DyllonStej Gaming
[TAS] DBZ Budokai Tenkaichi 3 Survival Mode 10 K.Os (Vegeta)
updated
Pokemon Conquest is a tactical RPG crossover with the Nobunaga's Ambition series, released for the Nintendo DS in 2012. The primary fights are played out in a grid-based system, similar to another certain game series, with the standard Pokemon rules of type effectiveness, damage rolls, and crits (among other things) thrown in to shake things up. Outside of battle, you're tasked with overseeing your ever-growing army of kingdoms, defending from invaders, finding other warlords to recruit, and so on.
Naturally, a TAS of this game throws the expected balance out the window with practically guaranteed crits, AI manipulation, and making counterintuitive plays to save some more turns. Unfortunately, because the RTA route ends up diverging from the TAS at several crucial recruitment points, the TAS here ends up doing some things unoptimally (The Panpour, and potentially all the time wasted for getting Starly and Staravia). Some RNG related things still aren't known, like how map layouts are generated or which Warriors are generated in wild locations (Which required me to advance a month, wasting a few seconds). In spite of this, it's still over 13 minutes ahead of the RTA WR up to this point.
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Become a member! (If you want): youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q/join
Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
In this hack, Serperior's typing is changed from Grass to Grass + Dragon, which gives it access to Draco Meteor (And an amplified weakness to Ice moves). As its hidden ability inverses stat changes, repeatedly using Draco Meteor actually makes it stronger over time instead of weaker, which allows a potential sweep of the entire team if things are ordered properly.
Unfortunately, Serperior's Special Attack is insufficient to one-shot Zekrom on its own, which means it needs a boost from an item. The Draco Plate (1.2x boost) *still* isn't enough (This might be dependant on Nature, IVs, EVs, etc.), which means I'm left with either using Choice Specs or a Dragon Gem (1.5x boost). As the Dragon Gem leaves move selection unrestricted (And the boost is only needed once anyway), I use that.
I then immediately run into Hilda's own Contrary Serperior. With a Focus Sash, and Draco Meteor. But it also has a chance to use Calm Mind instead, despite its Contrary ability inversing the stat boosts. I'm then able to sweep the rest of her team with the exception of Carracosta (Which has Sturdy), whose Stone Edge still isn't enough to kill me, which means I can just finish it off on the second turn.
Hilbert and Hilda use the regular Trainer Battle theme in spite of being the absolute final Superbosses in the entire game, which I thought was a little underwhelming, so I patched the ROM to mute the track and played my own music instead (Music's name is Nachtflugel, otherwise known as Yozora's battle theme from Kingdom Hearts 3).
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Become a member! (If you want): youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q/join
Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Become a member! (If you want): youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q/join
Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Become a member! (If you want): youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q/join
Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
Yes, LIVE Breakdown, not edited, because I spent the last eight months working on this thing, how would I have the time to spend another several months on a scripted commentary?
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Check out my Patreon! patreon.com/DyllonStej
Discord: discordapp.com/invite/T7rZqbm
My Other Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
So, this has been a project I've been working on for the last eight months or so (Would've been shorter if I didn't have to work at a job), in which I show what a 100% completion speedrun of The Subspace Emissary would look like if human limitations weren't a factor. It features a number of new sections in comparison to the any% TAS, alongside new optimizations to preexisting rooms that can be directly compared.
Naturally, I kinda stole my own thunder right at the very end after I discovered a very useful glitch that sort of makes autoscrollers disappear, that could have been applied to a number of locations. Oh well!
While I was encoding the video, I accidentally moved the emulator window around during the start of The Forest. That caused the video to glitch a bit, so I rerecorded that particular section to overlay a clean version. As it turns out, Premiere Pro lied to me about the exact video placement, as there's now a few frames of black screen right before the level starts, making it seem as if the entire thing is spliced. Technically, it is, but I assure you, the input file plays from beginning to end, no cheats or splices or anything needed.
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Become a member! (If you want): youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q/join
Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Become a member! (If you want): youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q/join
Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Shorts Channel: youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
My Other Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Become a member! (If you want): youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q/join
Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Shorts Channel: youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
My Other Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Become a member! (If you want): youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q/join
Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Shorts Channel: youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
My Other Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
Specific to this video, I also shifted the start and end points of the loop so that the video didn't need to be manually faded in and out (Which makes the loop cleaner).
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Become a member! (If you want): youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q/join
Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Shorts Channel: youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
My Other Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
To wit, I had to isolate Neo and Trinity, isolate all the different backgrounds (Removing characters from them in Photoshop), make the necessary green screens for Pit, make a *Cinema 4D* animation for the arrows in the bullet time scene since that's the best I could come up with, and do an exuberant amount of tomfoolery with the rest of the bullet time scene involving looping backgrounds, cropping, and a rotating ground texture lifted straight out of a SNES Mode 7 game from the early 90s.
And it still looks bad.
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Become a member! (If you want): youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q/join
Check out my Patreon! patreon.com/DyllonStej
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My Shorts Channel: youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
My Other Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Check out my Patreon! patreon.com/DyllonStej
Discord: discordapp.com/invite/T7rZqbm
My Other Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
In the castle lobby, start by waking Mario up, then collect 6 of the 8 custom placed doors (which are really just coins).
Then finish by exiting the area through any warp door.
Timing starts when Mario is first able to move after waking up and ends on the first frame of the "pulling door" or "pushing door" action.
Results:
1st. Polonium TASes (Crackhex & FeijoadaMolhada) 10"30
2nd. Alexpalix1 & ERGC | Xander 10"77
3rd. Dyllon's Mad Ghost Tech Tips (Dyllon Stejakoski & Madghostek) 10"80
4th. NKDasher (Nis & MKDasher) 10"87
5th. galoomba & fifdspence 12"17
6th. The Netherlads (RSw & FireBreather) 12"83
7th. Press L to Win (LRFLEW & Komali) 13"27
8th. Fritzafella & tjk 13"53
9th. SR 14"30
10th. frame 14"43
11th. 38mama (swajee & 4D3N 14) 14"47
12th. The Mighty Marsupials: Marsupial Power The Sequel (TheAmazingAladdin & Mizu) 15"63
13th. TipKicker (tayyip & Cankicker) 21"27
14th. M1NTY 23"50
15th. Deldee/Rouge 24"30
16th. Gryzak 35"97
17th. The Last Placers crying emoji (Jatotz & PastaGuy27) 47"97
18th. Blobfish Times 1'13"77
DQ: BigBongB (Uploaded corrupt file)
Join the TAS Competition Discord server for more information at discord.gg/yTnEgvY
Music: Night Falls - Evening Star (Touhou 15.5: Antinomy of Common Flowers)
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Become a member! (If you want): youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q/join
Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Shorts Channel: youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
My Other Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
Prologue: Basically nothing but text mashing and moving Vaan/Penelo to their destinations ASAP. In general, it's faster to initially move units to a temporary point, and then set their final destination while they're still moving to the first point (If the intended point is beyond the scope of the camera).
1-1: Actual gameplay optimizations include moving all three characters to the spawn points of the second enemy wave before they actually spawn. Characters only start moving after they've finished completing the particular action they're in, which means certain characters (Kytes, here) wait longer due to higher attack cooldown periods.
1-2: Due to shenanigans related to EXP division, it's better for Vaan to not kill anyone here so that Kytes and Filo can level up.
1-3: There's a brief period after capturing the summoning gate where it's possible to actually interact with it and summon Espers before you're actually supposed to (The timing is TAS-only). This does save time, since the queue doesn't reset after the cutscene. I use Vaan's cutscene-summoned Alraune to bait the enemies on the upper left to come closer, while one of Filo's Alraunes is positioned to the lower area to attack its enemies sooner.
1-4: I need to position Vaan in a very particular spot in order for Rinok to continue in the upper lane instead of moving downward. I end up killing Gijuk before he can cast Slowga, which saves additional time when the entire group fights Bwagi and Ba'Gamnan.
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Become a member! (If you want): youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q/join
Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Shorts Channel: youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
My Other Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Become a member! (If you want): youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q/join
Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Shorts Channel: youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
My Other Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Become a member! (If you want): youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q/join
Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Shorts Channel: youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
My Other Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Check out my Patreon! patreon.com/DyllonStej
Discord: discordapp.com/invite/T7rZqbm
My Other Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Shorts Channel: youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
My Other Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Check out my Patreon! patreon.com/DyllonStej
Discord: discordapp.com/invite/T7rZqbm
My Other Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Shorts Channel: youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
My Other Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
All the budget went into Peach's dress, the lighting, and removing Kars from the original background. I used what was left to crop some PNGs of Smash characters.
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Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Shorts Channel: youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
My Other Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Shorts Channel: youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
My Other Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Shorts Channel: youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
My Other Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Shorts Channel: youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
My Other Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
I AI Upscaled the original footage (Using my 7 day free trial of ConTV on Amazon Prime to get the best raw recording of this scene meaningfully available) and redid the particle effects. Audio is unchanged.
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Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Shorts Channel: youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
My Other Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Shorts Channel: youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
My Other Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
This game isn't as trivial to TAS as one would expect.
The hammer "power-up" that transforms the ball into a log outright prevents strikes from happening; as some layouts place the hammer too close to the head pin, perfect games are sometimes completely impossible. I had to reset the game twice (Which can be seen by frame advancing at the start) before I got a good layout.
While the fireball is an actually good power-up that guarantees a strike, its animation is much slower than simply knocking down the pins regularly, even when the initial throwing position is adjusted.
In the case of both the fireball and the hammer, I avoid them by adjusting my starting position, which takes an amount of time dependent on how far from the center you start (As Spongegar takes countable steps before beginning his throw). Naturally, fewer steps is better, so I tested several different cases to reduce that waiting period.
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This TAS goes through both of the game's modes (Newbie and Champ), consisting of six opponents and twelve rounds. The goal of the game, being a Punch Out clone, is to hit opponents until their health reaches zero by using punches or kicks, while also dodging their own attacks. Performing successful actions (Non-blocked attacks, and successful dodges) builds up a special meter that allows you to use a super move (Equivalent to Little Mac's "Star Punch") when full.
The game is more complicated than it looks thanks to the opponents' AI and ability to cancel their attacks into a block that prevents you from dealing damage. This means that I can only really hit them when they let me, which is after I successfully dodge them most of the time alongside a few stray hits elsewhere. There's also a rather heavy amount of luck involved, through getting them to not spam their own special moves (Which wastes a great deal of time). I wasn't able to find any particular ways to manipulate their attack patterns outside of some rare events, so this is just the result of me letting things go through on their own. Even with that, Sandy 2's AI appears to have broken for some reason, as I was able to kick her several times in a row while she just stood there doing nothing.
There's probably more improvements present, but I think this is fine the way it is for a "first result".
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Check out my Patreon! patreon.com/DyllonStej
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Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Shorts Channel: youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
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Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
It resembles the Home Run Contest in Super Smash Bros., where the goal is to knock the opponent as far away as possible. The initial launch is simply a matter of mashing the space bar as much as possible, while the section after is just timing button presses correctly so the arrow is inside the green. If it's in the black, the projectile misses; if it's in the red but to the left, the anchovy comes crashing down; if it's in the red but to the right, the anchovy stalls a bit before falling down, making it the better option.
Even with TAS levels of precision (And fortunately no input buffer, making it faster than Brawl by two frames), there comes a point where the arrow just cannot land inside the green area, meaning you have to take a bad throw (Missing doesn't do anything to change it from my limited testing) to move on to a recovery.
Even with that, I'm sure this can go on forever; the lack of savestates just makes testing that very impractical.
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Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Shorts Channel: youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
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Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
Join the Discord Server for more information regarding tasks, rules, and deadlines at discord.gg/yTnEgvY
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Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Shorts Channel: youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
My Other Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Shorts Channel: youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
My Other Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Shorts Channel: youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
My Other Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Check out my Patreon! patreon.com/DyllonStej
My Discord Server: discordapp.com/invite/T7rZqbm
My Shorts Channel: youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
My Other Side Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Project M/Brawl Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
All with Dragoons.
Another Subspace YTP 4K rerelease now that I updated the green screen.
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Check out my Patreon! patreon.com/DyllonStej
Discord: discordapp.com/invite/T7rZqbm
My Other Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Check out my Patreon! patreon.com/DyllonStej
Discord: discordapp.com/invite/T7rZqbm
My Other Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
Check out my Patreon! patreon.com/DyllonStej
Discord: discordapp.com/invite/T7rZqbm
My Other Channel: youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: twitter.com/DStejGaming
My Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
I had a choice between making Meta Knight's lightsaber comically wide to hide all of his original sword, or keep it about the same width as Marth's, but have some of the original peek through. I chose the latter option.
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Check out my Patreon! patreon.com/DyllonStej
Discord: discordapp.com/invite/T7rZqbm
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Twitter: twitter.com/DStejGaming
My Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
This is a TAS of the Super Captain Falcon 64 ROM Hack, which replaces Mario with Captain Falcon and changes many of his attributes (Including a faster running speed, higher gravity, a Falcon Kick that boosts him to 120 speed in a single frame, and a Falcon Punch that destroys most objects in the game).
Over a year ago, I made a TAS of the "1 Star BLJLess" route, which doesn't use the Backwards Long Jump glitch to get a bunch of speed. Here, I allow their use, and perform a different route that skips the entirety of Dire Dire Docks.
I could've done a "1 Key" route, but I'm not smart enough to recreate that from scratch (As Falcon 64 uses different physics). Some strats here are also slightly unoptimal in comparison to a 0 Star route of the original game (Like the upstairs movement, in which I couldn't get the deceptively complicated "Clock Punch" maneuver to work), but everything is still done as well as I could do for working on this in a two-day timespan. It also contains some improvements that could also be back-ported to 1 Star BLJLess in places like the entry to Bowser in The Dark World, and most of Bowser in The Sky.
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Check out my Patreon! patreon.com/DyllonStej
Discord: discordapp.com/invite/T7rZqbm
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Twitter: twitter.com/DStejGaming
My Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
This also saves 39 frames over Taechuk's TAS made several years ago by better menuing (Using buttons instead of the touch screen) and better throws (Like getting a lower angle on the first throw to hit the ground sooner, to stand sooner).
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Check out my Patreon! patreon.com/DyllonStej
Discord: discordapp.com/invite/T7rZqbm
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Twitter: twitter.com/DStejGaming
My Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
So, Bakugan. This was the hot stuff when I was in elementary school, and my sister and I played the DS version a bunch. But since a TAS of the DS version already exists (youtube.com/watch?v=weKVcxqCv1I), I figured that I could try doing something with the Wii version.
As it turns out, the Wii version is much less suited for TASing thanks to Critical KOs not being present (As far as I'm aware), the battles themselves being 10 to 20 second autoscrollers, and larger downtime in general in comparison to the DS version. At least I saved 33 seconds over the RTA record, through a mix of RNG manipulation (In getting a 10-second fight instead of a 20) and actual technique (As manipulating the Bakugan right before it touches the ground allows it to Stand even if it's moving really fast). I'm probably not going to continue this, but I figured that I would upload something about it.
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Thanks to actually using the game's tilt controls with TAS-level precision this time, I was able to cut nearly an entire second off of the previous TAS record also held by me (youtube.com/watch?v=IVh_uDT0Qtc). There is a glitch with the Mission Accept ramp that allows one to instantly complete its set of missions, but I wasn't aware of it while TASing this, which means this category probably has much more improvement to be found.
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Check out my Patreon! patreon.com/DyllonStej
Discord: discordapp.com/invite/T7rZqbm
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Twitter: twitter.com/DStejGaming
My Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
Check out my Patreon! patreon.com/DyllonStej
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Twitter: twitter.com/DStejGaming
My Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Check out my Patreon! patreon.com/DyllonStej
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This is meant to obsolete γγΈγγ's TAS made over three years ago, both through IGT and real-time, thanks to my own advancements in RNG bruteforcing ability. The general strat for all the bosses is identical: Use Peach, pull a Stitch Face turnip, and repeatedly Z-Drop it over and over to deal massive damage. Roughly ten seconds were saved in real-time, through manipulating all the RNG during the downtime between bosses instead of waiting in the Rest Area. 0.63s were saved in IGT, described through each individual boss as follows:
Rayquaza: Saved 0.14s due to fighting him in the first set of rounds instead of the second, which makes him have slightly less health.
Ridley: Saves 0.01s thanks to a slightly earlier Turnip throw, which leads to a slightly earlier grab and so on.
Petey: Loses 0.02s due to the game's own IGT tracking; I defeat him before the time's had a chance to rise, Petey *literally explodes* due to his health dropping to 0, and yet the timer still goes up during the slo-mo part. This doesn't happen for any other boss, so I'm very confused as to why it happens here.
Duon: Loses 0.01s for reasons I don't understand, as I performed all the necessary actions at the exact same time as the old TAS.
Porky: Saves 0.16s due to fighting him in the second set of rounds instead of the third, which makes him have slightly less health.
Meta Ridley: Saves 0.37s thanks to his attack startup being slightly later, which allows me to more efficiently Z-Drop the Stitch and finish him off much earlier.
Crazy Hand: Loses 0.02s due to fighting him in the third set of rounds instead of the first, which makes him have slightly more health.
Master Hand: Loses 0.04s due to acting later than the old TAS, preventing me from Z-Dropping as early as I could.
Tabuu: Saves 0.01s due to a very slightly better Z-Drop at one point; everything else is the same.
With everything said, I believe the time could get as low as a 7.04 assuming all the small timelosses from those respective bosses get reduced to 0, but I'm not sure how feasible many of those actually are. This would absolutely require even more exact RNG bruteforcing than what I currently have available (To the point where bruteforcing isn't enough; I need to know *what* each individual number actually does), but I'm still satisfied with the current result.
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No, "It Has To Be This Way" doesn't play during this part.
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Check out my Patreon! patreon.com/DyllonStej
Discord: discordapp.com/invite/T7rZqbm
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Twitter: twitter.com/DStejGaming
My Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Check out my Patreon! patreon.com/DyllonStej
Discord: discordapp.com/invite/T7rZqbm
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Twitter: twitter.com/DStejGaming
My Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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Check out my Patreon! patreon.com/DyllonStej
Discord: discordapp.com/invite/T7rZqbm
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Twitter: twitter.com/DStejGaming
My Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
Sephiroth:
Sora:
Sephiroth: "You know what? Screw this."
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Check out my Patreon! patreon.com/DyllonStej
Discord: discordapp.com/invite/T7rZqbm
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Twitter: twitter.com/DStejGaming
My Mods: dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0