Bloc
Bannerlord Viking Sea Battle - Naval Combat
updated
With Sandbox+, you can fast-forward years, enable dynamic border changes, create new kingdoms, and generate family members for your clan. This mod supports any map changes and offers a more immersive and personalized campaign experience.
Watch as I show the features of Sandbox+ and see how it changes the world of Bannerlord into a more dynamic game.
If you enjoyed what you saw, please consider becoming a Patreon member and support my random ideas! :)
patreon.com/bloctheworker
Mod is currently only available for Patrons in Patreon for early access testing. It will be released to public soon.
#Bannerlord #SandboxPlus #UniqueGameplay #Mods #Taleworlds #BannerlordDLC
This sea battle implementation differs from my previous sea battle videos. It uses a more structured and standardized version of battles. Instead of allowing players or the AI with free-to-move controls for ships, it uses locations where ships will stop and board each other in a deterministic manner. The count of ships is fully dynamic, meaning that regardless of whether it's 1 person or 500 people, you will always have the correct number of ships without any gaps between them. Currently, it includes both Blackwater and generic sea battle scenes and operates within the custom battle system, but the ROT team plans to expand it to campaign maps as well.
If you enjoyed what you saw, please consider becoming a Patreon member:
patreon.com/bloctheworker
Are you ready to experience an epic naval battle from the "Battle of Blackwater" in Game of Thrones? Check out the Realm of Thrones mod; they will soon release this mod for Patrons as early access so that you can play it yourself with your favorite characters, Jon Snow, Davos, Yara and much more. Join their Discord to see more: discord.gg/q4MPDPNk8k
Music is from udio :)
It uses a smart system to save the generated clips and replay if the same voice and text combination is required. With that, you don't require spending your credits on generating the same voice clip.
This is done in two days while I was playing around with the Elevenlabs. So expect bugs.
All you need is this mod + elevenlabs account.
*Sign up for Elevenlabs easily here:*
try.elevenlabs.io/znuvvklbneof
*Download the mod from nexusmods:*
nexusmods.com/mountandblade2bannerlord/mods/6712
Check the mod description to understand how to use it and check articles to get started.
*Disclaimer* : Mod does *not* contain any of the famous voices shown in video. It is only for demo purposes. That being said, Elevenlabs allow you to clone any voice from a clip less than 1 minute even. Try it yourself.
00:00 Intro
00:20 Tavern Conversations
02:32 Story of Rugan the Ragged
05:30 Voice Persistance
05:50 Language Support
05:53 Turkish
06:09 Spanish
06:36 German
07:00 Lord Milos - Randomized Voice
08:23 Benedict Wong as Monchug Khan
10:50 Zach McGowan as Caladog
13:17 Accents and Cultures
14:12 Guard Voices
14:40 Outro
So here's my experiment and welcome to the Baldur's Gate - Inworld Mod! Have conversations with your favorite companions by pressing "F," selecting a character, and start talking.
This mod uses Inworld AI as its back-end engine to power the character's brain and perception. Behind the narrator's soothing voice, all characters retain their expected personalities. It leverages several Large Language Models (LLMs), enabling you to chat with the characters using your own voice. The mod transcribes your voice and speaks the characters' thoughts in response. It's important to note that none of the original voice actors' voices are cloned or copied. This mod uses a default voice provided by Inworld AI.
What's even better? The mod is completely free and open-source! All you need is a free Inworld account and the installed mod. For installation instructions and any caveats, please refer to the link below.
Download from:
nexusmods.com/baldursgate3/mods/8179
You have questions or suggestions? Feel free to post in nexusmods or simply comment here!
00:00 Information
01:30 Conversation with Shadowheart
04:01 Personalities
06:24 Reactive AI
08:45 4th Wall
10:56 Download Link and Information
#ai #mod #baldursgate3 #gpt
If you enjoyed the video please leave a like and subscribe to the channel.
This video showcases the implementation of full-scale naval warfare in Mount & Blade: Bannerlord. You will watch unedited footage of a custom naval battle where you are allowed to bring as many soldiers as you wish, and the ship count will adjust accordingly. Nothing in this video is scripted; both you and the AI have complete control over your ships.
A completely new ship control system, along with animations, sail systems, and particles, has been implemented. Additionally, a new camera system has been developed to provide a cooler perspective for the ship controller view. A new ship AI has been created from scratch, enabling ships to find their counterparts, navigate the waters, and engage in boarding actions until only one remains victorious. Furthermore, a boarding soldier AI has been developed, which effectively targets the crew of boarded enemy ships. Currently, each ship accommodates 110 units, while ships equipped with ballistae can hold 80 units (which are not shown in the video :))
To support me and to see more information consider becoming a member:
patreon.com/bloctheworker
Ancient Calradia Mod:
nexusmods.com/mountandblade2bannerlord/mods/6488
Music is from:
youtube.com/@vocumprimitiva
(vocumprimitiva)
Roma Victa
Battle of Ascalon 2
MANDATA CAPTATE
#bannerlord #bannerlordnaval #naval #seabattle #navalbattles #bireme #bannerlordsea #seabattle
This video showcases the implementation of full-scale naval warfare in Mount & Blade: Bannerlord. You will watch unedited footage of a custom naval battle where you are allowed to bring as many soldiers as you wish, and the ship count will adjust accordingly. Nothing in this video is scripted; both you and the AI have complete control over your ships.
A completely new ship control system, along with animations, sail systems, and particles, has been implemented. Additionally, a new camera system has been developed to provide a cooler perspective for the ship controller view. A new ship AI has been created from scratch, enabling ships to find their counterparts, navigate the waters, and engage in boarding actions until only one remains victorious. Furthermore, a boarding soldier AI has been developed, which effectively targets the crew of boarded enemy ships. Currently, each ship accommodates 110 units, while ships equipped with ballistae can hold 80 units (which are not shown in the video :))
To support me and to see more information consider becoming a member:
patreon.com/bloctheworker
Ancient Calradia Mod:
nexusmods.com/mountandblade2bannerlord/mods/6488
#bannerlord #bannerlordnaval #naval #seabattle #navalbattles #bireme #bannerlordsea #seabattle
What do you guys think? Are there any other historic battles you would like to see in Bannerlord? Let me know in the comments.
Ancient Calradia is a semi-overhaul mod that transforms Bannerlord factions into their ancient counterparts. This mod divides the Empire into three sections: Imperial Roman, Gallic Roman, and Ancient Greece, without adding a new culture to the campaign, ensuring maximum compatibility with other mods. It replaces Aserai with Persia, Vlandia with Dacia, Khuzait with Saka, Sturgia with Germanic, and Battania with Celtic style. It also turns Imperial Tournaments into Gladiatorial fights. Quick questions: Can this be played with Lemmy's Europe Map? Yes. Can this be played with other armor mods? Yes. It doesn't add any new culture or change any settlements or change troop trees, just changes the equipment (for lords, companions etc) and that's about it.
The mod is currently available to Patreon members and will be accessible to the public very soon.
To support me, please consider becoming a member of the Patreon :)
patreon.com/bloctheworker
Soundtrack:
Original Soundtrack from the video game APOTHEON. Composed and Produced by Marios Aristopoulos
King of the Gods
The Oracle
#spartans #bannerlord #bannerlordmod #thermopylae #300spartans
Bringing an immersive feature from other games as well as adding new ones tailored for true Bannerlord experience.
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Download link:
nexusmods.com/mountandblade2bannerlord/mods/6230
My Patreon:
patreon.com/bloctheworker
--
Happy holidays everyone!
#bannerlord #bannerlordmod #bonding #horses #horseriding
Music from InAudio: inaudio.org
Cinematic Violin by Infraction
Introducing reborn of, a classic mod for Bannerlord. More Raiding - A Raiding and Mayhem Mod! I spend quite a bit of time to fix existing bugs and add more features upon the mod. I hope you like it!
The 'More Raiding' mod grants players the immersive opportunity to unleash havoc upon villages and diverse locations within the expansive world of Bannerlord. Whether initiating mayhem in the bustling town center or disrupting the peace within the confines of a lively tavern, the choices are yours to make. However, be forewarned – every action carries consequences, and the ripples of your choices will echo throughout the realm. What are you waiting for? LESS TALKING, MORE RAIDING! Feel like a viking warrior!
Download from:
nexusmods.com/mountandblade2bannerlord/mods/389
Music:
OB-Lix - Freyja
#skyrim #chatgpt #skyrimchatgpt #artificialintelligence
Download the mod from here:
nexusmods.com/skyrimspecialedition/mods/98481
With Inworld's powerful AI character platform, you can now chat with NPCs in Skyrim on your own terms. Get almost instant responses that stay true to each character's unique personality, and immerse yourself even further in the game's universe. This is the future of roleplaying games.
Watch the video of me wandering around the Whiterun, talking with Lydia about what she does while she is waiting, or asking secret love of Jon Battle-Born, or finding out facts about skooma or learning the actual personality and backstory of our glorious memeguard, "I used to be an adventurer like you, then I took an arrow in the knee"!
Curious about how it works?
Check out the source code! I'm not exactly a seasoned Skyrim modder so, I'm leaving the source code for people who know what they are doing. But in a nutshell, the mod creates a connection between Inworld's system and Skyrim, allowing you to approach NPCs and start typing your message. The NPCs are constructed with their own predefined story engine, so you can rest assured that each character will stay true to their original personality.
Some may worry that this AI conversation system will replace the handcrafted characters and quests that make Skyrim so special. But fear not! The current dialogue options in the game are still there, and the countless hours put in by the Bethesda team to craft these personalities are not ignored. The AI conversation system simply adds an extra layer of immersion to keep you engaged even further. Currently, it allows player (you) to approach NPCs and press Y and start typing the message, instead of using E key to interact. When you get the answer from NPC, you can either hear it's voice or read the text (special subtitle - not game's subtitle)
Patreon: patreon.com/bloctheworker
Source code: github.com/BlocTheWorker/Inworld-Skyrim-Mod
About Inworld: inworld.ai/?utm_campaign=bloctheworker-skyrim&utm_medium=referral&utm_source=youtube
Notes: Sorry for occasional typos and agonizing DOF :) Voices are created with ElevenLabs' great system and not part of Inworld. Adding ElevenLabs integration to mod could add extra delays, which wouldn't be fair to Inworld. But given that mod is getting text, any Text-to-speech system can be utilized in this mod. Yes, technically you can even use xVASynth.
FAQ:
Can Speech to Text be used instead of typing? Yes, that's possible.
Can we have run-time TTS? Yes, you can. Although, for ElevenLabs, you do need quite a bit work to setup. Also you will need some "credits"
Can this have effect on gameplay directly (like starting quests etc)? Not at the moment.
Can we use Microphone and just talk to them? Yes! Even though in the video I didn't show anything like that, Inworld does come with Speech to Text model. So you don't even need to install anything extra in normal circumstances.
Is this using ChatGPT? In a way, yes. Inworld is working with OpenAI under the hood.
Arrow in the knee was slang for getting married!!: No it is not. See: elderscrolls.bethesda.net/en/article/6KNyeH7wG4FOFIEev8VaX1/how-an-arrow-in-the-knee-made-its-way-to-skyrim
"Pagliarulo confirms that the line is literal – “an arrow in the knee” isn’t Skyrim slang for going down on one knee to propose and start a family, for example."
About typos/grammar: On some parts, I intentionally asked ambiguous questions with bad grammar, but some other minor typos were related to me trying to type as fast as I can to avoid the video taking more than ~25 mins with me thinking of a creative improvised question.
Honorable mentions: mrowrpurr - her great tutorials and discord helped me a lot in my journey to Skyrim modding. uiExtensions and iWidgets mods - eased the pain with Skyrim UI modding (it's nightmare) and Inworld team for being cool with this crazy idea!
#skyrim #arrowintheknee #skyrimmods #chatgpt #gpt #gpt4 #gptai #ai #gaming #skyrimchatgpt skyrim chatgpt
Get ready to embark on an epic adventure like no other! Inworld Calradia mod takes the Bannerlord experience to the next level by allowing you to engage with a diverse range of characters within the realm. From humble villagers to powerful lords and ladies, you can now immerse yourself in their hopes, dreams, and plans, using the latest technology.
With the powerful artificial intelligence character features from Inworld AI, you'll feel like you're really there, speaking with characters that are unique and authentic to the game. Each noble in Calradia has been created with a range of different backgrounds and traits, ensuring that every conversation you have will be truly one-of-a-kind. Through your expert conversational skills, you'll unlock secrets and learn about hidden ambitions and plots. And with the ability to chat with villagers and townsfolk, you can gain valuable insights into the daily lives of the people in Calradia.
Every noble in Calradia has been generated based on their in-game characters. You can add additional background information and characteristics to make your modded gameplay unique. These characters persist throughout your saved game. You will be able to chat with them and hear their response almost instantly (no lag) the moment you enter your input. You will be able to learn way more than you can imagine, uncover hidden ambitions and plots just by your talking to characters. You can also talk with villagers in village, townsfolk in towns and taverns to gather information or just to immerse yourself with a small chit chat with the people, to understand how they are feeling.
So don't wait any longer - dive into the immersive world of the Inworld-Calradia mod and discover a whole new level of excitement in Bannerlord!
For more technical details and download link visit:
nexusmods.com/mountandblade2bannerlord/mods/5273
Learn more about Inworld:
inworld.ai/?utm_campaign=bloctheworker&utm_medium=referral&utm_source=youtube
Visit my Patreon for supporting me:
patreon.com/bloctheworker
Make sure to hit that subscribe button and turn on notifications to be the first to know more! :)
Musics:
@vocumprimitiva - We Carry On
Ezgi Tekin - Seikilos Epitaph,
Omri Lahav; Helen Leaves Sparta, Elysian Fields, The Hellespont, Juno Protect You, Rise of Macedon
#bannerlord #mountandblade #ai #chatgpt #artificialintelligence #inworld #bannerlordmod #bannerlordai #gpt4 #artificialintelligence #bannerlordartificial #artificialintelligence
Fog of War: System that gives you a rough estimation of enemy party size depending on your scouting level and your proximity. Better scouting skills you have, more accurately you are able to spot the party size. This system is similar to old (not released) version of the game: youtu.be/C93u-J79V3E
Settlement Exploration System: An optional, simple system that hides the settlements until you discover them yourself. Increases the traveler/commoner feeling in the game. I'm also planning to turn it into a small mechanic where you can buy maps to discover settlements with denars.
I created this thing when I was waiting for my pizza order, so it's probably not super refined to test out with different other mods but It works Settlement Icons mod, so technically, it should work for other mods altering these parts as well.
I know this wasn't a video many of you were waiting for, and I know that this video will be the least watched video, but eh.. it was a quick change I did and it looked nice, so wanted to share :) More exciting stuff will hopefully come soonᵗʷ Oh yeah, also I made myself a new intro
Visit my Patreon for supporting me:
patreon.com/bloctheworker
Music from #InAudio: inaudio.org
Infraction - Cinematic Inspirational and Adventure Music
#bannerlord #mountandblade #travel #fogofwar #fog #travelvlog
The main purpose of this video was to show changes/updates in the More Raiding mod. I implemented more natural villager behavior, the world-map effect of a raid, and militia assistance for villages. I'm hoping to update the old mod soon, once I'm done with the changes.
But I also wanted to show the new system for NPC chatting. Even though my previous videos were using ChatGPT, this video does NOT use ChatGPT. Custom story engine still provides the information about the environment they are living in and about their surroundings.
In this video, NPC is aware of my warband's previous raids. I acted like a bad guy on purpose. I was trying to show the new system's tolerance for threats and profanity. ChatGPT isn't fond of threats, violence, or profanity and even flags your account if you go over the "limit". However, this isn't a problem for the new system. Still, I had to keep my tone "civilized" to not violate any Youtube rules :)
Visit my Patreon for supporting me:
patreon.com/bloctheworker
Background music: Alexander Nakarada - Fólkvangr, Epic Viking Music
#bannerlord not #openai not #chatgpt not #chatgptgame not #bannerlordchatgpt not #bannerlordchatgpt #bannerlordai #ai #artificialintelligence #gameai
See second one: youtu.be/L_qauw4QM3Q
See first one: youtu.be/akceKOLtytw
A lot of you were asking "integration" to game systems, and this video does just that. I also added some more improvements on top of previous videos. After the critique on previous videos, I tweaked and did some improvements on the AI. You will notice the following: AI answers less verbose. AI speaks in a more accented way (prone to make more mistakes and styled in peasant-ish), AI gives less information about themselves to strangers, AI remembers conversations persistently during the scene.
This video demonstrates direct interaction with game systems, such as random encounters, recruiting, haggling, trading and companion hiring. Everything still generated on the fly with accurate information. However, for video purposes, I set a certain probability to 100% so that they would appear in the video. These are: "Chance for random event happening" and "willingness of a person to join a warband if they are carrying item".
Response time in the video wasn't great - this is due to the fact that ChatGPT was almost always overloaded. Currently, it's slightly better but at the time of this video recording, it was very painful.
I'm planning to showcase some more.. things in the future if I can find some time.
Visit my Patreon for supporting me:
patreon.com/bloctheworker
0:00 Information
0:20 Encounter
0:49 Help Request
3:33 Recruiting
6:55 Trading
9:00 Companion Hiring
11:22 Butterlord
13:00 Interaction Results
13:20 Dealing with Troublemakers
15:50 Completing Mission
Background music: Omri Lahav - Eastern Dreams, Ammon Ra, Sands of Time, Vally of the Nile
#bannerlord #openai #chatgpt #chatgptgame #bannerlordchatgpt #bannerlordchatgpt #bannerlordai #ai #artificialintelligence #chatgpt #chatgptpro #chatgptexplained
See first one: youtu.be/akceKOLtytw
FYI: This video is taken in same day with the first one. ChatGPT is having downtimes and updates in this week, which makes it really hard for me to test. I'm hoping to show more details and refined version soon. Once again sorry for the typos in my inputs, I was trying to be coherent and fast while typing :)
Although in the previous video only two of the NPCs were blacksmiths, some claimed that it was too frequent. They are not ALL blacksmiths as can be seen in this video :) In the video, we will go to Vostrum, have chat with locals in tavern, with people from different backgrounds with different “character” types. Notice how they visually aware of me and their surroundings. Also pay attention to the tones and mocking of the people, depending on their profession.
This implementation allows the player to interact with random NPC's in the game directly by typing, in a more natural way.
All the stories in here are generated on the fly, with correct information (factions, locations, occupations, near-by events, rulers etc) with a custom story engine and ChatGPT. They provide you information about the world they are living in.
Hopefully more videos will come soon (Self preserving AI, memory Logic, deal system, trade system, recruiting system etc)
Visit my Patreon for supporting me:
patreon.com/bloctheworker
0:00 Information
0:41 Galon the Craftsman
4:42 Eutos the Mercenary and Comedian :)
8:30 Apys the Musician
12:30 Walking around
14:03 Guard soldier
16:57 Orphan
#bannerlord #openai #chatgpt #chatgptgame #bannerlordchatgpt
Yaptığım testlerde gördüğüm kadarıyla sistem bazen Türkçe cümlelerde bazen sorun yaşasa da, çoğu zaman harika cevaplar vermekte.
Bu videonun İngilizce ve daha uzun hali şuradadır: (FOR ENGLISH VERSION)
youtu.be/akceKOLtytw
Bu video, RPG Oyunlarının olası geleceğini ve NPC'lerle etkileşim şeklimizin ilerde nasıl değişebileceğini göstermektedir.
Yakında daha fazla video ekleyeceğim (İmparatorluk kasabaları, tavernalar vb. gibi)
0:00 Giris
0:41 Geveze Sasal
4:41 Çakma Katip Olorun
#bannerlord #chatgpt #openai #bannerlordtürkçe
SECOND VIDEO(more characters, professions etc): youtu.be/L_qauw4QM3Q
In the video, we will go to Battanian village, Imlagh and start chatting with random NPC's. NOTHING is scripted in this video.
This implementation allows the player to interact with random NPC's in the game directly by typing, in a more natural way.
All the stories in here are generated on the fly, with correct information (factions, locations, occupations, near-by events, rulers etc) with a custom story engine and ChatGPT. They provide you information about the world they are living in.
This is a demonstration project for showing the possible future of RPG Games and the way we interact with NPC's.
I also added, "word by word" text processor to give amplify the "chat" behavior for NPC's (similar to ChatGPT's built-in system) and gave mouth/face animations for NPC's to make them look more alive.
Sorry for the typos in my inputs, I was trying to be coherent and fast while typing :)
Overall it took 2-3 days to finish, including custom story engines and such. But it's still not finished.
More videos will come soon (With Imperial towns, taverns etc)
Visit my Patreon for supporting me:
patreon.com/bloctheworker
Background music: Omri Lahav - Celtic Pride, Gaul, Celtica
0:00 Information
0:41 Blacksmith Garain
6:31 Farmer Arlech
13:55 Widow Eira
17:05 Battanian Peasant
#bannerlord #openai #chatgpt #chatgptgame #bannerlordchatgpt
With this mod;
You will get more and fair income from workshops
You can upgrade your workshops
You can manage your workshop inventory
You can allow/disallow auto sell and/or use your own inputs for workshop
You will enable AI lords to buy and maintain workshops
You will better war time workshop management
It's already in early access for Patreon members (patreon.com/bloctheworker)
Will be released to public soon
Merchandise Mod (youtube.com/watch?v=WMZtvDDToJ0) is out! Download from here:
nexusmods.com/mountandblade2bannerlord/mods/4892
Music: Alexander Nakarada - Fantasy Motion
With this version;
You can create complex banners with multiple layers
You can use different base backgrounds
You can use different primary and secondary colors
You can copy your banner or paste existing banner code
You can generate culture specific banners
You can use premade list of banners (which you can add more via simple XML change)
Overall feature base took ~4 hours, but I had to spend around ~4 more hours because of an error on premade banners having invalid layers.
Music: Alexander Nakarada - Dragonsquest
Mod and this feature are still highly WIP. Mechanics you will see in the following demonstrations are created in two days and by no means "polished". I just wanted to share some updates with you.
Trial of the Seven Kingdoms (ToTSK) Mod: nexusmods.com/mountandblade2bannerlord/mods/2560
My Patreon: patreon.com/bloctheworker
Music: Liborio Conti - ThroneKing, Ultra Music - GoT Soundtrack
It also introduces a distance based supply/demand trading system on top of existing economic systems in the game. The main idea was adding some “spice” to Trader Playthroughs by allowing you to explore Calradian geographic trade routes with culture specific items.
These items include Amber, Tin, Tea, Sugar, Sausages, Papyrus, Marble, Lead, Incense, Honey, Gold Ingot, Tobacco, Gold Ore, Gemstones, Dyes, Cosmetics, Copper Ingot, Copper Ore, Coffee, Citrus, Carpets, Bronze Ingot, Brass Ingot, Glassware, Tusk
Special thanks to Terco for adding the models and Errayn for adding the 2D icons.
Music: RandomMind: King’s Feast and Exploration
I only had idea of having dog companions in the beginning but then I wanted to add warhounds as a unit as well.
Things to note:
- Dogs are sold in marketplace and they have different prices for different breeds ( and different hitpoints and attack values )
- Dogs follow you around in scenes and takes commands from you like Hold or follow
- Dogs can join battle with you and fight with you. They can, however can be killed and once your dog is killed, you need to buy a new one.
- Warhound units can be purchased from castles. AI purchase them as well. They are very destructive on battlefield because they can pass enemy formations, break unit cohesion and cause significant damage in 1v1 situations.
- Took ~1,5 days, although I spent too much time on figuring out how to add a new dog animation ( and I still wasn't able to thanks to useless modding animation tools )
Music:
Alexander Nakarada - The Song of Sirens
For this purpose, I dug up the old code and reviewed the Archery - it was still usable. I also saw the jousting in there and tried to review it, but it was beyond recoverable, then I decided to write my own version. For horse racing, they only had bare-bones and wasn't working, so I scrapped that too and created my own version.
In the video, you will see the following:
Horse Racing: You start in Imperial Hippodrome and race against other riders. First person to finish second lap wins.
Archery: You start with bow and arrow. You need to shoot the clay pots. If you break the most, you will win.
Jousting: Also pretty simple. You charge each other, if you pass your enemy, both will go back to starting point and try again. After like 60-90 seconds, if no conclusion happens, both will leave your horses and fight on foot for your honor. Each culture will start with their own characteristic equipment.
Took around 3 days, including creation of the Hippodrome scene by FoozleMcDoodle
Music: Alexander Nakarada - Wanderer, Medieval Song Village Consort, Vocum Primitiva - Cavalry Charge, Fields of Blood, Tell me a Dark Tale
I had this project in mind awhile ago when I was doing the original Ludus. I took a break from working on AoBL and decided to wait until Bannerlord code stabilized ( because I changed a lot when switching to 1.7.2 and 1.8.0 will also break at lot of stuff ) and I had a couple of days, so I said why not. It's still heavily WIP. It's completely detached from current Campaign system in the game and because of that I need to write a lot of stuff from scratch ( even save system) which takes a lot effort and time. It might not even see the daylight. But it's still fun to play around.
Things are in so far:
- New story-driven gameplay
- New dialogue system and it's UI
- New injury/energy and statistics system and it's UI.
- New save system, different from BL save system
- New scene system that removes any wait-time unless it's necessary
- Skill system based on training
- 7 different place to fight, 10 different gladiator classes and all of their interiors, exteriors
- Prologue story, all scenes and dialogues
Things will be in if I can finish it:
- Custom music and Voice over system for dialogues and musics.
- Dialogues for supplier and surgeon where you can pay to surgeon for attending your injuries and supplier for buying meals and better bed to replenish your energy
- Energy based training system which enables users to decide how to train and when to train
- Death system based on unattended injuries
- Fame based fight detector by Lanista where low famed gladiators will visit pitfights rather than arena
- Fame based system for gaining your freedom if you survive
- One-to-one dialogue and relation system with each gladiators which can trigger a revolt if all gladiators show respect to player
Musics:
Scott Buckley - Decoherence, Scott Buckley - Goliath, Scott Buckley - Hiraeth, Scott Buckley - Discovery
This downloadable content introduces a new “game mode” where you can experience the darkest hours of Dazubo in Bannerlord.
- A new game mode that doesn't interfere to campaign or custom battle
- Almost-exact replica of original Dazubo Dungeon architecture and character
- A small extra functionality that spawns a rival randomly in dungeon when key `B` pressed
- Appreciation to good-old details in 20 years old "engine".
Can be downloaded from:
nexusmods.com/mountandblade2bannerlord/mods/4139
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It was a running gag between me and Errayn, so I wanted to give it a shot. Don't take it too seriously :)
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Hey, I finally opened Patreon! Check it out if you want to support me
patreon.com/bloctheworker
If you guys are using Brave browser, you can also tip me from main channel page
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Notes:
- Bannerman: A new troop that boosts armor and damage for units that are around. Only recruitable from Castle when on Era II
- Upgrades: Now you can utilize blacksmith to increase strength of your armies. You can buy armor upgrade or weapon upgrade which will give 20% boost to all soldiers upon unlocking the advancement.
- RTS-like Camera: I know some people complained about the camera being too fluid/Bannerlord like, so I added a fixed RTS camera for easier control over the map. You can now switch back and forth with "B" - RTS camera is faster and can be controlled with WASD, you can also scroll in and out with mouse wheel.
Background Songs:
Cinematic Epic [Trailer Music] by MokkaMusic / Dune youtu.be/qpiU82QFYAY
Epic Battle [Epic Music] by MokkaMusic / Rome Battle youtu.be/xw6pOeDmCeY
Age of Bannerlords is a Real Time Strategy mod for Bannerlord.
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Hey, I finally opened Patreon! Check it out if you want to support me
patreon.com/bloctheworker
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Notes:
- New Buildings: Added three new buildings which gives certain passive and active perks. These can only be constructed when you level up to new age/era. These buildings are Guilds, Taverns, and Blacksmiths.
Guilds: you can hire minor faction troops for a cost.
Blacksmiths: brings passive boost to unit spawn rate. More blacksmiths means more weapons and that means less time waiting on production queue.
Taverns: boosts production and grants ability to hire mercenary troops.
- Bug Bash: Removed a bunch of bugs that were causing AI to act like a toddler. Now AI makes more sane decisions.
- Siege Engines: Added semi-functional siege engines. They are not yet possible to spawn from anywhere but I'm planning to add this very, very soon as well.
- Moddingception: I converted everything within the module into a more modular system. This means, anyone with another unit or building model can simply add a simple XML file within their mod and AoBL should work exactly same by converting factions to that.
Units are from Realm of Thrones
nexusmods.com/mountandblade2bannerlord/mods/2907
Dragon is from Trial of The Seven Kingdoms
nexusmods.com/mountandblade2bannerlord/mods/2560
Background Songs:
Omri Lahav - Sands of Time
Liborio Conti - Game Of Thrones Music
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Hey, I finally opened Patreon! Check it out if you want to support me
patreon.com/bloctheworker
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Things to note:
- This video includes certain improvements over previous video. Most noticeable one is main menu :) And probably farms. Now we have different types of farm for each culture. AI is significantly improved as well.
- I used AoBL Map for this demo because that's the biggest map in custom battle maps roster. It's done by Foozle and Errayn. But you can still use any map you want.
- AoBL also have dynamic weather - though it's not visible in this video because I didn't want to make it scripted. I'm planning to add "impact" of the weather to troops as well.
- I had to nerf AI a little for the video because even with my knowledge, they were pushing too hard.
- There are a few bugs that I'm aware of, such as, some unit costs mixed on castle troops, and era text is still red even though you have the resources. But aside from those, gameplaywise, everything works without any issue.
Special and big thanks to FoozleMcDoozle and Errayn - buildings created by them using game's own assets.
I'm looking for a talented composer who is willing to provide some soundtracks. I love using 0 A.D. musics but it's better to have something unique for this modification. Send me an email or put a comment under this video if you want to give it a shot.
Background Songs:
All from Omri Lahav; Helen Leaves Sparta, Sunrise, Forging a City State, Harvesting Festival, Celtica, Waters Edge, Peaks of Atlas, First Sighting
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Hey, I finally opened Patreon! Check it out if you are interested in this
patreon.com/bloctheworker
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I had some time to work on this modification this weekend. I did quite a bit improvements on things and with help of Errayn and Foozle, we now have all the factions properly set in the modification.
Special and big thanks to FoozleMcDoozle and Errayn. All the buildings are created by these two talented lads.
Note: This video uploaded at the same time with youtu.be/Si0AXeKoE70
I'm just setting it to public now ( meaning that long-version will have certain fixes and changes)
I will certainly show the long playthrough as I promised soon
Background Song: The Road Ahead · Omri Lahav
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I had some time to work on this modification this weekend. I'm very busy in my day-to-day life, so I'm only able to check these side things in weekends lately - sorry if I missed any of your questions guys.
Special and big thanks to FoozleMcDoozle and Errayn. All the buildings are created by these two talented lads.
I will release a long playthrough and faction overview video soon.
Background Song: Elysian Fields · Omri Lahav, Elusive Predator · Omri Lahav
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Age of Bannerlords - A real-time Strategy game implementation in Bannerlord.
- A new game mode. Brings your favorite childhood RTS game's vibe to Bannerlord.
- You can take also take control of units and fight them like you would in Bannerlord.
- Every map you in the list and demo is the exact same map in Custom Battle. This means that every battle map is playable in this version.
- You can play defensive, you can be offensive or balanced. Everything is up to you.
Things to note:
- Currently, there are two winning conditions. Either you kill all the villagers in the enemy settlement or simply destroy the town center ( which I did in the demo )
- Enemy can be highly aggressive depending on your difficulty settings. In this demo, I used the defensive version. AI is written from scratch so some parts might look unnatural.
- I started this project this Friday after work. So I spent around 2.5 days on it at tops - not much of a time to turn a TPS/FPS game into RTS. It definitely has some bugs in it and AI needs a lot of extra polishing to be competitive like real AoE games.
- Special thanks to Errayn for creating the prefabs from game models.
- Obviously there are more things to not but you can ask them on comment section.
- We also have Sturgian buildings and other cultures btw - I forgot to add this back while testing :) I will probably create another video soon.
Tracks:
Music from #InAudio: inaudio.org
MokkaMusic / Queen
MokkaMusic / Luminos
MokkaMusic / Behold
MokkaMusic / Hope
Things to note:
- On startup, the game generates 6 claimant heroes for each culture with a unique look. Their names are dynamic and use the same pool as the heroes use but their backstories are depending on their culture.
- At startup, they are all randomly placed into towns but during the gameplay, they change position ( they never go to towns of the faction that they have a claim on )
- You need to fulfill certain conditions to support them. Otherwise, you cannot select that option. Your clan needs to be Tier 2 or above, you should be in the Kingdom that they have a claim on and your clan needs to have at least 2 supporter notables as a sign of power ( Notables in-game automatically support you when you have good relationships with them )
- Once you give your oath, you will be part of that Kingdom, which will be at constant war with the claimed Kingdom. You will get a quest notification.
- I didn't want to make it too grindy - so only winning condition is holding more towns than the old Kingdom. In such a case, your quest is completed. Old kingdom's name gets a new postfix "Secessionists". And "Separatists" postfix on your kingdom gets removed and you become the main kingdom. In the video, I gave all the towns via cheat, so that's why it looks awfully weird to have so many leftover clans in Secessionists but that's not something you will experience.
- All done in 1 day. Most likely have some bugs and stuff in it that I haven't seen. I wrote some of the stories myself, so they might have grammatical mistakes.
Songs:
Vocum Primitiva - Fields of Blood, Cavalry Charge, Mobilize the Imperial Army, Cavalcade
youtube.com/channel/UCAz9YEjnRUXzGuiNRCHdhnw
Sections:
00:00 Battanian Claimant
01:15 Imperial Claimant
02:30 Sturgian Claimant
03:40 Khuzait Claimant
04:54 Vlandian Claimant
06:09 Aserai Claimant - Joining to his cause
08:35 Taking over the Aserai
Things to note:
- Voice lines are from Warband and I used the same categories for encounters. Also added the beloved "Away with you vile beggar" line in case you encounter a lord while you are a commoner ( check the other video for understanding commoner status ) Threats are only given when they attack you but in the video, to make it easy to record, I set that to always.
- Took 10-15 minutes to implement. Another 5 minutes to figure out why BL sound modding sucks. Because of this, some sounds have less volume - but are still, I think `meme` is achieved :)
( Preparing the video took longer, yes )
0:00 Away with you vile beggar
0:11 It's almost harvesting season
0:18 M'lord!
0:23 That's a nice head you have on your shoulders
0:31 You better not be a manhunter
0:37 Less talking MORE RAIDING
0:42 We'll have our pay or we'll have our fun
0:48 What's this then, eh?
0:51 Everything has a price, even your life!
0:57 Today the gods will decide your fate!
1:03 Stand and deliver!
1:07 We can do this in the easy way or the hard way
1:14 Your money or your life!
1:17 My man would like to have a word about your purse and your belongings
Things to note:
- Added 10 unique location and culture-dependent stories and 5 praise or complain dialogues. All of them are from Warband but Bannerlordized with faction and location names changed.
- They now understand where they are and they will give share some stories with you depending on their culture as shown in the video.
- After the battle, depending on how the battle went, they will also share their complaints or praise other companions. Picking sides will affect your relationship with companions. Which makes them look more human with some form of a character.
- Killing villagers, raiding villages also trigger certain dialogues based on their traits ( Example: if they have roguery, they even approve and you get a relationship increase )
- You won't hear the same story again from another companion, so increasing the story pool would be the best choice for immersion.
- I also had another idea to bring into this, which wasn't part of Warband but something I thought could bring more immersion. But I didn't have time to finish it up so perhaps in the next cycle I can check it.
- I started this after I published it yesterday, so all be done in a couple of hours I believe. Getting and formatting stories took most of the part.
Songs:
Vocum Primitiva - Gloria, Darkness Within, Knowledge of the Ancients
youtube.com/channel/UCAz9YEjnRUXzGuiNRCHdhnw
Chapters:
00:00 Akkalat Story
00:39 Ortysian Smell
1:08 Jeremus Tribute
1:41 After Battle Praise
4:31 Uriksala Fish
4:58 Valley of Sibir
5:23 After Battle Complain
Things to note:
- Feasts can be organized by both AI and player if conditions are met. You cannot organize a feast under these conditions: If you are at war with a Kingdom ( not minor or clans ), if there is already a feast hosted in your Kingdom at that time if you don't have enough money. All conditions are applied for AI lords as well.
- AI Clan leaders check the conditions above every day, and if conditions are good for feasting, clans ordered from high influence to low start evaluating their financial situation - calculate how many days they can host a feast and after the decision. a feast announcement gets sent out. Hosting feasts give influence to the host. Also every day, they get stewardship skills and leadership skills at the end of the feast if everyone attends.
- Each AI Clan leader can reject or accept an invitation. This depends on their distance and relationship with the host. This means that if they are too far away, they reject, if they don't like the host clan they can reject. If they reject the invitation, they lose their relationship with the host. If they accept, they gain a relationship with the host. If they accept and do not attend ( because of distance etc ) they lose both relationship and influence. If the clan accepts, they will also be shown on the message board ( also good for players to track/see ongoing feasts)
- If the player hosts a feast, the same is applied as above. However, players won't lose relationships when lords reject ( so you have to keep your grudge personally ) Player also earns a little bit extra influence than AI to keep things balanced.
- When feasts are happening, you will notice leaf/confetti falling on cities. This is an indication of the feast. You can barge in to feast like in Warband as long as you have permission and/or bribed the gate marshall.
- Almost every feast also hosts tournaments in town.
- When you enter the scene, you will see that there is a musician entertaining the lords and ladies and they clap/enjoy/get drunk, etc. depending on their characters ( if he/she is calculating, reads a book rather than being drunk, for example )
- If a war breaks out during the feast period, feasts get canceled and you get a notification ( if you are in the kingdom ) and every AI does what war times expect them to do. The host would then get refunded its gold, minus some random cost back since the feast didn't happen completely.
- Since being a commoner feature in the same module, I also blocked players to join to feasts ( cannot bribe) since it wouldn't make much sense to join in such a classy event with tier 0 and commoner clothes.
- Everything was done in ~1 day. Not a full day so I'm not sure how many hours exactly.
0:00 Visit ongoing Feast
1:47 Host your own feast
4:06 Accept feast invitation and attend
Now if you don't pick your parents as "nobles" then you start the game as a Commoner without a banner until you gain recognition. ( ..like we had in Warband )
Things to note:
- If you don't pick the noble ( first option ) in parent selection, you start as a commoner. This means you won't have your unique banner and won't carry it on the Campaign map. You cannot change it in any way during the gameplay. You have to stick to commoner color.
- Once you become Tier 1, you gain recognition, and the system will prompt you to edit your banner. From that moment on you will continue having the banner.
- As Commoner, you can still gather recruits and companions. Your clan name/tab still exists and is usable.
- If your parents were nobles, it acts as a regular Sandbox game that starts with a banner.
- Since in the game Tier 0 clans already cannot join kingdoms or become mercenaries, as a commoner you need to fight with bandits and resolve quests to gain recognition in Calradia.
- All done ~1,5 hours after I posted the last "Bandit Ambush" video. So.. pizza was good.
Song:
Vocum Primitiva - Arcane Realms
youtube.com/channel/UCAz9YEjnRUXzGuiNRCHdhnw
Sections:
00:00 Commoner Character Creation
01:22 Noble Character Creation
Things to note:
- Bandits/thieves can attack you if you visit villages or towns at night time. It can happen when you wanted to walk in the street or when you are entering a tavern.
- This event can only happen at night time. You are totally safe in daytime.
- This event isn't entirely random. If it's a town, the system checks the town's current security level - meaning that if the town has low security, it's more likely that you will experience such unpleasant moments. For villages, if there is an active hideout nearby, it's very likely that this will happen. If not, it's linked to some random value.
- This gives another reason for players to clear out hideouts, keep their towns' security high, and also creates an incentive for players to invest in their civilian outfit. Because if you get knocked by bandits, you can lose quite a lot of gold.
- All done ~1 hour while I was waiting for the delivery guy to bring my pizza ( I recorded and edited video after pizza )
Song:
Vocum Primitiva - Seeking Answers
youtube.com/channel/UCAz9YEjnRUXzGuiNRCHdhnw
I was actually planning to make this on 1st of April but I had other things to do.. so here it is now, late 1st of April thing :)
A very important random encounter in Calradia [ meme ]
Nothing to note this time, y'all know this.
I'm sure no one would get offended by this ( since it's clearly a meme ) but if you do, let me know. Name Callum is purely coincidental and doesn't represent a real person. But I have nothing personal against him - obviously - :)
If you want to generate your own blogs, check this out - forums.taleworlds.com/index.php?threads/bannerlord-dev-blog-generator-with-generative-pre-trained-transformer.444900
Things to note:
- Every unit that is routed during battle and ends up on the loser side will become a deserter. In simulations, every unit that isn't wounded or dead but also on the loser side will be a deserter. Not every unit becomes a deserter army though - it's tied to some random value. Routed winner units rally back to their armies. ( which probably can be tied to some skill )
- Each week, towns will assess the situation around them (count of bandits and deserters on loose) and generates manhunter parties.
- Manhunters do have their own troop tree and can be only obtained if you release them from imprisonment. Like in Warband they only have blunt weapons to take them alive. They hunt every bandit around them as long as they can keep going. Once they have enough prisoners, they sell them in towns and buy food with the gold.
- If you want to cause some chaos, you can also attack manhunters by selecting the aggressive option.
- Took ~1 day to implement. Might and probably have some oversight bugs.
Song: Alexander Nakarada - Fairy of the Forest and War Shout
Sections:
0:00 Waiting for the battle to End
0:27 Battle with deserters
2:51Wandering around to find Manhunters
3:20 Manhunter Encounter
3:39 Helping our friendly local manhunters
3:51 Battle
If you like it and want to see more, like, subscribe, and do other Youtube things
- 7 scholar gets randomly generated with different items. Each starts in one random settlement and later moves to the closest random settlement every week randomly. They cannot be seen on the menu so you have a reason to visit tavern scenes if you seek education.
- 32 different readable materials were added to the game ( 3 books, 29 scrolls ) Each of them is a unique item in Calradia and can be possessed by one person only. I will list them in the comment section with their names if you are interested.
- Each of them has a unique effect, which is indicated with skill and + sign. Upon successful reading, you will gain (value * 100)XP on that skill. In the video, we get 3000 Roguery skill points from reading the material. This value also defines their difficulty which basically means 30 ~= 300 hours of reading. But it's an approximate timeframe because reading speed changes with your skill levels.
- Players can read materials only if they are stationary. While moving on the campaign map, you cannot read the scrolls. If you are stationary and waiting, you read the top available material each hour and the reading rate is directly liked to our character's Intelligence level. If it's maxed out to 10, you will read materials faster.
- If you have multiple written materials, you can only read one at a time and it's the top one. Once it's finished it will be labeled as *Read*
- AI lords can obtain and read the materials as well - which you can also obtain after defeating them in war. Though, AI interactions require some polishing for balance
- Scholars can obtain/introduce new written materials each week - only if there are written materials that are not in circulation.
- It took around ~1 day or so to implement. Though I had the idea ( idea about how to implement it ) long before so not sure if that counts.
Song: Alexander Nakarada - Tavern Loop
Previous video got some copyright claim from music which was supposed to be no-copyright - and I had to mute music in the video. I didn't want to re-upload the same video, so I improved the mod a little more with a better AI/Collision System and a new ship.
Things to note:
- All the things that are mentioned in the video are still there. However with 1.7.1's last hotfix, something is broken in the engine side, hence I had to decrease the laser count in the scene. X-wings are no longer shooting 4 lasers at once but only 2.
- Hugely improved the performance. So that controlling ship is way smoother and the scene is able to render more units and ships.
- Created a better collision system for ships so that they don't ignore physical objects such as other ships/moon/mothership. ( Still far from perfect tho )
- Added a new powerful but slower enemy ship. ( Purple laser )
- Changed all stats and crew count for ships. X-wings now have 2 members in it. Enemy default ships have 5 and enemy heavy battleships have 15 people in them. X-wings are relatively faster than other ships but their laser is also weaker than other ships. Enemy heavy battleship is able to hit and destroy any X-wings on spot instantly but they have a higher cooldown rate for shooting and they are quite slow.
- I also spent a fair amount of time dealing with the tailed AI enemy ship. So.. AI is quite effective now.
Special and big thanks to Errayn as usual.
The new ship model is also from lightwarrior in sketchfab.
Tracks:
MokkaMusic / Desert Wind youtu.be/u4dCJneaz9o
MokkaMusic / Sunrise youtu.be/52llFIn4AXA provided by "MokkaMusic" channel
- Randomly generates Hunt Down Fugitive quest for lords. Uses the Bannerlord quest system.
- Entire quest line is identical ( with the exact dialogues ) to Warband
- Nervous Man spawns on a distant side of villages - with randomly chosen name ( names are from Warband as well ) and appropriate culture-clothes/gear.
- When you press ALT it doesn't show up initially, but when you enter the village a second time pressing ALT shows his location ( so that you wouldn't waste time )
- If you get knocked out, he runs away and the quest fails.
- If you kill the man, instead of causing damage to the entire village, it only picks random notable from villages and causes -2 relationship damage.
- I didn't have much know-how on quests in BL, so this one took more than I anticipated since I write this down in my all videos.. it took something around ~2-3 hours to implement.
More info: mountandblade.fandom.com/wiki/Hunt_Down_Fugitive
Song: Alexander Nakarada - Tavern Loop
- Randomly generates belligerent drunk in taverns, like we had in Warband.
- Dialogues are exactly the same as what we had in Warband as well,
- If your renown is more than 350, you also get "Do you have any idea who I am?" option which is later responded by a drunk with line "Emmmm... Actually... Yes, yes, I do know who you are, sir. Please forgive me, your grace -- it must be the drink. I'll be leaving, now" to avoid unnecessary conflict.
- I didn't make agents flee on purpose so that it would give you the feeling that this is something happening rather regularly.
- Tavernkeepr responds in the same way and gives you drunk's sword.
You also gain small roguery skills after successfully removing drunk.
- Probably didn't even take 1 hour but since I write this down in my all videos.. here you go, ~1 hour or so.
- Perhaps I can bring good-old warband encounters in one batch if I find free time to work on them. Feel free to comment things you would like to see in Bannerlord ( such as nervous man :) )
More info: mountandblade.fandom.com/wiki/Belligerent_Drunk
Things to note:
- Custom UAV command logic along with completely new IR View for close up view and custom GUI created
- Entire set of tanks, APCs, trucks, and resource vehicles are added.
- Convoy is generated based on soldier count, and soldiers do sit in trucks or guard the sideways of the convoy. Exploded vehicles damage and kills the surrounding guards, and the sight of this leads others to flee ( only for AI bots that is able to see that scene )
- Drone/UAV is Bayraktar Akıncı - we could use TB2 as well but didn't because of reasons you might think of.
- Also added HK G3 and AK-47 but didn't actually implement the combat logic for AI so I had to remove that part from the demo.
- This definitely took more than I anticipated. I thought I could reuse Space Battle code but apparently, spaceships move differently than unmanned aircraft :D Errayn added the model 4-5 days ago, I was sure that he would give up while adding it, but he didn't so I had to code the overall logic afterward. I have zero-to-none aviation knowledge prior, so you might say that drone moves unnaturally, which would be a fair point.
A huge thanks to Errayn as usual. He created the map and added all these models by enduring the weirdness of modding tools.
Akıncı model is from yusufes and other vehicles are from davidbroutian in Sketchfab. Though we did custom modifications in both of their models.
Songs: Infraction - War, Infraction- Battle, Infraction - Hero
Music from #InAudio: inaudio.org
War
Battle
Herp
Small note:
Though we realized later on that this might be taken in a wrong way by some, we didn't want to hold it back and not-release a video because of something that you might think of. I believe demonstrating even in UAV in Bannerlord brings the possibility to ARMA-like mods
Things to note:
- Almost every object in the town scenes is now available for "stealing". Some of them directly turn into gold upon successful stealing while some goes into your inventory like shown in video. Success rate is depending on certain factors: time of day, your roguery skills, item value/size, people around you, and their facing direction ( ie you can't steal something in front of a shopkeeper especially if item is heavy/big )
- You can pickpocket almost anyone in the scene now as well. Items that are "on" them is random but decided based on their type - meaning that if you manage to pickpocket a guard, it's likely that you can even get their sword. Unlike Skyrim, you can't strip people naked on broad daylight :) You can only pickpocket from behind. And if someone else is looking at you or to that person, the chance of succeeding goes lower.
- Each action increases your roguery skill depending on the difficulty of the situation. And if you fail the pickpocket/steal, you will get warning a few times but after third attempt, you will be thrown into jail.
- System is directly corporate into game's built-in crime rating. This means, each unsuccessful attempt will increase your crime rating in that faction.
- Everything was done in a few hours. So I didn't tweak every item manually, things you see as 5 gold steal value is just the default one.
I know you were expecting to see a follow-up on Space Battles.. but yeah.. :) This is more like the other side of the coin in the "Royalty" video. Crime and punishment.
I think this can be integrated into certain quests as well - like stealing a key to some house/place. Also a good way to train your roguery.
Song: Alexander Nakarada - Forest Walk
Things to note:
- Every spacecraft has its own AI and very own targeting system in place (the reason why it tailed me for like one whole minute ) It's sometimes even too good, I had to make four different takes to get this video because, in previous trials, bots were just shooting me down. Spaceships contain 5 men crew, and they all instantly die once the spaceship is eliminated.
- A new control system is in place. The player can shoot laser with the mouse, and also rotate the ship. Can speed up to move forward, backward, right, or left, up or down. There is a speed limit for spacecraft types. i.e. Enemy spacecraft is slightly slower but has a more powerful laser.
- A custom UI that shows speed, spaceships and protection. Protection is essentially spacecraft's health. u/s = unit/second, v/c = volt/charge
- Player spacecraft gets a randomly generated name.
- Code part took 1-1,5 days but overall with help of Errayn, it took 3 days to finalize the entire scene and video.
Special and big thanks to Errayn since he created the scene and assembled the models and saved me from downloading the modding tools.Also thanks Terco for giving a try to add armor that later gracefully failed :D
Almost all models are from lightwarrior in sketchfab.
Songs: Aviators - Omnia Paratus
FAQ: No, it's not a mod - it's an idea that I'm playing around with, that's all.
EDIT: Because of the copyright issues, I had to mute some parts of the song in the video. I will record and upload a new version soon.
EDIT: Errayn told me that some kid in somewhere told him that it's not a functional mod - that's funny, because it's 100% functional and playable mod which every person with Bannerlord 1.7.1 can play at the moment. Not that I have the intention to release, but wanted to make this clear.
This small idea fixes that. Grants you to act like a real king by giving you a secure escort formation all the time, allowing you to ride a horse, everyone kneels before you once they see you, and their dialogues change accordingly.
Everything is done in ~1-2 hours tops, perhaps there are better animations in-game ( like bowing ) but I couldn't find anything better.
Song: Alexander Nakarada - Village Ambiance
Things to note:
- Almost every building is climbable. Animation takes normal climb animation as its base but changes hand positions based on procedural animation, generated by the climbed model shape. However, because of engine limitations, creating immersive procedural animation isn't possible ( Raycast doesn't see many objects in the scene for some reason ) Because of that, it's super clunky.
- Guards do have "vision" AI and won't get alerted unless they actually see you. Once you shot something inside the keep, they will immediately hear and react based on that.
- Once you successfully kill the target, the town will be on alert - and people will get scared of you and guards will try to find you by wandering randomly in the town until you run away.
Made-up lore is in the comments. (Ofc it's a meme/joke )
Songs: Eastern War - Escape From The Hell, Arabic Background- Eastern
I wanted to experiment dynamic building razing system for "More Raiding Mod" ages ago but didn't have time to implement it. But I think it looked better combined with the sailing mechanism.
Things to note:
- AI doesn't know if you are in the scene, militia doesn't exist unless your soldiers are spotted by villages and show aggressive behavior. After sounding the alarm, the militia comes around 90 seconds. Villagers run away.
- Almost all straw buildings are flammable. You just need to approach and press F for burning the houses. AI can also raze them with orders ( as shown in the video ) They can raze buildings faster if more soldiers are working together. Each completely razed building causes a morale drop in the militia.
- Map is Drapand village from the game, the exact same map.
- Everything was done in ~1 day, so definitely has bugs in it. Even the video itself might have bugs that I didn't notice - feel free to point it out if you spot any.
So, "Less talking, more raiding"
Song: circulo9 - Viking Music, Alexander Nakarada - The Vikings