Mario Kart DS Beta Tick-Tock Clock RemakeKTRMAmbiance2024-10-15 | Mario Kart DS Beta Tick-Tock Clock Remake(MKDSPAR) More sound imports/editsKTRMAmbiance2023-09-01 | • Imported unused BANK_SE_GLOBAL and WAVE_SE_GLOBAL from Kiosk Demo over the intro jingle (with slight edits to the SBNK) • Changed options theme (SSEQ 04) to the similar-sounding unused theme (SSEQ 05 in the original game) • Moved title theme to SSEQ 05 and SEQ_CIRCUIT2 to SSEQ 00, and set the title screen to play SSEQ 05 in the ARM9 music slot table; this doesn't affect unused tracks so they still play SSEQ 00, which here is SEQ_CIRCUIT2 (luigi_course showcased) • Re-added original battle theme with early samples (mini_block_course showcased)Mario Kart DS Waluigi Pinball Beta Complete RestorationKTRMAmbiance2023-08-24 | Another tryhard...Mario Kart DS Early Rainbow Road Remake from early mapKTRMAmbiance2023-08-04 | Inclusion of this track as unused or mission-exclusive is a mystery RN
Q: Why are the character icons being transparent when driving on dash pads? A: The collision still needs more work
Q: Why is Birdo on the bottom screen but ROB model in race? A: I planned to remove Birdo because of no actual evidence for its inclusion, thus the pink Egg 1 was being used by Yoshi in a pre-release screenshot.Mario Kart DS Pre-alpha Replica: Bowser Castle Model UpdateKTRMAmbiance2022-12-03 | CPU routes may still be WIPMKDS Retro Cup Re-organizedKTRMAmbiance2022-10-13 | Edited some BMG and the course (and BMG string) ID tables in ARM9Mario Kart DS NKM Format Conversion Test: Twilight House in Kiosk DemoKTRMAmbiance2022-09-01 | With the comparison of early NKM formats and the final one, I managed to hex-edit Twilight House's NKM to convert to the Kiosk Demo format (final's 25 00 4C 00 to kiosk's 22 00 48 00, removing KTPM data and editing the headers) and as seen here, it works.
the track had a leftover NSBTP (texture pattern animation) file from possibly an earlier version, suggesting the water was originally part of the model, however in both the Kiosk Demo and the final the water is a seperate object.
This video shows the model edited to make use of the unused NSBTP.Mario Kart DS Final Waluigi Pinball model in Kiosk Demo (test)KTRMAmbiance2022-07-12 | Had to use AR codes to play as the NKM couldn't be edited (current editors only support the final game, and hex editing would be too much work)
And importing the final NKM won't work either as the format is differentMario Kart DS Pre-alpha Replica: SNES Mario Circuit 1 with new graphicsKTRMAmbiance2022-05-21 | ...Mario Kart DS Pre-alpha Replica: GCN Yoshi Circuit RedoneKTRMAmbiance2022-03-30 | Changes in this version:
Re-made and re-imported textures, some made pixel-by-pixel from early screenshots Added missing itemboxes Re-adjusted itembox and trees placements Earlier checkpoints and respawns from Kiosk Demo's first mission implemented (as such, the shortcut on Yoshi's tail shape is no longer possible; when done anyway, the lap won't count and you'll fall to 8th place) Re-made the curves from the placeholder map used in unused tracks (which actually depicts earlier version of the track) Re-adjusted UV mappings Edited CPU routes a bit Imported replay cameras from the Kiosk Demo version and adjusted them (may still need a bit of more work) Re-made skybox Trees are no longer invisible in Mirror mode Re-made water model
The following AR codes were used:
No camera zoom back on speed boost 0206D134 00001600
During recording, the following AR codes were used: 2206C76C 00000003 No sparks for drifting like E3 2004 (doesn't affect CPUs and post-race replay)
0206D134 00001600 No camera zoom back for speed boost, like the late 2004 build at Nintendo DS European launch footage (youtube.com/watch?v=2ctn1pHzHhQ&time_continue=15s)Mario Kart DS but all item probabilities are set to 0KTRMAmbiance2022-01-29 | Messing with the ItemSlotList.dat file on a test ROM
Note how Luigi got a lightning bolt in the third place (1:28) and the multiplayer battle itembox item appears in the item wheel (although it drops a real itembox in battle mode and is given to all lost players, though it also works in single player mode, using it in GP/VS modes crashes the game)New Super Mario Bros. Alpha Replica: Version 3.0 ReleaseKTRMAmbiance2021-12-21 | Download: nsmbhd.net/thread/3196-new-super-mario-bros-alpha-replica
Due to various reasons and issues right now, it's not possible to post a pre-patched ROM. But .xdelta should work; patch on a clean NSMB US ROMMario Kart DS Kiosk Demo OST: SNES Choco Island 2 (Restored)KTRMAmbiance2021-12-16 | Restored with the original sample sources.
Looking at the menu graphics and their OAM data (red selection cursors, again mentioned there), here is a recreation of how this menu was supposed to work like.MKDS GCN Mario Circuit Re-touchesKTRMAmbiance2021-10-21 | Not meant to be very complex, this is an imagination of how Nintendo would've finished GCN Mario Circuit, counting on how they removed bridge sides and the pipe entrance in GCN Mushroom Bridge, and the roller-coasters in GCN Baby Park.
Also tried to add a chain chomp, but the game crashed as soon as I reached its pointNew Super Mario Bros. Alpha Replica: World 5 gameplayKTRMAmbiance2021-09-27 | ...Super Mario Bros. (NES): More different levels outside of 256 worlds/levelsKTRMAmbiance2021-08-27 | This video shows all the levels which aren't included in the 256 worlds/levels; those are only accessible with the code 074F:XX. Underwater 7-4 and 8-4 Overworld variants of underwater levels Underground variants of underwater and overworld levels Castle variants of underwater, overworld and underground levels
Change XX to anything within those ranges: 00 to 21 (Underwater) FD to 1E (Overworld) E7 to 08 (Underground) E4 to 05 (Castle) Any value outside those ranges are glitched levels, RAM areas and black screens.
For example, ZELPKG + 074F:F2 would be underground 2-1. (for FDS, change ZELPKG to 7CBC:02)
Level order:
Water bonus 2-2 / 7-2 8-4 water area 3-3 8-3 4-1 6-2 3-1 1-1 1-3 / 5-3 2-3 / 7-3 2-1 Pipe intro 5-1 Cloud bonus 4-3 6-3 6-1 4-2 Warp zone 8-1 5-2 8-2 7-1 Night cloud bonus 3-2 1-2 4-2 Coin room 1-4 / 6-4 4-4 2-4 / 5-4 3-4 7-4 8-4MKDS Complete SSAR (sound effects) Editing TestKTRMAmbiance2021-08-11 | This time, I've ported most (if not all) of the sound effect sequences, through I'm still missing a few
Also edited some of them to be louder (since the original volume values were too quiet when ported to final MKDS) and also re-made some GDC 2005 sound effects (i.e. mushroom boost, also made green/red shells silent like how they were there), also re-created the Chain Chomp sound sequence from an early MKDD E3 footage.Entering the tunnel in luigi_course made easier (MKDS Pre-alpha Replica)KTRMAmbiance2021-07-05 | ...Super Mario All-Stars / Super Mario Bros. (SNES) - 256 levels/worlds and how to access themKTRMAmbiance2021-06-09 | Load your SMAS ROM in a hex editor. Two addresses will be needed to be modified, to access 256 levels/worlds.
First address: Will be used to explore levels before 1-1. By default, it's "24".
0x2403D for US and JP ROM 0x2423D for EU ROM
Second address: Will be used to explore levels after 8-4. There're eight bytes; 00 05 0A 0E 13 17 1B 20 Those in order, being the IDs for the first levels of each world. If "00" there is changed, then 1-1 (and the levels after that) will become a new level. Changing the next byte (05) will change World 2-1, the next one (0A) will change 3-1 and so on.
0x2411C for US and JP ROM 0x2431C for EU ROM
In the video, the addresses 0x2403D and 0x2411C are set to (in order): 0:00 - 0F and 00 1:40 - 18 and 00 3:40 - 1D and 00 5:33 - 24 and 25 6:40 - 24 and 30 8:16 - 24 and 34 10:42 - 24 and 39 13:15 - 24 and BE
List of levels and their IDs: ia601407.us.archive.org/34/items/smb1sneslevelids/smb1sneslevelids.txtNew Super Mario Bros. Alpha Replica - The entire World 4KTRMAmbiance2021-05-24 | Haven't done an "entire world" video since a whileGCN Mario Circuit Tunnel Fix TestKTRMAmbiance2021-04-23 | Added proper shading (character model now darkens inside the tunnel, and is normal outside), and the minimap icon becomes transparentMario Kart DS Pre-alpha Replica: Re-worked Missions 6-7 and 6-8KTRMAmbiance2021-03-21 | Mission 6-7 now uses the unused coin behavior: tcrf.net/Mario_Kart_DS#Unused_Object_SettingsMore 3D Objects in MKDSKTRMAmbiance2021-02-17 | Many 2D objects, such as the goombas, etc. made 3D, with models from SM64DSMario Kart DS 3D Balloon and Shine Models TestKTRMAmbiance2021-01-07 | Made 3D models for balloons and shine sprites, to see how they turn out.New Super Mario Bros. Alpha Replica: Castle Level ImprovementsKTRMAmbiance2021-01-01 | New graphics and slight editsNSMB - SM64DS Model Porting TestKTRMAmbiance2020-12-21 | Experimenting with .dae files exported with SM64DSe, converting them to .gltf using a tool named "Noesis" (.fbx should work too, but .gltf is easier for me, also Blender can't handle .dae properly), importing it to Blender and editing it with the NNS plugin, and exporting to .imd and .ica...
Here I've ported the bakubaku (big cheep-cheeps that chase you) model with animations from SM64DS(READ DESC) Mario Kart DS Beta Pipe Plaza with final sceneryKTRMAmbiance2020-11-22 | EDIT (15.09.2022): This track edit is now being removed from Pre-alpha Replica in favor of the original design (pipes will still work however), but you can get a standalone version for use in any ROM here:
Player model is the same as the Yoshi model, however I animated the CPU model and made it a player model.
Color change works, but not shown in this video.MKDS Custom End-of-Race Camera TestKTRMAmbiance2020-08-26 | My first attemptNew Super Mario Bros. Alpha Replica: New World 4 BossKTRMAmbiance2020-08-08 | Back to NSMB after a few months...Chain Chomp, now with chomping mouthKTRMAmbiance2020-07-26 | MKDS Pre-alpha Replica againMario Kart DS Pre-alpha Replica: Award ceremony with new animationsKTRMAmbiance2020-07-15 | Another video of the updated character models and animationsMario Kart DS Pre-alpha Replica: New animations in-gameKTRMAmbiance2020-07-02 | Time to show them in-game...Custom Model Animation TestKTRMAmbiance2020-06-28 | ...Mario Kart DS Pre-alpha Replica 한국어 판/版KTRMAmbiance2020-06-14 | Korean version in progressmountvol X: /d (Windows 10 PE)KTRMAmbiance2020-06-02 | Another Windows experiment...
Ejecting the X:\ (main boot drive) in Windows 10 Preinstallation Environment.Mario Kart DS Pre-alpha Replica in Japanese (日本語版)KTRMAmbiance2020-05-30 | ...Mario Kart DS Pre-alpha Replica en EspañolKTRMAmbiance2020-05-20 | ...Mario Kart DS Pre-alpha Replica: New Emblem EditorKTRMAmbiance2020-05-03 | ...Mario Kart DS Beta Tick-Tock Clock 3.0KTRMAmbiance2020-04-23 | Now with a new model that nearly exactly matches with the early bottom screen maps.Mario Kart DS Pre-alpha Replica: New Bottom Screen MapsKTRMAmbiance2020-04-13 | About falling three times at Rainbow Road (7:18-7:25-7:34); the emulator was lagging too much, so I couldn't play well there but the third one is completely that lighting bolt's fault :OMario Kart DS Pre-alpha Replica: Some improved graphicsKTRMAmbiance2020-03-27 | This is most of the graphics update, I still have a few moreMario Kart DS Pre-alpha Replica: New Course Preview ImagesKTRMAmbiance2020-03-18 | ...Mario Kart DS Pre-alpha Replica: New Battle Course IntrosKTRMAmbiance2020-02-29 | Beta battle tracks with fixed intro cameras.Mario Kart DS Pre-alpha Replica: New Luigi Flipper IntroKTRMAmbiance2020-02-18 | ...New Super Mario Bros. Alpha Replica - Version 2.8 ReleaseKTRMAmbiance2020-02-14 | ROM: mega.nz/#!9I4n3JJL!PmFnnmPHzLYNLWHQ1AWZaVd7QnI4G7WpKy8lDHZIcyM