Uploaded May 2024 | Updated September 2026, 2 weeks ago
Akuma is coming to Street Fighter 6 very soon, and he's playable at a special event in Japan. We've been getting a ton of reports of upcoming balance changes for many characters. Drive Reversal is an underused mechanic in SF6, so Capcom plans to buff its utility, which I go over in more detail. We also have Akuma's complete move list now so we're eagerly waiting for new gameplay footage. As usual, I'll keep you guys updated.
Timestamps
00:00 Intro
00:44 Juri Changes
04:27 Lily Buffs
08:23 Drive Reversal Details
11:42 Akuma Info
15:54 Drive Reversal Thoughts
Akuma Move List
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#StreetFighter6 #SF6 #StreetFighter #Akuma
Akuma is coming to Street Fighter 6 very soon, and he's playable at a special event in Japan. We've been getting a ton of reports of upcoming balance changes for many characters. Drive Reversal is an underused mechanic in SF6, so Capcom plans to buff its utility, which I go over in more detail. We also have Akuma's complete move list now so we're eagerly waiting for new gameplay footage. As usual, I'll keep you guys updated.
Timestamps
00:00 Intro
00:44 Juri Changes
04:27 Lily Buffs
08:23 Drive Reversal Details
11:42 Akuma Info
15:54 Drive Reversal Thoughts
Akuma Move List
goziline.com/archives/57880
Twitch twitch.tv/vesperarcade
Twitter twitter.com/vesperarcade
Discord discord.gg/qse9cmHzXE
#StreetFighter6 #SF6 #StreetFighter #Akuma










![Street Fighter 6 C. Viper Combos Guide, With Annotations!
Check out our C.Viper combo guide for Street Fighter 6. We know theres a lot to learn, but dont worry, we got your back! All of the combos are focused on bread and butters, damage and practicality with easy to follow on-screen annotations.
INTRO 0:00
SJC = Super Jump Cancel, cancelling a move into High Jump (e.g. C.MK XX d-u)
* = Feint, performed by inputting any Kick during the moves startup (e.g. QCB HP-K)
LIGHTS 00:28
C.LK, C.LP, C.LP XX QCB HP
C.LK, C.LP, C.LP XX QCF KK
C.LK, C.LP, C.LP, LK XX QCB MP-F+PP (F+PP ENDER COSTS 1 DRIVE BAR AND CAN BE USED FOR EXTRA DAMAGE/OKI)
C.LK, C.LP, C.LP XX LVL 1
C.LK, C.LP, C.LP XX QCF KK XX LVL 2
C.LK, C.LP, LK XX QCB MP XX LVL 3
MEDIUMS 01:22
MP, C.MP XX QCB K
MP, C.MP XX QCB LP-F+PP XX LVL 3
C.MP, LK XX QCB MP/HP
C.MK, LK XX QCB MP/HP
MP, C.MP XX DP PP, QCB HP-F+PP
MP, C.MP XX DP PP, LVL 1
MP, C.MP XX DP PP, QCF KK XX LVL 2
MP, C.MP XX DP PP SJC QCF HK (AIR), QCB HP
MP, C.MP XX DP PP SJC QCF HK (AIR), QCF KK XX LVL 2
MK/C.MK SJC QCB PP
MK/C.MK SJC DP PP SJC J.MP XX QCF HK
MK/C.MK SJC DP PP SJC QCF HK (AIR), QCB HP
HEAVIES 02:58
F+HK (FAR), LP XX QCB HP
F+HK, C.LP, C.LP, LK XX QCB MP
C.HP XX DP LP, QCB HP
C.HP XX DP LP SJC QCF HK (AIR), QCB HP
C.HP XX QCB HP*, C.MP XX QCB K
C.HP XX QCB HP*, C.MP XX DP PP SJC QCF HK (AIR), QCB HP
HP SJC QCB HP*, C.MP XX QCB K
HK SJC QCB HP*, C.MP XX QCB K
DRIVE IMPACT 03:49
DI, C.HP XX DP P, QCB HP-F+PP
DI, C.HP XX DP P SJC QCF K (AIR), QCB HP-F+PP
DI, C.HP XX DP P, HK SJC LVL 1
DI, C.HP XX DP P SJC QCF K (AIR), HK SJC QCF KK XX LVL 3
PUNISH COUNTER 04:31
C.LP PC, C.HP XX DP LP/MP, QCB HP
C.MP PC, C.HP XX DP LP/MP SJC QCF HK (AIR), QCB HP
MK/C.MK PC, C.MP XX QCB K
MK/C.MK PC (FAR), MK SJC DP PP SJC QCF HK (AIR), QCB HP
HP SJC QCB HP*, C.HP XX DP LP SJC QCF HK (AIR), QCB HP
HK PC, C.HP XX DP LP SJC QCF HK (AIR), QCB HP
HK PC (FAR), QCB LP
HK PC SJC J.HK, C.HP XX DP LP SJC QCF HK (AIR), QCB HP
HK PC SJC J.HK, C.HP XX QCB HP*, C.MP XX QCB K
HK PC SJC QCB K-DASH, MP, C.MP XX QCB K
F+HK PC, MP, C.MP XX QCB K
DI PC, C.HP XX QCB HP*, C.MP XX QCB K
DI PC, C.HP XX DP LP, QCB HP
DI PC, C.HP XX DP LP SJC QCF HK (AIR), QCB HP
DI PC, C.HP XX DP P SJC QCB K-DASH, QCB HP (SIDESWITCH)
JUMP IN 06:20
J.HP, C.HP XX QCB HP*, C.MP XX QCB K
J.MK, MP, C.MP XX DP PP SJC QCF HK (AIR), QCF KK
J.HK, C.HP XX DP LP SJC QCF HK (AIR), QCB HP-F+PP
J.HK, C.HP XX DP LP SJC QCF HK (AIR), HK SJC QCF KK XX LVL 2/3
DRIVE RUSH 07:01
DR C.LP, C.HP XX DP LP SJC QCF HK (AIR), QCB HP
DR C.MK, C.HP XX QCB HP*, C.MP XX QCB K
DR C.HP XX QCB HP*, C.HP XX QCB HP*, C.MP XX QCB K
DR HP SJC QCB HP*, C.HP XX DP LP SJC QCF HK (AIR), QCB HP
DR F+MP, C.MP XX QCB K
DR F+MP, C.MP XX DP PP SJC QCF HK (AIR), QCB HP
DR F+HK, MP, C.MP XX QCB K
C.LP, C.LP, C.LP XX DR C.LP, C.HP XX DP LP, QCB HP
C.LP, C.LP, LK XX DR C.LP, C.HP XX QCB HP*, C.MP XX QCB K
[any M or H] XX DR F+HK, MP, C.MP XX QCB K
[any M or H] XX DR C.HP XX QCB HP*, C.HP XX QCB HP*, C.MP XX QCB K
[any M or H] XX DR XX C.HP XX QCB HP*, C.HP XX QCB HP*, C.MP XX DR C.HP XX QCB HP*, C.HP XX QCB HP*, C.MP XX QCB MP XX LVL 3
AIR TO AIR 08:40
J.MP XX QCF K
J.MP, HK SJC QCB HP
J.MP, HK SJC LVL 1
SPECIAL MOVES 09:00
QCB MP (FAR), LP XX QCB HP (IF QCB MP HITS ON THE LAST ACTIVE FRAME THE OPPONENT RECOILS DIFFERENTLY)
QCB LP/MP PC, LK XX QCB HP
DP P SJC QCF HK (AIR), QCF KK/LVL 1
DP P SJC QCB HP*, DR C.HP XX QCB LP-F+PP
DP P, HK SJC QCB HP (CORNER)
DP P SJC QCF K (AIR), HK XX LVL 1 (CORNER)
QCB K (HOLD), C.HP XX DP LP SJC QCF HK (AIR), QCB HP
QCB K (HOLD), C.HP XX DP LP SJC QCF HK (AIR), QCF KK XX LVL 2
QCB K (HOLD), C.HP XX DP LP SJC QCF HK (AIR), HK SJC QCF KK
QCB KK (HOLD), C.HP XX DP PP SJC QCF HK (AIR), HK SJC QCF KK XX LVL 3
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#StreetFighter6 #SF6 #StreetFighter #CViper Street Fighter 6 C. Viper Combos Guide, With Annotations!](https://i.ytimg.com/vi/sD6SaqB9h-M/mqdefault.jpg)