bodycountgameThe new 'Behind the Bullets Part 1: The Guns' video explores how the core gunplay experience is central to Bodycount's outrageous arcade firefights. As Codemasters Guildford Studio team members discuss the way in which gun handling, VFX and level design combine to deliver a "crazy, over the top" experience, the video shows players shredding through cover, blowing enemies through walls, spectacular stunt deaths and Bodycount's innovative cover-lean system in action.
"FPS fans are going to enjoy Bodycount because it actually feels impactful to fire a weapon. It's got a consequence, something always happens. We've spent a lot of time crafting that and making it feel really violent," says Andrew Wilson, Game Director.
"Firing a weapon in real life is a visceral, dynamic experience," adds Chris Healy, Weapons Designer. "We try to emulate that as best we can through synchronisation of things like rumble, pumping the field of view, rising the camera during the recoil. Really trying to get that sense of that punch in the weapon coming through the TV, through the pad."
As the shooter that blasts intense arcade firefights from both barrels, Bodycount will blast into retail on 2nd September for the Xbox 360® video game and entertainment system from Microsoft® and PLAYSTATION®3 computer entertainment system. Sign up for the latest news, screens and videos www.facebook.com/bodycountgame and www.twitter.com/bodycountgame.
Bodycount - Behind the Bullets Part 1: The Gunsbodycountgame2011-07-29 | The new 'Behind the Bullets Part 1: The Guns' video explores how the core gunplay experience is central to Bodycount's outrageous arcade firefights. As Codemasters Guildford Studio team members discuss the way in which gun handling, VFX and level design combine to deliver a "crazy, over the top" experience, the video shows players shredding through cover, blowing enemies through walls, spectacular stunt deaths and Bodycount's innovative cover-lean system in action.
"FPS fans are going to enjoy Bodycount because it actually feels impactful to fire a weapon. It's got a consequence, something always happens. We've spent a lot of time crafting that and making it feel really violent," says Andrew Wilson, Game Director.
"Firing a weapon in real life is a visceral, dynamic experience," adds Chris Healy, Weapons Designer. "We try to emulate that as best we can through synchronisation of things like rumble, pumping the field of view, rising the camera during the recoil. Really trying to get that sense of that punch in the weapon coming through the TV, through the pad."
As the shooter that blasts intense arcade firefights from both barrels, Bodycount will blast into retail on 2nd September for the Xbox 360® video game and entertainment system from Microsoft® and PLAYSTATION®3 computer entertainment system. Sign up for the latest news, screens and videos www.facebook.com/bodycountgame and www.twitter.com/bodycountgame.Bodycount - Behind The Bullets Part 4: Onlinebodycountgame2011-08-24 | Featuring the same outrageous gunplay and environmental 'shredding' of the single player story mode, Bodycount offers two player online co-operative play and deathmatch and team deathmatch modes for up to 12 players, which let gamers literally tear the game world apart as they fight. As Network operatives in the co-operative mode, players must survive waves of Bodycount's class-based enemies which become increasingly difficult as they progress. In the game's adversarial modes, players must collect Intel from downed enemies to unlock new weapons and temporary upgrades to gain the upper hand over opponents as they fight for domination of the battlefield.
"What we've achieved with Bodycount, is bringing that shreddable, violent, explosive experience directly into multiplayer," says, Andrew Parsons, Experienced Level Designer.
"Watching walls slowly get shredded apart and explosives take out whole sides of buildings really makes you think about how you approach these levels" adds Rob Mackenzie, Senior Designer "and it really forces team tactics"
The shooter that blasts intense arcade firefights from both barrels, Bodycount blasts into retail on 2nd September for the Xbox 360® video game and entertainment system from Microsoft® and PLAYSTATION®3 computer entertainment system. Fall in love with firepower and sign up for the latest news, screens and videos www.facebook.com/bodycountgame and www.twitter.com/bodycountgame.Bodycount - Behind The Bullets Part 3: The Demobodycountgame2011-08-16 | Go ballistic by downloading the Bodycount demo from Xbox LIVE Marketplace today. The demo lets players sample the outrageous and over-the-top arcade gunplay that takes centre stage in the shooter that will make players fall in love with firepower. A new video showing the demo's explosive firefights is now showing at www.youtube.com/bodycountgame.
"Fans should expect a lot of mayhem, a lot of destruction, fun, fast paced arcade action," said Max Cant, Art Director. "It's much more of an A-Team experience than some sort of dour, self-obsessed, self-important thing. If you want to have fun, play Bodycount."
Set in the early stages of Bodycount's African missions, players will assume the role of a Network Operative dropped into a chaotic warzone, tasked with tracking down a militia warlord responsible for massacring an army unit. Players, equipped with a turbo-charged arsenal of weapons including the G36 SMG, Super 90 Shotgun, grenades and proximity mines, must engage forces from all sides in blistering-paced gun-fights set amongst a shanty town.
A demo for the PS3 will follow.
Bodycount is set to fire into retail on August 30th (North America) and September 2nd (EMEA) for the Xbox 360 and PS3.Bodycount - Behind the Bullets Part 2: The Worldbodycountgame2011-08-05 | The 'Behind The Bullets Part 2: The World' video explores how Bodycount's art direction, class-based enemies and setting come together to deliver the perfect platform for chaotic firefights. As the developers discuss their determination to step into "different territory", gameplay footage shows some of Bodycount's gameplay highlights, including shredding tech, its cover-lean mechanic and AI that work together to deliver aggressive, distinct and exaggerated arcade gunplay.
"You feel like you're really kicking the ass out of the world," said Max Cant, Art Director. "There's so much environmental destruction, you're never going to get the same playthrough twice, each building will be different."
Game Director Andy Wilson added "Bodycount's AI is completely class-based. On top of that we've got three factions, the army, the militia and the Target. Whenever these factions meet, they'll fight in a completely dynamic way and that class-based behaviour on both sides will dictate how that battle plays out. It's different every time, and it's going to be a different experience for you each time you go in and attack."
Bodycount is set to fire into retail on August 28th (North America) and September 2nd (EMEA) for the Xbox 360® video game and entertainment system from Microsoft® and PLAYSTATION®3 computer entertainment system. Sign up for the latest news, screens and videos www.facebook.com/bodycountgame and www.twitter.com/bodycountgame.Community Video - Sound Spotlight: The Orchestrabodycountgame2011-08-05 | In the next of our Sound Spotlight series we take a look at the score performed by the Orchestra, and how that then translates to the music used in Bodycount.Community Video - Sound Spotlight: Front Endbodycountgame2011-07-26 | In the first in our sound spotlight series James Slavin, Lead Audio Designer on Bodycount, takes you through the music and SFX used behind the front end video.Bodycount - Teaser Trailer (HD)bodycountgame2010-12-16 | Meet 'The Target', Bodycount's fearsome new enemy, in the explosive new Target Trooper Reveal CGI video. Operating in the shadow of war, the mysterious Target organisation are unrelenting in their skill, scale and ambition. Ruthlessly pursuing a clandestine agenda of global domination, The Target are equipped with hugely advanced tech and weaponry and will obliterate anything and anyone who stands in their way.
In the video The Psycho Tank, a militia class enemy boss, is recovering from battle when a sinister, monolithic building bursts from the earth, destroying everything in its path as it plunges towards the sky. The Psycho Tank unleashes a hail of bullets from his powerful mini-gun into The Target building to no effect. From the shining white entrance, a Target Trooper emerges, clinically assassinating the Psycho Tank with a single shot. A new enemy is born. And only you can stop them....
ESRB RATING PENDING: May contain content inappropriate for children. Visit www.esrb.org for rating information