Uploaded November 2016 | Updated September 2026, 3 weeks ago
any% time is 18:29.
Absolutely insane run! Getting a Mender's Axe that early feels so incredibly good man. :D
Really satisfied with the run. Did no major mistakes (suboptimal target order in a few fights and some execution-based stuff ... and I forgot to split Igniton as usual xD) and RNG served me well.
Some optimization and better execution could produce an even better time (sub 26 is definitely possible) but I do not intend to pursue this any time soon.
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Play Sonny on Armor Games: armorgames.com/play/505/sonny
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"what does "100%" or "any%" mean and what is the difference?"
- "any%" basically means reaching the end of the game or rather the main story (which equals reaching the "you beat the game" screen after clearing zone 3) as fast as possible while 100% means beating everything the game has in store for you (which equals clearing all 4 zones).
As the 100% route includes the any% route, this run qualifies for both categories. And to be honest, I didn't expect this strategy to work out so well for any% as it was mainly built around clearing zone 4.
"Why are you going to the options that often?"
- It's called the "item eating glitch". Dragging an item into the options causes it to disappear but permanently gives you (or one of your teammates if you select them in the inventory screen) its stats. This allows me to do a ridiculous amount of damage and to basically steamroll the whole game. And it's mandatory for speed running Sonny.
There is also a category that doesn't allow the usage of this or other glitches. But there is only one known run in this category as it's extremely frustrating to speedrun the game without increased stats as it makes the whole run incredibly luck-based.
"Why don't you use your teammates for the last fights?"
- Because their stats suck, their AI suck and they do nothing except wasting tons of time. Veradux still has his starting equipment and Amber doesn't have equipment at all. So it's actually faster to not use them for the last couple of fights.
Also I send them away before paladin grinding because if I don't do so there is a chance they use support moves after I already killed him which wastes another few seconds.
any% time is 18:29.
Absolutely insane run! Getting a Mender's Axe that early feels so incredibly good man. :D
Really satisfied with the run. Did no major mistakes (suboptimal target order in a few fights and some execution-based stuff ... and I forgot to split Igniton as usual xD) and RNG served me well.
Some optimization and better execution could produce an even better time (sub 26 is definitely possible) but I do not intend to pursue this any time soon.
----------------------------------------------------------------------------------
Play Sonny on Armor Games: armorgames.com/play/505/sonny
----------------------------------------------------------------------------------
"what does "100%" or "any%" mean and what is the difference?"
- "any%" basically means reaching the end of the game or rather the main story (which equals reaching the "you beat the game" screen after clearing zone 3) as fast as possible while 100% means beating everything the game has in store for you (which equals clearing all 4 zones).
As the 100% route includes the any% route, this run qualifies for both categories. And to be honest, I didn't expect this strategy to work out so well for any% as it was mainly built around clearing zone 4.
"Why are you going to the options that often?"
- It's called the "item eating glitch". Dragging an item into the options causes it to disappear but permanently gives you (or one of your teammates if you select them in the inventory screen) its stats. This allows me to do a ridiculous amount of damage and to basically steamroll the whole game. And it's mandatory for speed running Sonny.
There is also a category that doesn't allow the usage of this or other glitches. But there is only one known run in this category as it's extremely frustrating to speedrun the game without increased stats as it makes the whole run incredibly luck-based.
"Why don't you use your teammates for the last fights?"
- Because their stats suck, their AI suck and they do nothing except wasting tons of time. Veradux still has his starting equipment and Amber doesn't have equipment at all. So it's actually faster to not use them for the last couple of fights.
Also I send them away before paladin grinding because if I don't do so there is a chance they use support moves after I already killed him which wastes another few seconds.

![Unlimited Bluffs - Phoenix Wright: Ace Attorney [Extreme-Mashup]
Bluffing is everything in this world!
0:00 Pursuit ~ Caught
0:54 Tokyo Philharmonic Orchestra
1:48 Hard Rock Remix
2:41 SNES Remix
3:43 Variation
4:31 Tokyo Philharmonic Orchestra (again)
Inspired by Jayhawkers Unlimited Corners and MikedeKokkies Unlimited Penalties.
I wanted to try something special with this one so that doesn`t turn out to be just another wannabe unlimited corners clone.
Well ...... yeah. Unlimited Bluffs - Phoenix Wright: Ace Attorney [Extreme-Mashup]](https://i.ytimg.com/vi/yri7ef_Wnv4/mqdefault.jpg)
![Unlimited Questions - Phoenix Wright: Ace Attorney [Extreme-Mashup]
Can you answer them all?
0:00 Pursuit ~ Questioned
1:04 Orchestrated
2:08 8-Bit-Remix
3:12 SNES Remix
5:25 Variation
6:24 Remix #3
https://www.youtube.com/watch?v=H97u3cXEvIc&ab_channel=HyruleMusic (8-Bit)
https://www.youtube.com/watch?v=3udgEgwK0Fg&ab_channel=meepmeep189 (SNES)
https://www.youtube.com/watch?v=MyVB9VAMk1E&ab_channel=TwilightKing432 (remix #3)
Inspired by The Jayhawkers Unlimited Corners.
Also, 240p FTW! Unlimited Questions - Phoenix Wright: Ace Attorney [Extreme-Mashup]](https://i.ytimg.com/vi/zeNBV-gLgQM/mqdefault.jpg)