Uploaded January 2021 | Updated September 2026, 2 weeks ago
Recent PR #9551 by elad335 fixes loading into the Lunar Exploration missions, getting GT6 versions 1.00 to 1.05 ever closer to getting fully working!
Gran Turismo 6 [BCUS98296] v1.05
rpcs3.net
Game Config:
PPU: LLVM
SPU: LLVM
Renderer: Vulkan
Default Resolution: 1920x1080
Multithreaded RSX
Relaxed ZCULL Sync
Force CPU blit emulation
Specs:
AMD Ryzen 5950X
RTX 3080 10GB
32GB DDR4 3200
Recent PR #9551 by elad335 fixes loading into the Lunar Exploration missions, getting GT6 versions 1.00 to 1.05 ever closer to getting fully working!
Gran Turismo 6 [BCUS98296] v1.05
rpcs3.net
Game Config:
PPU: LLVM
SPU: LLVM
Renderer: Vulkan
Default Resolution: 1920x1080
Multithreaded RSX
Relaxed ZCULL Sync
Force CPU blit emulation
Specs:
AMD Ryzen 5950X
RTX 3080 10GB
32GB DDR4 3200










![RPCS3 0.0.7-8871 - Gran Turismo 6 v1.16: Midfield Raceway + Deadlock/Hang
Interestingly, this version of Gran Turismo 6 has a 24FPS hang, nearly identical if not the same as MGS4s hang. (Using rajkostos hacked MGS4 build does not solve the problem and only introduces more graphical bugs)
In addition, the later versions also seem to be more susceptible to a Working buffer not big enough crash, especially when trying to play with a higher resolution.
PC Specifications:
i7-9700K 4.9Ghz
16GB DDR4-2133
GTX 980 Ti
Windows 10 1903
Gran Turismo 6 [BCUS98296] v1.16
RPCS3 0.0.7-8871
PPU LLVM
SPU LLVM
SPU Safe
TSX Enabled
Vulkan
1280x720
Write Color Buffers On
Read Depth Buffers On
Read Color Buffers On
Disable ZCull On RPCS3 0.0.7-8871 - Gran Turismo 6 v1.16: Midfield Raceway + Deadlock/Hang](https://i.ytimg.com/vi/vTqrRqUVpyo/mqdefault.jpg)