Download: modarchive.org/index.php?request=view_by_moduleid&query=179366
pigdevil2010
This needs to be done.
Download: modarchive.org/index.php?request=view_by_moduleid&query=179366
Download: modarchive.org/index.php?request=view_by_moduleid&query=179366
updated 7 years ago
Download: modarchive.org/index.php?request=view_by_moduleid&query=179366
For those who don't know, later PET/CBM machines has a speaker that connects directly to the I/O chip's shift register output. The chip could repeatedly rotate and shift out 8 bits of data at a definable rate. Once this runs really fast, it approximates a PDM DAC...
Download (engine source included): http://ayce.seawavescollective.net/thingscantpet.zip
Download: pouet.net/prod.php?which=86234
I'm currently doing a series of uploads of my BotB major entries that's not here yet.
I'm currently doing a series of uploads of my BotB major entries that's not here yet.
I'm currently doing a series of uploads of my BotB major entries that's not here yet.
I'm currently doing a series of uploads of my BotB major entries that's not here yet. Sadly, this compo was hosted during the beta days of this program and this patch no longer works after version 0.5...
I'm currently doing a series of uploads of my BotB major entries that's not here yet.
I'm currently doing a series of uploads of my BotB major entries that's not here yet. The code is a JS source of the function that returns an 8-bit mono sample of this music with the specified sample number t. The output samples are played back at 44100Hz sample rate.
I'm currently doing a series of uploads of my BotB major entries that's not here yet. The samples were made by editing the module file's data so that it loads the sample from the other parts of the file.
I'm currently doing a series of uploads of my BotB major entries that's not here yet. This was done with Shiru's Phaser3 engine and the tracker for it could mute each channels. Which is how I managed to split them for this oscilloscope render. Although it's full of subtle timing hell to sync them up.
I'm currently doing a series of uploads of my BotB major entries that's not here yet.
I'm currently doing a series of uploads of my BotB major entries that's not here yet. This was also made with DevSound. But I don't feel like wading through old repo codes and port it to the visualizer build right now...
I'm currently doing a series of uploads of my BotB major entries that's not here yet.
I'm currently doing a series of uploads of my BotB major entries that's not here yet.
I'm currently doing a series of uploads of my BotB major entries that's not here yet.
I'm currently doing a series of uploads of my BotB major entries that's not here yet.
I'm currently doing a series of uploads of my BotB major entries that's not here yet.
I'm currently doing a series of uploads of my BotB major entries that's not here yet.
I'm currently doing a series of uploads of my BotB major entries that's not here yet.
I'm currently doing a series of uploads of my BotB major entries that's not here yet. This program could actually export as savestate files for Mario Paint but I currently don't have a setup to record it and piece together.
This was an entry for Chiptune Café Chip Jam VIII-Bit which I kept forgetting to upload it for few days after it ended as usual. Also I would include a tracker view too but I forgot to copy it to my laptop before leaving.
Download: drive.google.com/open?id=1hapHfbpRwzKq7z5QC0zXGu6e0Ur698ZF
.prg download: drive.google.com/open?id=1H7Wp9FrNjfMwUkp2Nx1wFE9mZPICn5Q2
This is a SID to VERA PSG registers conversion of Zeinok's cover of Doric Dream's FamiCommodore: youtube.com/watch?v=qsgnJsYh7kE
Everything in the GoatTracker module and play routine is untouched except export parameters.
I'm currently doing a series of uploads of my BotB major entries that's not here yet.
I'm currently doing a series of uploads of my BotB major entries that's not here yet. The code is a C source of the program that writes 8-bit mono samples of this music to the standard output. The output samples are played back at 44100Hz sample rate.
I'm currently doing a series of uploads of my BotB major entries that's not here yet.
http://battleofthebits.org/arena/Entry/%0F%02%1DDestruction+of+Stars%1D%02%0F/24731
I'm currently doing a series of uploads of my BotB major entries that's not here yet. Although the version in this video is different from the original entry because I edited it for my planned album. You can get .spc file of this version here: drive.google.com/open?id=1kTTldRBH3JV2nqmhIOTVCcPJMhoOZ_Li
"Since the original BotB entry uses only 45kB of ARAM. Aside of an addition of new parts, I also changed the samples to those higher quality ones.
(voices aren't changed though, I don't feel like recording myself again...)
Now it uses 61kB of ARAM and still fits in .spc file!"
I'm currently doing a series of uploads of my BotB major entries that's not here yet.
http://battleofthebits.org/arena/Entry/Winter+Tour+on+Fdasjdaf+Star/23982
I'm currently doing a series of uploads of my BotB major entries that's not here yet.
I'm currently doing a series of uploads of my BotB major entries that's not here yet.
I'm currently doing a series of uploads of my BotB major entries that's not here yet.
I'm currently doing a series of uploads of my BotB major entries that's not here yet. Starting from this first entry I made back in 2017.
You can get .sap here: drive.google.com/open?id=1Jw12IOEZg78IvomjxYIV1Mafr4iSUMY3
This was made back in 2018 for Redditaisai. I promised in the readme file that I'll eventually make a visualizer ROM for this but I didn't have a time or motivation to do it until recently.
Track list:
00:04 Cherry Blossom Dive
05:09 Concealed Four Seasons
08:56 N8-CR0-F4NT451A
11:46 Bun N' Gun
14:46 Egoistic Flowers (Gameboy ver.)
Download: https://tic.computer/play?cart=829
Entry page: http://battleofthebits.org/arena/Entry/Sijofsjfsoeife/31431
pigu-a.bandcamp.com/album/lions-wrath
PIGU PROUDLY PRESENTS
THE REVOLUTIONARY
ELECTRONIC SOUNDS AND
BANGERS IN 3-TRACKS EP
FEEL THE DISTORTIONS
AND GROWLS OF LION
PRODUCED BY A SINGLE
INTEGRATED CIRCUIT OF
1970S THAT WILL MAKE
YOU NEVER BE THE SAME
AGAIN!
You can get .sap here: dropbox.com/s/7y1sd9t9kqpoaq7/chtf.sap?dl=0
This was my best major entry for BotB before I went on a long hiatus last July and was also my 50th major entry too. It was made in Klystrack with no samples used.
.kt Download: drive.google.com/open?id=19DRsNXjH18N7HYb1dzCt6hZO1c1zVCUi
This was made back in 2017 featuring four different chips. I kept forgetting to upload a full version of this until one year later. Whoops.
Track list:
00:00 Watching the Hidden Star
03:16 Little Strawberry
07:39 Realms of Frozen Capital
12:25 Kappa's Soundchip Test
16:00 Welcome to the Disk
21:00 Dreaming Butterfly
24:16 Dark Flower Mound
28:47 The Last Occultist
Basically I did this because unlike midi format, mt-32 doesn't have custom file size limit and defaults to 10MB so yeah I kind of just went all out on that fact lol.
This is harder to do than it looks since I have to keep a polyphony within 32 notes (at least within the file) and not spam too much or the synth will lag from message delays. Render is recorded in Munt emulator. I'm not even sure if the real hardware could handle this like the emulator does...
Finally got a new laptop. So now I can record anything at 720p60 with no lags! This MIDI is mostly me trying to abuse Windows default MIDI synth which I ended up spending the whole week for it somehow. It looks really nice when visualized in MIDITrail so I couldn't resist recording and uploading this.
I'm a little bit late this time but at least I made it just in time for a steam release of AoCF. This time I wanted to promote a custom music engine I developed with DevEd so I ended up spending more time than it should on coding this. But at least it worth the effort.
Download (with a rom and .gbs!): drive.google.com/open?id=1EKHsGdbZae0qCftvASvQqSo9Ke93uD6A
Another one entry I always forget to upload. This was made in 3xSID version of SID-Wizard. (yeah, I edited the video to show all 9 tracks at once)
You can get .sid export here: dropbox.com/s/jsiv9cid97ji7pr/resident.sid?dl=1
(Note: This video uses .mp3 render from that site which I made when VICE had a selection of SID filter curves. To make sure it's compatible with Sidplay I slightly modified the instruments in .sid version to have the filter match with the default one)
A Sega Mega Drive/Genesis tune featuring some envelope generator abuse. This was a collab with Zlew where he helped me doing some melodies and dubstep part.
This was made in Deflemask, you can get the module here: dropbox.com/s/ggnipyu97xy93e0/pdv_usng.dmf?dl=1
I originally wanted to upload this after the compo ends but I kept forgetting it. I had to modify the module and change the engine rate to 60Hz instead of 120Hz in order to make the .nsf export shown in this video playable without lagging.
.nsf download: drive.google.com/open?id=19ymVail0_y7Or3GM8y6uxwMgzY4RjNAo
Original: Touhou 16 final boss theme
It's been nearly 2 years since I last used LSDJ and made a big thing. It's good to revisit this after I have more knowledge on chip music.
I originally planned to use my GBA like my previous one but it somehow randomly won't play a noise command. welp (Update: I forgot to set S CMD to stable)
.flac download: drive.google.com/open?id=1iwa_zvXA27k7ugwpn3hm8M8Xfdy1i5tj
Messing around 3 another 80s PC sound chips. I think I couldn't keep on having only Amiga MODs right now...
pigu-a.bandcamp.com
この型じゃ色んな制限があって、原曲っぽいなキーシフトができないと思う…
ダウンロード:drive.google.com/open?id=1b6TPHCkzut7Jz3_sXj-wSoYkGjjdVMwV
BotB Entry: http://battleofthebits.org/arena/Entry/Glitch_Bomb+w%03+++%05+%1F%C3%A6%2B+++%C2%AF/23991
Mod Archive: modarchive.org/index.php?request=view_by_moduleid&query=179762
ROM: drive.google.com/open?id=1U4k6ZUaN8WHO8VlWJz12FwSNAHsxnMU5