Unreal University
I Made A Mascot Horror Game In 30 Days
updated
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π 50+ Niagra Systems : fab.com/listings/0e188eca-4e54-4fb2-a9ed-d8b8a565e600
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Timestamps
Intro 0:00
Mistake 1 0:09
Mistake 2 01:07
Mistake 3 01:58
Mistake 4 02:37
Mistake 5 03:18
Mistake 6 04:20
Mistake 7 05:27
Mistake 8 06:28
Mistake 9 06:49
Outro 07:53
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πWishlist Maja Island : store.steampowered.com/app/3758440/Maja_Island
Intro 0:00
Youtube 0:19
Courses 0:45
Assets 1:44
Games 3:03
Outro 3:31
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π Pong Game Assets : unreal-university.com/courses/create-five-games-unreal-engine/2/lessons/1
Timestamps:
0:00 Introduction and project setup in Unreal Engine
3:28 Creating the paddle character with collision and visuals
9:18 Adding movement controls using the Enhanced Input system
16:21 Designing the game level with boundary walls
20:19 Adding glowing materials and visual effects
25:01 Creating the ball with physics and collision detection
30:20 Implementing physical materials for realistic bouncing
33:42 Ball speed management and AI opponent creation
42:53 Score system implementation with UI widgets
1:15:16 Creating the main menu and exporting the finished game
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0:00 Introduction to whether game developers should use AI
0:20 Clarification of generative AI tools vs traditional game AI
1:03 Practical benefits of AI for prototyping and coding assistance
2:18 Concerns about AI replacing human workers and creativity
3:20 Ethical and legal issues with AI training data
3:36 Technical limitations and need for human oversight
3:52 Responsible approach to using AI with transparency
4:16 Examples of games facing backlash for hidden AI usage
6:24 Personal experience and final recommendations on AI usage
7:55 Conclusion emphasizing responsible and transparent AI use
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Try Aura : https://app.tryaura.dev/auth/signup?code=INV-UNREALUNI
00:00 β Aura Unreal AI Agent
00:50 β Testing Agent Mode: Generating a Launchpad Blueprint
03:24 β Creating 3D Models
04:48 β Redesigning A Level
06:00 β Ask Mode
07:12 β Generating A Turret Blueprint (Top-Down Shooter Project)
11:06 β Final Thoughts: Auraβs Strengths & Areas for Improvement
π Sign Up For The Beta : unrealfusiongames.com/majaislandbetasignup
π Learn To Make Games In Unreal Engine In Weeks : unreal-university.io/?video=Nn9F341Vwy0
Timestamps :
Intro
Step 1 0:30
Step 2 1:44
Step 3 3:01
Step 4 5:10
Step 5 7:04
Extra Tips 8:30
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Timestamps:
0:00 Introduction to common Steam review problems and how to avoid them
0:39 Importance of completely remappable controls for all players
1:56 Need for proper graphics and audio menus at game launch
2:14 Essential graphics quality and display mode settings
3:00 Display modes, mouse inversion, and sensitivity options
3:27 Frame rate caps and separate audio volume sliders
4:06 Implementation resources and developer's personal experience
5:11 Marketing mismatch as second major cause of negative reviews
5:21 Zucosis example and strategies to prevent expectation misalignment
6:14 Recap of key features to reduce negative reviews
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Assets : unreal-university.io/blog/unreal-engine-5-7-tutorial-game-assets
Timestamps:
Timestamps
0:00 Introduction to Unreal Engine 5.7 and project setup
2:41 Creating the balloon character blueprint
8:57 Setting up player input controls and movement
17:09 Adding balloon rotation and sway animations
26:21 Creating score system and player HUD
30:36 Building enemy jet AI that chases the player
36:00 Adding bullet system with random spawning
44:56 Creating cloud material effects for sky atmosphere
48:51 Implementing save system and end game screen
1:03:21 Adding particle effects and sound for game polish
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Lines : drive.google.com/file/d/1wN11Kjh0PETwiUuH88gxsS3D4i7lwBkL/view?usp=sharing
Timestamps:
0:00 Introduction and tutorial overview
0:47 Setting up Unreal Engine 5.6 and Metahuman plugin
2:22 Creating and customizing a Metahuman character
5:05 Configuring character blueprint and idle animations
9:44 Creating interaction system with blueprint interfaces
17:00 Building dialogue component system
18:14 Designing dialogue widget UI
22:46 Processing audio files for facial animations
27:58 Implementing dialogue system logic and camera controls
39:06 Testing dialogue system and final adjustments
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Animation : drive.google.com/file/d/1FTcVnnC46AX3gU04BFXb1YGzY5tc6-O_/view?usp=sharing
00:00 Introduction to dynamic IK animation system
00:58 Importing button press animation and creating montage
01:40 Adding and configuring animation curves for IK control
03:47 Creating button actor blueprint with sphere component
04:30 Setting up input handling to play animation montage
04:54 Getting curve value in animation blueprint
06:24 Getting target location from button actor in world
07:30 Setting up CCDIK node in animation graph
09:24 Testing the system and enabling rotation limits
10:30 Conclusion and additional resources
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Timestamps:
00:00 Introduction to Niagara particle effect system
00:26 Creating a new blank Niagara system project
00:52 Overview of Niagara interface panels and timeline
02:14 Understanding the five main Niagara components
02:46 Setting up sprite renderer for particle display
03:00 Configuring emitter update with spawn rate module
03:32 Initializing particle spawn settings and color
04:49 Adding particle state module for lifetime control
05:36 Implementing velocity modules with various modes
09:55 Exploring particle attributes like size and rotation
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πNaming Conventions: dev.epicgames.com/documentation/en-us/unreal-engine/recommended-asset-naming-conventions-in-unreal-engine-projects
Timestamps:
Intro 0:00
Getting Started 0:20
Workflow 1:53
Blueprints & Visual Scripting 3:13
3D Visual Fidelity 4:17
2D Games 6:55
Audio 8:31
Documentation & Support 9:33
Compatibility & Exporting Your Game 11:42
The Problems 13:05
Conclusion 14:59
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00:00 Introduction to key remapping system and its importance for commercial games
00:44 Setting up enhanced input user settings in project settings
01:48 Adding enhanced input user settings to character controller
02:46 Creating the main settings widget with UI elements
04:27 Setting up widget graph to retrieve and display player controls
07:08 Creating the key remap widget for individual key bindings
09:59 Setting up functions to display key names and update UI
12:08 Configuring input mapping context with player mappable key settings
16:42 Implementing key remapping functionality and reset button
21:04 Final notes about save files and additional resources
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Intro 0:00
Point 1 00:43
Promo 1:12-1:25
Point 1 continued 1:26
Point 2 1:52
Point 3 2:09
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Time Stamps
Intro 0:00
Sound Waves 00:31
Sound Cues 06:53
Sound Attenuation 13:13
Converting Sounds 16:33
Outro 17:56
πGet My Free Unreal Engine Beginner Course : unreal-university.io/freecourse?video=TfdyJzkYOD4
Timestamps
Intro 0:00
Installing Unreal Engine 00:38
Projects 1:30
Level Editor 05:55
Selection Mode 10:31
Navigating The View port 14:03
Moving, Rotating & Scaling 16:32
Snapping 21:32
Levels 25:31
Viewing Levels 26:56
Content Drawer 33:53
Details Panel 45:20
Outliner 47:45
Static Meshes 50:50
Materials 57:12
Lights 01:01:46
Sky & Clouds 01:05:42
Player Start 01:08:24
Components 01:10:02
Volumes 01:12:21
Introduction To Blueprints 01:14:37
Introduction To Variables 01:19:37
Nodes 01:33:03
Timelines 01:43:49
Functions 01:51:32
Trigger Volumes 01:56:11
Inheritance 01:58:06
FAB 02:00
Well Done & What To Do Next 02:03:29
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π Game : store.steampowered.com/app/2703720/Bobos_FunZone
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Assets: unreal-university.com/pages/bowandarrow
Timestamps
00:50 Project setup and template selection
02:49 Importing animations and bow assets
06:49 Setting up character movement and controls
10:46 Implementing bow attachment system
15:55 Creating aiming mechanics and crosshair
26:53 Implementing animation blending system
33:27 Adding arrow shooting mechanics
46:11 Creating arrow trail effects
48:02 Setting up arrow collision system
50:52 Adding sound effects and final touches
π Learn To Make Games In Unreal Engine In Weeks :unreal-university.io/?video=VWRsJ2Eo7Z4
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Timestamps
Intro 0:00
Metahuman Character Blueprint : 0:20
Metahuman Animation Blueprint 4:48
Outro 10:01
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Tutorial Assets : unreal-university.com/pages/gorillagame
Timestamps
Intro 0:00
Setting Up The Gorilla Character 01:26
Setting Player Input/Controls 07:26
Setting Up The Gorilla Animations 17:18
Setting Up The Gorilla Punch Attack 21:20
Creating The Gorilla Health Bar 27:22
Setting Up the humans 32:36
Making The Gorilla Damage The Humans 37:14
Setting Up The Human AI 47:50
Making The Gorilla Receive Damage 57:09
Spawning 100 Humans 01:01:45
Fixing A Bug 01:05:18
Camera Shake 01:06:24
Changing Up The Human Rag doll 01:10:04
Adding VFX & SFX 01:12:23
Creating A Level 01:18:22
Creating A Human Counter 01:20:21
Making Humans Avoid Each other 01:26:31
Changing The Camera 01:28:07
Outro 01:29:04
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Timestamps
Intro 0:00
Setting Up Templates In 5.6 0:41
Arena Shooter 01:16
Combat 02:12
Horror 03:08
Platformer 03:43
Side Scroller 04:47
RTS 05:46
Twin Stick 06:24
Time Trial 06:56
Off Road 07:25
Outro 07:53
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Blog : https://www.unreal-university.blog/unreal-engine-5-6-is-out-whats-new/
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Timestamps
Intro 0:00
My Story 0:30
Plug 4:30-4:53
Rest of my story 4:53-8:02
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Plugins Mentioned In The Video :
Diversion : fab.com/listings/59d591f2-4026-4e8f-9128-9c8ef1ff9bab
Paper ZD : fab.com/listings/6664e3b5-e376-47aa-a0dd-f7bbbd5b93c0
Editor Web Browser : fab.com/listings/d1579db8-054b-4a03-9298-96d155833d30
Universal Animation Library : quaternius.com/packs/universalanimationlibrary.html
Interactive World : fab.com/listings/38b3b8aa-94a2-4511-bf6d-ae695063e14a
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Video : pixabay.com/videos/ai-generated-assassin-ninja-warrior-187985
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