KingBoo97
Super Mario 3D Land W3-4 Speedrun - Time: 24
updated
The hardest thing in the level is the delayed spring jump just before coming back to the mainworld. I used to be very inconsistent at it but I figured out how to do it in a much better way, and cleared it very quickly after that, since I was very consistent at everything else.
Overall I really liked this level, so thanks to Classy for making it and dedicating it to me (also I killed the Boom Boom at the end like he wanted).
Twitch channel: twitch.tv/kingboo97
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
Twitch channel: twitch.tv/kingboo97
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
I speedran 1-1 but it's precision to get the WR back.
Twitch channel: twitch.tv/kingboo97
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
There's a lot of precise movement, had 2 deaths at the last section, and later cleared it on stream.
Twitch channel: twitch.tv/kingboo97
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
Subworld wasn't very good and I could also improve on the first split, so I could get a lower 23.1xx or even a 23.0xx with a very good run.
Twitch channel: twitch.tv/kingboo97
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
At the autoscroll section, it seems like I could do it way faster, but there's a limit on how far ahead of the screen you can get, so I intentionally slowed myself down at some places to reach the top when I exactly wanted to.
Twitch channel: twitch.tv/kingboo97
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
At 1:15, I intentionally delay myself a little bit to make sure I don't die to the pit below by gettting too far ahead of the autoscroll. Also, at 0:25 I take these 2 jumps very wide because there's a kaizo block that prevents very tight jumps.
Twitch channel: twitch.tv/kingboo97
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
Twitch channel: twitch.tv/kingboo97
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
Twitch channel: twitch.tv/kingboo97
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
I might now take a small break from "major" hard level grinds and just do minor hard levels (levels that take me just a day or a pretty short time to clear) until I can start Trials of Death, which will be the real big thing (it's going to be uploaded on Pretendo, custom SMM1 servers, maybe this month, or soon anyway).
Twitch channel: twitch.tv/kingboo97
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
The survival is basically the only relevant thing here. It's surprisingly well created and difficult, it lasts 100 seconds, and there are not safe places at all. Since Chain Chomps were the worst enemy to deal with, my strategy was basically to avoid spawning them (they spawn from a pipe on the left), so that's why I stood for so long on the same place where that pipe was barely offscreen, so the Chomps wouldn't come out.
It gets progressively harder over time, first with Bill Blasters and at the end with firebars below, so the final 20-30 seconds are the hardest ones to survive.
I wanted to clear this because it was uncleared for over 3 years and because the creator claimed it could be the hardest SMM1 level, obviously false and really far from that. The level ID is 04C0-0000-03E8-FC96.
Twitch channel: twitch.tv/kingboo97
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker #SMM #MarioMaker
I had 1 death at the ending part, and I cleared the level half an hour after that.
Twitch channel: twitch.tv/kingboo97
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
I had many deaths at the double pow drop part, but no deaths at the key door entry with the on/off switch.
Twitch channel: twitch.tv/kingboo97
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
Twitch channel: twitch.tv/kingboo97
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker #SMM #MarioMaker
Twitch channel: twitch.tv/kingboo97
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
Twitch channel: twitch.tv/kingboo97
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
The first level became quite easy after I realized a way more consistent way for not touching the ground before the ground pound at the end. The second one can be deceptively difficult because you need to float (repress jump), manually cancel the slide and twirl at a good spot to get enough distance to reach the next platform, but got very consistent after a while. Also the last piranha at the axe was quite inconsistent.
Twitch channel (I started streaming recently): twitch.tv/kingboo97
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
0:00 - Mad Meadow (10s)
Quite tight 10s level, I did several corner boosts and good slides on slopes to save time.
0:23 - [Story Mode] POW Block Wake-Up Call in 5 seconds
044 remaining, untied WR. This broke a 13-way tie of 6 seconds, and literally requires a perfect run.
At the end I jump at a precise spot to corner boost.
0:42 - [Story Mode] Molten Rain in 6 seconds
043 remaining. This broke a 17-way tie of 7 seconds, and it also requires a really optimal run.
1:02 - [Story Mode] Blooper Barrage in 9 seconds
290 remaining. This broke a 4-way tie of 10 seconds, it's easier than the previous 2 but the movement of the Bloopers has randomness so that can be annoying.
1:19 - [Story Mode] Piranha Creeper Squash in 3 seconds
296 remaining. This broke a 5-way tie of 4 seconds, it's the easiest one but it probably requires a first frame roll and then a first frame long jump out of the pipe to start hitting the piranha as soon as possible.
Twitch channel (I started streaming recently): twitch.tv/kingboo97
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
Ninji leaderboards: docs.google.com/spreadsheets/d/1xOMJcEq_fVPQ4VXHfuStVNWAC4tw6d5w6i7VDEcPgn4/edit#gid=629492713
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
#SuperMarioMaker2 #SMM2 #MarioMaker
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
This level is a quite difficult kaizo level by JC, and I wanted the WR too, which made certain things harder, but it was worth it. The most notorious one is the small juggle part at the end of the 4th section, which doing in a fast way can be significantly more precise than just taking it "safe".
I also included a death I had at the final midair, which was a bit frustrating because it's easy and something I very rarely missed in practice. I had 3 deaths after the key door in total, 2 of them were at the spring drop (which is pretty precise, there's either 1 or 2 frames of window for it) and 1 at the midair.
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
The level is moderately difficult except for the very ending wall jumps which are very precise, but it also has a pseudo-RNG part where the magikoopa needs to turn the block into a coin, otherwise the P-Switch will get activated. This can be manipulated in some way, but it was still pretty inconsistent so there was still some luck needed.
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
This run has a corner boost before the first damage boost to save a frame and be able to get a 12.466 damage boost time. The way it works is pretty weird, but I basically needed to get the acorn mushroom at the very start at exactly 1.200 seconds for it to work, because if not the seesaw and the subpixels wouldn't align.
The hold-right crouch jump before the very ending to fit between the cannons also has to be perfect. The micro spin jump at the end also saves some milliseconds because it allows a quicker acceleration after the wall jump.
Ninji leaderboards: docs.google.com/spreadsheets/d/1xOMJcEq_fVPQ4VXHfuStVNWAC4tw6d5w6i7VDEcPgn4/htmlview?pru=AAABgSY9Ctk*xxzf91HPOZOOF1TSCu6t4g#
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
It's basically 2 frames away from perfection (lost a frame at the end and didn't get a second corner boost halfway through the level). The micro spin jump at the end also saves some milliseconds because it allows a quicker acceleration after the wall jump.
Ninji leaderboards: docs.google.com/spreadsheets/d/1xOMJcEq_fVPQ4VXHfuStVNWAC4tw6d5w6i7VDEcPgn4/htmlview?pru=AAABgSY9Ctk*xxzf91HPOZOOF1TSCu6t4g#
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
At 0:10, hitting the on/off switch at the right side while not dying to the spike next to it is way more precise than it looks.
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
The hardest parts were the second section (after the first warp box) and the last part with the midair crate long jump and the pow jump after the dive, which I believe it's a 2 frame jump.
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
24.745 run: youtube.com/watch?v=0ObOcw5vnCY
Ninji leaderboards: docs.google.com/spreadsheets/d/1xOMJcEq_fVPQ4VXHfuStVNWAC4tw6d5w6i7VDEcPgn4/edit#gid=629492713
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
#SuperMarioMaker2 #SMM2 #MarioMaker
Got the WR on Lethal Ejection by Dan Salvato, the most popular 0.00% level of the game. This run has optimized movement and jumps, as well as some shortcuts and skips.
Not dying to the spike next to the ON/OFF switch at 0:11 is way more precise than it looks.
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
The dry spit section and the ending are very hard to do optimally (the very start is also hard).
The comparison is with a 24.876 Ninji ghost, a saved time I had even though my actual previous PB was 24.869.
Ninji leaderboards: docs.google.com/spreadsheets/d/1xOMJcEq_fVPQ4VXHfuStVNWAC4tw6d5w6i7VDEcPgn4/edit#gid=629492713
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
#SuperMarioMaker2 #SMM2 #MarioMaker
The dry spit section and the ending are very hard to do optimally (the very start is also hard).
The comparison is with my 24.921 Ninji ghost, previous WR.
Ninji leaderboards: docs.google.com/spreadsheets/d/1xOMJcEq_fVPQ4VXHfuStVNWAC4tw6d5w6i7VDEcPgn4/edit#gid=629492713
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
#SuperMarioMaker2 #SMM2 #MarioMaker
I take damage intentionally on the koopa to be small.
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
The dry spit section and the ending are very hard to do optimally.
The comparison is with my 24.960 Ninji ghost, my old run that was the winning time at the end of the event of this Ninji.
Ninji leaderboards: docs.google.com/spreadsheets/d/1xOMJcEq_fVPQ4VXHfuStVNWAC4tw6d5w6i7VDEcPgn4/edit#gid=629492713
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
#SuperMarioMaker2 #SMM2 #MarioMaker
There's a long section at the middle that is basically throwing arrows at the piranhas, which is the easiest part of the level. I had no deaths past this subworld section.
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
- Summary of the route I used:
To beat the level I need to get at least 100 coins total. The first 35 come from the overworld, 62 from the subworld, and 3 from the final section. I picked up the first 10 coins while holding right. Then picked up the shell and threw it to the right so it gets rid of the piranhas and gets multiple coins on the ground and later from the ? block. I picked up the bomb and threw it to the second noteblock so it'll get the 10 Coin when exploding, and I hit the ? block 4 times in a certain rhythm to get 4 coins quicker. Then I got the shell again as I will need it later.
Once in the subworld, I collect the 8 coins in the Boo ring and go through the narrow gap between 2 Boos (pretty precise). I collect the zig zag coins except the last one (because it loses a bit of time) and hit all the ? blocks to get coins. Then I finally throw the shell at a precise spot, which bounces off the wall and collects 6 coins from the Boo ring and also gets an offscreen 10 Coin. Then I throw the POW and while waiting for the coins to drop, I hit the ? block 5 times quickly to get 5 more coins. After this, I go down to pick up another POW, collect 18 coins from the POW throw and enter the pipe with 97 coins. The final three coins are at the end after throwing the POW at Bowser Jr.
Ninji leaderboards: docs.google.com/spreadsheets/d/1xOMJcEq_fVPQ4VXHfuStVNWAC4tw6d5w6i7VDEcPgn4/edit#gid=629492713
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
- Summary of the route I used:
To beat the level I need to get at least 100 coins total. The first 35 come from the overworld, 62 from the subworld, and 3 from the final section. I picked up the first 10 coins while holding right. Then picked up the shell and threw it to the right so it gets rid of the piranhas and gets multiple coins on the ground and later from the ? block. I picked up the bomb and threw it to the second noteblock so it'll get the 10 Coin when exploding, and I hit the ? block 4 times in a certain rhythm to get 4 coins quicker. Then I got the shell again as I will need it later.
Once in the subworld, I collect the 8 coins in the Boo ring and go through the narrow gap between 2 Boos (pretty precise). I collect the zig zag coins except the last one (because it loses a bit of time) and hit all the ? blocks to get coins. Then I finally throw the shell at a precise spot, which bounces off the wall and collects 6 coins from the Boo ring and also gets an offscreen 10 Coin. Then I throw the POW and while waiting for the coins to drop, I hit the ? block 5 times quickly to get 5 more coins. After this, I go down to pick up another POW, collect 18 coins from the POW throw and enter the pipe with 97 coins. The final three coins are at the end after throwing the POW at Bowser Jr.
Ninji leaderboards: docs.google.com/spreadsheets/d/1xOMJcEq_fVPQ4VXHfuStVNWAC4tw6d5w6i7VDEcPgn4/edit#gid=629492713
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
My goal in SM3DL is to eventually get all 96/96 IL WR times (60/96 currently. Many levels have been improved lately, so I'll be coming back to them).
I used hyperspeed and edge crouch boosting in this run.
Q: What is "hyperspeed"?
A: It's a tech and maybe also a glitch that can be done roll jumping and then holding a direction 90 degrees from the direction you are facing. The more time you hold that direction, the faster you will run when you land. Which means that, the more height you roll jump (or long jump) from, the more speed you will have when landing, because you were able to hold that 90 degrees direction for more time. Bouncing on an enemy can also allow to be able to hold that direction for more time and therefore get more speed. You also need to stop holding the run button before landing, otherwise the hyperspeed won't work. And it basically only works with Luigi (Mario can actually get some hyperspeed, but way less than Luigi).
Q: What is an "edge crouch boost"?
A: Crouching at the edge can increase the speed you already had going into that edge. For an optimal boost, a crouch at the very edge is needed (ideally at the last frame possible).
Leaderboard: cyberscore.me.uk/chart/132015
SM3DL playlist: youtube.com/playlist?list=PLExUYRyyzgClK_H88flMWZxIk-KY9bM7d
Discord server: discord.gg/MkV3dyN
#SuperMario3DLand #SM3DL
Ninji leaderboards: docs.google.com/spreadsheets/d/1xOMJcEq_fVPQ4VXHfuStVNWAC4tw6d5w6i7VDEcPgn4/edit#gid=629492713
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
Ninji leaderboards: docs.google.com/spreadsheets/d/1xOMJcEq_fVPQ4VXHfuStVNWAC4tw6d5w6i7VDEcPgn4/edit#gid=629492713
SMM/SMM2 playlist: youtube.com/playlist?list=PLExUYRyyzgCkf8xuBFYDsrNqm9UKUrqCy
Ninji Speedruns playlist: youtube.com/playlist?list=PLExUYRyyzgCl-SxvVquC-8-lvqUVyDhRz
Discord server: discord.gg/MkV3dyN
#SuperMarioMaker2 #SMM2 #MarioMaker
This run was pretty optimal but it was 9 frames away from being a 39, so I guess it should be possible.
My goal in SM3DL is to eventually get all 96/96 IL WR times (59/96 currently. Many levels have been improved lately, so I'll be coming back to them).
I used hyperspeed and edge crouch boosting in this run.
Q: What is "hyperspeed"?
A: It's a tech and maybe also a glitch that can be done roll jumping and then holding a direction 90 degrees from the direction you are facing. The more time you hold that direction, the faster you will run when you land. Which means that, the more height you roll jump (or long jump) from, the more speed you will have when landing, because you were able to hold that 90 degrees direction for more time. Bouncing on an enemy can also allow to be able to hold that direction for more time and therefore get more speed. You also need to stop holding the run button before landing, otherwise the hyperspeed won't work. And it basically only works with Luigi (Mario can actually get some hyperspeed, but way less than Luigi).
Q: What is an "edge crouch boost"?
A: Crouching at the edge can increase the speed you already had going into that edge. For an optimal boost, a crouch at the very edge is needed (ideally at the last frame possible).
Leaderboard: cyberscore.me.uk/chart/132018
SM3DL playlist: youtube.com/playlist?list=PLExUYRyyzgClK_H88flMWZxIk-KY9bM7d
Discord server: discord.gg/MkV3dyN
#SuperMario3DLand #SM3DL
My goal in SM3DL is to eventually get all 96/96 IL WR times (59/96 currently. Many levels have been improved lately, so I'll be coming back to them).
I used hyperspeed and edge crouch boosting in this run.
Q: What is "hyperspeed"?
A: It's a tech and maybe also a glitch that can be done roll jumping and then holding a direction 90 degrees from the direction you are facing. The more time you hold that direction, the faster you will run when you land. Which means that, the more height you roll jump (or long jump) from, the more speed you will have when landing, because you were able to hold that 90 degrees direction for more time. Bouncing on an enemy can also allow to be able to hold that direction for more time and therefore get more speed. You also need to stop holding the run button before landing, otherwise the hyperspeed won't work. And it basically only works with Luigi (Mario can actually get some hyperspeed, but way less than Luigi).
Q: What is an "edge crouch boost"?
A: Crouching at the edge can increase the speed you already had going into that edge. For an optimal boost, a crouch at the very edge is needed (ideally at the last frame possible).
Leaderboard: cyberscore.me.uk/chart/132022
SM3DL playlist: youtube.com/playlist?list=PLExUYRyyzgClK_H88flMWZxIk-KY9bM7d
Discord server: discord.gg/MkV3dyN
#SuperMario3DLand #SM3DL