Uploaded May 2024 | Updated September 2026, 3 weeks ago
Street Fighter 6 Season 2 should be just around the corner as we approach our launch anniversary. This means another year of new characters to add to the roster. Capcom left an interesting hint within the World Tour that gives us some idea of who they might be. I try my best to theorize, but the biggest hints are Menat, M.Bison, and a brand new Filipino character. The most likely time for the reveals is during Summer Game Fest next month.
Timestamps
00:00 Intro
01:16 Document Hints
03:54 Elena
08:31 Menat
12:11 New Filipino Character
15:28 Falke
18:01 M.Bison
21:03 How Many Characters
22:22 Interview
24:23 Reveal Date
26:15 Final Thoughts
Twitch twitch.tv/vesperarcade
Twitter twitter.com/vesperarcade
Discord discord.gg/qse9cmHzXE
#StreetFighter6 #SF6 #StreetFighter #Capcom
Street Fighter 6 Season 2 should be just around the corner as we approach our launch anniversary. This means another year of new characters to add to the roster. Capcom left an interesting hint within the World Tour that gives us some idea of who they might be. I try my best to theorize, but the biggest hints are Menat, M.Bison, and a brand new Filipino character. The most likely time for the reveals is during Summer Game Fest next month.
Timestamps
00:00 Intro
01:16 Document Hints
03:54 Elena
08:31 Menat
12:11 New Filipino Character
15:28 Falke
18:01 M.Bison
21:03 How Many Characters
22:22 Interview
24:23 Reveal Date
26:15 Final Thoughts
Twitch twitch.tv/vesperarcade
Twitter twitter.com/vesperarcade
Discord discord.gg/qse9cmHzXE
#StreetFighter6 #SF6 #StreetFighter #Capcom







![Street Fighter 6 M. BISON COMBOS! Complete Starter Guide
Behold! our M. Bison combo guide for Street Fighter 6. This should give you a good head start with the latest new character. We try to cover everything with beginner friendly examples that revolve around damage, practicality and usefulness so you can actually pull these off in a real match.
Annotations
D = Down
U = Up
F = Forward
B = Back
C = Crouching
J = Jumping
QCF = Quarter Circle Forward / D, DF, F
QCB = Quarter Circle Back / D, DB, B
HCB = Half Circle Back / F, DF, D, DB, B
HCF = Half Circle Forward / B, DB, D, DF, F
DP = Dragon Punch Motion / F, D, DF
LP = Light Punch
MP = Medium Punch
HP = Hard Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick
P = Any punch
K = Any kick
PP/KK = OD Version
XX = Cancel/Immediately
/ = Means Or
+ = Same Time
[...] = Any
CH = Counter Hit
PC = Punish Counter
DI = Drive Impact
DR = Drive Rush
Intro 0:00
LIGHTS 0:10
C.LK, C.LP, LP/C.LP xx QCF LK
C.LK, C.LP, LK xx QCB LP
C.LK, C.LP, LP/C.LP xx LVL 1
C.LK, C.LP, LP/C.LP xx QCB PP xx LVL 2
C.LK, C.LP, LK xx QCB LP xx LVL 3
C.LK, C.LP, LP/C.LP xx QCF LK xx LVL 3 (BETTER SCALING WITHOUT QCF LK)
MEDIUMS 1:13
MP, C.MP xx B-F MP
MP, C.MP xx QCB MP/QCF MK
C.MP, C.LP, LP xx QCF LK
C.MP, LK xx QCB LP
C.MP/C.MK xx QCB MP/QCF MK
C.MK xx B-F LP
[ANY M OR H] xx QCB PP
[ANY M OR H] xx B-F PP (SAFE)
HEAVIES 2:04
HP, LK xx QCB LP
HP, C.LP, LP xx QCF LK
HP xx LVL 1/LVL 3 (HIT CONFIRMABLE)
HK, C.MP xx QCB MP/QCF MK
HK, C.MP xx B-F MP
B+HK, LK xx QCB LP/QCF LK
OD DOUBLE KNEE PRESS 2:46
[ANY M OR H] xx QCF KK, B-F MP
[ANY M OR H] xx QCF KK, QCB HP
[ANY M OR H] xx QCF KK, HP xx ANY SUPER
[ANY M OR H] xx QCF KK, HP (SAFE JUMP)
[ANY M OR H] xx QCF KK, F+HP, QCB LP (CORNER)
[ANY M OR H] xx QCF KK, F+HP, C.HK (CORNER)
AIR TO AIR 3:41
J.MP-MP, B-F P
J.MP-MP, QCB P/QCF K
J.MP-MP, HP xx ANY SUPER
J.MP, J.MP-MP, [ANY OF PREVIOUS FOLLOWUPS]
J.MP, QCF KK, B-F P
J.MP-MP, F+HP, QCB PP/C.HK
J.MP-MP, F+HP, QCB LP (CORNER)
DRIVE IMPACT 4:37
DI, MP-F+HP, QCB LP
DI, C.HP xx B-F HP
DI, C.HP xx QCF KK, F+HP, QCB MP/B-F+LP
DI, MP-F+HP, LVL 1
DI, C.HP xx QCF KK, HP xx ANY SUPER
PUNISH COUNTER 5:29
[LIGHTS] PC, C.MP xx QCB MP/QCF MK/B-F MP
[LIGHTS EXCEPT LK] PC, MP, C.MP xx QCB MP/QCF MK/B-F MP
[LIGHTS EXCEPT LK, FAR] PC, C.MK xx QCB MP/QCF MK/B-F LP
MP-F+HP PC
MP PC, B+HK xx QCB HP/QCF HK/B-F HP
MP/C.MP PC, MP, C.MP xx QCB MP/QCF MK/B-F MP
C.MP PC (FAR) xx QCB HP/QCF HK/B-F HP
C.MK PC (FAR) xx QCB HP/QCF HK/B-F MP
HP PC, HK, C.MP xx QCB MP/QCF MK/B-F MP
C.HP PC, LK xx QCB LP/QCF LK
HK PC, DASH MP-F+HP, QCB LP
HK PC, DASH MP-F+HP, LVL 1
HK PC, B+HK/C.HP xx B-F HP
HK PC, DASH C.HP xx QCF KK, F+HP, B-F LP (QCB MP IN CORNER)
HK PC, DASH C.HP xx QCF KK, HP xx ANY SUPER
B+HK PC, MP, C.MP xx QCB MP/QCF MK/B-F MP
QCF K PC, C.MP xx QCB MP/B-F MP
DI PC, HK, C.MP xx B-F MP
DI PC, WAIT C.HP xx QCF KK, F+HP, B-F LP
DI PC, J.HK, HP xx ANY SUPER (LVL 2 FOR SIDESWITCH)
DI PC, D-U HK-KK, QCB MP/C.HK (SIDESWITCH)
DI PC, D-U HK-KK, HP xx ANY SUPER (SIDESWITCH)
DRIVE RUSH 8:23
DR LK, C.MP xx QCB MP/B-F MP
DR [LIGHTS EXCEPT LK], MP, C.MP xx QCB MP/B-F MP
DR [LIGHTS EXCEPT LK, FAR], C.MK xx QCB MP/B-F LP
DR MP/C.MP, MP, C.MP xx QCB MP/B-F MP
DR MP, C.HP/B+HK xx QCB HP/B-F HP
DR HP, MP, C.MP xx QCB MP/B-F MP
DR B+HK, MP, C.MP xx QCB MP/B-F MP
DR HK, B+HK xx QCB MP/B-F MP
DR F+HP, C.MP xx QCB MP/B-F MP
[ANY M OR H] xx DR MP, C.HP xx QCB HP/B-F HP
[ANY M OR H] xx DR MP, MP, C.MP xx QCB MP/B-F MP
[MP OR ANY H] xx DR HK, B+HK xx QCB HP/B-F HP
[ANY M OR H] xx DR MP, C.HP xx DR HK, B+HK xx QCB HP/B-F HP
[MP/C.MP OR H] xx B+HK, MP, C.MP xx B-F MP
HP PC (FAR), DR C.MP, MP, C.MP xx QCB MP/QCF MK/B-F MP
[ANY M OR H] xx QCF KK, DR MP-F+HP, B-F LP
[ANY M OR H] xx QCF KK, DR MP-F+HP, QCB LP/PP
PSYCHO MINE 10:32
[...] xx QCB LP* (SAFE JUMP)
[...] xx QCB HP*, LVL 1/LVL 3
[...] xx QCB PP*, C.HK/QCF LK
[...] xx QCB PP*, DR LK/C.LP xx QCB HP
[...] xx QCB PP*, DR LK/C.LP xx QCF KK, F+HP, QCB MP/C.HK
[...] xx QCB PP*, LVL 1/LVL 3 (AS A LINK)
[...] xx QCB PP*, QCB LP (CORNER)
[...] xx B-F LP/MP* (SAFE JUMP)
[...] xx B-F HP*, LVL 1 (LVL 3 IN CORNER)
[...] xx B-F PP*, B-F HP
[...] xx B-F PP*, HP xx ANY SUPER
[...] xx B-F PP*, DR MP-F+HP, QCB MP/B-F LP
[...] xx B-F PP*, F+HP, QCB LP/C.HK (CORNER)
[...] xx B-F PP*, D-U K-KK, F+HP, QCB LP/C.HK (CORNER)
D-U K-P*, LVL 1 (CORNER)
D-U K-P*, QCB MP/QCF MK/B-F LP (CORNER)
D-U K-PP*, B-F PP
D-U K-PP*, DF.HK
D-U K-PP*, HP xx ANY SUPER (CORNER)
D-U K-PP*, F+HP, QCB LP/QCF LK (CORNER)
D-U K-PP*, F+HP, C.HK (CORNER)
D-U K-PP*, B-F MP xx LVL 3 (CORNER)
HK PC (CLOSE) xx D-U KK-K, B-F PP*, B-F HP
HK PC (CLOSE) xx D-U KK-K, B-F PP*, D-U KK-K, QCB MP/B-F LP
HK PC (CLOSE) xx D-U KK-K, B-F PP*, D-U KK-K, HP xx ANY SUPER
HK PC (CLOSE) xx D-U KK-K, B-F PP*, D-U HK-KK, F+HP, QCB PP xx LVL 3
(CAN MICROWALK BEFORE B-F PP OR AFTER)
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#StreetFighter6 #SF6 #StreetFighter #MBison Street Fighter 6 M. BISON COMBOS! Complete Starter Guide](https://i.ytimg.com/vi/XOkx0WUAUUc/mqdefault.jpg)


