows the crafter to be powered by quasi connectivity. 4. A setup that allows to craft any 9 items and can be triggered once every 2.2 seconds, or 1600 crafts per hour. 5. A setup that allows to craft any recipe, using dummy items to block input slots that are removed before crafting. It takes about 5.5 seconds for any craft. 6. A completely silent setup that allows to craft any 9 items and can be triggered once every 4 seconds, or 900 crafts per hour.
Notes and corrections: 3:00 This design is 1-wide tilable only if all recipes require the same number of items.
Chapters: 0:00 Intro 0:34 Setups to craft 9 identical items 3:10 Real life example: Gold farm 4:44 Universal crafters for recipes with 9 items 6:45 Universal crafters for recipes with any amount of items 8:23 A silent versionSimple and fast Mangrove AFK tree farm, tutorial (11k logs/h, Minecraft Survival Java 19.x-20.x)FrunoCraft2023-10-11 | This video is a build tutorial for my mangrove farm (youtu.be/Zf5A7XrNA-k?si=zLNo5eDlgfSMS44p). The shulker box unloader is described here: youtu.be/cx1eDbNICC4
If you want to send the items to a sorting system, check out this video: youtu.be/ZXIvVi8FIFk
References: * The TNT duper is from IanXOFours universal tree farm: youtu.be/6xe4I4EqnFw (includes the TNT duper design) * The growth mechanics making this farm possible were discovered by Dnadi Luna: youtu.be/qqHC3roq3u0
Notes and corrections: * You will need a propagule farm. The world download in youtu.be/Xy8BK5JkRB0?si=pxlq14QglzmgO0TZ contains one option. * 8:02 The block placed there must be transparent (glass or slab). * 20:12 The block over the observer in the TNT duper must be solid, not transparent.
Of course in 1.19-1.20 we can insta-unload shulker boxes by destroying the shulker box (see for example Ilmangos design youtu.be/3JVVDnhu7xw?si=Z5Ns7PFqD1SVsiiw). But usually the speed of the unloading is constrained by the speed of the storage handling the items, and we certainly don't want items to despawn. So this shulker box unloader still has a place in my builds.
The video showcases the shulker box unloader and gives a tutorial how to adapt it to any amount of output hoppers that you want.
0:00 The problem 0:52 Instant unloaders 1:39 Design overview 3:16 TutorialLets build a copper aging machine! Tutorial, 2+ shulker boxes at once Minecraft Java 1.18-1.20FrunoCraft2023-09-27 | This video is a tutorial for my copper aging machine, presented in youtu.be/vEfLwe0zf5Y. I focus on the custom redstone, some standard components (like item filters or shulker box loaders) are omitted but I linked other video tutorials for these.
The video explains * How to get the first batch of oxidized copper needed * How to set up the flying machines with the correct delay * How to set up a moving TNT duper for breaking the copper
Chapters: 0:00 Introduction 1:21 Getting the initial oxidized copper 2:59 Set the layout of the machine 4:52 Flying machine for player transport 8:41 Flying machines for copper transport 11:21 Delayed activation of flying machines 14:51 Water stream for item supply 16:43 Redstone for item supply 24:18 First copper filling and oxidized copper placing 26:16 Last platform and water collection 28:55 TNT duper 30:05 Flying machine pushing the duper 37:47 Central activation of the machineSimple and fast Mangrove AFK tree farm, update (11k logs/h, Minecraft Survival Java 19.x-21.x)FrunoCraft2023-09-21 | This video is a quick update on my AFK mangrove farm (youtu.be/Xy8BK5JkRB0?si=nhyYpDiTxAsQUkJY). You can find a tutorial how to build this farm here youtu.be/clVVSM1AMRk, the shulker box unloader is described here: youtu.be/cx1eDbNICC4
There are 3 changes to the previos version: 1) The redstone is a lot cleaner and easier to build, with less redstone dust. 2) By changing the position of the TNT duper and adding a piston that pushes over every second TNT we improved the rates by about 25%, the farm now produces over 11k logs per hour. 3) I included a 6x hopper speed shulker box unloader for the bonemeal.
I explained the farm operation in detail in my last video, please check it out if you haven't seen it. But here are the cliff notes: Using a specific setup we will generate mangrove trees 7 blocks over the sapling in a way that is very similar to other, regular tree farms, and just push out the logs using a double piston extender.
The farm will consume a lot of bonemeal though, about 35k/h.
Notes: * The TNT duper is from IanXOFours universal tree farm: youtu.be/6xe4I4EqnFw (includes the TNT duper design) * The growth mechanics making this farm possible were discovered by Dnadi Luna: youtu.be/qqHC3roq3u0
World download (Java 1.20.1): mediafire.com/file/ezkfdixd9ajlzzg/Frunos_Mangrove_Farm_v1.1.zip/file Litematica file: mediafire.com/file/gha9wgs3tbadq10/Frunos_Mangrove_Farm_v1.1.litematic/fileCAMP - Copper Aging Mega Processor, Minecraft Java Survival 1.18+ (Hemisphere SMP)FrunoCraft2023-09-06 | This video showcases a copper aging machine that is fully AFKable. It's a new design that I created from scratch, and I hope to give a viable alternative to Pixlriffs "David" and Cubicmetres copper aging machine -- this design is much easier to build and can be scaled up or down to handle any amount of copper that you want to age at the same time. The version presented in this video will age about 2 shulker boxes of copper at once in about 8h, or if you want to AFK continuously you can age about half a shulker box of copper per hour to get double speed. The farm will need to be initialized with oxidized copper, about as much as the amount of fresh copper that you want to put in. But any type of oxidized copper will do, even cut copper slabs -- so you can get 8 slabs out of 1 block of oxidized copper using a stonecutter and the whole farm can be initialized with about 8 stacks of oxidized copper crafted to (2 shulkers of) cut copper slabs. (Thanks @NitFlitwick!)
The player sits in a minecart and places fresh copper blocks. A series of flying machines push the copper near oxidized copper, so once the machine is filled the player has just to wait until most of the copper is oxidized. Then the next batch of fresh copper goes in while the oxidized copper is broken using a TNT duper.
0:00 Cinematic 1:04 Introduction 2:38 Machine overview 5:08 The redstone 9:17 Movable TNT block breaker 12:25 Continuous operation 16:00 Starting and stoppingGood copper aging strategies (goodbye 5x5x5 lattice!) Minecraft Java 1.18-1.20 copper oxidizingFrunoCraft2023-08-23 | Now that we have a great copper farm (youtu.be/PjDe5fHJEx8), let's see how we can age all this copper quickly. And surprise!, it's not by laying out copper in a 5x5(x5) lattice. We use the mechanics of copper aging that speed up the process if other, already oxidized blocks are in the vicinity, to oxidize shulker boxes worth of copper blocks in a fairly small area, in about 6-8 hours.
Note: You can use any kind of oxidized copper, including cut copper and cut copper slabs. This reduces the amount of copper required for aging by a factor of 8 (using a stonecutter).
The mechanics were already used in Cubicmetres latest copper aging machines (youtu.be/xvpamcEayek, youtu.be/tc178yheH08), but appear to be rather unknown because almost everybody recommends a 5x5(x5) lattice. However, laying out copper in alternating rows (1 row oxidized, 1 row fresh copper blocks) or face on face (1 row fresh on 1 row oxidized) gives patterns that allow to age huge quantities of copper with patterns that are very easy to create and harvest.
The video explores some viable patterns for copper oxidization. It does not (yet) use redstone to automate the aging process, but I hope these patterns could be the basis for fairly simple copper aging machines. (Nothing against Cubicmetres aging machine or Pixlriffs David, they are both amazing redstone creations, but both aren't exactly something that you can build in a couple of hours.)
Some numbers: * In a 100x100 grid, 400 copper blocks can be aged in 60-90 minutes if laid out in a 5x5 lattice. * In the same space, 5000 blocks can be aged in about 6 hours if laid out in rows alternating with oxidized copper. * Or 10000 blocks can be aged in about 8 hours if placed on a layer of oxidized copper.
The video does not contain any redstone, but focuses on different ways how to lay out copper, resulting in different timelines. It showcases the aging process of the different patterns in timelapses, and gives a bit of mathematical background to the aging process.
I would expect that similar patterns work on Bedrock edition, but unfortunately I'm not familiar with Bedrock and the copper aging algorithm for Bedrock is not described.
Notes/Comments: * Douglas Gordo also uses compact coppper aging by arranging copper blocks in columns, with oxidized copper on all 4 sides: youtu.be/w6o65kq7slE?si=eGfLx5cmCY7uvhrU (I didn't know the video at the time of uploading, otherwise I would have mentioned it.)
Chapters: 0:00 Can we do better than 5x5x5 Lattices? 1:25 Strategies for manual copper aging 2:03 Utilizing oxidized copper blocks 4:19 Viable patterns for oxidization 5:04 Comparing different patterns 10:06 Practical approach to copper aging 11:55 Conditions for copper aging 13:34 A bit of math 15:56 A few graphsServer-friendly high efficiency copper farms (IanXOFour design) Minecraft Java Survival 1.19-1.20FrunoCraft2023-08-16 | UPDATE: This farm needs fixes to work in Minecraft 1.21. Please have a look at this video for an updated version: youtu.be/TTN9z_AKRrA
This video presents an infinitely AFKable copper farm based on IanXOFours reinforcement based farms. The designs presented will give between 1.6k and 4.8k copper ingots per hour (1..3 shulker boxes), depending on the configuration.
It has 2 new features over the original design: 1. The maximal lag (and the maximal number of mobs) is limited due to the size of the farm, and the farm can be further throttled by shutting off parts of it. So you can run this farm on a server without making the game unplayable due to lag for other players. 2. The farm has an autostart/auto-restart feature. You can cull all mobs after you're done, and the farm will automatically restart if it dies down to server lag.
The video discusses the 2 problems (lag and the farm dying due to lag) and presents a solution that solves both and allows you to afk infinitively.
Updates¬es: * This farm needs a modification in 1.20.5/1.20.6. Replace the 3 blocks over the water in the killing chamber with a waterlogged full block (like leaves or mangrove roots). Put an opaque block (like a bottom slab) on top of those to block sky light. * I have NOT tested this farm in 1.21, but it may not work anymore due to zombies spawning with thorns armor, and thorns damage being propagated by an armor stand. * Dropping the zombies 2 blocks after spawning is a really smart idea. This will almost double the amount of zombies, but also double the lag. Check out youtu.be/gRN_pPEkeAM?si=HpEQkJP0viorGzN6 (about 18 minutes in).
0:00 Farm overview 2:03 Copper revolution: IanXOFours farm 3:27 Lag-friendly variants 5:02 Auto (re)start 7:23 Rates and throttling options 9:03 Server lag causes this farm to shut down 12:15 Farm location and closing remarks