SimCity 2013 – Flawed Masterpiece That Deserved Better | 12 YEARS Later @RedTieGuyYT
SimCity 2013 – Flawed Masterpiece That Deserved Better | 12 YEARS Later  @RedTieGuyYT
Uploaded April 2025 | Updated September 2026, 3 weeks ago
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Have you played the 2013 SimCity? Do you still play on a regular basis?

00:00 - Introduction
00:58 - The Story You Write
01:48 - Gameplay
02:54 - Visuals & Art Direction
03:41 - Sound & Music
04:34 - Performance
05:34 - Replayability
06:33 - Final Verdict

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SimCity is a city-building and urban planning simulation massively multiplayer online game developed by Maxis Emeryville and published by Electronic Arts. Released for Microsoft Windows in early March 2013, it is a reboot of the SimCity series, and is the first major installment since the release of SimCity 4 a decade before. A macOS version was released on August 29, 2013.

Players can create a settlement that can grow into a city by zoning land for residential, commercial, or industrial development, as well as building and maintaining public services, transport and utilities. SimCity uses a new engine called GlassBox that allows for more detailed simulation than previous games. Throughout its development, SimCity received critical acclaim for its new engine and reimagined gameplay; however, publications cautioned the game's mandatory use of a persistent internet connection, which enables cloud saves and multiplayer functionality, allowing cities to trade and share resources.
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SimCity 2013 – Flawed Masterpiece That Deserved Better | 12 YEARS Later

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