Uploaded November 2023 | Updated September 2026, 2 weeks ago
In this Unity tutorial we're going to look at how to make the enemies randomly drop health collectables when they’re killed. When the Player walks over the collectable, a portion of their health is then restored.
We'll cover the creation of a base prefab for all collectables, and the creation of a specific variant for the health collectable. We'll make use of C# interfaces to provide a flexible way if defining the collectable behaviour.
This is the sixteenth video in our series showing how to make a full top down 2D shooter game in Unity.
The playlist for this series can be found here
► youtube.com/playlist?list=PLx7AKmQhxJFajrXez-0GJgDlKELabQQHT
The project files are available to our patrons here:
► patreon.com/posts/93282900
Want to follow along? This project is a good starting point
► patreon.com/posts/89775350
The full Top Down Shooter Project is available to our patrons here
► patreon.com/posts/75231350
The final script can be found here
► dotnetfiddle.net/5Djhjn
The assets used in this video can be found here
► assetstore.unity.com/packages/2d/textures-materials/2d-sci-fi-weapons-pack-22679
Help support our work:
► Patreon: patreon.com/ketragames
Follow us:
► Ketra Games: ketra-games.com
► Patreon: patreon.com/ketragames
► Twitter: twitter.com/ketragames
► Facebook: facebook.com/ketragames
Introduction - 0:00
Installing the Assets for the Health Collectable - 00:37
Creating the Base Prefab for the Collectables - 01:30
Creating the Prefab Variant for the Health Collectable - 03:20
Creating the Collectable Script - 04:38
Creating the Health Collectable Behaviour - 06:42
Spawning Collectables When the Enemies Die - 11:29
Summary - 17:25
#KetraGames #LearnUnity #UnityTutorials #UnityTips
In this Unity tutorial we're going to look at how to make the enemies randomly drop health collectables when they’re killed. When the Player walks over the collectable, a portion of their health is then restored.
We'll cover the creation of a base prefab for all collectables, and the creation of a specific variant for the health collectable. We'll make use of C# interfaces to provide a flexible way if defining the collectable behaviour.
This is the sixteenth video in our series showing how to make a full top down 2D shooter game in Unity.
The playlist for this series can be found here
► youtube.com/playlist?list=PLx7AKmQhxJFajrXez-0GJgDlKELabQQHT
The project files are available to our patrons here:
► patreon.com/posts/93282900
Want to follow along? This project is a good starting point
► patreon.com/posts/89775350
The full Top Down Shooter Project is available to our patrons here
► patreon.com/posts/75231350
The final script can be found here
► dotnetfiddle.net/5Djhjn
The assets used in this video can be found here
► assetstore.unity.com/packages/2d/textures-materials/2d-sci-fi-weapons-pack-22679
Help support our work:
► Patreon: patreon.com/ketragames
Follow us:
► Ketra Games: ketra-games.com
► Patreon: patreon.com/ketragames
► Twitter: twitter.com/ketragames
► Facebook: facebook.com/ketragames
Introduction - 0:00
Installing the Assets for the Health Collectable - 00:37
Creating the Base Prefab for the Collectables - 01:30
Creating the Prefab Variant for the Health Collectable - 03:20
Creating the Collectable Script - 04:38
Creating the Health Collectable Behaviour - 06:42
Spawning Collectables When the Enemies Die - 11:29
Summary - 17:25
#KetraGames #LearnUnity #UnityTutorials #UnityTips










