Big BlueBy request, here is my M-speed/D-speed tutorial! I know it's taken a while to release this, but I've had to learn a lot about these exploits before making a full tutorial about it, so thanks for your patience^^
Special thanks to GregiQc, Millernusgaming, and Paraxade0 for their helpful tutorial references!
Sonic Generations Modern M-speed & D-speed TutorialBig Blue2016-12-18 | By request, here is my M-speed/D-speed tutorial! I know it's taken a while to release this, but I've had to learn a lot about these exploits before making a full tutorial about it, so thanks for your patience^^
Special thanks to GregiQc, Millernusgaming, and Paraxade0 for their helpful tutorial references!
Feel free to check me out on Twitter: twitter.com/BlueBroskiSonic Generations Expert Mode Update TrailerBig Blue2026-08-10 | Back in business with a quick look at what's on the itinerary for the new patch. This time I've made considerable adjustments to reduce automation, increase platforming difficulty, and fix bugs based on feedback I've received. Chemical Plant is also planned to release with two more stages in Volume II. Until then, thanks for watching o/
Sonic Generations Expert Mode Volume 1 V2.0 gamebanana.com/mods/639142Sonic Generations Expert Mode Volume I ShowcaseBig Blue2025-12-20 | With the release of Expert Mode Volume I, here's a quick playthrough to showcase some routes that can help to score an S-rank without skills equipped, no M-speed/D-speed, and no physics mods. This demo covers the launch version, however an updated version is now available that fixes a few minor issues that were brought to my attention. Enjoy and as always, thanks for playing o/
Why does Sonic feel so fast? These acts were designed for speedrunning. Many jump collisions have been removed while most dash panels are set at high speeds.
How do I score an S-Rank? Clear these stages as fast as you can, ring bonuses can help you score a bit higher as well. This is also compatible with Score Generations if you'd like to customize your own ranking system.
Is this compatible with Sonic X Shadow Generations? Not at the moment, it's currently only available for the original 2011 version.
Version 1.2 - Now Available! gamebanana.com/mods/639142Sonic Generations Sky Sanctuary Act 2 Expert Mode + Adventure Pack TrailerBig Blue2025-12-13 | Get ready to go into space with Sky Sanctuary Act 2: Expert Mode. This mod features more challenging level design, a harder ranking system, and includes updated versions of Green Hill and Crisis City Expert Modes. Explore alternate routes and use all of Sonic's abilities to clear these obstacle courses, Enjoy!
Thank you to everyone who tried out the original versions of these stage mods, I've implemented a lot of feedback into updates to improve these acts. Feel free to let me know if you encounter any further issues and as always, thanks for playing o/
Big Blue Productions - Main Developer https://x.com/BlueBroski
Ranbin - Assistance with playtesting https://x.com/R_A_N_B_I_N_
EM - Assistance with scene effects https://x.com/em20080
emi is dead - Marvel VS Capcom - Staff Roll Remix youtube.com/watch?v=nWEJS0uq4J0Sky Sanctuary Act 2: Expert Mode DemoBig Blue2025-11-01 | Something I've been working on, last addition to Volume 1 of the Expert Mode Adventure Pack I'll release together at some pointSonic Generations Crisis City Act 2: Expert Mode ShowcaseBig Blue2025-09-15 | Run through fire with the latest action master challenge - This is my take on a parkour-styled version of Crisis City with a few more hazards thrown in the mix, explore alternate routes and use all of Sonic's abilities to clear this obstacle course.
Special thanks: Ranbin - https://x.com/R_A_N_B_I_N_ EM - https://x.com/em20080Sonic Generations Green Hill Act 2: Expert Mode ShowcaseBig Blue2025-08-10 | Welcome to my first stage mod, Green Hill Act 2: Expert Mode - This is my take on a more challenging version of the original stage, routes have been rearranged and gimmicks have been sped up to offer a fast-paced experience. Make use of momentum and skill expression to unleash Sonic's true speed, enjoy!
Special thanks: Ranbin - https://x.com/R_A_N_B_I_N_ EM - https://x.com/em20080Sonic Generations Splash Hill Zone Speedrun (0:39.80)Big Blue2025-06-12 | Actually been meaning to try my hand at this stage for a while now, had to lock in to clear sub 40 but it was a fun challenge. Tested out Unleashed deadzones for the occasion which led to some interesting results, though I still ran the sub back a few times to land a run I was actually satisfied with^^;
Splash Hill Zone mod: youtube.com/watch?v=UbeHabosFUU&ab_channel=Crash5bSonic Generations Dragon Road Act 1 Unwiished SpeedrunBig Blue2025-05-30 | Unleashed movement in Unwiished stages goes crazy. Having ran this on my old Wii long before I had HD Unleashed, it's wild being able to run it back this fast now. Enjoy o/
Score Generations mod by HYPER gamebanana.com/mods/292798Sonic Generations Windmill Isle Act 5 Unleashed SpeedrunBig Blue2025-05-22 | Testing out some Unleashed movement tech, had to hold back a few maneuvers to avoid flying off the map;; Took plenty of game crashes and hand cramps to land a decent run but rest assured no hedgehogs were harmed in the making of this video, enjoy!
Score Generations mod by HYPER gamebanana.com/mods/292798Sonic Generations Remastered Tips & TricksBig Blue2025-04-20 | Welcome to the remastered Sonic Generations speedrun experience. Whether playing on console or PC, here's a few tips and tricks to help score a new personal best. This guide has been in the works for a while so thanks for your patience, enjoy!
Feel free to join the Sonic X Shadow Generations Speedrunning Discord for more Sonic science discussion: discord.gg/M6CyCfC6M7
DS4 Windows ds4-windows.com/how-to-connect-ps4-controllerSonic X Shadow Generations Chemical Plant Act 2 Speedrun (0:33.89)Big Blue2024-11-24 | Since this route was left unpatched I decided to put it to the test, and I can confirm it's still as janky as it was in the original game. I'm already pretty good at dying here so all those massive kill planes and invisible walls helped me M-speed to death even faster. Couldn't get that pipe boost consistent enough to explain the timing but hey, still managed to clear it with enough trial and error!
Disclaimer: This speedrun is not intended for competitive ranking*Sonic X Shadow Generations Green Hill Act 2 Speedrun (1:19.11)Big Blue2024-11-22 | Yo! Got the chance to try out SXSG so here's some Green Hill boot scoots for the occasion. It plays a lot like the PC version of base Generations, and being able to run the game without it crashing every few minutes is so nice. D-speed is kinda dodgy but M-speed still has enough screws loose to clear sub 1:20.
And addressing all the tutorial requests, I hear ya! Stay tuned for an updated speedrun guideSonic Generations Speed Highway Act 2 Speedrun (0:37.54)Big Blue2024-09-18 | Speed Highway jumpscare, tried my hand at the stomp roulette this time. Took about a dozen game crashes before landing some results, but if this route gets patched out of the remaster; RIPSonic Generations Sky Sanctuary Act 2 Speedrun (1:15.39)Big Blue2024-09-12 | Returning with some basic tech for the occasion, not so bad after getting those air boost landings somewhat consistent. We back on Xbox 360 though, this stage is kinda diabolical on PCSonic Generations Chemical Plant Act 2 Speedrun (0:42.84)Big Blue2024-06-24 | Went from testing a few maneuvers to tryna land a full run– with a whole lotta pitfalls in between. Had to learn the muscle memory for that pipe boost the hard way but hey I finally landed it (;꒦ິ꒳꒦ີ)Sonic Generations City Escape Act 2 Speedrun (1:42.80)Big Blue2024-06-12 | BRUHSonic Generations Windmill Isle Act 5 Speedrun (Unleashed Physics)Big Blue2024-03-24 | Just caught some Windmill Isle DLC vibes while trying out the latest version of this act, so here's an Unleashed showcase for the occasion. Enjoy o/
Chip Returns mod by brianuuusonic gamebanana.com/mods/301024Sonic Generations 3DS Tropical Resort Act 2 Speedrun (1:19.87)Big Blue2024-01-24 | Got blown back plenty of times while tryna swerve that meteor shower, but I can finally rest easy having made it back under 1:20. And with that, this series been a refreshing throwback as this is the game that got me into speedrunning, so thanks for tuning into this wild ride o/Sonic Generations 3DS Water Palace Act 2 Speedrun (0:46.69)Big Blue2024-01-22 | Finessed the background clip without too much difficulty, the timing is kinda insane though– other than that it's a pretty chill stageSonic Generations 3DS Radical Highway Act 2 Speedrun (1:31.94)Big Blue2024-01-20 | Radical Highway? More like Radical Slideway– shoutout to Brandino for pioneering those wallrun airboostsSonic Generations 3DS Emerald Coast Act 2 Speedrun (1:15.84)Big Blue2024-01-18 | Fun stage, sure took long enough to figure out how much faster it is to skip the dolphins but hey surf's up nonethelessSonic Generations 3DS Mushroom Hill Act 2 Speedrun (0:59.86)Big Blue2024-01-16 | Sub 1 minute is crazy– Caught a few hand cramps before finding a better route but it was a small price to pay for salvationSonic Generations 3DS Casino Night Act 2 Speedrun (0:38.23)Big Blue2024-01-14 | Short and sweet act, aside from those random roulette tables it's a pretty free runSonic Generations 3DS Green Hill Act 2 Speedrun (0:41.21)Big Blue2024-01-12 | Upgraded my 3DS potato cam and got around to rerunning some Generations for the occasion, been a few years but it’s good to be backSonic Forces Overclocked Stolen Valley Speedrun (1:59.99)Big Blue2024-01-10 | Sonic Forces jumpscare– yes I’m still alive. Late to the party with this one but Overclocked is a wild ride nonetheless, just a quick segue to get back up to speed. Enjoy the sub 2 boot scoots for now o/Sonic Generations Stage Mod Speedrun Montage - Volume 2Big Blue2023-05-30 | Returning with another collection of course mods, a few basic runs with some QSS restoration thrown into the mix. Just felt like checking out stages I’ve been meaning to try my hand at, inspired by a few soundtracks I’ve been listening to lately. Enjoy the boot scoots o/
Feel free to check me out on Twitter, I draw stuff twitter.com/BlueBroskiSonic Unleashed Tips & Tricks – Day StagesBig Blue2023-04-20 | Unleash the definitive day stage experience with basic and advanced speedrun techniques. The itinerary is organized from entry level to metagame maneuvers so feel free to take this guide one step at a time. Since my past Unleashed speedrun guides were a bit convoluted, this is intended to be a more accessible introduction to day stage action. With that being said, thanks for tuning into this presentation. Enjoy!
Feel free to check me out on Twitter, I draw stuff twitter.com/BlueBroskiSonic Generations Frozen Hill QSS Restoration Speedrun (1:56.21)Big Blue2022-10-22 | Cool stage, been messing around with Generations QSS off camera but it worked so well here that I figured it was worthwhile recording. My hand slipped but I’ll let it slide since I’ve had more than enough game crashes for now, hedgehog machine *broke*
Frozen Hill mod by Nikauu https://shc.zone/entries/contest2022/657
Feel free to check me out on Twitter twitter.com/BlueBroskiSonic Generations Shivery Mountainsides Speedrun (2:45.33)Big Blue2022-10-12 | Ever since the release of QSS Restoration, I’ve been interested in giving Unleashed physics a spin. The freestyle drift and stomp momentum makes way for fast movement options that make courses like this even more fun, and the Unleashed HUD is also pretty convenient for gauging speed. Gotta be fast and precise with the inputs to make this route work, and I found that out the hard way as usual. Just a recreational run though, simply testing out some mods so enjoy the boot scoots o/
Feel free to check me out on Twitter twitter.com/BlueBroskiSonic Generations Rooftop Run Act 2 QSS Restoration Speedrun (1:34.60)Big Blue2022-08-10 | While testing out QSS Restoration I tried my hand at a quick run for the occasion. It’s a nifty mod that provides a small burst of speed when sliding, and maintains horizontal velocity while stomping. Had many epic stunt fails here thanks to bad rng, but I finally managed to finesse a presentable run in QSS fashion. Enjoy!
Feel free to check me out on Twitter twitter.com/BlueBroskiSonic Generations Water Palace Speedrun (1:10.76)Big Blue2022-07-20 | Cool stage, testing the waters in more ways than one with alternate skills and tricks. And yes I’m still alive, just sliding in a quick souvenir from my last speedrun session until next time
Water Palace level mod by Goalringmod27 gamebanana.com/mods/150113Sonic Generations Stage Mod Speedrun Montage - Volume 1Big Blue2022-05-12 | Getting back up to speed with a quick collection of level mod runs, it’s been a wild ride trying my hand at these courses for the first time and I gotta say this is the most fun I’ve had with this game in a while. The only additional mods used here are simple cosmetics just for fun, hope yall like whatcha see ★
Feel free to check me out on Twitter twitter.com/BlueBroskiJet Set Generations Speedrun MontageBig Blue2022-03-12 | Finally got Sonic Generations running on PC, so here’s a few speedruns featuring Jet Set Sonic for the occasion. Gotta say the higher jumps, faster drifts, and 60 fps without input delay feels great on this platform. Water Palace is a blast as well, late to the party but it’s a fun stage all the same. Hope yall like whatcha see!
Feel free to check me out on Twitter twitter.com/BlueBroskiSonic Unleashed Jungle Joyride Day Act 1 Basic Run (3:20.90)Big Blue2022-02-20 | Basic run. It's been ages since I've played this slideshow, sure took a while to get that muscle memory back. I'm pretty good at losing speed and dying here but I tried opting for consistent strats to make up for that. Hope yall like whatcha see o/
Music: Aegis of Light - Sonic vs Darkness OST
Feel free to check me out on Twitter twitter.com/BlueBroskiSonic Unleashed x Generations 2021 Speedrun MontageBig Blue2021-12-22 | Showcasing a quick collection of unreleased speedruns that I’ve kept in the archives. I’m very critical about my performance so most of my attempts are offline, but here are a few honorable mentions from earlier this year. Enjoy!
And rest assured I’m still alive – hope you all can excuse my absence, just been really busy and exhausted lately. Looking forward to getting back to more speedrun projects when I have more time on my hands.
Feel free to check me out on Twitter twitter.com/BlueBroskiSonic Generations Green Hill Act 2 Time Trial (1:19.32)Big Blue2021-11-01 | Maximum effort, freestyle run. Cleared sub 1:20 a few times though it took a while to land a satisfying speedrun. Modest upgrades, I just ran the route I enjoy most ★
Feel free to check me out on Twitter twitter.com/BlueBroskiSonic Colors Ultimate Tropical Resort Act 1 Speedrun (0:57.23)Big Blue2021-10-20 | Quick colors ultimate run for yall, I’m pretty casual with this game but I wanted to try my hand at sub 1 here for starters. While the laser skip was a pain, the rest of this stage is light work. Gotta say this game is a broken mess on Switch but it’s fun when it actually functions properly.
Feel free to check me out on Twitter twitter.com/BlueBroskiSonic Unleashed Cool Edge Day Act 1 Time Trial (2:32.79)Big Blue2021-08-16 | Slip n’ slide hits different at Cool Edge. Mistakes were made but I tried to improvise, hope yall like whatcha see.
Feel free to check me out on Twitter twitter.com/BlueBroskiSonic Unleashed Windmill Isle Day Act 4 Time Trial (0:29.43)Big Blue2021-07-20 | In an attempt to test out some alternate movement options I decided to try my hand at this act again, though that last QTE ramp probably took a few years off my life span;;
Feel free to check me out on Twitter twitter.com/BlueBroskiSonic Unleashed Dragon Road Day Act 2 Time Trial (0:39.78)Big Blue2021-07-14 | Archived from 2018, this was my first time clearing my sub goal here. Dragon Road Act 2 is pretty easy to run, but there's a huge difficulty spike when optimizing movement options for sub 40. It was a fun challenge at the time though, hope yall like whatcha see – Enjoy
Feel free to check me out on Twitter twitter.com/BlueBroskiSonic Generations Speed Highway Act 2 Speedrun TutorialBig Blue2021-06-01 | Revisit Sonic Generations with the latest Speed Highway Act 2 speedrun tech. While there are many ways to speedrun this stage, this guide showcases two of the most efficient routes with skills equipped. Going out of bounds can be disorienting at first, but this stage can easily be cleared in under 50 seconds with enough practice. No major speed exploits are involved so the tech is pretty accessible, feel free to try it out on any HD Sonic Generations platform. With that being said, thanks for tuning into this presentation – Enjoy
Postscript: Hey gamers, it's been a while. This actually isn't my first attempt at making a guide for Speed Highway since my last two scripts became obsolete, yet I'm back at it again with the definitive speedrun route for this stage. There are some faster movement options available but I'm just sharing what has worked most consistently for me. Hope this guide comes in handy ★
BGM Playlist: Sonic Mega Collection Plus – Games Menu Sonic Free Riders – Start Up Your EX Gear Super Smash Bros WiiU/3DS – Wii Sports Resort Sonic Generations – Door Into Summer
Feel free to check me out on Twitter: twitter.com/BlueBroskiSonic Generations Chemical Plant Act 2 Time Trial (0:46.94)Big Blue2021-04-24 | Chill run, quick entry for an event on another platform. I played it safe because this route is cursed and I’m tired of dying. The "Acceleration" skill wasn’t allowed so I had to improvise, but I managed to make things work out. Enjoy o/ #SonicActsUnder140
Feel free to check me out on Twitter twitter.com/BlueBroskiSonic Unleashed Windmill Isle Day Act 2 Speedrun 1:09.91 (Superspeed)Big Blue2021-02-20 | My hand slipped. Took a bunch of trial and error to find a better setup for my route, and it was just enough to clear the sub 1:10 club. A few inputs got lost in the sauce but hey, I tried. Hope y’all like whatcha see – Enjoy
Feel free to check me out on Twitter twitter.com/BlueBroskiSonic Unleashed Windmill Isle Day Act 4 Speedrun 0:29.90 (Superspeed)Big Blue2021-01-01 | Happy New Year, here’s sub 30 for the occasion. The QTE ramp skip is a pain but hey, it’s a fun act when you’re not getting torched or impaled every few seconds – Enjoy
Feel free to check me out on Twitter twitter.com/BlueBroskiSonic Unleashed Dragon Road Day Act 1 Speedrun 2:17.44 (Basic run)Big Blue2020-10-10 | Impromptu speedrun, recently caught some Dragon Road vibes while exploring some soundtracks. Lowkey basic run, just tryna get nice with the QSS. I had a hard time dealing with platform cycles so I only really managed to save time at the interceptor skip. I also cleaned up my movement routine a bit, no damage this time around. Enjoy
Feel free to check me out on Twitter: twitter.com/BlueBroskiSonic Generations Speedrun Direct | ACT 2 Tips & TricksBig Blue2020-09-12 | The next edition of Sonic Generations Tips & Tricks is here, featuring basic and advanced speedrun techniques for Act 2 gameplay. The itinerary is organized from entry level to high tech maneuvers so just take this guide one step at a time. This was intended to be a concise overview of the essentials, but feel free to refer to my other Sonic Generations speedrun tutorials for more in-depth guidance. With that being said, thanks for tuning into this presentation. Enjoy!
Sonic Speedrun Community Discord Server: discord.gg/42UpDu9Sonic Generations Green Hill Act 2 Time Attack 1:19.76 (Superspeed, Skills equipped)Big Blue2020-06-23 | Happy Birthday to Sonic! It only seemed fitting to revisit Green Hill for the occasion, with skills equipped this time around. I ran my traditional no-skills route with a few new textbook tricks at my disposal this time around. Some skills like 'Speed Up' and 'Direct Jump' have weird properties on Xbox 360, so I opted for a more reliable skill set. There’s still some untapped M-speed and D-speed potential, but I just wanted to get a solid sub 1:20 run before resorting to any more risky tricks. D-speed is already super hard to control as it is, and up-right M-speed is just as janky… some things never change;; Well it sure took a while, but I can finally rest in peace knowing that I made it to the sub 1:20 club^^
Thanks for watching! Feel free to check out my Twitter page ;) twitter.com/BlueBroskiSonic Generations Speed Highway Act 2 Time Attack 0:38.39 (Basic OoB, Skills equipped)Big Blue2020-04-04 | Yet another dev exit speedrun, bazinga. This route is simple enough, but there's some pretty janky speed tech involved; it's what I like to describe as "drift gliding". When launching a drift over a wall, buffering the direction that Sonic is facing will allow him to retain his initial launch speed. However, changing direction causes Sonic to lose speed, so all you can do is launch the drift and hope that the game positions Sonic in the right direction. Getting a good launch is one thing, but nailing the goal ring is a whole 'nother story. Anyway, shoutout to @Avikaianddaniel once again for taking the Speed Highway cheese to the next level, what an absolute legend.
By the way, thank you all for 2K subs! I really appreciate ya'll putting up with my tomfoolery lately, it's been one heck of a wild ride;; If you're still on board, feel free to check out my Twitter page to stay updated: twitter.com/BlueBroskiSonic Generations Sky Sanctuary Act 2 Time Attack 1:15.75 (Basic OoB, Skills equipped)Big Blue2020-03-12 | While reviewing my most recent speedrun routine here, I decided to test out a few more basic textbook tricks. This time I opted out of stomping, and I tried landing more precise airboosts to maintain high speed. Gotta say, it was quite refreshing to have skills equipped again after so long. And it’s about time that I updated the title card graphics, hope ya’ll don’t mind – Enjoy!
Feel free to check out my Twitter page to stay updated: twitter.com/BlueBroskiSonic Unleashed Empire City Day Act 1 Speedrun 1:35.99 (Basic run)Big Blue2020-02-24 | Just felt like taking a trip downtown, it’s been at least a year since I’ve stormed through Empire City. This act isn’t quite as hard as I remember, in fact it’s actually one of my favorite stages to run basic. Still, I can always count on that blasted interceptor to throw off my rhythm (╯°Д°)╯彡 ┻━┻ Anyway, I ran the same bootscoot routine as last time with a few QSS mixups. My goal was sub 1:36, and with a bit more optimization I managed to best my last run by a decent margin. Enjoy!