We talk to the original creators of Monkey Island about the legacy of the franchise and how that impacted their journey to bring the series back in 2023.
Edited by Danny O'Dwyer Filmed by Jeremy Jayne & Danny O'Dwyer Gameplay Capture by Danny O'Dwyer
0:00 - Intro 2:45 - Part One: Looking Back 16:25 - Part Two: An Unlikely Voyage 24:45 - Part Three: Assembling the Crew 31:24 - Part Four: Building the Game 41:22 - Part Five: Islands & Characters 1:15:34 - Part Six Revealing the Secret 1:28:09 - Epilogue: The Final Chapter 1:34:05 - CREDITS
We talk to the original creators of Monkey Island about the legacy of the franchise and how that impacted their journey to bring the series back in 2023.
Edited by Danny O'Dwyer Filmed by Jeremy Jayne & Danny O'Dwyer Gameplay Capture by Danny O'Dwyer
0:00 - Intro 2:45 - Part One: Looking Back 16:25 - Part Two: An Unlikely Voyage 24:45 - Part Three: Assembling the Crew 31:24 - Part Four: Building the Game 41:22 - Part Five: Islands & Characters 1:15:34 - Part Six Revealing the Secret 1:28:09 - Epilogue: The Final Chapter 1:34:05 - CREDITSThe Legacy of Soul Reaver - Noclip Teaser TrailerNoclip - Video Game Documentaries2024-09-26 | A documentary on the legacy of the Soul Reaver 1 & 2 featuring original developers, the fan communities that kept the franchise alive, and the secret archival work that's been done to save the franchises history. Coming this November.
Jeremy Jayne reveals the remarkable tale of how a teenage hobbyist (Dave Johnston) accidentally made one of Counter-Strike's most iconic maps. And then accidentally did it again.
Hosted & Edited by Jeremy Jayne Filmed & Co-Edited by Danny O'Dwyer Gameplay Capture by Frank Howley Production Support by Jesse Guarascia
0:00 - Intro 1:36 - Early Map Making 6:12 - cs_tire 9:20 - de_dust 22:00 - de_dust2 31:32 - Legacy 33:49 - CREDITSThe Design of Dredge - Noclip DocumentaryNoclip - Video Game Documentaries2024-08-13 | Support us on Patreon (get perks!) ► patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
We sit down with Black Salt Games to talk about the design of their cosmic horror fishing game DREDGE.
Edited by Jeremy Jayne & Danny O'Dwyer Filmed by Jeremy Jayne Gameplay Capture by Frank Howley Additional Motion Graphics by Jesse Guarascia
0:00 - Intro 1:53 - Original Concept 6:30 - Art Style 10:04 - Designing Biomes 16:46 - Tension in Gameplay Design 23:13 - Upgrades & Town 25:46 - Fish Design 29:55 - Fishing 35:47 - Pitching Publishers 40:32 - Launch 42:45 - CREDITSThe Most Iconic PlayStation 1 Game Ever? #gaming #wipeout #retrogamingNoclip - Video Game Documentaries2024-07-29 | SUBSCRIBE for More Free Game Documentaries ► http://bit.ly/noclipsubscribe
We explore the creation of one of gaming's most iconic soundtracks by talking to Psygnosis composer Tim "CoLD SToRAGE" Wright about a very special era of 90s games development.
Edited by Jeremy Jayne & Danny O'Dwyer Filmed by Danny O'Dwyer & Jeremy Jayne Gameplay Capture by Frank Howley
0:00 - Intro 4:10 - Amiga Demos 7:09 - Psygnosis 11:17 - Wipeout 17:54 - Wipeout 2097 / XL 22:41 - Sound FX 25:06 - Artists 26:43 - Legacy 29:07 - CREDITSEmbracing Chaos - How Hyper Light Breaker Survived 2023Noclip - Video Game Documentaries2024-05-21 | Support us on Patreon (get perks!) ► patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
With Embracer Group engaged in a massive sell-off, the team at Heart Machine try to focus on the road to early access, unsure about what the future holds for their publisher.
Edited by Danny O'Dwyer Filmed by Danny O'Dwyer & Frank Howley
0:00 - Intro 2:44 - Previews & Progress 9:17 - Remote Work 14:01 - Anniversaries & Delays 17:09 - Studio Work 20:28 - Business & Layoffs 23:24 - Embracer's Decision 25:25 - CREDITSHow Skyrim and Fallout almost had a crossover!Noclip - Video Game Documentaries2024-05-04 | SUBSCRIBE for More Free Game Documentaries ► http://bit.ly/noclipsubscribe
Written & Produced by Danny O'Dwyer Edited by Jeremy Jayne & Danny O'Dwyer Filmed by Jeremy Jayne Gameplay Capture Frank Howley
0:00 - Intro 2:48 - Project Origins 12:18 - Prototype 22:16 - Time & Setting 29:02 - Historical Costumery 33:12 - Protagonist Andreas 37:47 - Animation 45:17 - Reactivity & Gameplay 55:14 - Historical Challenges 59:38 - Typeface 1:05:46 - Marginalia 1:09:45.- The Final Act (SPOILERS) 1:13:23 - Launch & Reception 1:20:13 - CreditsLife After 76: Why this Veteran Bethesda World Designer Went SoloNoclip - Video Game Documentaries2023-12-22 | Support us on Patreon (get perks!) ► patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
We talk to Nate Purkeypile about the reception to Fallout 76, why he left Bethesda after 14 years of crafting worlds there, and what it's like making a solo open world game "The Axis Unseen" using Unreal.
NHL 94 is largely considered one of the best sports games ever made. 30 years after its release we talk to the developers about that era of sports game design and the magic that went into the development of NHL 94.
00:00 - Intro 02:28 - The Origins of Madden 06:38 - EA Sports Network 13:47 - Mark Lesser Sports Game Design 20:45 - NHL 94 Features 30:24 - Fights 33:14 - Testing & Production 36:28 - One Timers 38:42 - Maine Magic 42:01 - NHL 24 46:48 - The Series After 94 49:54 - Why is NHL 94 Special? 53:48 - CREDITS
Edited by Jeremy Jayne Additional Editing by Danny O'Dwyer Filmed by Jeremy Jayne Gameplay Capture Frank Howley
Edited by Danny O'Dwyer & Frank Howley Filmed by Danny O'Dwyer, Frank Howley & Jeremy Jayne Gameplay Capture Frank Howley Colored by Jeremy Jayne
0:00 - Intro 3:00 - The Oliver Twins 7:15 - Reservoir Dogs & Fusion Frenzy 10:23 - The Burger King Pitch 13:13 - Pipelines 14:45 - Pocket Bike Racer 17:31 - Big Bumpin 19:05 - The Sneak King Collector 24:40 - Sneak King 28:36 - The Bannon Connection 29:31 - Dual Format 32:30 - Legacy 36:36- CREDITSThe Making of Vampire Survivors - DocumentaryNoclip - Video Game Documentaries2023-07-17 | Support us on Patreon ► patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
We talk to Luca Galante about a game dev side-project that became a BAFTA Game of the Year.
Edited by Jesse Guarascia Filmed by Danny O'Dwyer Gameplay Capture Frank Howley Puppet by My Puppet Pal
0:00 - Intro 1:53 - Meet Luca 4:22 - Career Struggles 5:43 - Prototype 8:43 - Release 10:31 - Sudden Success 13:50 - Help 15:32 - Content 19:33 - Looking Bad on Purpose 21:55 - Weapon Design 25:16 - DLC 27:19 - Final Thoughts 28:40 - CREDITSThe Making of IMMORTALITY - Noclip DocumentaryNoclip - Video Game Documentaries2023-07-10 | Support Noclip on Patreon ► patreon.com/noclip or Join Noclip on YouTube ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
We talk to the cast of IMMORTALITY about the process of filming a video game.
Edited & Colored by Jeremy Jayne Produced & Additional Editing by Danny O'Dwyer Gameplay Capture by Frank Howley
0:00 - Intro 2:10 - Leading Ladies 9:03 - Film Theory 23:53 - Meet the Cast 31:33 - Costume and Set 38:06 - Acting (Part One) 45:58 - Filming 57:00 - Acting (Part Two) 1:09:55 - Platforms 1:12:07 - Reception 1:22:21 - The Message 1:25:06 - CreditsWe Found & Saved 10 YEARS of Lost Video Game HistoryNoclip - Video Game Documentaries2023-07-03 | Support us on Patreon ► patreon.com/noclip Check out the archive ► youtube.com/@nocliparchive Check out our Archive.org page ► tinyurl.com/nocliparchive
0:00 - Intro 0:42 - The Plan & Pivot 3:07 - Antonblast 4:04 - Olliefrog Toad Skater 4:53 - Gori: Cuddly Carnage 5:30 - Check Ins 6:40 - More Highlights 7:07 - Jirard's CloserThe Making of Choo Choo CharlesNoclip - Video Game Documentaries2023-05-30 | Support us on Patreon (get perks!) ► patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
We talk to Gavin Eisenbeisz about how he turned ten years of childhood game design experience into a an overnight viral hit.
Edited by Jeremy Jayne Colored by Jeremy Jayne Filmed by Danny O'Dwyer Additional Editing by Danny O'Dwyer Gameplay Capture by Frank Howley
0:00 - Intro 2:32 - Meet Gavin 7:35 - Trying to go Viral 12:50 - The Design of Choo Choo Charles 24:32 - Launch 31:00 - Working Towards Success 33:20 - CREDITSHow AGE OF EMPIRES Conquered the World...AgainNoclip - Video Game Documentaries2023-05-02 | Support us on Patreon (get perks!) ► patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
We talk to Earnest Yuen and Adam Isgreen of World’s Edge about the remarkable comeback of the Age of Empires franchise.
Edited by Jesse Guarascia Additional Editing by Danny O'Dwyer Gameplay Capture by Frank Howley Hosted by Danny O'Dwyer
0:00 - An Intro to Age of Empires 4:20 - Chapter One: Going Back 8:40 - Chapter Two: Finding the Line 10:38 - Chapter Three: Visual Fidelity 13:05 - Chapter Four: Sound & Voice 15:45 - Chapter Five: The Xbox Version 25:09 - Chapter Six: Return of the RTS 28:04 - CREDITSRe-Making The Last of Us Part I - Noclip DocumentaryNoclip - Video Game Documentaries2023-03-14 | Support us on Patreon (get perks!) ► patreon.com/noclip or Join Noclip on YouTube ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
We travel to Naughty Dog to explore the process of remaking their 2013 classic for modern platforms.
Edited by Jeremy Jayne & Danny O'Dwyer Filmed by Jeremy Jayne & Danny O'Dwyer Gameplay Capture by Frank Howley
0:00 - Introduction 2:25 - Chapter One: Back to the Start 6:43 - Chapter Two: What to Change? 10:32 - Chapter Three: Visuals 20:09 - Chapter Four: Artificial Intelligence 27:31 - Chapter Five: Sound 31:50 - Chapter Six: Performance 45:50 - Honoring the Original 47:25 - CREDITSUnboxing the Custom VAMPIRE SURVIVORS Puppet We Had MadeNoclip - Video Game Documentaries2023-02-27 | Support us on Patreon (get perks!) ► patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
0:00 - Recap 1:58 - The Change 8:52 - Procedurally Generated World 17:03 - Telling the Publisher 19:10 - The Reality of Delays 23:42 - Development Continues 29:40 - A New Year 32:07 - CREDITSLegendary Tokyo salarymen dance for our camera…Noclip - Video Game Documentaries2023-01-19 | ...How Gloomwood Combines Survival Horror & Immersive SimsNoclip - Video Game Documentaries2023-01-12 | Support us on Patreon (get perks!) ► patreon.com/noclip SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
Danny talked to Dillon Rogers about how Gloomwood takes inspiration from immersive sims and survival horror classics.
Edited by Jesse Guarascia Produced by Danny O'Dwyer
0:00 - Intro 1:47 - Lighting 3:48 - Sound Propagation 6:38 - Designing Enemies 10:10 - Level Design 12:12 - Save System 16:33 - OutroSoul Reaver developer explains how level shifting worked!Noclip - Video Game Documentaries2022-11-23 | ...The 30 Year History of Crystal Dynamics - Noclip DocumentaryNoclip - Video Game Documentaries2022-11-23 | Support us on Patreon (get perks!) ► patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
We explore the history of Crystal Dynamics by talking to the people behind decades of classic games.
We talk to Peter Molyneux & Mark Webley about the development of Black & White and investigate who is responsible for abandoning this PC Gaming classic.
Edited by Danny O'Dwyer Filmed by Jeremy Jayne Gameplay Capture Frank Howley
0:00 - Intro 1:57 - Founding Lionhead 4:22 - Building the Team 7:22 - Artificial Intelligence 9:51 - No Interface 11:24 - Singing Sailors 13:36 - Hype 16:45 - Crunch 18:55 - Legacy 21:00 - Who Owns Black & White? 23:48 - Conclusions 26:58 - CreditsThe Making of Rogue Legacy 2 | Noclip DocumentaryNoclip - Video Game Documentaries2022-09-05 | Support us on Patreon ► patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
We talk to Cellar Door games about their challenging journey to create a worthy sequel to Rogue Legacy.
0:00 - Intro 1:45 - Cellar Door's History 6:53 - The Vanguard Team 9:30 - Music 10:54 - Class Design 19:49 - Gear / Relics / Resolve 24:08 - Art Design 37:14 - Biomes 42:27 - Early Access Updates 46:57 - Traits 50:10 - Skill Crits 53:34 - 1.0 Launch 1:01:45 - Credits
In the first episode of our new series "Hyper Light Development" we meet the team at Heart Machine, learn about their previous projects, and the journey they are about to embark on.
Edited by Danny O'Dwyer Filmed by Jeremy Jayne Gameplay Capture by Frank Howley
0:00 - Intro 3:10 - Alx & Drifter 9:06 - The Trouble with Solar 18:20 - Driving to G4 21:07 - Remote Production 27:18 - Tools of the Trade 31:14 - Covid's Shadow 36:32 - The Whole Point 44:42 - CreditsBloodborne PSX: Recreating Bloodborne as a PlayStation One Game | NoclipNoclip - Video Game Documentaries2022-07-25 | Support us on Patreon ► patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
We talk to Lilith Walther about her fan project to de-make Bloodborne to look like a classic PlayStation One title.
Edited by Jeremy Jayne Filmed by Jeremy Jayne Produced by Danny O'Dwyer Gameplay Capture by Frank Howley
0:00 - Intro 1:21 - Origins of a Demake 7:22 - Early Systems 13:28 - 90s Game Design 19:55 - New Content 25:00 - Gilbert's Estate 31:50 - The Hype Train 35:58 - Legal Concerns 38:12 - Bloodborne Kart! 41:05 - CreditsUnreleased DOOM 4 [cancelled] & DOOM 2016 Development GameplayNoclip - Video Game Documentaries2022-07-11 | Support us on Patreon ► patreon.com/noclip SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
As part of our game history preservation mission we're excited to release these assets which give a glimpse into the development of DOOM 4 and DOOM 2016.
0:00 - Intro 1:17 - "DOOM 4" Footage 1:58 - DOOM 2016 Combat Animation Test 3:40 - DOOM 2016 Intro Animatic 6:30 - DOOM 2016 Tech Demos 10:47 - OutroThis is Ravenholm - The Cancelled Half-Life Game from Arkane StudiosNoclip - Video Game Documentaries2022-05-04 | Support us on Patreon ► patreon.com/noclip or Join Noclip on YouTube ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
A gameplay showcase of Arkane Studios' cancelled Half- Life game which was internally known as "Ravenholm". This footage was recorded on-site by Noclip while producing our documentary on the history of the studio which you can watch here: bit.ly/nocliparkane
This footage is being made public as part of Noclip's mission to document and preserve the history of video games.
Hosted & Edited by Danny O'Dwyer Captions by Denis Walsh
0:00 - Introduction 5:10 - Chapter One: Breakfast of Champions 9:04 - Danny Context 10:46 - Chapter One: Breakfast of Champions (continued) 17:38 - Danny Context 18:36 - Chapter Two: Electrical Play 26:49 - Danny Context 27:52 - Chapter Three: Swarming 38:33 - Danny Context 40:27 - Chapter Four: Pitch Black 51:00 - Danny Context 51:34 - Unknown Chapter: Office Fight 1:02:16 - Outro / CreditsThe Making of Among Us - DocumentaryNoclip - Video Game Documentaries2022-04-19 | Support us on Patreon (get perks!) ► patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
We talk to the developers at Innersloth about the development of Among Us. From it's humble days as a mobile party game, to the online sensation that, for a time, took over the world.
Hosted & Produced by Danny O'Dwyer Edited by Jeremy Jayne & Danny O'Dwyer Filmed by Jeremy Jayne Gameplay Capture Denis Walsh
0:00 - Intro 2:07 - Space Mafia to Among Us 15:45 - The Hype Train 29:26 - Retention 33:38 - Building Community 40:18 - Technical Help 47:43 - The Future of Innersloth 51:56 - CreditsBlack Mesa: The 16 Year Project to Remake Half-Life | Noclip DocumentaryNoclip - Video Game Documentaries2022-03-15 | Support us on Patreon (get perks!) ► patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
We talk to Crowbar Collective about their 16 year journey rebuilding the original Half-Life.
Produced & Hosted by Danny O'Dwyer Lead Editor Jeremy Jayne Filmed by Jeremy Jayne Additional Editing by Danny O'Dwyer Gameplay Capture by Frank Howley Captions by Denis Walsh [incoming]
0:00 - Cold Open 2:01 - Intro 5:26 - Recreating Half-Life 29:19 - From Copycats to Creators 46:45 - XEN 1:09:48 - Gonarch's Lair 1:21:28 - Interloper 1:47:34 - Nihilanth 2:01:17 - Outro 2:07:34 - CreditsHotline Miami Creators Break Down its Design & LegacyNoclip - Video Game Documentaries2022-01-17 | Support us on Patreon (get perks!) ► patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
We talk to Dennaton Games about the design and legacy of Hotline Miami.
Edited by Danny O'Dwyer Filmed by Danny O'Dwyer Gameplay Capture by Danny O'Dwyer Captions by Denis Walsh
0:00 - Intro 1:40 - Founding Dennaton Games 4:14 - Super Carnage 6:22 - Hotline Miami 15:14 - Hotline Miami 2 24:56 - What's Next? 26:07 - CreditsThe History of Grand Theft Auto, Lemmings & DMA DesignNoclip - Video Game Documentaries2021-12-28 | Support us on Patreon (get perks!) ► patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
Danny talk to the people behind Grand Theft Auto & Lemmings about the history of DMA Design and their lasting impact on the world of development. (this is a re-upload without an audio glitch present in the original)
0:00 - Intro 3:34 - Early DMA 9:30 - Lemmings 20:28 - Grand Theft Auto 39:22 - The Sandbox Games 47:02 - Grand Theft Auto 2 54:44 - Who Made Grand Theft Auto III? 1:07:49 - DMA's Legacy 1:10:20 - CreditsHow a Lawyer Sacrificed his Career to Redevelop his Skyrim Mod | The Forgotten City DocumentaryNoclip - Video Game Documentaries2021-12-13 | Support us on Patreon (get perks!) ► patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
We talk to Modern Storyteller's Nick Pearce about his remarkable journey to create The Forgotten City.
Hosted, Edited & Produced by Jake Dekker Filmed by Luke Sommer Gameplay Capture by Frank Howley Captions by Denis Walsh Production Assistance by Danny O'DwyerHow Chivalry 2 Recreated Epic Medieval WarNoclip - Video Game Documentaries2021-10-25 | This documentary was available EARLY for Patrons ► patreon.com/noclip SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
In this look at the development of Chivalry 2 we explore the design of sprawling Medieval maps, the importance of screaming, and how Torn Banner found solutions to making swordplay fun.
Edited & Hosted by Danny O'Dwyer Filmed by Jeremy Jayne Gameplay Capture by Frank Howley Captions by Megan Carnes (for the last time, thank you Megan!)
0:00 - Intro 2:01 - Chivalry's Origins 5:02 - Training Keyboard Warriors 11:08 - Audio & Visual Cues 15:03 - Screaming Together 17:28 - Creating the War 21:47 - Respawns 24:55 - All the World's a Stage 27:00 - CREDITSDeaths Door Developers Explain its Design & Philosophy | NoclipNoclip - Video Game Documentaries2021-10-20 | This documentary was available EARLY for Patrons ► patreon.com/noclip SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
We talk to Acid Nerve about the design and philosophy of Death's Door.
Edited & Filmed by Jeremy Jayne Gameplay Capture by Jeremy Jayne Additional Editing by Danny O'Dwyer
0:00 - Intro 1:41 - Titan Souls 6:00 - Inspirations 8:10 - Combat & Difficulty 14:05 - Scoping Death's Door 19:02 - Bosses & Collaboration 26:48 - SPOILERS 33:22 - Launch 32:20 - Thanks for the Memes 39:00 - CREDITSDeathloop Developer Breaks Down its DesignNoclip - Video Game Documentaries2021-09-22 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock videos & fund more docs ► patreon.com/noclip
We talk to Co-Creative Director Dinga Bakaba about the unique design of Deathloop. Don't worry, no spoilers.
Edited & Filmed by Danny O'Dwyer Gameplay Capture by Frank Howley Captions by Megan Carnes
0:00 - Introducing Deathloop 2:43 - Who was Deathloop Made for? 4:44 - Designing the Opening 7:57 - Objectives & Cognitive Load 10:26 - Visual Design of the 4 Areas 12:55 - The Kick & Scrapped Melee Combat 15:58 - Reacting to Players & Reviews 18:29 - CreditsThe Making of PREY - DocumentaryNoclip - Video Game Documentaries2021-09-15 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
We talk to the team at Arkane Austin about the design of their immersive sim cult classic, Prey.
Edited, Filmed & Colored by Jeremy Jayne Written & Hosted by Danny O'Dwyer Gameplay Capture by Frank Howley Captions by Megan Carnes
0:00 - Intro 1:58 - Why call it "Prey" 7:22 - Creating the Space Station of Talos 1 22:22 - Managing Player Choice 31:15 - The Mimic 37:06 - Trouble with GLOO Cannons 43:45 - Harvey's Thoughts 45:35 - Mooncrash 51:55 - The Ending (Spoilers) 52:35 - Prey's Reviews & Legacy 57:22 - CreditsThe Story of Thief & Looking Glass Studios | Noclip Greatest HitsNoclip - Video Game Documentaries2021-08-10 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
In our latest episode of Greatest Hits Danny peaks through the Looking Glass to remember the original Thief series and the long shadow it has cast on the world of game design.
Edited by Jeremy Jayne & Danny O'Dwyer Filmed & Colored by Jeremy Jayne Featuring Original Music by Megan Carnes Gameplay Capture by Frank Howley Captions by Megan Carnes
0:00 - Intro 2:37 - The Early Concepts 13:05 - Designing Thief: The Dark Project 29:28 - Tools of the Trade 35:40 - Thief 2: The Metal Age 40:04 - The Culture at Looking Glass 49:37 - Thief: Deadly Shadows 1:02:22 - Outro 1:03:33 - CreditsDemons Souls: Remaking a PlayStation Classic - DocumentaryNoclip - Video Game Documentaries2021-07-12 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
Featuring developers from Bluepoint Games and Japan Studio, we unravel the years of work that went into remaking Demon's Souls for the PlayStation 5.
0:00 - Intro 1:49 - Who are Bluepoint? 5:29 - How to Remake a Classic 15:48 - Rebuilding Boletaria 21:35 - Design Tweaks & Changes 32:18 - Flamelurker 35:42 - Camera, Physics & Sound 48:30 - Working Smart 54:18 - Conclusion 56:41 - Credits
Edited by Jeremy Jayne & Danny O'Dwyer Interview & Script by Danny O'Dwyer Filmed by Jeremy Jayne Gameplay Capture by Frank Howley Captions by Megan CarnesThe Making of Loop Hero | Noclip DocumentaryNoclip - Video Game Documentaries2021-06-02 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
We talk to Four Quarters, the developers of Loop Hero, about the design of their unique rouge-like, and how it evolved from a game-jam project, to a full commercial game.
Edited & Hosted by Jeremy Jayne Interpretation, Translations & Captions by Volha Kapitonava Interview & Post Production by Danny O'Dwyer Gameplay Capture by Jeremy Jayne
0:00 - Introducing Loop Hero 2:44 - Ludum Dare 4:27 - LooPatHerO 9:58 - Evolving into Loop Hero 15:06 - Lore & Exploits 18:04 - Overnight Success 21:21 - CreditsThe Making of Dishonored | Noclip DocumentaryNoclip - Video Game Documentaries2021-05-10 | SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► patreon.com/noclip
We fly to France and Texas to talk to the developers at Arkane Studios about the design of their most beloved franchise; Dishonored.