Surprising Reasons for the 1983 Video Game Market Crash - Midwest Gaming Classic Panel @BrettWeissRetroGamer
Surprising Reasons for the 1983 Video Game Market Crash - Midwest Gaming Classic Panel  @BrettWeissRetroGamer
Uploaded April 2026 | Updated September 2026, 2 weeks ago
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Recorded live at Midwest Gaming Classic 2026, my panel dives into the surprising, lesser-known causes behind the 1983 home console video game crash in North America—going far beyond the usual “too many bad games” explanation. I break down how Coleco’s decision to cancel the Super Game Module in favor of the ADAM computer, why Atari’s failure to move on from the 2600 quickly enough stalled the market, and how the 5200 struggled as a successor—especially with its fragile, non-centering joysticks frustrating players. I also explore how the Intellivision II and Intellivision III simply played the same games, and more, plus discuss the market recovery with the Nintendo NES and Super Mario Bros. This live-recorded session connects these overlooked decisions into a bigger picture of how momentum slowed, consumer confidence dropped, and the crash became inevitable.
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Surprising Reasons for the 1983 Video Game Market Crash - Midwest Gaming Classic Panel

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