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Videogames in Movies - (1975) - Jaws
updated
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Here's my TOP 10 list for the Arcade games of 1980. I played through every arcade game I could find to decide on my own which ones I liked the best. Hope you like the list. Here's a quick reference:
TOP 10:
1. Pac-Man (I had Defender, but I see the appeal of Pac to all)
2. Defender
3. Missile Command
4. Phoenix
5. Berzerk
6. Battle Zone
7. Star Castle
8. Warlords
9. Wizard of War
10. Speak & Rescue (Stratovox)
Atari © 1981
[Coin-Op] Arcade Video Game
Emulator: MAME 0.215
Rating: 9/10
A game that really doesn't need much of an introduction. Making the list of 1001 video games to play before you die, Centipede is a well-known classic.
I don't always buy the colorful approach to gaming as an actual INTENT to attract more female gamers. Sometimes it feels like they were looking for a reason why it attracted more females AFTER the fact. What do you think?
Centipede is a fast-paced shooter set not in space, but out in the garden. Sort of. But yeah, knock out the centipedes, spiders, fleas and scorpions and somehow cultivate your field of mushrooms. It's got a nice beat going on (sound of centipede feet?) and other sound effects which are completely identifiable even over the din of an entire arcade. The dropping flea sound? Loud & clear!. The Spider jumping out to surprise you - also comes with memorable sound. A classic of the Golden Age for so many reasons.
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Coleco Industries, Inc © 1980
[Coin-Op] Arcade Video Game
Emulator: MAME 0.232
Rating: 6/10
I know, it doesn't make most people's lists because its not some dearly beloved classic of the Golden Age. But I'm voting it into my "Greats" list because I played this game a lot. So did my brother. I would go home from the arcade strategizing ways to stay alive longer, maximize score, time those bonuses and also shoot down those tricksy pipes. And none of the home ports later really could quite match the fidelity and all the options the arcade stuck in there. Some didn't include the rotating pipes, others didn't have all the bonus options, and most just didn't quite live up to the graphics, naturally.
Carnival comes along in the grand-tradition of shooting gallery games. It simulates a Carnival shooting gallery, with various targets to hit but makes it better by creating things only a game could give you. The dive-bombing ducks (who like to eat bullets for breakfast)… the mystery bonuses (plus or minus points or bullets)… and the spelling of the words BONUS in order to get… you guessed it, a BONUS.
What I often like about these old games is their play balance… they give you an easy level, sometimes two… but the difficulty ramps quickly. On purpose! How else are they going to make money if they don't kick you off quickly enough!? But if you don't feel like you can absolutely do better the next time, you might call it quits. So yeah… have to balance all that out in a very quarter-earning mentality. Definitely before the "Continue" feature started to become common place and became a quarter muncher approach of its own.
So yeah - if you're not familiar its worth playing. Good sounds, good play value, good variety. One of the strangest villains ever - the dive-bombing duck. Yeah… good stuff.
"Pirate Adventure" - Atari 8-bit port
Adventure Intl. / Scott Adams
Emulator: Altirra 3.2
NOTE: The Japanese version walkthrough I've posted is pretty similar. You could reference it if you'd like to compare screenshots as well:
vghchannel.blogspot.com/2022/07/saga-2-pirates-adventure-nec-8801.html
I really wanted to post this entire Atari 8-bit video again, because the default Altirra color palette looks TERRIBLE when you're playing this game. The entire trick is to setup your screen palette based as much as you can off the initial color definition page - white, brown, orange, blue green. It's tricky to make it look good, but once you do... SO much better!
As for the game - it's one of the best of Scott Adam's text adventures, and the graphic additions are fun, but not necessary. In fact, it can be rather distracting with all the screen changes from graphics to text mode and back.
But here it is for the record. I sped up the average section to 150% of original. Yeah, the game takes awhile.
Scott Adams Graphic Adventure series
NEC-PC-8801 port by Starcraft (1984)
Originally by Adventure Intl.
Emulator: M88 2.21
WALKTHROUGH:
vghchannel.blogspot.com/2022/07/saga-2-pirates-adventure-nec-8801.html
Here's my second Japanese adventure game that I've played. Once again, couldn't seem to find the FM-7 version, but was able to play both the PC-8801 and PC-9801 versions. The graphics on each system seem to be the same... and they are vastly superior to any other versions. Even better than the Apple II system which it was created originally on.
The PC-8801 emulator (M88) allows for Romaji input, it's a very nice system. The PC-9801 does not... so I had to write a Romaji script in AutoHotKey. It takes 2 or 3 character inputs and converts it to the appropriate keypress on the emulator itself.
Anyway, hope you enjoy the graphics. Gameplay is rather slow, because of all the redraws, and the slow speed of the screen draw. This video actually is sped up on the average of 150%.
[Computer] Magnavox Odyssey 2
Emulator: O2EM (RetroArch core)
Rating: 6/10
At the height of the Space Invaders invasion on to the home platform, the Odyssey 2 came out with their own similar style game. It had to have some obvious differences for copyright reasons, but falls into the slide & shoot genre nicely, with the obvious nod to the invading aliens. Is this as good a game as Space Invaders… clearly not. However, for me the Odyssey 2 was my first actual console system, and this was one of the games that made me want the thing.
One cool difference is that you have a total of 10 rounds and can actually beat the game. The three squares are both blockers, but also let you change them into another space ship, should you be shot at some point in each round. If you run out of bunkers and shooters… the alien descends and begins blasting away until you give up or die. That's a losing round. For a winning round, take out all the little men, the guns they are manning are optional.. .although usually in the way of the men themselves. Once the soldiers are blown to pieces, you turn your attention to big-eye Cyclops Invader. Explode him like a stuffed pig and you win a round.
10 rounds to victory, and the signature Odyssey 2 sounds signal your win. So while this isn't some superb game, I still like it a lot for the Odyssey 2. One of the more fun games and certainly helped sell the Odyssey 2 of 1980.
"Adventureland" - Atari 8-bit port
Adventure Intl. / Scott Adams
Emulator: Altirra 3.2
NOTE: The Japanese version walkthrough I've posted is pretty similar. You could reference it if you'd like to compare screenshots as well:
vghchannel.blogspot.com/2022/07/saga1-adventureland-nec-pc-8801.html
I really wanted to post this entire Atari 8-bit video to set the record straight. The screenshots and most versions I see of the on YouTube have absolutely atrocious colors. That's because the emulator default does not seem to match whatever color template Scott Adams must've been using back when they programmed this.
The secret is the first screen, where they list the five colors which your screen should at least somewhat try to recreate:
white / brown / orange / blue / green
The Altirra emulator I used has a lot of ability to manipulate the color map, and I think I found something that feels more pleasing to the eye, and certainly closer to whatever was originally intended. So see what you think of this video. I think you'll agree it's vastly superior to the screenshots found on MobyGames and elsewhere.
Finally... this is a great version of the game... where item graphics are drawn on the backgrounds to indicate what is in the room. So it' s more than just a static background - there is some interactivity. Typing "z" is what turns on/off the graphics mode entirely... so more moving quickly around, you can turn off graphics and play this as a straight text-adventure.
Hope you enjoy the graphics and the gameplay, though. "Adventureland" was a late 1978 pioneer of home computing games. Squishing a text-adventure into a micro with just 16k, it was one of the best games you could play on any home computer. It became one of the best-sellers in a fledgling industry, and helped Scott Adams launch Adventure International.
Adventure Intl. / ported by Starcraft
Emulator: M88 2.21
WALKTHROUGH:
vghchannel.blogspot.com/2022/07/saga1-adventureland-nec-pc-8801.html
I was playing through the Scott Adam's adventures... and then wanted to see the graphic versions of these which came out later. There are graphic versions for Applle II, Atari 8-bit, Commodore 64, Spectrum ZX... and then 3 ports to Japanese systems, the FM-7, NEC PC-8801 and PC-9801.
Couldn't find the FM-7 version, but did locate the PC-8801 and PC-9801 versions. Got them working in emulation and then was faced with the fact that everything was in Japanese. Not only the text, but the input system. That's a bit of a challenge. I knew how to solve the game, if I could only put in the commands somehow. But I couldn't even figure out how to GO EAST, or CLIMB TREE on the first screen.
Thus, I embarked on a sort of self-taught crash course in Japanese. Learned Katakana symbols and through the magic of google, and wikipedia began to be able to translate what was on screen. It then became a game of guess the "verb" and "noun" that would work. I could not find ANY walkthrough or solution guide online... but did get help twice from a YouTuber who had posted some gameplay of PC-8801 adventureland.
Here I finally get to present a complete walkthrough of the BEST graphical version anywhere of SAGA #1 - Adventureland. The system had higher resolution than others of its day. So struggling through to solve this, my first Japanese adventure ever... was worth it.
Hope you enjoy the graphics, and the emulation... even if you don't yet read Japanese.
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Atari © 1980
[Coin-Op] Arcade Video Game
Emulator: MAME 0.232
Rating: 7/10
It's interesting how many games were playing around with Speech Synthesis in the first few years of the 80's. We saw voice modules for the Intellivision and Odyssey 2, and various videogames began introducing speech. It was just a novelty and popular commodity for a brief time.
Well, Berzerk had its own creepy robotic speech synthesis which I think went a long way to making it memorable to this day.
"Coins detected in pocket"
"Got the Humanoid!"
The gameplay is pretty straight-forward and easy to pickup, but provides enough challenge in just a few levels. The robots are dumb, and you can trick them into shooting each other, or running into walls. Each board has the option of quickly running away, or shooting all the robots for extra bonus. The one big caveat is that if you linger too long, Crazy Otto makes his appearance… a creepy emoticon that smiles as he comes to stomp out your life.
The simple gameplay and graphics lent easily to home console & computer ports. The Berzerk-style gameplay getting copied into all sorts of titles on different systems. But the arcade remains a classic! it had this slightly creepy vibe, with the great voice and great sound effects… something you couldn't find on any home system at the time. Another coin-op videogame great.
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Atari © 1980
[Coin-Op] Arcade Video Game
Emulator: MAME 0.232
Rating: 8/10
There's a lot of things that made this game memorable. First… the sharp vector graphics in a dim arcade always stood out. Then there was the presentation - have to look through a simulated viewer, as if you were inside the tank itself.
The controls were a two-treads on the ground tank… so you control the left tread with the left joystick, and the right tread with the right joystick. A control scheme that once learned is intuitive and really fun. Finally… you have this 3D world modeled in real-time with those vector graphics… and its shoot or be shot down. And just to make things interesting, they put in an active volcano to spiffy up the background… sparking rumors that if you were really good you would be able to drive right up into the volcano... Imagination not being as limited as the technology in those days.
So put all those things together in a 1980 setting, and it was easy to see how Battle Zone was a hit. Played well, was fun… difficulty ramped up, but gave you a fighting chance to familiarize yourself with tank controls. The additional part of the story is the military liked what it saw too and commissioned a more advanced version to train their soldiers. Not sure who ordered it but it ended up with the name Bradley Trainer… I think it should've been Battle Zone of Duty.
Yup, lots to love about these great classic games. The variety, the creativity, the new styles of play… and the complete lack of sanitary concerns with those periscopes that you share forehead grease with hundreds of other people. Doesn't get much better than that.
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Atari © 1980
[Console] Atari 2600
Emulator: RetroArch w/Stella core
Rating: 8/10
Ah, yeah. This is an amazingly varied and fun game for the limited Atari 2600. Especially in its time. Speaking of time… most places say this came out in 1979, but no official publication from Atari mention this until 1980, no magazine in 1979 has any indication this exists… so I'm going to go with the "Coming Soon…" graphic in the Atari Catalog of 1980's.
In any case, this is NOT a port of "Colossal Cave" or "Adventure" that first appeared on Mainframes. It IS inspired by that famous text-adventure, but it doesn't even try to be the same thing. Instead, the idea was how to have a similar type of adventure in a graphic environment. Limited one at that. With one button to perform all the actions you need.
So, given all those limitations, this is just a terrific game. 3 levels, with the simple adventure, the full adventure, and level 3 is completely random - which greatly increases replay value. Go room to room, find the keys to unlock castles, get the sword to kill the dragons, eventually find the golden chalice and return it to the yellow castle to win. This game even had one of the earliest Easter Eggs - a hidden room that displayed the name of the designer - Warren Robinett.
Clearly a classic for its history and its easter egg… but also for the gameplay. Still very playable to modern players… you just have to put up with the duck dragons. They'll swallow all four pixels of you in a single gulp!
[Computer] TI-99/4
Emulator: MAME 0.215
Rating: 5/10
This was the best home computer version of Yahtzee that I played for the year 1979. It nicely shows off the new TI's capabilities. If you've never played, you should… Yahtzee is a nice, orderly game with 5-dice and although mostly luck, does involves a little strategy. Should you write off a bad roll with a 0 in the Yahtzee, or hold up hope for the big 50 pointer? Go for the upper score bonus, or take the bigger score now? Strategy!
The usual drawback of old computer games is that it's more tedious, by far, than quickly rolling real dice. That's why quick-playing Yahtzee works well in the real-world. Thankfully, it's also quick and simple on this cart - allowing you an easy way to pick the dice you want to keep, while you roll up to a total of 3 times each round. The main benefit of playing on a computer is you always have a willing opponent. That, and you don't have to waste paper writing down scores.
This was one of TI-99/4's first batch of games, and probably the best one of that first year. Worth playing to see the gaming origins on this system… even if it is an easy game to find and play (and probably is better) on iPhone and Android.
[Computer] TRS-80 Model 1, Level II
Emulator: MAME 0.215
Rating: 7/10
Shamelessly ripped from the middle act of Star Wars... save Leya, escape the "Dog Star", watch out for "General Doom" (Vader), etc. And yet… this text adventure was notable for its fun, and for setting a template others could follow. The author, Lance Micklus, wrote this in fairly easy-to-follow BASIC code. Not only so you could type in the program from a magazine listing… but once you understood what's going on, could begin to tinker with it and create your own adventure.
Although not as snappy as machine language, it was the ease-of-modification here that was so useful. Using this game as a template created an easy way for people to break into the text-adventure genre. Not many of these homebrew games were good enough to be saved, sold, or widely distributed… but it is remarkable that text-adventures still exist even today. Yes, a niche market since at least the late 80's… but still going, with yearly competitions and recognition. For that, Dog Star is notable, and also a worthy little game on its own.
[Coin-Op] Arcade Video Game
Emulator: MAME 0.215
Rating: 6/10
Everybody wanted to be the next big thing after Space Invaders in 1979. Some games tried to improve upon the genre, and succeeded - like Galaxian. Other games were just breakout hits for their innovation and fabulous fun - like Asteroids. Within that first category, we have Astro Fighter -- an attempt at improving Space Invaders. Here we have multiple levels of gameplay, each with different ships to defeat. Miss shooting them all down and they keep on coming, but your ship is forced higher up the screen. Hard to recover from that.
Finally, the 5th stage is a boss to defeat. A multi-armed alien, larger than all previous beings… and you must shoot it close to its center in order to actually blow it apart. Defeat the boss, though, and your ship will be refueled to peak level, and sent back to the first wave to start it all again, more difficult this time. It's a great arcade shooter that is often forgotten amongst the huge hits and vastly more influential titles… but for 1979 it's a fun and engaging arcade game you might want to check out.
Apple Computer, Inc. / MECC
[Computer] Apple II+
Emulator: MAME 0.215
Rating: 5/10
This became a much beloved game on the Apple II platform. In part because of its educational front, it was allowed in schools in the first place… but to its credit, it does present a simplified business simulator that is fun to play. The setup harkens back to the days of our youth when trying to earn a little cash involved selling something, and not influencing others on social media. Build a stand on the curb, and try to maximize your profits selling homemade lemonade. Some days, when the whether is sunny and hot… selling is a no brainer. Other days you might be lucky to raise enough to pay back your parents for the ingredients.
The Apple II version shines in its use of colorful graphics, and simple interface. There is a science behind it too… not just randomly guessing at how much you can sell each cup for. But as an adult, trying to maximize the profits via math, it just feels a bit too grown-up for this game. Instead… sit back, hope for cheap sugar and hot sunny days… and enjoy seeing enough money roll in to feel the thrill of entrepreneurship!
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Texas Instruments © 1979
[Computer] TI-99/4
Emulator: MAME 0.215
Rating: 4/10
Fairly detailed demo cartridge. Tries to showcase all the features of the TI, color, sound, graphics, education, finance, entertainment, etc. Cool.
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Milton Bradley © 1979
[Computer] TI-99/4
Emulator: MAME 0.215
Rating: 5/10
WAaaay better than Arrow Zap. The speed was just what I said - speed it up, and it was! That was cool... also scored 237 on just 5 shots, instead of having a slow dragged out 30-shot version in Arrow Zap. Seems to be a bit of luck involved... or perhaps you could completely plan out the playfield at some level for an incredible score, but I thought 237 was pretty dang good. Completed.
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Texas Instruments © 1979
[Computer] TI-99/4
Emulator: MAME 0.215
Rating: 5/10
Fun to play against the computer, although he smoked me (but I'm used to that in Yahtzee). He had 2 yahtzees... and the only questionable move was when he yahtzee'd a second time with 5 fives, not only did the computer score 100 BONUS for the Yahtzee... but also scored 25 in the FIVE's section. I'd never seen that - going to have to check the rule book. Good cart, though!
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Texas Instruments © 1979
[Computer] TI-99/4
Emulator: MAME 0.215
Rating: 5/10
TI-99/4 brains against your own. Play 3 levels and against different types of offense/defense/balanced opponent. I was able to checkmate him in 13 moves on level 2 (balanced)... so it must not have too high of an internal chess brain engine - (I'm not THAT good). Made some clear mistakes.
Still... it's a nice presentation and surely was a lot faster and more capable than the Atari 2600! Already the TI shows how much more advanced and better a system it is over other current gen.
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Milton Bradley © 1979
[Computer] TI-99/4
Emulator: MAME 0.215
Rating: 5/10
5 to 9 letter words... gives you up to 11 guesses before yar hanged! Cool stuff. WIN! 3 in a row at 9 letters, easy.
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Texas Instruments © 1979
[Computer] TI-99/4
Emulator: MAME 0.215
Rating: 4/10
This cart is just for the budding armchair enthusiast, since all you'll be doing is calling plays. No action, no joysticks here. I guess it could be fun, especially at the time... but I like the more action-oriented sports titles myself. Otherwise, there's not much of a story here for me to get engrossed in.
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Milton Bradley © 1979
[Computer] TI-99/4
Emulator: MAME 0.215
Rating: 5/10
Looks licensed by Milton Bradley... great implementation. Would've been great as a kid to have a willing opponent. Even if I already squished him. hah WIN at level 2
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Texas Instruments © 1979
[Computer] TI-99/4
Emulator: MAME 0.215
Rating: 4/10
Strange strategy game where you try to predict the path of an arrow and get as many points as possible as your arrow-shot "pinballs" around the maze. It'd be a lot better if it went faster... and were a little more predictable. Well, perhaps you'd get the mechanics down soon enough, but too boring to play for long.
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Programma © 1979
By: David H. Strada
[Computer] Apple II
Emulator: Mame 0.215
Rating: 5/10
Kind of like Blasto in the Arcade... roll a tank around, shoot diamonds and boxes. You can only shoot the boxes if you're up right against them, but the diamonds explode when shot - so they can also take out boxes. The time runs down rather fast, however, and its a bit hard to control the tank direction. Also, you press a button on the paddle controller to MOVE, and a keyboard press to shoot - rather odd feeling... might be better reversed. But alas, this is 1979. For a home computer game, the Apple II is excelling. Great stuff.
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Apple Invaders (enhanced Disk Version)
Programma © 1979
[Computer] Apple II
Emulator: Mame 0.215
Rating: 6/10
Here's an interesting story... you have Programma Intl. releasing Apple Invaders on tape cassette -- a very decent port of the smash arcade hit Space Invaders. Legality is certainly in question, as the Atari 2600 was the first officially licensed home version of Space Invaders and that wasn't until 1980. It was one of the major reasons for Atari's breakthrough success starting that year.
Here we have a very good home computer version showing off the Apple II's excellent graphics capabilities (for its time). I suspect if the Apple II was a much larger platform or company at the time, there might have certainly been more issue with the liberal use of the Space Invaders license "license".
But yes, the game plays well... accurate to the original graphics, the space saucer bonus is here, the challenge is also present. We lack the background 4-note descending "beat"... which makes this decidely less the tense thanthe arcade version. I couldn't get the joystick to control without constantly drifting right... but with emulators and PS2 controllers through a PC, I'm sure there is something not quite fitting in the mix. Was great to see this, although ultimately it's more Space Invaders, so your mileage may vary.
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The Elektrik Keyboard Ltd © 1979
[Computer] Apple II
Emulator: Mame 0.215
Rating: 3/10
It's a race... two motorcycles, the fastest one down the length of the entire track wins. Accelerate to pop a wheelie, and also clear a bale of hay. Yeah... pretty much all ya got for the entire gameplay is when and how to long to pop wheelie's. I finally beat the computer opponent, and called it good.
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Softside © 1979
By: John C. Sherman
[Computer] TRS-80 Model 1, Level II
Emulator: MAME 0.215
Rating: 6/10
Nicely done! Here is a version of the Oregon Trail for the TRS-80 that is really quite good. They cribbed the same text, with the exact same wording, situations, typing "blam" and "wham" and "bang" for shooting, etc. HOWEVER - they added a bunch of really nice graphics for a TRS-80 game! It snows, it rains, there is a hunting screen, the wagon, the mountains... Slick!
I was not only surprised to find this, but in some ways it is superior to the Oregon Trail of 1980 on the Apple II. SOME ways... it doesn't have that nice full-map of the United States tracking your progress, but I really liked all the graphics. One caveat... typing in "blam" or whatever you have to enter your four-letter word and then hit the SPACE BAR. Yeah! Messed me up for awhile. I was hitting the ENTER key (as you normally would it seems).
Once I figured that out, though, I stopped dying of dysentary and made it to Oregon. President Polk congratulated me personally! :-)
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Adventure International © 1979
By: Scott Adams
[Computer] TRS-80 Model 1, Level II
Emulator: MAME 0.215
Rating: 6/10
Now presenting the 4th "Adventure" by Scott Adams.. actually -- this game is credited to Alexis Adams (Scott Adam's wife at the time). How much she did, we are not sure -- but this is the first female adventure game creator... beating Roberta Williams by a year!
This game bragged a new release in re-written machine-language for speed. And it does show. Voodoo castle runs quickly and easily, I found none of the slow response time that was present in earlier BASIC adventures.
So, in this go-around you find yourself in a room with a coffin. Looking into the coffin you see what appears to be a cursed Count Cristo, who can't go free! Although the premise isn't spelled out too well, I guess we sort of take it upon ourselves to free the count from his awful curse. And so the quest begins. Moving about the Voodoo Castle is straight-forward, which I like... no strange room connections or warping steps. There's a bunch of straight-forward puzzles as well, which are fairly intuitive to solve. Can't get the animal heads without something to pry them off the wall (a knife)... need a SAW to cut through a few things... when trying to read a plaque the inscription is too small at first (so you solve that by getting some shards of glass to magnify it)... then it has glowing letters you can't read in the bright light, so you find a dark hole to be able to read it correctly.
Some of the puzzles I eventually looked up... like even knowing the combination to the safe, I didn't know how to use it properly. Apparently with a 2-word parser you have to TURN (first number) and then TURN (second number), etc. We could've definitely used a few more alias's for commands as well... for example, you come cross a chimney sweep who is stuck in the chimney. You can't just FREE Sweep, or help sweep, or pull sweep... you can only PUSH SWEEP - which makes sense, but same idea right? But such is the limitation of early text adventure games on 16K of RAM... you just can't put too many details in as the space gets eaten up.
Anyway, you finally piece together all the elements, the lucky charms, the cryptic voodoo ritual instructions, and perform the ritual and you FREE poor old Count Cristo from his cursed coffin. I found it pretty funny, however, that you YELL CHANT... might've been better with some cryptic word you YELL. Or BOOGA BOOGA out loud or something fun. Still... not bad at all for 1979 - I enjoyed this and its atmosphere quite a bit.
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By: David E. White © 1979
[Computer] TRS-80 Model 1, Level II
Emulator: MAME 0.215
Rating: 5/10
An early CRPG that had 15 monsters hidden away in a variety of rooms. Rooms have descriptions, which is nice... but the combat system is a bit of drudgery. There's no hit points or anyway to gage how you're doing other than when you're about to die it tells you to (R)un away. The other major contention I have is that every door can take multiple attempts to open... sometimes 6 or 7 times until you finally open it. WHY!? That's just added button pushing and it makes the game drag more than it should.
I killed 7 of the 15 monsters before getting wiped out, and tried again... but quickly got bored after that. Too much wasted time getting stupid doors open and beating down the same enemies.
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Adventure International © 1979
By: Scott Adams
[Computer] TRS-80 Model 1, Level II
Emulator: MAME 0.215
Rating: 7/10
The 3rd new Scott Adams adventure of 1979 already (We're talking May/June here). But this one has a couple of new elements that are really appreciated. The game has a timed element to it... there are only 3 days in the game before you turn into a vampire (by none other than Dracula himself). Each day also has a certain amount of moves before sunset.
Finally, during the first two days there is a ringing of the door-bell, with important items critical to the story that must be retrieved. The sun sets, you need light, you need sleep... and you have to figure out how to protect items that get robbed each day after you go to bed (or are put to bed if you pass out). I did pretty well, but could not figure out how to have a light source other than my matches. So, there is place where you can go "down" into a pit and there are iron rings. I envisioned already being IN a dark pit with rings in the walls. But NO - apparently there are rings to tie something to to help you descend even further INTO the dark pit. So that was a mental image that was drawn totally wrong for me and had me stuck.
The other major sticking point was how to unlock that door. You have to make the mental leap to PICK the lock with a paper clip. Once those two things happened, the rest is quite a bit more solvable... provided you know what a "dumb waiter" is -- and even more so, you're willing to ride the thing up and down (yeah - RAISE and LOWER yourself on it). So there are definitely quirks about this one, but it still manages to evoke some good atmosphere (like when the Towns People just KILL you for walking over to them... citing the failure to kill DRACULA!) That's pretty wicked.
Also, I've never used the word "Go Toilet" in an adventure game... the equivalent of "USE TOILET" in implementation. Oh Scott Adams... love the funny grammar, spelling misteaks (hah), and odd capitalization... but it didn't matter because you started making games that were fun to play, and made good use of the limited computers of the day.
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Automated Simulations, Inc. © 1979
[Computer] TRS-80 Model 1, Level II
Emulator: MAME 0.215
Rating: 5/10
Wow, I always wanted to play this growing up... but what I saw were remakes and graphically enhanced versions. And now that I get to play the original on TRS-80, I can say is that it's not nearly as refined as the remakes -- but actually not too bad. Sure the graphics are minimal, but it all takes place in your mind anyway. The manual details the room descriptions, the treasures, the monsters, etc. The computer is more of a "board-game"-esque presentation, and tells you to consult the manual for all the really juicy details.
Rich environment, combat system, plenty of rooms to explore... I can see how it captured the imagination of many in 1979 - being as close to a D&D like game you could have running solo (just you & the computer). It is hard to play today, as it is quite slow, there is no real save system to speak of... and the kicker for me is there is no storyline. The only goal seems to be exploring and amassing wealth and items... which has its intrigue, but I like games with story and an end-point.
Kudos to being a terrific example of early dungeon crawler game in the D&D tradition... but not much more for me here after having become familiar with how it all works. The Apple II version did improve on the graphics in the presentation, but I like the crisp clean text on the TRS-80 better than the weird blurry font in Apple II Hi-Res mode.
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Automated Simulations, Inc. © 1979
[Computer] Apple II
Emulator: Mame 0.215
Rating: 7/10
There are some things I like better, and some worse about the Apple II version vs. TRS-80. While the hi-res graphics mode adds a nice element to the dungeon, and the monsters become little animated creatures that you can physically see getting killed (they kinda explode)... the tradeoff is that the text in hi-res mode ends up being a bit blurry. So, the clean look of the TRS-80 actually appeals to me more.
The other thing that turns me off from delving deep into Apshai is there is no real way to save your characters treasures or their full status. The Apple II version DOES add the ability to store some character stats on disk, and for that I am indeed grateful. But the innkeeper still asks if you know what treasures you have... which is disappointing. And finally, there are so many great RPG's nowadays, it's hard to spend a lot of time on one where the details are all in a book that you are pointed to various passages... and little is done graphically on the screen.
I do respect immensely what this franchise did and when, however, and think they pushed the evolution drastically forward for the CRPG genre. Was some great foundations laid here. Just not engrossing as a game to modern sensibilities.
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Adventure International © 1979
By: Scott Adams (Adventure #6)
[Computer] TRS-80 Model 1, Level II
Emulator: MAME 0.215
Rating: 6/10
We embark on a new quest from the prolific Scott Adams.. this time in a Sci-Fi/Fantasy genre. We start in a broken down spacecraft on an alien world, which we naturally have to explore in our quest for *TREASURES as well as something to fix the ship. Playing this one, it seems that Greg Hanson's "Journey to the Center of the Earth" borrowed from it - namely the Fibrulating Gonkulator and how fixing your spacecraft is imperative to winning the game.
In any case, most of the puzzles are quite solvable, I worked out how to navigate the warp door with the rod on my own, and managed a few treasures. Two places I got stuck.... I never thought of looking at the painting with the goggles (I should have!) and didn't realize (like many others) that you could "GO JUNGLE" in one scene. The way it's described it just falls into the background like other room descriptions. Oh Scott - good twist on that one.
Still, a lot of the rest fell into place, and I really do enjoy these quick adventure games. Gives you a feeling of accomplishment, doing as much as you can and then mildly peeking at the walkthrough for that one "aha" you didn't try. Solid as usual.
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Edu-Ware Services, Inc. © 1979
[Computer] Apple II
Emulator: Mame 0.215
Rating: 3/10
Okay, this just sucked. Space I at least had some scenarios that were fun to play, like exploration & High Stakes trading (where you made BILLIONS of credits). Here we have the same character creation setup, which is notorious for creating weak, problematic characters. But you make it through that and you're faced with 2 scenarios to delve into - neither of which makes any sense, or is any good.
The first one is "Psychadelia" or something like that, and it's about taking a bunch of drugs. Seriously! Weird random messages pop up as you're trying out the drugs. I think I got a year younger... but otherwise, not sure what this is for other than a sort of chemistry-set of drugs.
Then the second scenario is called "Shaman" and it seems like you roam around in an ATV, try to visit villages, and practice your religion on them. If you gain a bunch of followers you advance up the ladder of aspiring shamans... I guess there's a goal to make it to at least the "PRIEST" level so you can go visit shrines. I never made it that far.
A bunch of weird, wasted effort. Moving on.
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Level 4 © 1979
[Computer] TRS-80 Model 1, Level II
Emulator: MAME 0.215
Rating: 3/10
Just one more variation of the Star Trek type of game.. very popular, and very boring. Takes time to learn, and not interested really. The Atari version was "Space Raiders" and they turned it into an action game, which makes it fun. All these lame old text-only games hold little interest now.
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Frank Rowlett © 1979
[Computer] TRS-80 Model 1, Level II
Emulator: MAME 0.215
Rating: 3/10
What you'd expect from this day & age... and ON the TRS-80. Like an arcade timed-shooter, but so slow in BASIC that there is hardly any skill involved.
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Hayden Software Co., Inc. © 1979
[Computer] TRS-80 Model 1, Level II
Emulator: MAME 0.215
Rating: 5/10
This might be the first chess program I've seen on the TRS-80 which does a split screen… your commands to move pieces on the left, WHILE still viewing the entire playfield on the right. It's obviously the best way to go for now. You might have a little problem identifying what kind of piece is what… but it's representative enough you'd figure it out. Obviously Apple II version is going to be superior graphically.
Sargon 2 is seen in the contemporary magazines as being a champion -- beating other chess machines, etc. I don't doubt it. But like other chess programs of this time… if you have a strong engine, you'll have a slow move time. It can take a long time for the computer to do all its analysis, and I don't like to sit around anymore waiting for these long chess games. So fun, good progress.. Going to assume it was a strong chess machine.
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Softside © 1979
[Computer] TRS-80 Model 1, Level II
Emulator: MAME 0.215
Rating: 4/10
A standard peg-puzzle game with 15 pegs. Remove one peg to start, and the object is to jump over pegs until you're left with just one. I finally completed it, but I was disappointed there was no recognition of a winning position. In fact, there was also no recognition of a losing position... you just had to restart yourself when you had no more moves. Too bad, I would've liked a little more fanfare for 1 peg win, or a little recognition or levels when getting down to 2, 3 or 4 pegs only.
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Adventure International © 1979
By: Scott Adams
[Computer] TRS-80 Model 1, Level II
Emulator: MAME 0.215
Rating: 6/10
Other than the title inspiring comic-style readings… "Pyramid of Dooooom!" the game itself is a typical treasure-hunt Adventure by Scott Adams. The setting this time is a pyramid in the desert, which one of the hardest things about it figuring out how to get inside the darn thing. Only four locations you start out in, and since you're in the desert you really don't envision this "puddle of water" as something you can swim in.
So those are somewhat standard issues you run into with this 2-word parser, early text adventure stuff. But if you like this sort of game, or if you are existing only in 1979, these are games that are worth owning and playing. Little else is available which is as engaging and fun on primitive systems. So I like it… and I'm certainly impressed that Scott Adams is already up to 8 complete adventures before the end of 1979!
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Solomon Golomb © 1979
[Computer] TRS-80 Model 1, Level II
Emulator: MAME 0.215
Rating: 6/10
Well before Tetris was a puzzle game where you had to try to fit a collection of 5-piece (ie. Penta) shapes into a grid of sorts. This TRS-80 version does a great job of giving you 4 play fields, 6x10, 5x12, 4x15, and 3x20.. . with an assortment of shapes for each one. It's mind boggling, and the controls aren't too bad - but it DOES make you just want physical blocks to manipulate as that is way quicker -- or a mouse-driven version would be far superior. But I'd definitely play this back in the day! Finally solved the 5x12... tough stuff... I can see why TETRIS was so much easier.
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Adventure International © 1979
By: Scott Adams
[Computer] TRS-80 Model 1, Level II
Emulator: MAME 0.215
Rating: 6/10
And now we get to embark on a Scott Adams adventure set in a creepy old Fun House at an amusement park. The tone wavers between serious and silly, but I like the mix. One of the best jokes is trying to pay for the fun house ticket with the $5 bill you find (grocery bill that is). Again, a lot of the puzzles I was able to figure out myself... but invariably reaching that point of "stuck-ness". This time it was not realizing that the "valve handle" in one location was a free-standing handle. This is a visualization problem, and sometimes graphics can help immensely in this sense.
I did flush the mermaid right down the proverbial drain, and had a lot of fun with other puzzles in this game. I can definitely see why Scott Adams games did well... not only were they perfect for their time, but they provided enough challenge mixed with exploration. The atmosphere of each one was different enough that I can see the desire to try them all. EVEN MORESO, however, is that we are on Adventure #7, and #8 is out... and yet no mention of "Adventure International" yet in the magazines. Seems like 1980 was the year Mr. Adams really coined that moniker and began packaging it all differently. But so far, so good... fun games.
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Lou Haehn / Softape © 1979
[Computer] Apple II
Emulator: Mame 0.215
Rating: 4/10
Graphic based racing game… ala Sega's arcade winner - Monaco GP. It takes awhile to accelerate in this game, and then your car is positioned so high up on the screen you don't really have much reaction time to steer appropriately. It's a pretty bland implementation, but I can see the growth of trying to do arcade ports on the Apple II. They are improving… certainly better than PET or TRS-80 titles for something like this.
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Softside © 1979
[Computer] TRS-80 Model 1, Level II
Emulator: MAME 0.215
Rating: 3/10
Was trying to play the "Meltdown" as seen in the Softside magazine, but ended up playing a 1983 version of the game instead. (The only one available, though, so I'll review here). It was a little daunting to know what to do at first, but quickly became clear... you monitor the nuclear power plant, and when something breaks, you have to determine what is broken. Water not flowing (visible cues)... or water leaking (dials and monitors), etc.
Knowing what repair to phone about, is the game in a nutshell. My gripe is twofold... there doesn't seem to be a victory scenario - only a game ending when your plant has a complete Meltdown of the nuclear core... or you are so incompetent that you are fired. And believe me, I had to WORK at getting that "incompetent" ending! Crazy. So, although I did superb, I never was given any kind of gage at my efficiency, and just got bored after awhile. The meltdown screen tells you nothing either. Half-Nuked attempt!
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Lance Micklus © 1979
[Computer] TRS-80 Model 1, Level II
Emulator: MAME 0.215
Rating: 4/10
Lance was everywhere in the early days of the TRS-80, and here was his difficult AI version of checkers. Looks pretty good, I had some difficulty entering commands, however. Also, I have no way of checking the difficulty since the computer took so long for one move I knew I was not going to get anywhere close to finishing a a complete game. I'm sure people who didn't have many programs but wanted a good game of checkers would've appreciated this.
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Softside © 1979
[Computer] TRS-80 Model 1, Level II
Emulator: MAME 0.215
Rating: 4/10
You try to build a connection across the top of the screen (a trestle, they say)... but you can only build up, diagonally up-right, or right. And you can only build at the inspectors feet. The crummy thing is he is moving around all the time, and his movements are not entirely easy to figure out. I guess eventually I was able to complete the bridge, it took me 58 days to do it... which I'm certain is a crappy time, but I'm just glad somehow I finally got it worked out. Maybe I'd do better if I read the directions, but I don't feel like doing that.
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Leo Christopherson © 1979
[Computer] TRS-80 Model 1, Level II
Emulator: MAME 0.215
Rating: 5/10
Leo Christopherson. Great little arcade game for the TRS-80... you're the bee, sting the spider before it eats you. Tough to know exactly how to play, though.. .random chance it seems to actually sting the spider. But the animations and sound on a TRS-80 are definitely above average. 2-12 (Spider whooped me)
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Adept Software © 1993
[Computer] IBM PC - DOS
Emulator: DOSBox 0.74.3
Rating: 7/10
I remember playing this way back in the 90's and pretty excited for something that was even close to the Zelda style of gameplay on NES. This was a mixture of puzzle and action elements, mixed with a little bit of questing... RPG style.
God of Thunder... Thor, naturally, back before Marvel had made that a household name through its Cinema Universe. Odin, Thor's Father, is asking him to venture forth into three entirely different lands to slay the oppressors, and bring freedom back to the people.
So grab your trusty hammer, Thor, and do what you do best, throw it hard. Push blocks, avoid instant death traps, talk to the villagers, find your way to the bad boss men, and dispatch them handily. Your father will be proud, and you'll cross the bifrost to celebrate victory after each level.
I really enjoyed this game. Three scenarios... each one long enough to keep you busy through a decent evening of gamin. Fun sound effects, hilarious sense of humor - giving you reason to talk to every villager! Enjoyable game that more people should try - freeware now.
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Bob Flanagan © 1979
[Computer] Apple II
Emulator: Mame 0.215
Rating: 5/10
Hey, what do you know, a racing game in HiRes on the Apple II. These are all early apple II games, before enhanced graphics came out... and for that I think this one is a particularly impressive feat. It has a low/high gear shift thing going on, and cars coming at you in high speed. Doesn't give you much reaction speed time, but impressive programming for its time. 511 / Fair was my score.
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David Strada © 1979
[Computer] Apple II
Emulator: Mame 0.215
Rating: 3/10
The one by Programma. A nice little graphic game. You know what Lunar Lander is... here you just enter the thrust level, from 0 to 9. Watch your velocity on the descent, and try to land it at anywhere less than -10. It's really tricky though, as a little positive thrust sends you flying upwards at a really high velocity. Funky physics there. But I did finally beat it.


