It took 3 months to finish this personal project. A lot of research went into this in order to depict as historically accurate as possible the arrival of the Spanish army to the Aztec capital Tenochtitlan for the first time. I'm aware the original city was bigger, but the project was getting so heavy for my computer to handle so I had to cut content.
This project was done in 3ds Max, Vray and Blender. Comped in Nuke and Davinci for Color grade.
It took 3 months to finish this personal project. A lot of research went into this in order to depict as historically accurate as possible the arrival of the Spanish army to the Aztec capital Tenochtitlan for the first time. I'm aware the original city was bigger, but the project was getting so heavy for my computer to handle so I had to cut content.
This project was done in 3ds Max, Vray and Blender. Comped in Nuke and Davinci for Color grade.The Exchange - CGI Action Sequence with BreakdownIsaac (iz)2025-03-02 | Instagram ➤ instagram.com/zuren3d Artstation ➤ artstation.com/isaaczuren
High stakes! Worked on this little action sequence for around a month. Originally it was going to be only one drone shot but later decided to build a small story around to give some cinematic context.
This project was done in 3DS Max, rendered in Vray, composited in Nuke and color graded in Davinci.
Render time in total took around 16 hours in 4K, not bad at all!
Thanks for watching :)
Music: Reptilian - Elephant MusicTrain Heist Animation | Full CGI BreakdownIsaac (iz)2024-08-03 | These projects always left me wanting for more. Hopefully one day I’ll have the resources to create a full feature film, we’ll see how that goes :D
It was tricky to find an original mood and style for this setting, after a lot of iterations and research I found that night time with bright red flares was the the way to go, it gave me a lot of room to play with lights, shadows and silhouettes. Overall it took me a bit over 4 months from start to finish, a lot of that time was spent rendering since it’s my first time going 4K.
I really wanted to fully own this project and see how far I could go in each department. Animation and crowds was by far the hardest part, especially animating the horses and riders. FX was straight forward, mostly smoke, dust, sparks and snow simulations. Environments and lighting is my favorite department and had a lot of fun building it shot by shot.
Also I want to give credit to Sindre Tvete, the original locomotive model was based on his incredible work.
For the music I made my own version of Ecstasy of Gold so it matched the timing and pacing of the short, I was a bit rusty on orchestra composition so this project was a perfect opportunity to get back into music.
I hope you like this breakdown!Train Heist - Full CGI Animation TrailerIsaac (iz)2024-07-21 | After watching some classic western films I felt inspired to create something epic. What started as a single shot later evolved into a full blown action sequence: an intense train heist set at night, with bright red flares illuminating the canyons. It took over 4 months from start to finish.
I wanted to fully own this project and see how far I could go in each department. I took on every aspect from modeling and animation all the way to lighting and compositing, it was handmade by me :D
It was a wild ride and I'm happy to finally share with you all!
Checkout my other social media for more projects, breakdowns and behind-the-scenes:
These projects always left me wanting for more. Hopefully one day I’ll have the resources to create a full feature film, we’ll see how that goes :D
Music was done by me based on Ennio Morricone's original Ecstasy of Gold score.Marble Roll (My Very First Animation - 2011)Isaac (iz)2019-05-30 | 3Ds Max and MentalRayMexico City 2056 | Environment Animation ReelIsaac (iz)2019-05-12 | This is the project I have been working for the last 8 months, the focus of this reel was to create a dystopian future with realistic and believable cityscapes. More in the description.
Music by Ratatat - Cream on ChromeBobot (3D Animation-2011)Isaac (iz)2019-04-20 | Video Oculto Bobot por Isaac y David Zuren. Animación por Isaac Zuren Audio por David ZurenLamborghini Centenario | 3D ANIMATIONIsaac (iz)2018-09-07 | This reel represents my passion for cars and big environments. I have always been passionate about studying, analyzing and recreating reality. This project shows most of my skills in modeling, surfacing and lighting. Car modeled in 3DS Max. Environment, texturing, lighting and animation made in Maya. Rendered in Redshift.Amalfi Centenario | A Modeling Texturing and Lighting ReelIsaac (iz)2018-07-09 | This reel represents my passion for cars and big environments. I have always been passionate about studying, analyzing and recreating reality. This project shows most of my skills in modeling, surfacing and lighting. Car modeled in 3DS Max. Environment, texturing, lighting and animation made in Maya. Rendered in Redshift.Halo Opening Scene REMAKEIsaac (iz)2017-04-07 | By Isaac Zuren
The scene that started it all.
As a personal project I decided to remake the classic Halo CE opening with obvious changes in cinematography and timing. Everything was modeled, textured and rendered based on the game's visuals.
Took me two week to build and render everything. Created entirely in 3Ds Max, rendered in Vray 3, composed in AE.
https://www.zuren.mx/World War II DOGFIGHT Animation! Spitfire vs. BF 109Isaac (iz)2016-06-11 | A World War 2 dogfight animation made entirely by me. It took me around 2 weeks to pull this off including render. I'm aware that there is not a story in here and most of the events here are inaccurate, the whole purpose of this short film was to see how far I was able to go in terms of animation, photo-realism, compositing and of course part of it was for fun. The animation was made in 3Ds max, rendered in Vray, composed in After Effects (not the best idea but I'm currently learning Nuke) and edited in Premier Pro.
Render took around 70 hours. Clouds consumed most of the time. I tried with a lot of methods to achieve realistic clouds: 1) Vertex paint method wasn't realistic enough, 2) Vue xStream PLE had insane render times, 3) FumeFx clouds took a lot of time to simulate. At the end I went with a standard particle system poss-processed with AfterBurn that gave good results with acceptable render times.
The rest of the animation was very straight forward. Perhaps soon I'll make a tutorial. Anyway... Enjoy!!
Visit my website: www.zuren.mxAerial Cinematography Phantom 3Isaac (iz)2015-12-31 | Some footage shot with the Phantom 3 Advanced
Music: Cello Suite No.1 in GAerial Cinematography by Isaac ZurenIsaac (iz)2015-12-18 | Aerial Cinematpgraphy shot with the DJI Phantom 3 Advanced.