Uploaded February 2026 | Updated September 2026, 2 weeks ago
RuneScape’s thieving rebalance sharply reduced AFK time at launch, then a rapid coldfix moved it back into the 4 to 6 minute range.
In this segment, we examine where the numbers ultimately landed, what Jagex appears to be optimizing for, and what this signals about the future of AFK skilling.
For returning players, the important question is no longer the initial nerf. It is whether RuneScape is deliberately standardizing how idle-friendly skills are allowed to be.
Watch the full episode here: youtu.be/Ua5w9TlH9uw
RuneScape’s thieving rebalance sharply reduced AFK time at launch, then a rapid coldfix moved it back into the 4 to 6 minute range.
In this segment, we examine where the numbers ultimately landed, what Jagex appears to be optimizing for, and what this signals about the future of AFK skilling.
For returning players, the important question is no longer the initial nerf. It is whether RuneScape is deliberately standardizing how idle-friendly skills are allowed to be.
Watch the full episode here: youtu.be/Ua5w9TlH9uw










