Dicing With Death
This Card Game Brings Heroes Back to the Tabletop
updated
We prise it open. Inside: fiendish components, sinister mechanisms, the sort of "treats" that grin at you while sharpening a knife. All subject to change, of course - this is only a prototype, and prototypes are notoriously unstable.
The architect of this madness is Tomáš Holek. The publisher, Awaken Realms - a name that sounds less like a company, more like the final stage of an occult ritual.
Mark the date: October 16th. That’s when their Gamefound page detonates, and the rest of the world gets to peek into the abyss.
Until then, the question remains: who sent this, and why is it ticking?
gamefound.com/en/projects/awaken-realms/below-asylum
#boardgame #awakenrealms #gamefound
But fiends stalk between realms, seeking to unravel our heroes at every turn.
What nightmares await them? What scars will be carved into their minds and souls?
Join us for our very first playthrough of B.E.L.O.W – The Asylum.
This is a early prototype - all subject to change.
Designed by Tomáš Holek
Published by Awaken Realms
Follow the Campaign over at Gamefound - gamefound.com/en/projects/awaken-realms/below-asylum
00:00 - Start - Going through the rules
2:18:49 - Gameplay Start
#boardgame #awakenrealms #gamefound
Witness first hand the terror and panic as DWD descend into pandemonium all in real time.
00:00 - Start
17:40 - Support Card Draft
2:38:35 - The invasion and Subsequent Chaos
2:55:06 - The End of the Chaos
#boardgame #awakenrealms #gamefound
Both players are racing through the dungeon to complete quests, collect loot, and battle creatures. Along the way we find plenty of spells to use against each other, making every turn a balance between advancing our own plans and disrupting our opponent’s.
The boss Queen Gloomscent also roams the dungeon, moving unpredictably based on dice rolls. Her random movement creates tense moments where either player could suddenly be forced into a dangerous fight, shifting the momentum of the game.
This playthrough gives an early look at how the competitive mode works, with a mix of dungeon exploration, dice-based combat, random events, and player interaction. Since this is a prototype, components and rules may change before the final version.
For more information about the project, you can visit the Kickstarter page over at
kickstarter.com/projects/terrarossagames/ruinborn-dungeons-of-cabora
00:00 - Introduction
18:26 - Gameplay Start
1:40:40 - Teaser
Gather round as we brave twisted corridors, sinister foes, and a relentless dungeon master of fate: the dice. Will our band of prisoners survive the horrors within, or will we be swallowed by the darkness forever?
Publisher | Themeborne
The SCP universe is whacky, fun, wild and completely fan made from the interworld.
Its an early prototype but we hope it will give you a feel for the mechanics and gameplay which are all subject to change going forward.
Link to campaign
gamefound.com/en/projects/digdeep_gaming/scp-the-boardgame-confidential-crisis
We’ll unbox it, show off all the components, and then dive straight into our first playthrough. Expect plenty of stealth, some sharpshooting, and (let’s be honest) probably a ton of rules mistakes along the way - but hey, what could possibly go wrong?
If you’re into board game unboxings, first playthroughs, or you love hidden movement games like Specter Ops, Letters from Whitechapel, or Mind MGMT, you’ll want to check this one out. Join us for the chaos, the laughs, and maybe even a little sniper action done right… eventually.
00:00 - Unboxing
20:28 - Setup and Rules
44:52 - Playthrough Start
🧟♂️ Episode 3
The mansion is no longer just a house of horrors — it’s a labyrinth designed to break us. Every corridor creaks with menace, every locked door taunts us with what lies beyond.
The truth about Spencer Mansion is clawing its way to the surface… and it’s uglier than the creatures hunting us.
Supplies are dwindling. Every bullet feels like gold, every herb like salvation. Our nerves fray as the dice continue to betray us, twisting fortune into dread.
➡️ The walls are closing in. The terror evolves.
Designer(s): Andrea Colletti, Diego Fonseca, and Marco Montanaro
Publisher: Ludus Magnus Studio
35:00 - 3 Corridors Down
2:09:53 - A chat about why you play Nemesis!
2:17:38 - Back to the action
The Sangrevores return.
Hungrier. Deadlier. Far less merciful.
The void is their hunting ground.
The crew is their feast.
And the darkness holds more than fangs…
Who dares fight back?
Who will be torn apart?
And what horror waits beyond survival?
💀 The nightmare deepens.
🎥 Join us for DWD Livestream - Sangrevores!!!
🧟♂️ Episode 2
The mansion’s secrets are beginning to unravel - along with our nerves. The deeper we venture into Spencer Mansion’s shadowy halls, the stranger (and deadlier) things become. Locked doors hide unspeakable horrors, and every drawer and dusty shelf could be a blessing… or a trap.
Our S.T.A.R.S. team is low on ammo, high on paranoia, and questioning every decision as the undead grow bolder and more grotesque. The dice are not our friends, the clock is ticking, and the tension is rising like a corpse from the grave.
Do we split up to cover more ground - or stay together and risk being cornered? The wrong choice could be our last.
➡️ The nightmare deepens.
Lyrics
Think I’ve been here before
But I couldn’t tell you why
I hear an intruder
I think I might die
Around every corner
My fate is unfurled
My room is on fire
My Teammates are liars
I’m in too deep
In Retaliation
How the hell am I leaving here?
I don’t belong here
I bandaged where it hurts
I’m stuck in door control
There’s a larva on me
Oxygen is critical
Can anyone hear me
With noise all around
The officers gone mental
He's so fucking mental
I’m in too deep
In Retaliation
How the hell am I leaving here?
I don’t belong here
Oh, oh
The Queen
Is on the hunt
for blood
The Queen
She’s coming
So run, run, run, run
Run
The landers exploded
and everyone’s gone
Recon stole the Ammo
He left in the Shuttle
We’re in too deep
In Retaliation
How the hell are we leaving here?
We’re gonna die here.
Are we’re going to die here?
Backing Track - Creep youtube.com/watch?v=U4qOfQyxWWE
@SamBackingTracks
Original Song - Creep youtube.com/watch?v=XFkzRNyygfk
@Radiohead
In this intense 1‑4 player game, you become a Breacher—a daring hacker infiltrating Achab Corporation’s hyper‑secured database to steal priceless data before the AI Firewall, A.R.M., stops you.
With cyber‑fantasy vibes, spectacular miniatures, and the ingenious Cube Engine at its core, every game transforms into a thrilling race of strategy and survival.
Check out Ludus Magnus`s work here - ludusmagnusstudio.com
One player becomes the Beast: a cryptozoological affront to God with a taste for livestock, wooden tokens, and human dignity. The others are Hunters, working together to track it down.
We’ll be broadcasting this live in the hope you’ll learn from our mistakes — or, more likely, to let you watch strangers suffer in a controlled environment.
Check out Studio Midhall`s other titles - studiomidhall.com
🎲 What’s coming:
Aggressive negotiations with plastic miniatures.
Unexplained rules enforced by shouting
There may be gameplay. There may be consequences. There may be… retaliation.
(We’re not saying it’s that game. But we’re not not saying it isn't either.)
its been a crazy 1st year, so much has happened , so many epic connections and opportunities.
🧟♂️ Episode 1
Welcome to the chilling halls of the Spencer Mansion, where danger lurks behind every door, and survival is anything but guaranteed. In this very first episode of our Resident Evil: Director’s Cut board game series, the team steps into the shoes of S.T.A.R.S. members for the first time—and they quickly learn that the undead don’t play fair.
Will we escape the mansion’s twisted corridors with our limbs intact—or become another victim of Umbrella’s horrifying experiments?
Join us as we roll the dice, solve puzzles, and fight for our lives in this tense and atmospheric co-op survival horror experience. Expect close calls, bad decisions, and maybe a few heroic moments (if we’re lucky).
➡️ Let the nightmare begin.
The tension explodes in a custom head-to-head race for survival. Four characters split into rival teams, racing against time - and each other - to reach the last operational shuttle. Sabotage, misdirection, and split-second decisions define this brutal sprint through the crumbling complex.
Don't miss the epic conclusion to our Nemesis: Retaliation playthrough series!
We begin a full co-op mission deep within a top secret facility overrun by alien horrors. Four operatives must work together to complete critical objectives and escape with their lives. The facility is dark, deadly, and full of surprises. Will unity be enough... or will the mission end in silence?
Alliances will break.
Fire will spread.
Only one team makes it out.
As usual, DWD throws sanity out the window and drops us into a custom-designed map, skipping the standard exploration phase entirely.
The mission is simple:
Reach the shelter, recover a corpse, and make it back to the lander alive. Sounds easy, right?
But here’s the catch:
There are only two ways in or out. One route gives you access to the helpful robot, while the other leads through the very handy military lab.
🔍 Team 1: The Recon & The Officer
Codename: Phantom Directive
The Recon: Agile, silent, deadly. Master of stealth and surveillance.
The Officer: Tactical genius, cold-blooded strategist. Keeps calm under pressure but harbors a superiority complex.
💥 Team 2: The Heavy Gun Operator & The Combat Engineer
Codename: Iron Havoc
The Heavy Gun Operator: Brutal force, big guns, zero patience. Thinks in explosions.
The Combat Engineer: Explosives expert, Grenade Necklace, expert in making holes. Hates being told what to do.
Note : Rules - Reinforcing corridors still allows Shadow markers to be placed in corridors but they didnt know this before they entered the facility...
Check out Meet me at the Table for More Epic Playthroughs
@MeetMeAtTheTable
The first is The Black Rose Wars Duel - Void.
Head to head playthrough coming soon.
When the Facility screams, no one listens...
Join Dicing With Death for a spine-chilling live playthrough of Nemesis: Retaliation, where we throw ourselves into the deep end with not one - but two deadly alien factions: the Neoflesh Cult and the cold, calculating Xyrians.
🧠 Neoflesh: A grotesque fusion of flesh and machinery, spreading biomechanical corruption through the ship like a virus. Their cultist priests, twitching drones, and hulking Ironclads bring body horror to new heights.
👾 Xyrians: Silent, strategic, and eerily intelligent -this alien research collective watches from the shadows, adapting to every move the crew makes. Their arrival isn’t loud, but it is inevitable.
🎙️ Whether you're here for the strategy, the story, or the sheer spectacle of watching things go very, very wrong- you’re in the right place.
We just got our hands on the demo copy of the upcoming Gamefound board game - and let’s just say, it didn’t take long before we dove headfirst into one of the legends! 🧭⚔️
This preview gives us a taste of the epic storytelling, bold choices, and immersive gameplay that’s coming your way. And if this first dive is anything to go by, we're in for something legendary.
Designed by David Rimbach
Published by Hodari Spiele
Gamefound - gamefound.com/en/projects/hodarispiele/hell-legends
BGG: boardgamegeek.com/boardgame/426258/hell-legends
This was one of most mistrusting games we have ever experienced...What a ride!!!!!!
Who will survive?
What secrets will be spilled — or devoured?
No body knows…
💀 Don’t miss a second of the carnage.
🎥 Tune in for a classic DWD Livestream — where terror meets the void.
This is not a drill. This is not a prototype. This is Nemesis: Retaliation, in its final, terrifying, reality-melting form - and you're witnessing the very first unboxing of the completed game on Earth.
After @awakenrealms obliterated records with over $20 million raised on Gamefound, the most successful board game crowdfunding campaign in history has finally taken physical shape. What’s in the box? Fear. Precision-moulded plastic. Glorious cardboard. The scent of anticipation distilled into pure sci-fi horror.
For amazing Retaliation content from this amazing community - check out the links below.
@ezbgames - youtu.be/2ZIPd_JLmHs?si=SOOOHuzr8R6pqCG1
@BoardgamesforOne - youtube.com/watch?v=n0m7y0Go4iw
@MeetMeAtTheTable - youtube.com/watch?v=cN1yB_XN7yE
@EsotericOrderGamers youtube.com/watch?v=9URfeqMwqzU
In this whimsical clash of fantasy and finesse, players compete to host the ultimate festival - by drafting the perfect lineup of magical beasts to impress a panel of fictional (and wildly picky) diplomats. Each diplomat has their own refined tastes: one adores dragons, another even insists on a nocturnal herbivore.
Mike will guide us through the strategy, spectacle, and subtle power plays as we try to win favor, outshine our rival, and host a festival for the ages - all without a single beast misbehaving.
It’s charm over chaos, elegance over ego - and yes, there will be majestic creatures and diplomatic drama.
Hopefully without technical mishaps!
Don’t miss it.
Kickstarter - kickstarter.com/projects/ddpgames/beasts-and-diplomacy
BGG - boardgamegeek.com/boardgame/423194/beasts-and-diplomacy
Designed by Mike Kribel
Published by Dragon Dawn Productions (DDP)
For more information, Tutorials, TTS mod, rulebook and Kickstarter
https://linktr.ee/BeastsAndDiplomacy
We picked this one up after a fantastic chat with Curt Covert at UK Games Expo (UKGE), and we couldn’t be more excited to crack it open on stream! Expect suspense, strategy, and a whole lot of tile-turning terror as we work together to escape the maze-like prison before our lights go out.
Welcome, mortals and necro-enthusiasts, to another death-defying episode of Dicing with Death! This time, we’re cracking open the cursed crypt of Baron von Zom`s: Dice with the Undead -a frantic dice-rolling frenzy where strategy meets spooky chaos!
Each round, players race to roll the right dice into the right slots of the dreaded Undead Portal, all while under the influence of a delightfully twisted Brainless Rules card that rewrites the laws of the underworld.
🎲 First to win 3 rounds claims victory - and 3 delicious BRAINS.
🧠 Every round, Baron von Zom throws a chaotic curveball with a Brainless twist.
💀 Fast hands, quick thinking, and undead luck are your only hope.
It’s dice-fueled madness in glorious 4K top-down glory. Will you conquer the portal - or lose your brains trying?
🧟♂️ Want more madness? The Kickstarter for the Second Edition is rising from the grave now - go back it before Baron von Zoms closes the portal... for good.
kickstarter.com/projects/kurzweiler/baron-von-zoms-dice-of-the-undead
🧬 These aren't just monsters — they're machines glued to flesh, desperately trying to become something worse. The Cult features four disturbingly unique Adult types, each with their own special abilities, all micromanaged by lunatic Cultists who’ve decided morality is "for other people."
🧠 You demanded this, Discord. You typed with your fingers. You clicked the emotes. You brought this upon us.
Previously on We’re All Going To Die In A Hallway:
Two operatives entered Facility 09. One child located. One escape route. Zero happy endings. The lander didn’t lift. The screams were archived. The station digested its guests like a bad idea.
Now, a second team arrives — because nothing says “problem solved” like sending more people into the blender.
Tonight, two highly-trained meat puppets plunge into the bowels of Facility 09 — a research station so catastrophically mismanaged, it now hosts more screams than science.
Their task?
Locate a missing child sealed in a “shelter,” which in practical terms means a box full of recycled breath and fear.
The obstacles?
Rogue auto-turrets with the moral compass of a toaster
Oxygen levels lower than a nightclub bouncer’s empathy
And something in the vents that definitely didn’t fill out a visitor pass
Will they escape with the kid? Or become protein for the facility’s newest residents
A bleak duet in a collapsing universe
"Two traumatised weirdos fight a god made of wet fur and despair."
We’re back with another cinematic dive into Nemesis: Retaliation! This latest 4K top-down session continues our journey through the dark, deadly corridors of the facility — and yes, this one was voted in by the Discord pile again! You asked, we played.
Whether you're returning from our last run or just jumping in, this playthrough is packed with suspense, player-driven chaos, and that signature Nemesis tension. No scripts, just raw survival.
🧠 Want to vote on the next game or scenario? Join the Discord: [Your Discord Invite Link]
🔔 Don’t forget to subscribe for more high-quality board game content
👍 Like & comment to keep the votes and chaos coming!
Watch as we navigate anomalies, battle hostile factions, and scavenge for valuable artifacts in a constantly changing landscape. Whether you're a veteran of the Zone or just discovering the game, this video offers a clear view of mechanics, strategies, and decision-making in real time.
Drop a like for the algorithm and subscribe for more! Thanks for watching!
NEMESIS: RETALIATION — A board game of space horror, betrayal, and that faint wet sound you hope isn’t an egg hatching.
Join us as we push buttons we don’t understand, vote on decisions we regret immediately, and point fingers faster than a budget tabloid. It’s co-op. It’s competitive. It’s confusing. It's basically the NHS but in space.
Expect:
✨ Paranoia
💀 Alien disembowelment
🧍♂️ A crew so dysfunctional they'd lose a war to furniture
📦 One guy trying to read the rules mid-game like it’s The Dead Sea Scrolls
Presented live. Mistakes will be made. Blood will be shed. Someone will almost definitely try to mate with the queen alien “for strategic reasons.”
Is it a game? Is it performance art? Or is it just two adults slowly losing their minds on camera?
Yes.
Bring snacks. Wear black. Trust no one.
Welcome to the livestream of This War of Mine – the first edition, because nothing says “quality time” like starvation, moral collapse, and dice-based despair.
Join us as we desperately try to survive in a city shredded by war, where the main mechanic is "suffering" and the win condition is “not losing your will to live.” It’s bleak, it’s brutal, and yes—it’s brilliant.
All this, just in time for the Second Edition—coming soon to Gamefound, with updated components, new rules, and presumably more elegant ways to feel awful.
gamefound.com/en/projects/awaken-realms/this-war-of-mine-second-edition
Meet Me At The Table Playthrough
youtube.com/watch?v=JULsipgxqis
Bring snacks. You’ll feel guilty eating them.
Just good old fashioned excitement combined with some creativity.
"Back by popular demand" - we once again fling ourselves into the putrid steel bowels of interstellar justice, where heroism is optional, and betrayal is practically mandatory.
The stench of death grows stronger, and your favorite band of barely-competent survivors is BACK for Round 3 in our ongoing Zombicide: Black Plague livestream! You thought it couldn’t get messier? You thought wrong.
🧟♂️ The dead are smarter.
🎲 The dice? Still cursed.
🗡️ And someone still thinks they’re the hero.
Join us as we defy logic, luck, and all known tactical wisdom to stumble our way through necromantic nightmares with nothing but rusty swords, sass, and sheer chaotic willpower. Will we finally work together? (lol.) Will someone hoard every weapon again? (You know they will.)
Featuring:
Highly questionable decision-making
Overconfident wizards
Panicked table screams
And at least one heroic moment that was totally planned
It’s less of a plan and more of a medieval disaster in motion. See you in the blood-soaked streets.
Join us for an epic top-down livestream of the Stalker board game, where survival is anything but guaranteed. We’re diving headfirst into the irradiated wasteland—armed with dice, courage, and just enough gear to maybe not die.
🌌 What to Expect:
A full playthrough of Stalker: The Board Game - Zone Survival
Showcasing terrain, anomaly, and threat miniatures in a stunning top-down view
Tense exploration, brutal combat, and risky decisions
Real-time dice rolls that could mean glory... or gruesome death
Zone events that will keep you on the edge of your seat
Whether you're a die-hard fan of the S.T.A.L.K.E.R. universe or new to the game, this is the survival story you won’t want to miss.


