Uploaded February 2022 | Updated September 2026, 3 weeks ago
I took a look at the recent update to the game which fixes some bugs and I am playing in PAL mode. It took a bit to adjust to the PAL mode but I managed it.
This is a 100% playthrough where I collect all the Chaos Emeralds.
Link to the updated game:
https://csdb.dk/release/?id=212523
Mr. SID, if you are reading this, here are some bugs I've encountered through my multiple 1.2 playthroughs and potential quality of life improvements that would be great to take into consideration in another update.
Bugs:
-Shields not carrying over to next level. Some levels have shield near the end of a stage where there are no enemies to harm you. They were intended to be carried over to the next stage with you. Example being in Labyrinth Zone Act 1 near the end.
-While the idle timer is corrected in this update, Sonic's idle animation is broken. It fails to loop properly and resets over time which you can see in Sky Base Zone Act 2.
-Sonic having lack of spin control underwater. Normally if you spin off a ledge in the water and hold the direction of where you are going, you supposed to gain speed.
-The credits text ending earlier than the music as well as Sonic not striking a pose/freezing in place. Checked both NTSC and PAL modes and it happens in both.
-In Scrap Brain Zone Act 2, going through doors and teleporters resets Rings, Time, and the shield. Unsure if this is a limitation with the C64. Correct me if I am wrong.
Potential QoL Enhancements:
-In Sky Base Zone Act 1, maybe tone down or straight up remove the lightning flicker. This has been a major problem with this stage and a ton of people I know really dislike that about it.
-Perhaps a Music Test so we can listen to all of the music in-game. Great for those who may not know how to use the .sid file or player.
Played on VICE Commodore 64 with 512k REU
Recorded through OBS.
I took a look at the recent update to the game which fixes some bugs and I am playing in PAL mode. It took a bit to adjust to the PAL mode but I managed it.
This is a 100% playthrough where I collect all the Chaos Emeralds.
Link to the updated game:
https://csdb.dk/release/?id=212523
Mr. SID, if you are reading this, here are some bugs I've encountered through my multiple 1.2 playthroughs and potential quality of life improvements that would be great to take into consideration in another update.
Bugs:
-Shields not carrying over to next level. Some levels have shield near the end of a stage where there are no enemies to harm you. They were intended to be carried over to the next stage with you. Example being in Labyrinth Zone Act 1 near the end.
-While the idle timer is corrected in this update, Sonic's idle animation is broken. It fails to loop properly and resets over time which you can see in Sky Base Zone Act 2.
-Sonic having lack of spin control underwater. Normally if you spin off a ledge in the water and hold the direction of where you are going, you supposed to gain speed.
-The credits text ending earlier than the music as well as Sonic not striking a pose/freezing in place. Checked both NTSC and PAL modes and it happens in both.
-In Scrap Brain Zone Act 2, going through doors and teleporters resets Rings, Time, and the shield. Unsure if this is a limitation with the C64. Correct me if I am wrong.
Potential QoL Enhancements:
-In Sky Base Zone Act 1, maybe tone down or straight up remove the lightning flicker. This has been a major problem with this stage and a ton of people I know really dislike that about it.
-Perhaps a Music Test so we can listen to all of the music in-game. Great for those who may not know how to use the .sid file or player.
Played on VICE Commodore 64 with 512k REU
Recorded through OBS.










