jellysoapThis getaway AI is inspired by the "Fast Cars, Big City: The AI of Driver San Francisco" paper made by Chris Jenner and Sergio Ocio Barriales.
In similar way to DSF, we chose random target on the game map for car to drive to and AI will choose the best roads for it. Not only that, it will also choose the fastest of many possible paths by computing avoidance of each civilian vehicles and simulating world around ahead of time.
This is still work in progress version as it still lacks of local time avoidance and anti-stuck maneuvers but it is already proven it can drive it's best most of the times.
The Driver Syndicate - Dynamic Getaway Agent (ActiveLife AI)jellysoap2024-03-29 | This getaway AI is inspired by the "Fast Cars, Big City: The AI of Driver San Francisco" paper made by Chris Jenner and Sergio Ocio Barriales.
In similar way to DSF, we chose random target on the game map for car to drive to and AI will choose the best roads for it. Not only that, it will also choose the fastest of many possible paths by computing avoidance of each civilian vehicles and simulating world around ahead of time.
This is still work in progress version as it still lacks of local time avoidance and anti-stuck maneuvers but it is already proven it can drive it's best most of the times.Driver San Francisco - ONLINE 2021jellysoap2021-03-22 | A sudden stream
We play almost every friday evenings and sometimes whole weekends!
Play with us on Driver Madness Discord!Cyberpunk 2077 - Smart car summonjellysoap2020-12-19 | I'm sorry JohnnyReDriver2 - LEADAI.Cjellysoap2020-11-24 | Most interesting path it took
It's complex and interesting AI. It is also called FreeRoamer in game source files. It doesnt use previously recorded replay as inputs. Instead, it relies on game world roads, can move outside of loaded world, can operate any vehicle and it has logic meaning like panic, false manouvers and boringness factorREDRIVER2 project trailer (a proper PC port)jellysoap2020-11-14 | 20th anniversary is HERE. The Wheelman is Back. Open-Source
Disclaimer: Project is still Work in Progress. Doesn't include original game content.
Song: The Doors - Break on Through (To the Other Side)An ordinary day in Riojellysoap2020-11-04 | Everyone hates water level
Project page: github.com/OpenDriver2/REDRIVER2REDRIVER2 - attempt to re-record demojellysoap2020-10-16 | Re-recording ATTRACT.401 All went well except game saved corrupted replay file due to replay pad buffer size bug xD
Project page: github.com/OpenDriver2/REDRIVER2Driver 2 (2000) - VERY SPECIAL 20TH ANNIVERSARY STREAMjellysoap2020-10-10 | Very special stream. It's not going to be as usual Driver 2 streams.
Stream schedule: - Anniversary announcement - Full story playthrough - no FMV skipping - Special Anniversary Feature announcement - Q & A - Playing some mini games
Driver 2 gone gold starting from October 12, 2000. It was released in 2000 (almost 20 years ago) in November 14 in US and November 17 in Europe.
----------------------------------
Project page: github.com/OpenDriver2/REDRIVER2Прямая трансляция пользователя jellysoapjellysoap2020-10-07 | ...The Driver Syndicate - Gamblinjellysoap2019-12-18 | New update is now available Merry Christmas!
Release notes: General:
- Performance optimizations - Countless bug fixes
- Fixed crashes when restarting game
- Fixed throttle disabling when pressing brake
- Added control settings menu - Key bindings, controller settigs
- Improved shadows appearance
- Improved wet surfaces appearance when raining
- Improved replay storage and playback
- Improved Film Director interface layout
- `fastseek` command is now a lot faster
- Optimized car models with LODs
Gameplay changes:
- Added *demo story mission*
- Two new cars: Driver 2 Challenger and Taxi Cab
- Removed incomplete cars
- Steering improvements in favor of controllers
- Fire hydrants are now flowing with *WATER* when hit
- Traffic cars are now more confident on slopes
- Removed pursuer in chase minigame
- Altered cars in getaway minigames
- *Interview* bug fixes
- City buildings updated
- All **unfinished** roads has been *closed*
Song: Blood, Sweat & Tears - Go Down Gamblin'[OUTDATED] Driver 2 - Best graphics possiblejellysoap2019-09-02 | UPDATE: new project is up on github.com/OpenDriver2/REDRIVER2
After leak of Spanish version symbols it's now possible to fix some issues regarding graphics in Driver 2
In this video you'll find: - Fix for widescreen mode - now objects on left and right side of the screen are drawn properly - Twice further draw distance (rn it's glitchy and objects can pop out or cars may be forced to be low detail) - Car detail switching on distance has been disabled - PGXP
Of course two last improvements seriously affecting emulation performance. The best way to improve on this is to use CPU Overclock at 200% and GTE Overclock
Emulator used: RetroArch's BeetlePSX HW
NOTE: this hack is very WIP and I'm still finding out how to overcome issues on drawn objects limit and make a hack for other versions of the game (UK PAL and US NTSC 1.0 and 1.1), codes will be provided shortly after implementing these hacks for them.Driver (1999) Playthrough - a sudden 20th anniversary streamjellysoap2019-06-29 | Driver was released 20 years ago in June 25 in Europe and June 30 in US. So going to make a playthrough of the game.
----------------------------------
Emulator: BeetlePSX HW Game release: SLUS-00842 (US NTSC)
Cheats used:
[XM Music fix] 80096FB4 1CB6 30072C04 0008
Settings: Internal GPU resolution: 4x Internal Color Depth: 32bpp PGXP: memory only PGXP vertex cache: on PGXP perspective correction: on Widescreen mode hack: on Frame duping: on CPU overclock: 100% (native) GTE overclock: on GPU rasterizer overclock: 32xПрямая трансляция пользователя jellysoapjellysoap2019-06-29 | ...Driver (1999) Music FIX (20th anniversary special) for ears satisfactionjellysoap2019-04-16 | Wondering why Driver 1 music were sounded odd?
So here it has been fixed nearly in 20 years after release. Three-byte fix enough to make music play as intended.
Gameshark codes for multiple regions:
[SLES 01816] 80096A00 1CB6 30072658 0008
[SLES 01978] 80096AAC 1CB6 3007275C 0008
[SLPS 02613] 800970F0 1CB6 30072CC8 0008
[SLUS 00842] 80096FB4 1CB6 30072C04 0008The Driver Syndicate - Taking a satisfying ridejellysoap2019-02-09 | Game lacks and needs original content. Created with Ingame Film(C) Director(R) tm.
Watch in 60 FPS.Shots of satisfyingly empty Nur-Alem at Expo 2017jellysoap2018-03-25 | Когда не очень много людейA cat satisfied by playing guitar music for herjellysoap2018-03-25 | ...Satisfaction by peeling pickguard protective filmjellysoap2018-02-28 | ...Me scattering pigeons in satisfying 60 FPSjellysoap2018-01-27 | ...The Driver Syndicate - satisfying dank physicsjellysoap2016-09-11 | too much impulseThe Driver Syndicate - Test Mission Replayjellysoap2016-07-02 | You will find hubcaps, few new cars (even undone).
Watch in 60fps.
BGM is from Driver 2Driver Syndicate - Lua scripting testjellysoap2015-03-10 | Lua object management, vector mathDriver (Euro Demo 43) - Playablejellysoap2014-04-26 | I have restored the 'commented' code by using hex editor and put modified EXE into image.
I decided to use demo control buffer, which found using IDA and pointed it to the initialized PAD buffer, giving a driveable vehicle, but fully freezing game/demo timers. Using IDA I'm found that controller is initializes, but game doesn't handles it at all, so you can't drive in proper way.
Miami here is FULL, not like in the later demo, but THIS demo has glitches with textures in other parts of city.
Also, there is problem with controls... The PAD and DEMO PAD are different, so the vehicle can TURN LEFT ONLY, and that's freaky.
And now, the GameShark codes:
'Disable timer, zero demo control, and change camera 800725F0 0000 800832E0 0000 80071ECB 0000
'Replace demo control by initialized pad 800BA4C0 4044 800BA4C2 000A
If you use CEP/PEC, set it's priority to "Realtime" and 1 millisecond update rate (in CEP text field is between 'Save' and 'On' buttons) This is needed because game/replay timer needs always to be at zero
Activate after replay starts.
Game often crashes/freezes when you drive near the traffic cars.Physics test, fun and slowmo satisfactionjellysoap2013-09-06 | My game engine "Equilibrium" running physics and ragdoll tests level.
It was supposed to power a singleplayer game, but I've switched to the Driver Syndicate development based on this engine.
Right now i'm unable to run this version of engine because many modules has changed during DrvSyn development, but it's not hard at all to restore that.
Engine renderer using material system based on similar to the Source Engine's Material system concept, but it's way simplified. It can run various renderers from OpenGL to D3D10
Physics is implemented using Bullet Physics Library, and DrvSyn uses only Bullet Collision Library while dynamics is implemented from scratch.
Model formats, animations are also created from scratch and derives similar concepts of Source Engine, but it's waaay simplified too. Animations were using blending between sequences, pose controllers, IK and even can have half-ragdoll movement (like UE4 ragdolls do)
Level editor is written using wxWidgets, and it can create brushes like Hammer or GTKRadiant and also can manipulate meshes, terrains, point entities, In a word it's an most advanced tool for this engine.
Levels are separated by room brushes (volumes), and these rooms connected using area portal brushes, so it's kinda of tree structure. Level lighting is dynamic lights combined with static lightmaps that used as radiosity emulation (lights were placed manually) and rendering optimization. Lightmaps are baked using hardware rendering, so the calculations were not that time consuming even for many fuzzy lightsDriver Beta demo (PSX) free ride modejellysoap2010-04-03 | GameShark codes to enable: