NES - Adventures of Lolo 3 (Music) Part 1vgmoz2026-09-20 | NES - Adventures of Lolo 3 (Music) Part 1Donkey Kong Country - Aquatic Ambience (Analogue Synth Remake)vgmoz2018-04-05 | I wanted to try out some analogue synths I have, so I thought, what better way than remaking one of my favorite video game tracks? I'd like to remake more video game tracks in the future, so let me know what you think and if you have any requests.
Original composition: David WiseName That Game - Video Game Music Quizvgmoz2015-11-18 | Download for free on Google Play: http://bit.ly/name-that-game-app
Do you love video games? Of course you do! But how well do you know your video game music? Listen to short music clips from hundreds of classic video games, spanning across several different systems.
Guess which video game it is and set the high score.
Discover new music and video games and rediscover your old favorites.
New music and games added weekly.
Video games have some of the most iconic music of any medium. Listening to just a few notes of a song can bring us back to the time we first played that game. Test your listening skills and enjoy excellent music from classic video games.
EXCITING GAME MODES ★ WINNING STREAK: Guess as many songs as you can in a row to set the high score. ★ 2-MINUTE RUSH: You have 2 minutes to guess as many tracks as possible. Win points for correct answers, but lose points for wrong ones. ★ 20-TRACK TRIP: Can you identify all 20 randomly selected tracks?
GREAT FEATURES ★ More than 1,000 different clips! ★ Hundreds of different games ★ 3 exciting game modes! ★ 4 different video game systems! ★ Detailed performance statistics! ★ Leaderboards for every combination of game mode and system ★ Set high scores and compare your scores with your friends! ★ Learn more about each video game! ★ Content updated regularly!Flying Burrito - A Flappy Game (Gameplay Demo)vgmoz2014-02-21 | Looking for a fast-paced, difficult and highly addictive game? Flying Burrito is for you! Inspired by the hit game "Flappy Bird".
Tap the screen to make the burrito fly upward. Avoid flying into the walls and get the high score! Brag about your high scores on Twitter and Facebook.
Features:
• One-touch control requires perfect timing to survive. • Simple gameplay but difficult to master. • Original retro inspired graphics, music and sound effects. • On/Off background music button.
How to Play:
• Tap the screen to fly upward. • Get points by avoiding the stone walls. • Earn medals and set new records • Share your high score on Facebook and Twitter. • Be the best among your friends!
Labyrinth of Zarus is a retro-themed adventure/dungeon crawler video game. You play as a treasure hunter searching for the lost treasures inside the labyrinth. Collect treasure, explore levels and fend off enemies with your whip. Each level is randomly generated. (Note: yes, Spelunky and La-Mulana are influences.)NES - Mach Rider (Music)vgmoz2011-02-11 | Mach Rider is a futuristic driving video game created by Nintendo. It was first released on October 18, 1985 for the Nintendo Entertainment System, as one of the 18 initial launch games. A month later, on November 21, the title was released in Japan. On March 15, 1987 it was released in Europe and Australia. In July 2007 a modified version was released on the Wii's Virtual Console, which allowed designed tracks to be saved.NES - Airwolf (Music)vgmoz2011-02-01 | Airwolf is a multiplatform shooter video game based on the TV series of the same name. The game places the player in the cockpit of a helicopter (codenamed Airwolf), where the player must attempt to shoot down enemy aircraft and rescue prisoners.NES - Airwolf (Music) Part 1vgmoz2011-02-01 | Airwolf is a multiplatform shooter video game based on the TV series of the same name. The game places the player in the cockpit of a helicopter (codenamed Airwolf), where the player must attempt to shoot down enemy aircraft and rescue prisoners.MSX - Maze of Galious (Music)vgmoz2010-10-13 | Knightmare II: The Maze of Galious Densetsu II Garius no Meiky) is the sequel to Konami's MSX game Knightmare. While the first game was an overhead, vertical scrolling shooter, The Maze of Galious is a side-view, flick-screen platform game. Starring in The Maze of Galious are Popolon and Aphrodite, entering the evil priest Galious' castle to free their yet-to-be-born son Pampas from the priest's evil clutches. Being able to control Popolon and Aphrodite means the player actually has two lives, and while the characters act slightly different the game stays more or less the same, no matter who the active hero is.MSX - Hino Tori (Firebird) (Music)vgmoz2010-10-13 | Hino Tori, also unofficially called Firebird, is a game developed by Konami. It is in essence a Knightmare-like vertical scrolling shooter with the player viewing his character on the back and enemies and obstacles entering from the top of the screen. In addition, the game's six stages are laid out in a labyrinthine way, adding puzzle elements to the mix. In order to find, reach and defeat the game's final boss, the player will have to travel back and forth between the various stages to obtain a large assortment of keys. These keys then allow access to parts of other stages, even earlier ones. This traveling between the stages is highly unusual for a shoot 'em up.SNES - Captain Tsubasa 3 - 32 - Charlies Themevgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 31 - Pre-Match 2vgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 26 - Before the Finalsvgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 29 - Sanaes Themevgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 30 - Heartbeatvgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 28 - Halftimevgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 27 - Championship Endingvgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 25 - Players Entrancevgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 23 - Tsubasas Entrancevgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 24 - Shockvgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 22 - Matchvgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 21 - The German Shadowvgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 20 - Pre-Match 1vgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 18 - Goal In Enemy Teamvgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 19 - Violationvgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 16 - Penalty Kickvgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 15 - Five-Point Tiebreakervgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 17 - Goal In Ally Teamvgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 14 - Argentinian Teamvgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 13 - Sao Paolo FCvgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 12 - Enemy Team Trainingvgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 11 - Japanese Team Finalsvgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 10 - Training Abroadvgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 09 - Brazilian Teamvgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 08 - Japanese Team Campaignvgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 07 - Enemy Team Campaignvgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 06 - German Teamvgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 05 - Enemy Team Nominationvgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 04 - Enemy Team Final Selectionvgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 03 - Japanese Team 2vgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 02 - Japanese Team 1vgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Captain Tsubasa 3 - 01 - Openingvgmoz2010-10-01 | Captain Tsubasa was adapted into several Nintendo Super Famicom (the Japanese equivalent of Super NES) video game adaptations. It can be considered either a "Sports RPG" or "Soccer simulation". Characters run down the field in real time, but when a player comes into contact with an opposing player, a turn based battle is initiated. The player can select moves such as "slide tackle" or "header" depending on the situation, and success is based on individual teammate stats, which improves with each win. Animations are impressive for the original Famicom (Nintendo Entertainment System), demonstrating smooth and dynamic moves, large and fast moving sprites, and physics-defying moves.
Upon release, the soccer-based RPGs topped the sales charts in both Japan and South America, even an official Spanish language version was published.SNES - Bobbys World - 07 - Haunted Closetvgmoz2010-10-01 | Bobby's World is an American animated television series, which ran from 1990 to 1998, on FOX Kids. It was about the daily life of Bobby Generic and his very overactive imagination on how he sees the world. The show was created by Canadian actor-comedian Howie Mandel. Mandel also provided the voice of both Bobby and his father Howard Generic, who looks like a cartoon version of Mandel himself. It was produced by Film Roman for Alevy Productions and FOX Kids Productions. The theme song for Bobby's World was composed by John Tesh, along with Michael Hanna.
The Super NES came out with a video game based on Bobby's World, which was developed by RSP and published by Hi Tech Entertainment. In the game, Bobby's mother tells him to clean his room. As he is cleaning his room Bobby starts daydreaming about a toy. After you beat a level, Bobby has another daydream about another toy that he puts away.SNES - Bobbys World - 06 - Cowboy Westernvgmoz2010-10-01 | Bobby's World is an American animated television series, which ran from 1990 to 1998, on FOX Kids. It was about the daily life of Bobby Generic and his very overactive imagination on how he sees the world. The show was created by Canadian actor-comedian Howie Mandel. Mandel also provided the voice of both Bobby and his father Howard Generic, who looks like a cartoon version of Mandel himself. It was produced by Film Roman for Alevy Productions and FOX Kids Productions. The theme song for Bobby's World was composed by John Tesh, along with Michael Hanna.
The Super NES came out with a video game based on Bobby's World, which was developed by RSP and published by Hi Tech Entertainment. In the game, Bobby's mother tells him to clean his room. As he is cleaning his room Bobby starts daydreaming about a toy. After you beat a level, Bobby has another daydream about another toy that he puts away.SNES - Bobbys World - 05 - Fish Tankvgmoz2010-10-01 | Bobby's World is an American animated television series, which ran from 1990 to 1998, on FOX Kids. It was about the daily life of Bobby Generic and his very overactive imagination on how he sees the world. The show was created by Canadian actor-comedian Howie Mandel. Mandel also provided the voice of both Bobby and his father Howard Generic, who looks like a cartoon version of Mandel himself. It was produced by Film Roman for Alevy Productions and FOX Kids Productions. The theme song for Bobby's World was composed by John Tesh, along with Michael Hanna.
The Super NES came out with a video game based on Bobby's World, which was developed by RSP and published by Hi Tech Entertainment. In the game, Bobby's mother tells him to clean his room. As he is cleaning his room Bobby starts daydreaming about a toy. After you beat a level, Bobby has another daydream about another toy that he puts away.SNES - Bobbys World - 04 - Under the Bedvgmoz2010-10-01 | Bobby's World is an American animated television series, which ran from 1990 to 1998, on FOX Kids. It was about the daily life of Bobby Generic and his very overactive imagination on how he sees the world. The show was created by Canadian actor-comedian Howie Mandel. Mandel also provided the voice of both Bobby and his father Howard Generic, who looks like a cartoon version of Mandel himself. It was produced by Film Roman for Alevy Productions and FOX Kids Productions. The theme song for Bobby's World was composed by John Tesh, along with Michael Hanna.
The Super NES came out with a video game based on Bobby's World, which was developed by RSP and published by Hi Tech Entertainment. In the game, Bobby's mother tells him to clean his room. As he is cleaning his room Bobby starts daydreaming about a toy. After you beat a level, Bobby has another daydream about another toy that he puts away.SNES - Bobbys World - 03 - Spacevgmoz2010-10-01 | Bobby's World is an American animated television series, which ran from 1990 to 1998, on FOX Kids. It was about the daily life of Bobby Generic and his very overactive imagination on how he sees the world. The show was created by Canadian actor-comedian Howie Mandel. Mandel also provided the voice of both Bobby and his father Howard Generic, who looks like a cartoon version of Mandel himself. It was produced by Film Roman for Alevy Productions and FOX Kids Productions. The theme song for Bobby's World was composed by John Tesh, along with Michael Hanna.
The Super NES came out with a video game based on Bobby's World, which was developed by RSP and published by Hi Tech Entertainment. In the game, Bobby's mother tells him to clean his room. As he is cleaning his room Bobby starts daydreaming about a toy. After you beat a level, Bobby has another daydream about another toy that he puts away.SNES - Bobbys World - 02 - Cinematic Cut Scenevgmoz2010-10-01 | Bobby's World is an American animated television series, which ran from 1990 to 1998, on FOX Kids. It was about the daily life of Bobby Generic and his very overactive imagination on how he sees the world. The show was created by Canadian actor-comedian Howie Mandel. Mandel also provided the voice of both Bobby and his father Howard Generic, who looks like a cartoon version of Mandel himself. It was produced by Film Roman for Alevy Productions and FOX Kids Productions. The theme song for Bobby's World was composed by John Tesh, along with Michael Hanna.
The Super NES came out with a video game based on Bobby's World, which was developed by RSP and published by Hi Tech Entertainment. In the game, Bobby's mother tells him to clean his room. As he is cleaning his room Bobby starts daydreaming about a toy. After you beat a level, Bobby has another daydream about another toy that he puts away.SNES - Bobbys World - 01 - Main Themevgmoz2010-10-01 | Bobby's World is an American animated television series, which ran from 1990 to 1998, on FOX Kids. It was about the daily life of Bobby Generic and his very overactive imagination on how he sees the world. The show was created by Canadian actor-comedian Howie Mandel. Mandel also provided the voice of both Bobby and his father Howard Generic, who looks like a cartoon version of Mandel himself. It was produced by Film Roman for Alevy Productions and FOX Kids Productions. The theme song for Bobby's World was composed by John Tesh, along with Michael Hanna.
The Super NES came out with a video game based on Bobby's World, which was developed by RSP and published by Hi Tech Entertainment. In the game, Bobby's mother tells him to clean his room. As he is cleaning his room Bobby starts daydreaming about a toy. After you beat a level, Bobby has another daydream about another toy that he puts away.SNES - Street Fighter 2 - 33 - Creditsvgmoz2010-08-19 | Street Fighter II (ストリートファイターⅡ) is a sub-series in Capcom's Street Fighter franchise of competitive fighting games, originally released as coin-operated arcade games. The Street Fighter II series started with the original Street Fighter II game itself, released in 1991 as a sequel to Capcom's 1987 fighting game Street Fighter.
Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves.
Street Fighter II is credited for starting the fighting game boom during the 1990s. Its success led to the production of a series of updated versions, each offering additional features and characters over previous versions, as well as several home versions. Some of the home versions of the Street Fighter II games have sold millions of copies, with the SNES port of the first Street Fighter II being Capcom's best-selling consumer game of all time as of 2008.