IO Interactive
007 First Light – Rules of Spycraft
updated
Together with 47, Agent Lee takes his legendary martial arts skills undercover to infiltrate the Concord Union and take them down from the inside.
Play for FREE until November 20th and pick up The Bruce Lee Pack to unlock exclusive in-game items and keep the mission in your arcade. Available for a limited time only.
http://hitman.com
Our channels
Discord: discord.com/hitman
X: https://x.com/Hitman
TikTok: tiktok.com/@hitman_ioi
Instagram: instagram.com/hitman_official
Facebook: facebook.com/hitman
Bluesky: https://web-cdn.bsky.app/profile/hitman.ioi.dk
Twitch: twitch.tv/hitman
Reddit: reddit.com/r/HiTMAN
ABOUT IO INTERACTIVE IO
Interactive is an independent videogame developer and publisher with studios in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last two decades, IOI is dedicated to creating unforgettable characters and experiences using their award-winning proprietary Glacier technology. IO Interactive will develop and publish a reimagined James Bond origin story with 007 First Light and is currently developing a new IP under the codename Project Fantasy. For more information, visit: https://ioi.dk.
#HITMAN #Agent47 #BruceLee
007 First Light comes to PlayStation®5, Xbox Series X|S, Nintendo Switch 2, and PC on March 27th, 2026.
Pre-order now and get a free Deluxe Edition Upgrade.
bit.ly/3HTtrCY
Our channels
Visit the website: https://www.007FirstLightGame.com
Discord: discord.gg/007FirstLight
Twitter: https://x.com/007Gameioi
TikTok: tiktok.com/@007gameioi
Instagram: instagram.com/007GameIOI
Facebook: facebook.com/007Gameioi
Bluesky: https://bsky.app/profile/007game.ioi.dk
Twitch: twitch.tv/007Gameioi
Reddit: reddit.com/r/007FirstLight
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.
ABOUT IO INTERACTIVE
IO Interactive is an independent videogame developer and publisher with studios in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last two decades, IOI is dedicated to creating unforgettable characters and experiences using their award-winning proprietary Glacier technology. IO Interactive will develop and publish a reimagined James Bond origin story with 007 First Light and is currently developing a new IP under the codename Project Fantasy. For more information, visit: https://ioi.dk.
#WeAreIOI #007firstlight
Discover more about our game line up including HITMAN, 007 First Light, Build a Rocket Boy's MindsEye, and more.
#HITMAN #Agent47 #007FirstLight #MindsEye #IOInteractive #IOIShowcase
Hear straight from our talents team at IOI Brighton on what drew them to the studio and what it means to work on 007 First Light.
#WeAreIOI #007firstlight
Until next time!
#WeAreIOI
Until next time!
#WeAreIOI
IO Interactive presents the world-first gameplay reveal for 007 First Light, an exciting new chapter in James Bond’s legacy in video games.
In this 30-minute premiere, you will get:
🕵️ 20 minutes of gameplay walkthrough: experience Bond’s first mission in the field, where Bond and his teammates are tasked with catching the rogue agent 009.
🎮 10 minutes of developer commentary: a deep dive into the game’s mechanics, gadgets, stealth systems and combats.
007 First Light comes to PlayStation®5, Xbox Series X|S, Nintendo Switch 2, and PC on March 27th, 2026.
Pre-order now and get a free Deluxe Edition Upgrade.
bit.ly/3HTtrCY
Our channels
Visit the website: https://www.007FirstLightGame.com
Discord: discord.gg/007FirstLight
Twitter: https://x.com/007Gameioi
TikTok: tiktok.com/@007gameioi
Instagram: instagram.com/007GameIOI
Facebook: facebook.com/007Gameioi
Bluesky: https://bsky.app/profile/007game.ioi.dk
Twitch: twitch.tv/007Gameioi
Reddit: reddit.com/r/007FirstLight
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.
ABOUT IO INTERACTIVE IO
Interactive is an independent videogame developer and publisher with studios in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last two decades, IOI is dedicated to creating unforgettable characters and experiences using their award-winning proprietary Glacier technology. IO Interactive will develop and publish a reimagined James Bond origin story with 007 First Light and is currently developing a new IP under the codename Project Fantasy. For more information, visit: https://ioi.dk.
From stealth to shootouts, 007 First Light delivers high-stakes spycraft, explosive combat, and the ultimate test of your skills.
007 First Light comes to PlayStation®5, Xbox Series X|S, Nintendo Switch 2, and PC on March 27th, 2026.
Pre-order now and get a free Deluxe Edition Upgrade.
bit.ly/3HTtrCY
Our channels
Visit the website: https://www.007FirstLightGame.com
Discord: discord.gg/007FirstLight
Twitter: https://x.com/007Gameioi
TikTok: tiktok.com/@007gameioi
Instagram: instagram.com/007GameIOI
Facebook: facebook.com/007Gameioi
Bluesky: https://bsky.app/profile/007game.ioi.dk
Twitch: twitch.tv/007Gameioi
Reddit: reddit.com/r/007FirstLight
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.
ABOUT IO INTERACTIVE IO
Interactive is an independent videogame developer and publisher with studios in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last two decades, IOI is dedicated to creating unforgettable characters and experiences using their award-winning proprietary Glacier technology. IO Interactive will develop and publish a reimagined James Bond origin story with 007 First Light and is currently developing a new IP under the codename Project Fantasy. For more information, visit: https://ioi.dk.
https://ioi.dk/
#WeAreIOI #IOInteractive #IOIShowcase
ABOUT IO INTERACTIVE
IO Interactive is an independent videogame developer and publisher with studios in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last two decades, IOI is dedicated to creating unforgettable characters and experiences using their award-winning proprietary Glacier technology.
IO Interactive will develop and publish a reimagined James Bond origin story with 007 First Light and is currently developing a new IP under the codename Project Fantasy. For more information, visit: https://ioi.dk.
Discover more about our game line up including HITMAN, 007 First Light, Build a Rocket Boy's MindsEye, and more.
#hitman #agent47 #007firstlight #mindseye #IOIPartners
ABOUT IO INTERACTIVE
IO Interactive is an independent videogame developer and publisher with studios in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last two decades, IOI is dedicated to creating unforgettable characters and experiences using their award-winning proprietary Glacier technology.
IO Interactive will develop and publish a reimagined James Bond origin story with 007 First Light and is currently developing a new IP under the codename Project Fantasy. For more information, visit: https://ioi.dk.
Discover more about our game line up including HITMAN, 007 First Light, Build a Rocket Boy's MindsEye, and more.
#HITMAN #Agent47 #007FirstLight #MindsEye #IOInteractive #IOIShowcase
In 007 First Light, play as James Bond, a young, resourceful, and sometimes reckless new recruit, and discover an origin story for the first time. An all-new game experience from IO Interactive, coming in 2026.
Sign up now: bit.ly/456009T
Visit the website: https://www.007FirstLightGame.com
Follow us on social media
Discord: discord.gg/007GameIOI
Twitter: https://x.com/007Gameioi
TikTok: tiktok.com/@007gameioi
Instagram: instagram.com/007GameIOI
Faecbook: facebook.com/007Gameioi
Bluesky: https://bsky.app/profile/007game.ioi.dk
Twitch: twitch.tv/007Gameioi
Reddit: reddit.com/r/007FirstLight
#007FirstLight #EarnTheNumber
One of our Core Pillars for Accessibility at IOI is “Nothing about us without us”. We understand that when thinking about accessibility, we should be involving those with lived experiences, to listen and learn from them.
To aid us on our accessibility journey, we created our ‘Accessibility Q & A’ sessions, where we invited accessibility consultants to talk with us and share their experiences. In these introductory Q & A sessions, we discussed:
The barriers they face when playing games.
Why accessibility is important for them.
Common mistakes games/companies do when thinking about accessibility.
How we can improve their gaming experience.
One of our goals with these sessions, is to give the team valuable insights into some of the barriers in our titles, and how we can make them more accessible.
We don’t expect to cover all the barriers and solutions in these initial sessions, but instead hope to inspire the teams, and get them to start thinking about what they can do.
Another goal, and the reason why we invite the entire company, is to raise the existence and importance of accessibility to as many people as possible.
We know that people often don’t want to make games inaccessible intentionally, instead they’re not aware how their decisions and choices, can impact gamers and create barriers in games. Our hope is to make more people aware of the breadth of gamers, and the different ways people can play.
In this spirit of raising the importance of accessibility, we’re excited to share some of the talks we’ve hosted, in the hope that more people can benefit from them.
Learn more about
- IOI's accessibility journey: https://ioi.dk/careers?panel=careers%2Fdeai%2Faccessibility
- SightlessKombat: https://x.com/sightlessKombat
One of our Core Pillars for Accessibility at IOI is “Nothing about us without us”. We understand that when thinking about accessibility, we should be involving those with lived experiences, to listen and learn from them.
To aid us on our accessibility journey, we created our ‘Accessibility Q & A’ sessions, where we invited accessibility consultants to talk with us and share their experiences. In these introductory Q & A sessions, we discussed:
The barriers they face when playing games.
Why accessibility is important for them.
Common mistakes games/companies do when thinking about accessibility.
How we can improve their gaming experience.
One of our goals with these sessions, is to give the team valuable insights into some of the barriers in our titles, and how we can make them more accessible.
We don’t expect to cover all the barriers and solutions in these initial sessions, but instead hope to inspire the teams, and get them to start thinking about what they can do.
Another goal, and the reason why we invite the entire company, is to raise the existence and importance of accessibility to as many people as possible.
We know that people often don’t want to make games inaccessible intentionally, instead they’re not aware how their decisions and choices, can impact gamers and create barriers in games. Our hope is to make more people aware of the breadth of gamers, and the different ways people can play.
In this spirit of raising the importance of accessibility, we’re excited to share some of the talks we’ve hosted, in the hope that more people can benefit from them.
Learn more about:
- IOI's accessibility journey: https://ioi.dk/careers?panel=careers%2Fdeai%2Faccessibility
- Steve Saylor: twitter.com/stevesaylor
One of our Core Pillars for Accessibility at IOI is “Nothing about us without us”. We understand that when thinking about accessibility, we should be involving those with lived experiences, to listen and learn from them.
To aid us on our accessibility journey, we created our ‘Accessibility Q & A’ sessions, where we invited accessibility consultants to talk with us and share their experiences. In these introductory Q & A sessions, we discussed:
The barriers they face when playing games.
Why accessibility is important for them.
Common mistakes games/companies do when thinking about accessibility.
How we can improve their gaming experience.
One of our goals with these sessions, is to give the team valuable insights into some of the barriers in our titles, and how we can make them more accessible.
We don’t expect to cover all the barriers and solutions in these initial sessions, but instead hope to inspire the teams, and get them to start thinking about what they can do.
Another goal, and the reason why we invite the entire company, is to raise the existence and importance of accessibility to as many people as possible.
We know that people often don’t want to make games inaccessible intentionally, instead they’re not aware how their decisions and choices, can impact gamers and create barriers in games. Our hope is to make more people aware of the breadth of gamers, and the different ways people can play.
In this spirit of raising the importance of accessibility, we’re excited to share some of the talks we’ve hosted, in the hope that more people can benefit from them.
Learn more about
- IOI's accessibility journey: https://ioi.dk/careers?panel=careers%2Fdeai%2Faccessibility
- Elisabeth Siversen aka. Arevya: https://x.com/arevya
The teams in Malmö also currently contribute to the development of our upcoming games Project 007 and Project Fantasy with the aim of creating amazing experiences for our players. IOI Malmö also hosts part of the team that focuses on Glacier, our game engine and the backbone used to create all our games.
Over the past five years, IOI Malmö has also been nominated for the Malmö Greater Copenhagen Business Award, expanded its facilities to accommodate its growing team, and hosted some incredible events and parties.
The special week was bustling with over 80 unique projects and activities! This video recap highlights gems like Swap Bots and Cats with Bats and offers a special glimpse into the chilling horror project Miasma!
Dive deeper on IOI Week and Miasma with us here https://ioi.dk/?panel=careers%2Fioi-week%2Fioi-week-2023-miasma
Want to join the adventure? Explore our open jobs: ioi.dk/careers
Disclaimer: As part of IOI Week these unofficial projects were made for exploration and learning and are not related to IOI game projects. Everything was created in 4 days and presented on the day, 22/08/23.
Glacier wraps powerful features into simple tooling, where complex systems are made simple and elegant through an intelligent design. Change, update and edit all aspects of the game experience in real-time.
Apply today: ioi.dk/careers
Join the team: ioi.dk/careers
Lead the animation efforts on the first ever James Bond origin story. Hear from Zsolt Tierney, Animation Director on Project Fantasy, how people strive to make an impact at IOI.
👉 bit.ly/44eDiJa
IO Interactive is happy to bid Zsolt Tierney a warm welcome to the team.
IOI Malmö first opened its doors in 2019 at Game Habitat. Since then, we have grown a lot, and we finally needed a space of our own. A space where innovation and collaboration come together across three beautiful floors in downtown Malmö. Divided by discipline, our semi-open working spaces facilitate cross-project interaction and fresh perspectives.
Learn more about Project Fantasy: bit.ly/3mate2Y
Learn more about Project Fantasy: bit.ly/3mate2Y
Learn more about Project Fantasy: bit.ly/3mate2Y
Learn more about Project Fantasy: bit.ly/3mate2Y
Learn more about Project Fantasy: bit.ly/3mate2Y
It's important to design games for accessibility, because approximately 400 million gamers around the world have a disability. Not enough games design for accessibility, and it's leaving out gamers.
Having good accessibility features means anyone can play games without expensive software or equipment. There is no "one size fits all". Solve for one, extend to many and improve over time.
UI Programmer, Joshua Flitcroft will share what he has learned when it comes to designing for accessibility at IOI.
"The VR NPC interactions using the powered ragdoll is one of my most proud achievements. It allowed us to breathe more life into the interactions with characters in Hitman VR and gave users an even more immersive experience than before!"
IOI Barcelona is our third elite studio, that together with Copenhagen and Malmö, drive the creation of our three projects. Establishing IOI Barcelona is an integral part of IO Interactive’s plans for the coming years. With more to come from the Hitman universe, developing and publishing the first James Bond origin story and a brand-new IP in active development.
The future for IO Interactive is as exciting as it has ever been.
Watch Game Design Craft Talks: bit.ly/3w4MSie
⚡ IO Interactive Join us: bit.ly/3seRu42
Instagram: bit.ly/3MSHdCB
Twitter: bit.ly/3sABmKH
Buy Merch: bit.ly/38VpEDm
⚡ OUR GAMES
HITMAN 3: bit.ly/37hOe0B
Project 007: bit.ly/3vJLz9g
🎵 MUSIC
ESCP - Eternal Springtime
Popoi - Smoothie
Popoi - Chilling
Popoi - East Side Manhattan
If you love video games, then you’ll love the Environment Art Series. This series takes you inside the world of game development, showing you how an environment artist creates a game world from start to finish. You’ll see how they build props and textures, and how they create immersive environments.
The Environment Art Series is your chance to go behind-the-scenes of game development and learn from the developers of HITMAN.
In this video, you get to meet three of our environment artists, who talk about the creative freedom and excitement they experience in their job, as well as the attention to detail and storytelling that goes into their work. They also discuss the challenge of making a game world that feels real and believable.
Watch Game Design Craft Talks: bit.ly/3w4MSie
⚡ IO Interactive Join us: bit.ly/3seRu42
Instagram: bit.ly/3MSHdCB
Twitter: bit.ly/3sABmKH
Buy Merch: bit.ly/38VpEDm
⚡ OUR GAMES
HITMAN 3: bit.ly/37hOe0B
Project 007: bit.ly/3vJLz9g
🎵 MUSIC
ESCP - Eternal Springtime
IOI Barcelona is our third elite studio, that together with Copenhagen and Malmö, drive the creation of our three projects. Establishing IOI Barcelona is an integral part of IO Interactive’s plans for the coming years. With more to come from the Hitman universe, developing and publishing the first James Bond origin story and a brand-new IP in active development.
The future for IO Interactive is as exciting as it has ever been.
Watch Game Design Craft Talks: bit.ly/3w4MSie
⚡ IO Interactive Join us: bit.ly/3seRu42
Instagram: bit.ly/3MSHdCB
Twitter: bit.ly/3sABmKH
Buy Merch: bit.ly/38VpEDm
⚡ OUR GAMES
HITMAN 3: bit.ly/37hOe0B
Project 007: bit.ly/3vJLz9g
🎵 MUSIC
ESCP - Eternal Springtime
Popoi - Smoothie
Popoi - Chilling
Popoi - East Side Manhattan
Join us and set your high score.
ioi.dk/careers
What happened? We invited the local games community for drinks, food, games and insightful talks, and it was a blast. Following a warm welcome from Eduard López Plans Lopez (Barca Studio Head and part-time arcade machine collector), we gave exclusive presentations from Cris Vega (Executive Technical Producer), Owen Angell (Senior Render Programmer), Sidsel Marie Hermansen (Senior Game Designer) and Eskil Møhl (Senior Game Designer).
IOI Barcelona studio is our newest elite studio, and we're looking for more great people to join the team.
Find our open roles here: ioi.dk/careers
Watch Game Design Craft Talks: bit.ly/3w4MSie
⚡ IO Interactive
Join us: bit.ly/3seRu42
Instagram: bit.ly/3MSHdCB
Twitter: bit.ly/3sABmKH
Buy Merch: bit.ly/38VpEDm
⚡ OUR GAMES
HITMAN 3: bit.ly/37hOe0B
Project 007: bit.ly/3vJLz9g
Watch Craft talks: bit.ly/3w4MSie
⚡ IO Interactive
Join us: bit.ly/3seRu42
News: bit.ly/3FhqwxY
Instagram: bit.ly/3MSHdCB
Twitter: bit.ly/3sABmKH
Buy Merch: bit.ly/38VpEDm
⚡ OUR GAMES
HITMAN 3: bit.ly/37hOe0B
Project 007: bit.ly/3vJLz9g
Watch Craft talks: bit.ly/3w4MSie
⚡ IO Interactive
Join us: bit.ly/3seRu42
News: bit.ly/3FhqwxY
Instagram: bit.ly/3MSHdCB
Twitter: bit.ly/3sABmKH
Buy Merch: bit.ly/38VpEDm
⚡ OUR GAMES
HITMAN 3: bit.ly/37hOe0B
Project 007: bit.ly/3vJLz9g
Watch Craft talks: bit.ly/3w4MSie
⚡ IO Interactive
Join us: bit.ly/3seRu42
News: bit.ly/3FhqwxY
Instagram: bit.ly/3MSHdCB
Twitter: bit.ly/3sABmKH
Buy Merch: bit.ly/38VpEDm
⚡ OUR GAMES
HITMAN 3: bit.ly/37hOe0B
Project 007: bit.ly/3vJLz9g
Read more about IOI Barcelona: https://www.ioi.dk/living-in-barcelona/
Our future games will focus even more on gameplay. Learn more about how the position of Game Designer has evolved at IOI over the years and what advice our team would give to new designers, in our fifth and final Craft Talks video - featuring Andrzej, Andreas, Eskil and Sidsel.
We’re looking for Game Designers and Gameplay Designers to join our studio and help us shape our future games. www.ioi.dk/careers
Join our team and share the experience: www.ioi.dk/careers
Craft Talks is a video series where developers from IOI sit down and talk about all aspects of their craft. Look out for more disciplines being featured in future episodes, or check our career openings here: www.ioi.dk/careers
Look out for more disciplines being featured in future episodes and check our career openings here: www.ioi.dk/jobs
Craft Talks is a video series where developers from IOI sit down and talk about all aspects of their craft. Look out for more disciplines being featured in future episodes, or check our career openings here: www.ioi.dk/jobs
Join IOI now: https://career.ioi.dk
Our Chief Technology Officer, Maurizio De Pascale, recently sat down with Intel Vice-President of Client XPU Product and Solutions, Roger Chandler, to talk about our partnership, the 20 year anniversary of Hitman and more.


