Uploaded January 2021 | Updated September 2026, 2 weeks ago
In this episode of Sprite Analysis, we’re gonna track the evolution of the hero sprite design across the first four Breath of Fire games, looking at things like sizing, colour selection, and other details in the pixel art!
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0:00 Intro
0:30 Breath of Fire
1:42 Breath of Fire II
2:39 Breath of Fire III
4:05 Breath of Fire IV
5:23 Outro
5:41 VID OVER
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Check out my art here:
instagram.com/brandonjamesgreer
twitter.com/BJGpixel
► SHOP: rdbl.co/bjgpixel
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Software used: Adobe Photoshop (CS6)
Need help picking a pixel art program? Watch this: youtu.be/90BghUX7SD0
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Title sequence theme music by Failpositive:
failpositive.bandcamp.com
twitter.com/failpositiv
Chiptune music by mcguy215/Concrete Castles:
fiverr.com/mcguy215
youtube.com/mcguy215
In this episode of Sprite Analysis, we’re gonna track the evolution of the hero sprite design across the first four Breath of Fire games, looking at things like sizing, colour selection, and other details in the pixel art!
————
0:00 Intro
0:30 Breath of Fire
1:42 Breath of Fire II
2:39 Breath of Fire III
4:05 Breath of Fire IV
5:23 Outro
5:41 VID OVER
————
Check out my art here:
instagram.com/brandonjamesgreer
twitter.com/BJGpixel
► SHOP: rdbl.co/bjgpixel
————
Software used: Adobe Photoshop (CS6)
Need help picking a pixel art program? Watch this: youtu.be/90BghUX7SD0
————
Title sequence theme music by Failpositive:
failpositive.bandcamp.com
twitter.com/failpositiv
Chiptune music by mcguy215/Concrete Castles:
fiverr.com/mcguy215
youtube.com/mcguy215







