Uploaded March 2025 | Updated September 2026, 2 weeks ago
THANKS FOR WATCHING!
----Info
Unleashed Recompiled is an unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation. The port offers Windows and Linux support with numerous built-in enhancements such as high resolutions, ultrawide support, high frame rates, improved performance and modding.
This project does not include any game assets. You must provide the files from your own legally acquired copy of the game to install or build Unleashed Recompiled.
----Download & Credits
Sonic Unleashed Recompiled:github.com/hedge-dev/UnleashedRecomp?tab=readme-ov-file
Credits
Unleashed Recompiled
Skyth: Creator and Lead Developer of the recompilation, as well as the developer of technologies created for it such as XenonRecomp and XenosRecomp. Other responsibilities include the creation of the graphics and audio backends for the project, alongside custom menus, dynamic UI aspect ratio and various patches and new features added to the game.
Sajid: Co-creator and Developer of the recompilation, as well as the developer of XenonAnalyse. Other responsibilities include the implementation of core components for the project, like the Xbox 360 kernel translation layer used to make the game function.
Hyper: Developer of system level features, such as achievement support and the custom menus, alongside various other patches and features to make the game feel right at home on modern systems. Aided in the creation of concept art and the final options menu thumbnails.
Darío: Creator of the graphics hardware abstraction layer plume, used by the project's graphics backend. Alongside providing consultation for graphics and aiding with shader research and development, other responsibilities include the installer wizard and Linux support. Provided Spanish localization for the custom menus.
ĐeäTh: Supervisor of game accurate design philosophy regarding the custom menus. Aided in the implementation of annotation support for Japanese localization, whilst providing minor support for all localization.
RadiantDerg: Lead Artist behind the thumbnails used in the options menu. Other responsibilities include the creation of several debugging related codes for Hedge Mod Manager and providing aid with the research of the game's internals.
PTKay: Lead Concept Artist for the custom menus. Aided in the development of the installer wizard's visuals.
SuperSonic16: Lead Developer of Hedge Mod Manager, providing compatibility for modding with the recompilation. Aided in the creation of the deployment system for Linux builds.
NextinHKRY: Aided in researching the game's internals and creating concept art for some options menu thumbnails used in the final release. Provided Italian localization for the custom menus.
LadyLunanova: Artist behind the achievement trophy sprite and the keyboard and mouse icons used in the installer wizard.
LJSTAR: Artist behind the project logo, along with several thumbnail designs used in the options menu and created new icons for the button guide for opening the achievements menu. Provided French localization for the custom menus.
saguinee: Artist behind thumbnail designs used in the options menu such as Hints and Battle Theme.
Goalringmod27: Concept Artist behind the achievements overlay shown during gameplay. Aided in the creation of the Transparency Anti-Aliasing thumbnail.
M&M: Provisional support for dynamic UI aspect ratio.
DaGuAr: Provided Spanish localization for the custom menus alongside Darío.
brianuuuSonic: Provided Japanese localization for the custom menus.
Kitzuku: Provided German localization for the custom menus.
Special Thanks
Mr-Wiseguy: Creator of N64: Recompiled, which was the inspiration behind the creation of this project. Provided information and assistance at the beginning of development.
xenia-project: Extraordinary amounts of research regarding the inner workings of the Xbox 360, which sped up the development of the recompilation.
Katlin Daigler: Provided consultation for logo design.
ocornut: Creator of Dear ImGui, which is used as the backbone of the custom menus.
Raymond Chen: Useful resources on Windows application development with his blog "The Old New Thing"
#sonicfangames #sonic #sonicthehedgehog
THANKS FOR WATCHING!
----Info
Unleashed Recompiled is an unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation. The port offers Windows and Linux support with numerous built-in enhancements such as high resolutions, ultrawide support, high frame rates, improved performance and modding.
This project does not include any game assets. You must provide the files from your own legally acquired copy of the game to install or build Unleashed Recompiled.
----Download & Credits
Sonic Unleashed Recompiled:github.com/hedge-dev/UnleashedRecomp?tab=readme-ov-file
Credits
Unleashed Recompiled
Skyth: Creator and Lead Developer of the recompilation, as well as the developer of technologies created for it such as XenonRecomp and XenosRecomp. Other responsibilities include the creation of the graphics and audio backends for the project, alongside custom menus, dynamic UI aspect ratio and various patches and new features added to the game.
Sajid: Co-creator and Developer of the recompilation, as well as the developer of XenonAnalyse. Other responsibilities include the implementation of core components for the project, like the Xbox 360 kernel translation layer used to make the game function.
Hyper: Developer of system level features, such as achievement support and the custom menus, alongside various other patches and features to make the game feel right at home on modern systems. Aided in the creation of concept art and the final options menu thumbnails.
Darío: Creator of the graphics hardware abstraction layer plume, used by the project's graphics backend. Alongside providing consultation for graphics and aiding with shader research and development, other responsibilities include the installer wizard and Linux support. Provided Spanish localization for the custom menus.
ĐeäTh: Supervisor of game accurate design philosophy regarding the custom menus. Aided in the implementation of annotation support for Japanese localization, whilst providing minor support for all localization.
RadiantDerg: Lead Artist behind the thumbnails used in the options menu. Other responsibilities include the creation of several debugging related codes for Hedge Mod Manager and providing aid with the research of the game's internals.
PTKay: Lead Concept Artist for the custom menus. Aided in the development of the installer wizard's visuals.
SuperSonic16: Lead Developer of Hedge Mod Manager, providing compatibility for modding with the recompilation. Aided in the creation of the deployment system for Linux builds.
NextinHKRY: Aided in researching the game's internals and creating concept art for some options menu thumbnails used in the final release. Provided Italian localization for the custom menus.
LadyLunanova: Artist behind the achievement trophy sprite and the keyboard and mouse icons used in the installer wizard.
LJSTAR: Artist behind the project logo, along with several thumbnail designs used in the options menu and created new icons for the button guide for opening the achievements menu. Provided French localization for the custom menus.
saguinee: Artist behind thumbnail designs used in the options menu such as Hints and Battle Theme.
Goalringmod27: Concept Artist behind the achievements overlay shown during gameplay. Aided in the creation of the Transparency Anti-Aliasing thumbnail.
M&M: Provisional support for dynamic UI aspect ratio.
DaGuAr: Provided Spanish localization for the custom menus alongside Darío.
brianuuuSonic: Provided Japanese localization for the custom menus.
Kitzuku: Provided German localization for the custom menus.
Special Thanks
Mr-Wiseguy: Creator of N64: Recompiled, which was the inspiration behind the creation of this project. Provided information and assistance at the beginning of development.
xenia-project: Extraordinary amounts of research regarding the inner workings of the Xbox 360, which sped up the development of the recompilation.
Katlin Daigler: Provided consultation for logo design.
ocornut: Creator of Dear ImGui, which is used as the backbone of the custom menus.
Raymond Chen: Useful resources on Windows application development with his blog "The Old New Thing"
#sonicfangames #sonic #sonicthehedgehog










