Uploaded December 2023 | Updated September 2026, 2 weeks ago
Why aren't we seeing much Ryu in tournament play for Street Fighter 6? Today we discuss some changes we would like to see Ryu get for the next balance patch. I think Capcom should largely focus on his Denjin stock system; it seems unintuitive at times since you can't throw any fireballs without losing the stock. There are also some normal attacks that are inconsistent with those of other characters. I expect some major changes for Ryu to compete with the other Shotos in the game, especially with Akuma eventually being released.
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Why aren't we seeing much Ryu in tournament play for Street Fighter 6? Today we discuss some changes we would like to see Ryu get for the next balance patch. I think Capcom should largely focus on his Denjin stock system; it seems unintuitive at times since you can't throw any fireballs without losing the stock. There are also some normal attacks that are inconsistent with those of other characters. I expect some major changes for Ryu to compete with the other Shotos in the game, especially with Akuma eventually being released.
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Twitter twitter.com/vesperarcade
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#StreetFighter6 #SF6 #StreetFighter #Ryu




![Street Fighter 6 C. Viper Combos Guide, With Annotations!
Check out our C.Viper combo guide for Street Fighter 6. We know theres a lot to learn, but dont worry, we got your back! All of the combos are focused on bread and butters, damage and practicality with easy to follow on-screen annotations.
INTRO 0:00
SJC = Super Jump Cancel, cancelling a move into High Jump (e.g. C.MK XX d-u)
* = Feint, performed by inputting any Kick during the moves startup (e.g. QCB HP-K)
LIGHTS 00:28
C.LK, C.LP, C.LP XX QCB HP
C.LK, C.LP, C.LP XX QCF KK
C.LK, C.LP, C.LP, LK XX QCB MP-F+PP (F+PP ENDER COSTS 1 DRIVE BAR AND CAN BE USED FOR EXTRA DAMAGE/OKI)
C.LK, C.LP, C.LP XX LVL 1
C.LK, C.LP, C.LP XX QCF KK XX LVL 2
C.LK, C.LP, LK XX QCB MP XX LVL 3
MEDIUMS 01:22
MP, C.MP XX QCB K
MP, C.MP XX QCB LP-F+PP XX LVL 3
C.MP, LK XX QCB MP/HP
C.MK, LK XX QCB MP/HP
MP, C.MP XX DP PP, QCB HP-F+PP
MP, C.MP XX DP PP, LVL 1
MP, C.MP XX DP PP, QCF KK XX LVL 2
MP, C.MP XX DP PP SJC QCF HK (AIR), QCB HP
MP, C.MP XX DP PP SJC QCF HK (AIR), QCF KK XX LVL 2
MK/C.MK SJC QCB PP
MK/C.MK SJC DP PP SJC J.MP XX QCF HK
MK/C.MK SJC DP PP SJC QCF HK (AIR), QCB HP
HEAVIES 02:58
F+HK (FAR), LP XX QCB HP
F+HK, C.LP, C.LP, LK XX QCB MP
C.HP XX DP LP, QCB HP
C.HP XX DP LP SJC QCF HK (AIR), QCB HP
C.HP XX QCB HP*, C.MP XX QCB K
C.HP XX QCB HP*, C.MP XX DP PP SJC QCF HK (AIR), QCB HP
HP SJC QCB HP*, C.MP XX QCB K
HK SJC QCB HP*, C.MP XX QCB K
DRIVE IMPACT 03:49
DI, C.HP XX DP P, QCB HP-F+PP
DI, C.HP XX DP P SJC QCF K (AIR), QCB HP-F+PP
DI, C.HP XX DP P, HK SJC LVL 1
DI, C.HP XX DP P SJC QCF K (AIR), HK SJC QCF KK XX LVL 3
PUNISH COUNTER 04:31
C.LP PC, C.HP XX DP LP/MP, QCB HP
C.MP PC, C.HP XX DP LP/MP SJC QCF HK (AIR), QCB HP
MK/C.MK PC, C.MP XX QCB K
MK/C.MK PC (FAR), MK SJC DP PP SJC QCF HK (AIR), QCB HP
HP SJC QCB HP*, C.HP XX DP LP SJC QCF HK (AIR), QCB HP
HK PC, C.HP XX DP LP SJC QCF HK (AIR), QCB HP
HK PC (FAR), QCB LP
HK PC SJC J.HK, C.HP XX DP LP SJC QCF HK (AIR), QCB HP
HK PC SJC J.HK, C.HP XX QCB HP*, C.MP XX QCB K
HK PC SJC QCB K-DASH, MP, C.MP XX QCB K
F+HK PC, MP, C.MP XX QCB K
DI PC, C.HP XX QCB HP*, C.MP XX QCB K
DI PC, C.HP XX DP LP, QCB HP
DI PC, C.HP XX DP LP SJC QCF HK (AIR), QCB HP
DI PC, C.HP XX DP P SJC QCB K-DASH, QCB HP (SIDESWITCH)
JUMP IN 06:20
J.HP, C.HP XX QCB HP*, C.MP XX QCB K
J.MK, MP, C.MP XX DP PP SJC QCF HK (AIR), QCF KK
J.HK, C.HP XX DP LP SJC QCF HK (AIR), QCB HP-F+PP
J.HK, C.HP XX DP LP SJC QCF HK (AIR), HK SJC QCF KK XX LVL 2/3
DRIVE RUSH 07:01
DR C.LP, C.HP XX DP LP SJC QCF HK (AIR), QCB HP
DR C.MK, C.HP XX QCB HP*, C.MP XX QCB K
DR C.HP XX QCB HP*, C.HP XX QCB HP*, C.MP XX QCB K
DR HP SJC QCB HP*, C.HP XX DP LP SJC QCF HK (AIR), QCB HP
DR F+MP, C.MP XX QCB K
DR F+MP, C.MP XX DP PP SJC QCF HK (AIR), QCB HP
DR F+HK, MP, C.MP XX QCB K
C.LP, C.LP, C.LP XX DR C.LP, C.HP XX DP LP, QCB HP
C.LP, C.LP, LK XX DR C.LP, C.HP XX QCB HP*, C.MP XX QCB K
[any M or H] XX DR F+HK, MP, C.MP XX QCB K
[any M or H] XX DR C.HP XX QCB HP*, C.HP XX QCB HP*, C.MP XX QCB K
[any M or H] XX DR XX C.HP XX QCB HP*, C.HP XX QCB HP*, C.MP XX DR C.HP XX QCB HP*, C.HP XX QCB HP*, C.MP XX QCB MP XX LVL 3
AIR TO AIR 08:40
J.MP XX QCF K
J.MP, HK SJC QCB HP
J.MP, HK SJC LVL 1
SPECIAL MOVES 09:00
QCB MP (FAR), LP XX QCB HP (IF QCB MP HITS ON THE LAST ACTIVE FRAME THE OPPONENT RECOILS DIFFERENTLY)
QCB LP/MP PC, LK XX QCB HP
DP P SJC QCF HK (AIR), QCF KK/LVL 1
DP P SJC QCB HP*, DR C.HP XX QCB LP-F+PP
DP P, HK SJC QCB HP (CORNER)
DP P SJC QCF K (AIR), HK XX LVL 1 (CORNER)
QCB K (HOLD), C.HP XX DP LP SJC QCF HK (AIR), QCB HP
QCB K (HOLD), C.HP XX DP LP SJC QCF HK (AIR), QCF KK XX LVL 2
QCB K (HOLD), C.HP XX DP LP SJC QCF HK (AIR), HK SJC QCF KK
QCB KK (HOLD), C.HP XX DP PP SJC QCF HK (AIR), HK SJC QCF KK XX LVL 3
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