Sestren NK Archives
I AM SINISTAR
updated
Considering all the commentary videos with The Walking Dead Game, I'm really surprised this hasn't been done yet. How do Beavis and Butt-head react towards one of the game's most brutal scenes? Hopefully the characterization is spot on.
Since this still gets asked a lot, this song was originally part of an easter egg in the Japanese versions of Moonlight Nocturne, or what we know as Symphony of the Night, but was removed for the English releases. It wasn't until about a decade later when an updated port of SOTN was included as part of the Dracula X Chronicles for the PSP that this was finally included in overseas versions. Except now it was in English.
That said, so far this version of the song is ONLY featured in the Dracula X Chronicles version of SOTN. It's NOT in the PSN or XBLA versions since they're straight ports of the PS1 version that lacked it.
I'm 1P-Red, and I forgot everything I learned from the SNK Classics Collection version, which was really nothing to begin with. I'm joined by my buddy Aaron (2P-Blue) and it's a blind playthrough for him. And neither of us are shmup players. This was something we did for fun.
Since he mentioned a death and credits counter at the end, I had to include one. Some audio sync problems I tried to fix, so hopefully it's not too bothersome. In case anyone wonders, a mic was put in front of the screen so the quality's not all that clear.
As usual, if you've gotta comment don't be a douche-weenie. Blocking jerks is fun.
Inspired by the countless (terrible) game adaptions based on movies, most notably in the NES era, FreakZone Games has taken MANOS and has given it the 8-bit treatment it never got back in the day as it lay dormant in obscurity for decades, until it suddenly emerged on one of the greatest shows of all time, Mystery Science Theater 3000.
With audio and visuals resembling what you'd expect from an NES game, take Michael through the haunted Valley Lodge, maintained by the one and only Torgo, and discover the secrets of The Master and the mysterious cult who worships the dark and powerful "MANOS". As an homage to MANOS, MST3K, classic terrible films and NES games, shoot your way against characters featured in other bad movies, the Master's Dog, his wives, and Torgo's airplane to rescue Mike's family.
Seeing that there aren't many playthroughs of this on YouTube, I figured I'd upload one in case people aren't aware of the game at all. I end up losing one life at the Castlevania III part, and all Hands of Fate are collected. I decided to show both endings, seeing that one resembles the movie ending, and the other happens when all crystal hands are collected. And since not everyone likes audio commentary (and I can't blame them), I spare the viewer of it.
Originally available on the iTunes store (iPod touch, iTouch, iPad), this is also now available on the PC with an android version coming in 2013. Get if here: http://www.manosthehandsoffate.com
Figured I'd upload what I consider an lesser known and unappreciated song in the KOF series, from a game with a, IMO, really bizarre music direction. I just love the mood the song portrays.
Track Listing:
0:00 - Main Title
0:49 - Escape from the Lab
2:42 - Meet Angela Stern
3:45 - The Stern Legacy
6:53 - Jack's Theme
11:53 - On the Prowl
15:52 - Ready for Action
18:05 - Headhunting
20:25 - Greywolf
24:31 - Assault on the Mall
28:45 - Fulci's Final Threat
31:00 - Ready for Action (reprise)
31:49 - Ramirez at Bay
36:49 - Aquadome
40:57 - Angela's Quest
45:00 - The Queen of Hearts
47:59 - A Dark Secret
51:32 - Jack's Dream
53:34 - Zweiberg's Nightmare
57:51 - Final Conflict
1:02:20 - Game Over
1:02:39 - End Credits
Artist: Tomonori Sawada
Game: Panzer Dragoon Zwei (original), Panzer Dragoon Saga / Azel: Panzer Dragoon RPG (reused, extended)
System: Sega Saturn
Audio (in order because people will ask):
Fake title: "Blaze" from Yakuza 2
Makochu?: Pokemon
Real Lemons: The Addams Family
Bubblegum: MST3K
The Price is Wrong: Happy Gilmore
Just like a Future Industries...: MST3K
Beloved Tarrlok: Castlevania: Lament of Innocence
You Big Bald...: Snatch
Dumbass: Beavis & Butt-head: Virtual Stupidity
Assman: WWE
Tenzin thinks he's Orpheus: Venture Bros.
Get over here...: Mortal Kombat Shaolin Monks
Crappy Weekend: Aqua Teen Hunger Force
Stop using my name: Snatch
Sped up Mech Fight: "Playmates" by the Kipper Kids (Addams Family)
Pull Up Tink, Captain's Log, He's Drunk Again: MST3K The Movie (See what I mean?)
Korrapool: "What is Love?" by Haddaway
Are you threatening me?: Beavis & Butt-head
Boogie-dootie: Real Bout Fatal Fury Special (GEESE)
Robot Planet: Anime Talk Show
Credits: Fantasy Zone Medley 2008 version
From Ninja Gaiden 2 (X360)
Part 15:
Pounding Pavement (Karaoke)
It felt weird looking at the video without the words appearing, so I added them in. Unfortunately you don't get the lyric highlights available, but that's what the actual game is for. =P
Composer: Takenobu Mitsuyoshi
Arrangers: Seiichi Hamada, Fumio Ito, Tatsutoshi Narita, Keisuke Tsukahara, Tomoya Koga, Kazuki Takagi, Yasuyuki Nagata.
Playlist:
http://www.youtube.com/playlist?list=PLFB520AF34D815793
Part 14:
Sky High (Karaoke)
It felt weird looking at the video without the words appearing, so I added them in. Unfortunately you don't get the lyric highlights available, but that's what the actual game is for. =P
Composer: Takenobu Mitsuyoshi
Arrangers: Seiichi Hamada, Fumio Ito, Tatsutoshi Narita, Keisuke Tsukahara, Tomoya Koga, Kazuki Takagi, Yasuyuki Nagata.
Playlist:
http://www.youtube.com/playlist?list=PLFB520AF34D815793
Part 13:
Let's Go Away (Karaoke)
It felt weird looking at the video without the words appearing, so I added them in. Unfortunately you don't get the lyric highlights available, but that's what the actual game is for. =P
Composer: Takenobu Mitsuyoshi
Arrangers: Seiichi Hamada, Fumio Ito, Tatsutoshi Narita, Keisuke Tsukahara, Tomoya Koga, Kazuki Takagi, Yasuyuki Nagata.
Playlist:
http://www.youtube.com/playlist?list=PLFB520AF34D815793
Part 12:
The King of Speed (Karaoke)
It felt weird looking at the video without the words appearing, so I added them in. Unfortunately you don't get the lyric highlights available, but that's what the actual game is for. =P
Composer: Takenobu Mitsuyoshi
Arrangers: Seiichi Hamada, Fumio Ito, Tatsutoshi Narita, Keisuke Tsukahara, Tomoya Koga, Kazuki Takagi, Yasuyuki Nagata.
Playlist:
http://www.youtube.com/playlist?list=PLFB520AF34D815793
Part 11:
All of Name Entry
A.B (After Burner)
EXN (F1 Exhaust Note)
G.F (Galaxy Force)
GLC (G-LOC: Air Battle)
GPR (GP Rider)
H.O (Hang-On)
ORS (OutRunners)
O.R (OutRun)
P.D (Power Drift)
R.M (Rad Mobile)
S.C (Stadium Cross)
S.F (Strike Fighter)
S.H (Space Harrier)
SMG (Super Monaco GP)
TOR (Turbo OutRun)
V.F (Virtua Fighter)
V.R (Virtua Racing)
SHO (Super Hang-On)
VMO (Vermillion)
F.Z (Fantasy Zone)
E.R (Enduro Racer)
T.B (Thunder Blade)
QTT (Quartet)
SDI (SDI: Strategic Defense Initiative)
KOS (The King of Speed)
P.P (Pounding Pavement)
LGA (Let's Go Away)
SKH (Sky High)
Composer: Sega Sound Team
Arrangers: Seiichi Hamada, Fumio Ito, Tatsutoshi Narita, Keisuke Tsukahara, Tomoya Koga, Kazuki Takagi, Yasuyuki Nagata.
Playlist:
http://www.youtube.com/playlist?list=PLFB520AF34D815793
Part 10:
G,A,M,E,O,V,E,R
David Goes to Victory Lane
Composer: Takenobu Mitsuyoshi, David Leytze respectively
Arrangers: Seiichi Hamada, Fumio Ito, Tatsutoshi Narita, Keisuke Tsukahara, Tomoya Koga, Kazuki Takagi, Yasuyuki Nagata.
Playlist:
http://www.youtube.com/playlist?list=PLFB520AF34D815793
Part 9:
Sweat
Pounding Pavement (Reprise)
Composer: Takenobu Mitsuyoshi
Arrangers: Seiichi Hamada, Fumio Ito, Tatsutoshi Narita, Keisuke Tsukahara, Tomoya Koga, Kazuki Takagi, Yasuyuki Nagata.
Playlist:
http://www.youtube.com/playlist?list=PLFB520AF34D815793
Part 8:
Pounding Pavement
Composer: Takenobu Mitsuyoshi
Arrangers: Seiichi Hamada, Fumio Ito, Tatsutoshi Narita, Keisuke Tsukahara, Tomoya Koga, Kazuki Takagi, Yasuyuki Nagata.
Playlist:
http://www.youtube.com/playlist?list=PLFB520AF34D815793
Part 7:
Check It Out!
Could You Fly?
Composer: Takenobu Mitsuyoshi
Arrangers: Seiichi Hamada, Fumio Ito, Tatsutoshi Narita, Keisuke Tsukahara, Tomoya Koga, Kazuki Takagi, Yasuyuki Nagata.
Playlist:
http://www.youtube.com/playlist?list=PLFB520AF34D815793
Part 6:
Sky High
Composer: Takenobu Mitsuyoshi
Arrangers: Seiichi Hamada, Fumio Ito, Tatsutoshi Narita, Keisuke Tsukahara, Tomoya Koga, Kazuki Takagi, Yasuyuki Nagata.
Playlist:
http://www.youtube.com/playlist?list=PLFB520AF34D815793
Part 5:
Bitchin'
Dreaming of Daytona USA
Composer: Takenobu Mitsuyoshi
Arrangers: Seiichi Hamada, Fumio Ito, Tatsutoshi Narita, Keisuke Tsukahara, Tomoya Koga, Kazuki Takagi, Yasuyuki Nagata.
Playlist:
http://www.youtube.com/playlist?list=PLFB520AF34D815793
Part 4:
Let's Go Away
Composer: Takenobu Mitsuyoshi
Arrangers: Seiichi Hamada, Fumio Ito, Tatsutoshi Narita, Keisuke Tsukahara, Tomoya Koga, Kazuki Takagi, Yasuyuki Nagata.
Playlist:
http://www.youtube.com/playlist?list=PLFB520AF34D815793
Part 3:
Breakdown
Rolling Start
Composer: Takenobu Mitsuyoshi
Arrangers: Seiichi Hamada, Fumio Ito, Tatsutoshi Narita, Keisuke Tsukahara, Tomoya Koga, Kazuki Takagi, Yasuyuki Nagata.
Playlist:
http://www.youtube.com/playlist?list=PLFB520AF34D815793
Part 2:
The King of Speed
Composer: Takenobu Mitsuyoshi
Arrangers: Seiichi Hamada, Fumio Ito, Tatsutoshi Narita, Keisuke Tsukahara, Tomoya Koga, Kazuki Takagi, Yasuyuki Nagata.
Playlist:
http://www.youtube.com/playlist?list=PLFB520AF34D815793
Part 1:
SEGA Logo
Let's Go Away (Advertise)
Awaiting Other Challengers
Start Your Engines
Composer: Takenobu Mitsuyoshi
Arrangers: Seiichi Hamada, Fumio Ito, Tatsutoshi Narita, Keisuke Tsukahara, Tomoya Koga, Kazuki Takagi, Yasuyuki Nagata.
Playlist:
http://www.youtube.com/playlist?list=PLFB520AF34D815793
So this video got created for two reasons.
1) Before Sega had it removed, I watched the earlier footage of the Metal Sonic fight in Sonic Generations. I was pleasantly surprised to hear that they remixed the JP version of Stardust Speedway Bad Future. But from I was able to hear through the low sound quality, I had found myself somewhat disappointed with the direction they went with the remix. Instead of making the song telling of an epic race to the death against an evil and villainous metallic copy, I heard what sounded like an upbeat yet relaxing lounge remix that, while good for what it was, made Metal Sonic seem like yesterday's news and not the evil but awesome icon he appeared to be when he was first revealed.
Fortunately, upon hearing the actual finalized song in high-quality, this is no longer the case, thankfully.
Still, for fun I did another playthrough of the stage, then wanted to add a song that made it feel like you were racing against death itself. But I had a specific song in mind.
2) Just recently I discovered the answer to a conundrum I've been having for about 15 years. Back when I first got my Sega Saturn, which came with the NiGHTS sampler and the Bootleg Sampler, the latter had a preview video for the first Panzer Dragoon game. And whatever music they used in that video, for how short it lasted, was so good that I kinda wished it were in the game; it fit that well.
But I had no idea if there was a longer version, if it was from something else or if it was no more than some teaser music cooked up specifically for that. After watching the longplay of "The Adventures of Batman & Robin" for the Sega CD on cubex55's channel (and leaving it on as background noise), I learned that very music I wondered about for so long was actually from the Virtual Arcade stage of that game. And although the gameplay looked mediocre, I loved the 90's look and music of the game.
Although I did the former part for fun, I know there are others who are curious about the Panzer Dragoon/ Batman music. Though I flocked to certain videos to inform other curious Saturn owners, maybe this'll strike a chord with some others unaware of the song's source.
And because I didn't want just another recording of the Stardust race, I decided to play with some filters and effects in After Effects. Glowing city lights, rain with a feeling of fog, here's what I got.
And as this video demonstrates so well, it's kind of pointless to upload a video in HD if there's red all over the place. Anyone familiar with video editing knows red never likes to come out as it should.
MUSIC:
The Adventures of Batman & Robin (Sega CD)
- First Stage
- Virtual Arcade
Knuckles' Chaotix
- Reach the Goal
And I don't have MP3s to offer so don't ask for them. Bye!
After Jay helps Marty become elected for class president, Duke gets his own ideas for running for president, and tries to convince Jay to be his speechwriter.
R.I.P. Charles Napier (the voice of Duke)
After Jay helps Marty become elected for class president, Duke gets his own ideas for running for president, but he's not doing so well with the female vote.
R.I.P. Charles Napier (the voice of Duke)
With his son Marty suffering from low self-esteem, Jay takes him to the mall in hopes to find something that'll cheer him up. Judo sounds good at first, until Marty faces his first opponent...
Now that I've pretty much mastered Daytona USA and can't find a Scud Race or Daytona 2 machine nearby, and now that I finally have a decent controller to play on, I decided to revisit some classic Sega racers on the beloved Model2 board. So I tried Indy 500 and fared somewhat well, but recording it, something went wrong.
Hey, what about Motor Raid? An arcade game that had all the style I'd ever want (I'm an absolute sucker for the Akira-esque futuristic Japan, or just stuff that's pure futuristic in general) but just didn't get into it for whatever reason at the arcade. Well, playing it, it's fun but gameplay-wise I feel it pales in comparison to other Sega racing classics. Although there's nothing really unique about how the bike controls, most of your success or failure will depend on how you utilize your weaponry. Will you focus on hitting nearby opponents, or home in and throw your weapon at opponents and risk losing it (and lose focus on the race itself)? Sometimes the hit detection feels like a mess, and the enemy AI isn't exactly fair either.
I decided to play around and unlock the bonus course, Segal (a pun on Sega obviously), and I just loved its look so I decided to give it a whirl. Got first place on it somehow, getting first place and making sure it actually recorded was a nightmare in itself. I swear that first place guy remains ten seconds ahead without coming close to slowing down at times. To access it, select practice mode, highlight Yendas, and hit the following:
Punch, Kick, Kick
Punch, Kick, Kick
Punch, Punch, Kick, Kick
Normally it is played in Championship mode when getting first place on all stages. Otherwise you head on a different path.
I don't intend to upload a whole playthrough, at least not just yet. And please don't bother me about it. And on that note, because I have to put it on every video because some people on the internet insist on being braindead, no being an asshole/troll/brainless idiot, no asking for files, and stop asking about which versions of what programs I used for whatever.
Obviously I'm still new at this, but enjoy.
Beginner: Pressing START stops part of the slot wheel (different buttons on the home versions). Getting a Triple 7 awards 7 extra seconds of time. I only stopped to focus, this can be done while driving at full speed. Because the start button pauses the game on the home versions, it's a different button for those.
Advanced: Going backwards at the beginning, and into the small tunnel behind the pit lane will show the message "Congratulations! You just lost your sponsors!" on the wall.
Expert: Come to a complete stop at the statue of Jeffry, and touch the start button to rotate him. After his second spin cycle the trick stops working. Different from the home versions. I know on the Saturn version (I need to try this on CE and DC) you'll find him upside down if you drive reverse, no such luck here.
And now I know what uploading certain Konami-related things "adds"...
This is MUCH easier to tackle in the arcade than a controller with the gas and brake on the SAME analog stick. I need a new controller. While the Beginner and Advanced courses can be done without the releasing the gas or hitting the brakes, the Expert Course demands otherwise, and it's pretty imperative to powerslide through several of the turns with care to how much gas is applied, even if it means none at all.
Since the original upload, I've been polishing my skills in the actual arcade, now that I've moved somewhere where I can play arcade Daytona nearby, and yeah, it took me quite a while to get the pattern down, and was pretty difficult to emulate on a controller which is the same design as a PS1 dual analog controller, thankfully with a different D-Pad.
So for the sake of completion and a sense of accomplishment for conquering this track both on the emulator and the arcade (and not because of the wishes of demanding jackasses who think people on YouTube are there to serve them) here's the Expert course, otherwise known as Sea Side Street Galaxy.
It's amazing so to say. I first caught wind of this game when I got my Sega Saturn and the 3 free games offer way back in '96, and even though I didn't know how to truly play it, I had fun with it. Yeah, I've played a boatload (not necessarily conquered, or came close to finishing for that matter) of Sega racers between then - Sega Rally 1 & 2, Daytona 2 BoTE and PE, Scud Race, Motor Raid, Star Wars Episode I, every version of OutRun2... Crazy Taxi and Emergency Call Ambulance if they count - but something stuck about this one. Only several years later did I really understand what it took to conquer the tracks in the arcade, and finally managed to do so. It's a strange sense of accomplishment, I guess knowing that out of hundreds of people I see play this game at Dave & Busters, most of them will never come close. A timeless experience? It's not something you can bring up to your friends in class or at work and expect them to understand.
Aside from that, now I want to push my skills further with the game's sequels. But where am I doing to find a Scud Race and Daytona 2 machine nowadays...? =(
For consistency purposes, I used Nebula Model 2 Emulator 0.9 even though 1.0 is out.
#1: Geese Howard - Capcom vs. SNK
#2: Terry Bogard - King of Fighters '95
#3: Intro to Space Harrier
#4: Dr. Weird - Aqua Teen Hunger Force: The Clowning
#5: Sinistar
#6: La Cucaracha Car Horn
#7: Shao Kahn - Mortal Kombat II
#8: Maimtron 9000 - Sam & Max 201: Ice Station Santa
From Sam & Max Season 2: Beyond Time and Space by TellTale Games
Episode 1: Ice Station Santa
Episode 2: Moai Better Blues
Episode 3: Night of the Raving Dead
From Sam & Max Season 2: Beyond Time and Space by TellTale Games
Episode 1: Ice Station Santa (0:00)
Episode 2: Moai Better Blues (0:20)
Episode 3: Night of the Raving Dead (0:58)
From Sam & Max Season 2: Beyond Time and Space, Episode 1: Ice Station Santa, by TellTale Games.
From Sam & Max Season 2: Beyond Time and Space by TellTale Games
Episode 1: Ice Station Santa
Episode 5: What's New Beelzebub?
This isn't the whole collection of Maimtron 9000 bits, but some of my favorites. After Effects was really bitchy with rendering this video.
Then Odo, our last brief playable character, infiltrates the ship as a clever swine and porcupine. Sisko drops in and hacks the crap out of the ship, Gurgey escapes and sets his ship to self-destruct, and Sisko hacks the crap out of that too. Dukat drops in and denies involvement, and everyone lives happily ever after until 20 minutes later.
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The Battle of Wolf 359, originally the first stage in the game. Something of a tough labyrinth the first time around, easy as cake afterward.
Then the last stage of the game. I find it baffling that those vents can kill, and even though you can hack each console, only the ones I hacked actually do anything. It's critical not to take any damage throughout the stage, as a near-full health bar is necessary to survive the final part, and there's nothing in the stage to rebuild health. This makes the next-to-last room a colossal pain in the ass. Then there's the last room, which I'm surprised I managed to finish on the first recording of it.
Overall, the game is not horrible nor does it rank high. But it did enough to make me want to reach the end. Definitely did not agree with the design choices on the last part or the generator escape sequence, the latter more than the former. But GiantBomb did consider it "An excellent and long-forgotten action platformer with a Star Trek theme" saying it feels like a Star Trek episode.
Anyone interested in game design should checkout this page, where the lead game designer, Maurice Molyneaux documents what happened behind the scenes of this game. Things that could've been in the game, changed, and even having to correct the people with the Star Trek license. Interesting stuff: http://molyneaux.tripod.com/mm-ds9.htm
The Saratoga level was supposed to be at the beginning, and was probably the only part of the game that reflected his original intentions. Personally I think it serves great as a next-to-last level section.
-
Stages:
0:04 - Module Saratoga
4:51 - Saratoga
16:57 - Module Cardassian
17:35 - Cardassian Corridors
19:03 - Cardassian Navigator
22:03 - Cardassian Defender
24:50 - Cardassian Weapon
25:45 - Module End
Then for a brief moment we play as our third character, Dr. Julian Bashir, and abuse poor plain, simple Garak by yanking out some of his poor plain, simple hair, after finding our default equipment broken. Sisko then realizes that surgery, er... Surgey is the enemy.
-
So here we have a level that's dedicated to hanging and maneuvering off-foot. Try to go on foot and you'll suddenly fall down an underwater bottomless pit. Again, the UP button is your best friend. Then in the next section, avoiding bats he can't shoot, Sisko lights up some heads in a temple in order to reach Kai Opaka. Then we wander through some catacombs to reach a generator, with one of the worst escape sequences I've ever played, clearly the hardest part of the game as far as I'm concerned. Then more catacombs and something of a boss battle against the second generator. Back on DS9, we take control of Bashir for a moment to do some investigating, and the villain in this story is revealed. Huzzah.
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Stages:
0:04 - Bajor Pool
4:35 - Bajor Temple Corridor
7:27 - Bajor Temple
8:06 - Bajor Catacomb 1
12:56 - Bajor Generator
16:02 - Bajor Catacomb 2
20:51 - Bajor Bomb Machine
21:57 - Module Bashir
It was actually my sister who picked this one up when it first came out, being the huge Trekkie she was. Unfortunately for us, we were both terrible at it and never managed to get far (yay for death jumps in the grenade-disposal stage, the FIRST major stage of the game). And I don't forget games I haven't beaten (at least in the 16-bit era - I will not be beaten!), so I gave it another go, and aside from some severe design flaws, I found myself entertained by it. Plus the soundtrack is surprisingly pretty darn good at times, when a lot of games we rented for the system had mediocre, bland, lifeless and forgettable soundtracks (much like the games themselves since I can't remember their names, lol). Certain tracks definitely went unheard in the gaming community, one of the reasons I uploaded this.
It was originally released for the Mega Drive/Genesis, and soon got a SNES port, which the original game designer apologizes to anyone who played that version. I'm not making that up:
"The Super Nintendo version was a 'port' of the Genesis version, and a very poor port at that! My apologies to anyone who played it!" - Maurice Molyneaux, Lead Design [http://molyneaux.tripod.com/mm-ds9.htm]
Considering the differences between the Genesis and SNES versions of the game, as most of the levels bear NO resemblance to the other, and that no one's uploaded the full Genesis/Mega Drive version, I figured this deserves an upload.
As usual, no requests, no asking for files, or questions not related to the game or gameplay itself. These "which version of ? did you use for" questions are getting annoying. And if you have anything negative to say, keep it civil and constructive, and don't be a jackass unless you want to be blocked.
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Stages (names according to the game's level select cheat):
0:42 - Module Cargo Bay
3:34 - DS9 Cargo Start
5:28 - DS9 Cargo Bay
14:27 - Module Comet
18:22 - Wormhole
19:36 - Gamma Quadrant
21:56 - Module Bajora
One of the funny things that came to mind shortly after I learned of Osama's death was the Game Over song from the computer game "Total Distortion". It's among a few games that makes a vocal song from a game over, the more notorious ones being "GAME OVER YEAH" from Sega Rally and "G,A,M,E,O,V,E,R" from Daytona USA. But anyway, I decided to go to its video page, and already the comments were loaded with comments relating to Bin Laden. And yet I hadn't seen anyone put clips of Bin Laden with the music.
But here's a small project that went all wrong. I had hoped to make this the entire duration of the song, but that bunghole of a cameraman kept moving too much, and my skills with tracking are pretty lacking. So I just shortened it, sorry to those expecting the full song. First it was just putting the Warrior video (which I recreated) in there, then I decided to give it that hellish atmosphere. It ain't Hollywood but at least the idea gets across.
And who says the SEAL team that took him out weren't guitar warriors? :D
Again, Guitar Warrior and "You Are Dead" song courtesy of the game Total Distortion.
Stage: Quartz Quadrant 1 Past - Mega CD Version
And if you're wondering, I was able to clear the stage without any problems. This is near the end anyway. (Let's see how many people don't read this at all) And this is also fixed in the recent 2011 re-release.
Since the announcement of Osama's death, aside from the fake dead body picture circulating around the net, so have new images of the Statue of Liberty holding his head, and everyone's getting a kick out of it.
Maybe it's the gamer in me, but something else is needed to make it complete...
Would've been up sooner if I didn't have school the entire day.
I had updated a variety of my emulators, including my Genesis/Mega Drive ones. Looking and responding at new comments since the original six videos were uploaded, I still wondered why I hadn't attempted to cover the past versions of the stages. At the time Gens gave me problems whenever I replaced the audio files, and Kega Fusion is very limited on audio options, but allowed for what I wanted. But I had no knowing way of turning off the music for the past versions of the stages.
So downloading new versions of each, I remembered various websites stating that the Sonic CD Past music was implemented through the hardware's PCM channels as opposed to CD audio, among certain sound effects. Gens has an option to disable it, so one click and the past music is gone, while the majority of sound effects remain intact. Hmm...
So I went through and played the past stages and decided to make this series more complete, though it was much harder to determine fitting music this time around. The past versions of the stages always struck me as bleak and bland with washed-out colors, now especially with no music, and I had to look and listen to music that felt right. All of the music was added in editing, as opposed to replacing the game audio files like last time, so the process was completely different. Decided to add a little something at the end for kicks.
And as before, don't be a troll or jerk or you'll be blocked, don't bother asking for music files or links because I don't intend to provide them, if you're the "I want MP3!" type. And this video isn't intended to show off good gameplay skills.
(It sucks repeating it but I see what happens when I don't, or when I take a more polite route instead.)
Palmtree Panic: 0:21
Collision Chaos: 2:06
Tidal Tempest: 4:19
Quartz Quadrant: 6:47
Wacky Workbench: 9:28
Stardust Speedway: 11:26
Metallic Madness: 14:51
?: 18:17
I recently downloaded the latest version of the Sega Saturn SSF emulator (0.12 beta), and was delighted to see widescreen support was available. The only Saturn games I'm aware of that have a widescreen mode available are NiGHTS, Christmas NiGHTS and Panzer Dragoon Zwei. Nowadays widescreen and HD is the norm; 15 years ago it was rather uncommon if not unheard of.
Been in a Panzer mood lately, so Zwei was my choice, and what else but the epic final battle of the game? So here it is. Had to put it on Hard difficulty to guarantee the second half of the fight would occur since I'm doing Box Game.
A combination of what sounds like another original composition, and the boss themes from Episodes 1/3 and 4, "Sudden Change" and "Creature Revived" respectively.
Playlist: http://www.youtube.com/view_play_list?p=77F8FA8C7CB78D51
For those unfamiliar with this album, this is one of four soundtrack albums released for the original Panzer Dragoon (OST, OFSV, Power Remix D-RAM, and the Sega Ages 2500 re-release). This contains extended and altered versions of certain tracks from the original game.
As usual I didn't want a static image for the video, so I made a graphic to have something moving with the music. Made it HD for audio quality purposes.


