Wout12345NOTE FOR PLAYING: I forgot to change the game mode and don't want to spend any more time on the map, so ... just put yourself in gamemode 2 once you enter. XD I'm still learning this 60 minute map thingy, alright. :P
I present you, the first instalment of my 60 minute map development series, featuring a ... 70 minute map? XD Yeah, I don't think this one will make it into the actual contest to be honest, so I'll be a bit more strict next week (and also do a better job counting my time ... turns out I had 5 minutes more or something than I initially thought? O.o). Regardless though, it was a lot of fun going through a map like this at a very fast pace, with a lot of preparations though. If Rsmalec doesn't see any problems with the amount of prep I did on beforehand, I'll try to keep this up for the next 3 weeks and we should get some cool maps. :)
Anyway, with all of that said, I present you the first 60-ish minute map: Search for the Scorched base. Want to know what it is about? Watch the video, or even better, just download and play for yourself. ;-)
60 minute map development: Search for the Scorched base - MinecraftWout123452015-08-07 | NOTE FOR PLAYING: I forgot to change the game mode and don't want to spend any more time on the map, so ... just put yourself in gamemode 2 once you enter. XD I'm still learning this 60 minute map thingy, alright. :P
I present you, the first instalment of my 60 minute map development series, featuring a ... 70 minute map? XD Yeah, I don't think this one will make it into the actual contest to be honest, so I'll be a bit more strict next week (and also do a better job counting my time ... turns out I had 5 minutes more or something than I initially thought? O.o). Regardless though, it was a lot of fun going through a map like this at a very fast pace, with a lot of preparations though. If Rsmalec doesn't see any problems with the amount of prep I did on beforehand, I'll try to keep this up for the next 3 weeks and we should get some cool maps. :)
Anyway, with all of that said, I present you the first 60-ish minute map: Search for the Scorched base. Want to know what it is about? Watch the video, or even better, just download and play for yourself. ;-)
Missed anything? Let me know in the comments!MINECRAFT GIRLFRIEND REVEAL (+ Server tour/Lets play)Wout123452021-12-31 | VIEWER QUESTION: Do you want episode 2?
So, because I said I'd make a Minecraft video this year, here is something that might hopefully be slightly funny ... Enjoy!
Missed anything? Let me know in the comments!We have come a long way ...Wout123452021-11-12 | Unfortunately this video was delayed by 7 months and 10 days because I was busy with work. Anyway, thank you everyone for supporting me on this journey together ... I spent quite some time editing this, so I hope at least a few people get a laugh out of this. :)
Agricultural scenes By Norman de Garis Davies, Nina Davies (2-dimensional 1 to 1 Copy of an 15th century BC Picture) - Matthias Seidel, Abdel Ghaffar Shedid: Das Grab des Nacht. Kunst und Geschichte eines Beamtengrabes der 18. Dynastie in Theben-West, von Zabern, Mainz 1991 ISBN 3805313322, Public Domain, commons.wikimedia.org/w/index.php?curid=2416357
Screenshot of recreated page of the first website (CERN) https://cds.cern.ch/images/CERN-HOMEWEB-PHO-2019-004-1
Hazelmere death clip https://runescape.wiki/w/File:Hazelmere_dies.gif
Missed anything? Let me know in the comments!Unravel - Tokyo Ghoul (acoustic, piano cover)Wout123452020-04-19 | This is my performance of the acoustic version of Unravel (created for Tokyo Ghoul), a song composed and originally performed by TK (from Ling Tosite Sigure), then arranged for piano by TheIshter, whose arrangement was then transcribed by Bomb and Kou, which I used personally. In other words, a lot of people deserve to be acknowledged here. In any case, this is the most complex piece I've ever studied, originally for a concert last year (which took me around 9 months of on-and-off practice), but considering the amount of effort I put in then I wanted to publish a version of it online as well. Yet, I slacked off for a long time and only practised occasionally ... until a month or two ago, and since then I worked on it seriously again. Although the result is still not without mistakes, this is the best I could do after weeks of almost daily practice and hours of recording, so I've decided to settle with this. With all that being said, I hope you enjoy the music.
Furthermore, the English lyrics shown here are not a translation, but rather a combination of a direct translation, two English covers (by NateWantsToBattle and Jonathan Young) and some of my own ideas. The sources for the lyrics can be found below.
Also, special thanks to Larisa Popescu for motivating me to practice more and not settle for an earlier version with more mistakes. ;-)
Missed anything? Let me know in the comments!Lets play Baba Is You #4: Baba Is DoneWout123452020-04-04 | Is it true? Can Wout actually finish Baba Is You? Find out above!
Missed anything? Let me know in the comments!Lets play Baba Is You #3: Baba Is StuckWout123452020-04-03 | Don't worry about the coughing, this video was recorded in February. Anyway, in this video I spend a lot of time thinking about a Baba Is You level. Enjoy!
Missed anything? Let me know in the comments!Lets play Baba Is You #2: Baba Has IdeaWout123452020-04-02 | Today, we start a long new let's play series on this channel: Baba Is You. This amazing puzzle game starts out simple but gradually becomes a challenge in breaking the game as much as possible ... perhaps familiar to some of the technical Minecraft audience?
Missed anything? Let me know in the comments!Lets play Baba Is You #1: Baba Is StartWout123452020-04-01 | Today, we start a long new let's play series on this channel: Baba Is You. This amazing puzzle game starts out simple but gradually becomes a challenge in breaking the game as much as possible ... perhaps familiar to some of the technical Minecraft audience?
Missed anything? Let me know in the comments!Doing my partWout123452019-02-16 | I haven't uploaded in a while, though when times get dire, everyone must fulfill their duty and come to aid with the best of their talents.
I mean, not that I'm actually subscribed to him (I don't find his videos that interesting), however this does not mean that we give up! This is not a battle of Pewdiepie versus T-series, this is individualism versus corporatism, integrity and identity versus emptiness and anonymity, and therefore, despite our differences, we must all unite ...
Thanks to Maki and John Buck (really just Quad) for inspiring me to make my first Minecraft video in almost a year.
Missed anything? Let me know in the comments!Ray-tracing fun with 324 cores (ANet demo)Wout123452018-08-26 | So yeah, I built a platform to distribute jobs over SSH to all machines at our CS department that I have access to, to compensate for the low performance of my pure-CPU Java ray-tracing engine while trying to render refractive caustics and such. Enjoy!
Missed anything? Let me know in the comments!#0 - Cicada 2016Wout123452018-04-01 | ...Iron x256 Series - Simple 2x128 Village Iron Farm! Wout Builds an Iron Farm (Episode -1)Wout123452018-04-01 | Well, you didn't honestly think I would make a technical Minecraft video unless I'm being forced by old commitments, did you?
P.S.: I'm sorry for lying, I didn't actually test this for 4 weeks, it probably wouldn't work considering that the top farm will mess with the skylight. Or maybe it wouldn't, if the floor is also transparent in all necessary spots? After all, the bottom farm still seemed operational during the video ... In any case, this still works as a (non-)proof-of-concept, just don't copy your farms exactly on top of each other (unless you make some adjustments like Zipkrowd back in the day). ;-)
Missed anything? Let me know in the comments!A magical tale of Christmas and chunk unloading desynchronization exploitsWout123452017-12-31 | For those who just want to hear the explanation: watch from 2:48 till 10:29. Please excuse me for the low framerate in the live commentary clip ... I haven't recorded in 5 months and I really don't have time to fix it now. Look at the bright side: this way it looks a bit more like a slideshow, which to me indicates a well-prepared and scripted video and that'd be a good thing right? :D
There are two additional programs I used during the creation of this machine which weren't covered in this video: - The chunk planner, a simple Java program which emulates Minecraft's chunk unloading behavior. It can give you information about the order in which chunks are unloaded, how much a specific structure should be expanded to create a x-tick unloading delay in between two chunks, ... - The chunk visualizer, a simple Python 2 script which can visualize the chunk unloading lay-outs based on textual input (e.g. generated by the chunk planner). If you want to know more about these, contact me and maybe I can elaborate, however for now there seems to be no interest so I don't want to go through the hassle of preparing these programs for publishing, uploading them, editing this description again, ...
Missed anything? Let me know in the comments!Low-level Chaos Hreidmar guide - Runescape 3Wout123452017-12-26 | So yeah, this is the video I wanted to get out, hence yesterday's video. :P Just wanted to show how, using the right strategy, you can make this fight quite easy. :) One thing I thought about but forgot to address in the video is the subject of bug abuse. Normally I'd be a bit scared to use and publish something like this, however considering the odd behavior used in this method (Hreidmar becoming unaggressive when you go down the stairs, ...) has been in the game for years as far as I know and is described as a normal feature on the wiki, I'm assuming this isn't considered a "bug" and is safe to use. Really, if Jagex didn't intend this, they shouldn't have created an arena with walls, doors you can open and close, stairs which you can just use to leave the battle at any time, ..., all of which aren't normal ways to design a boss arena as far as my gaming experience tells me. :P And for those looking for hints here: it's another Runescape video, do you think I'm original enough to come up with a new hiding spot every time? ;-)
Missed anything? Let me know in the comments!Return to Runescape - Runescape 3Wout123452017-12-25 | This must be one of the derpiest videos on my channel yet. Anyway, to give some context, this was recorded on July 27th, 2017, so all temporal references were made relative to then. The reason why my client tells me I last logged in 1503 days ago (less than 5 years) is because, as far as I remember, I got back for one night to play some dungeons with a friend, however I would hardly call that a return. :P I'm counting from somewhere in between the end of October 2011 (when I got Minecraft, which ultimately made me quit) and the summer of 2012 (when my membership ended). The main reason I want to get this out now is because there's at least one other Runescape video I want to release. And it gave me a nice opportunity to make a reference to chapter C3 of my modelling and simulation course!
Missed anything? Let me know in the comments!No hit Undyne the Undying - UndertaleWout123452017-07-25 | Two 1080p videos in one evening? Well, don't get used to it, in this case it's just that Undertale compresses well and that since I had to play fullscreen anyway (windowed is way too small for a precise boss fight like this), I thought it'd be better to record it at its full resolution instead of scaling and making things blurry.
Anyway, the mid-boss from Undertale (genocide), Undyne the Undying, defeated without taking a single hit. I decided to start recording just after I released my previous video and on my 12th attempt (took about 55 minutes) I already got it. :) Of course, that's excluding lots of hours I've spent practicing in the past couple of months (I've played Undertale for a total of 34 hours now, according to Steam, though that also includes Sans practice, playthroughs, ...). This is not the first video of its kind on Youtube (not even the best either, Merg only uses a stick as weapon, which means he has to endure significantly more attacks, and NoHit Runs has done it at 1.5 speed FFS ...), however I still felt like making this as it proved to be a nice challenge. And it gave me a nice opportunity to add captions. No hit Sans up next? We'll see ... anyway, enjoy!
Missed anything? Let me know in the comments!Dungeontech wrap-up - MinecraftWout123452017-07-25 | So, after over a year of waiting, here's the dungeon manipulation code. :P Along with a brief talk about what you could call the "end" of my dungeontech work, even though it may not necessarily be that way. I hope some people find good use for this. Please credit me if you publish an adapted version of this code or use this in another kind of published work (survival video showcasing a spawner cluster, ...). Also, if you have trouble reading the text: no worries, this is one of the few videos I decided to record at 1080p, so you should be fine. ;-)
Missed anything? Let me know in the comments!2017 summer plans - Channel updateWout123452017-07-06 | Here it begins, the summer of 2017! Lots of stuff planned this summer, a lot of which probably won't happen however it's good to set high goals. ;-) And unlike last year's video it's actually at the beginning of the summer, yay! :) It's worth noting that the commentary was recorded yesterday (July 4th) so not all time references are still accurate.
Some little things: - Best thing about a memer lemur montage: you can write off about half of Kdenlive bugs/my mistakes in using Kdenlive as "meme effects" ... the other half were a hell to fix though. - Also, turns out I kinda am that pale, the camera's preview just looked a lot more pale. :P - IDK if I'll be doing vlogs again next year, it's quite hard to set up without proper lighting, a tripod, ... - Furthermore, consider this a big improvement from what was last year's summer plans video, as I had a rough script this time and managed to round things up in less than half as much time. :P - On another note, no I don't have any Greek train footage ... it's unbelievable really, I took the Athens subway about 10 times, twice going from and to the airport and that part has a decent overground section ... and I had my camera with me ... I have no clue how I could forget. :/
Missed anything? Let me know in the comments!Please support the Maki A Wish FoundationWout123452017-04-02 | The long awaited sequel of the Maki montage, where we unraveled the true face of Maki ... In this instalment, we try to answer the question: What is the Maki? To do so, we must venture through a tragic tale of abuse, indoctrination and lemurs.
To think this all started with a simple tune ... oh well, hope you guys enjoy. :P I don't think there's much more to say. I would like to especially thank Videvo, for somehow staying afloat while offering free stock footage, Kevin Macleod, for his wide collection of royalty-free music and FPÖ, who through their video managed to still contribute to society. If you have questions about any of the clips I used in the video, you can find most of them in the section below. If you still have questions after that, feel free to ask them in the comments section. ;-)
Also, I may have discovered how to do easy panning in Kdenlive. In the great words of Fatmanfalling: I'm a creative visionary now!
Missed anything? Let me know in the comments!Defusing Zgoohs and Pis CBUD bomb (with JeWe) - MinecraftWout123452017-02-26 | Here it is, within 48 hours of the start of the challenge! :D In short, Pi and Zgooh created a bomb which is really hard to defuse, however Jewe and I (as well as some other teams by now) have done it. Some things I missed in the video: the reason I used MCP wasn't to mess with the actual functionality of the game, but to get better insight into what's exactly happening inside the code (using print statements, breakpoints, ...). In the end we didn't use it much, yet it's still worth bringing up.
Furthermore, this isn't supposed to be a survival "run" of the challenge, it simply presents a survival-friendly method in a way that should be understandable. As such, I used several backups, often got the world into the right state using MCEdit, used creative, ... to make things more efficient. I also make mistakes, okay, and I don't want to spend another full day on this because of them. :P
Anyway, I hope this video has some cool tricks in store for you guys! If something wasn't explained well enough, feel free to ask questions in the comments below. ;-)
Missed anything? Let me know in the comments!The TRQ crew plays The Nightmare On Christmas - MinecraftWout123452017-02-14 | This is the footage from a stream some of the TRQ hosts and I did on February 13th, 2015, where we played through most of the technical Minecraft custom map "The Nightmare on Christmas". There isn't much to say about it, all relevant links should be down below. ;-)
Missed anything? Let me know in the comments!Lets play MinesweeperWout123452017-02-13 | Originally uploaded on August 5th, 2015. Original description:
I often play Minesweeper when I'm bored and want to distract myself for a bit and also sometimes mention my personal best times on Twitter when I get them. However, I never actually showed me playing the game! D: So, for now and in the future, I thought I'd make a video about that. :P
Missed anything? Let me know in the comments!Jurassic melon II: Lost farm (Official trailer) - MinecraftWout123452017-02-13 | Originally uploaded on August 9th, 2014. There isn't a ton to say about this. Back in the day, during one of the regular Zipkrowd streams, some jokes were made and a challenge was set ... In case you don't get the jokes, don't worry, they're at best old Zipkrowd stuff and at worst things I just came up with myself. :P
Original description:
For the haters out there who tell me these aren't prehistorical melons: In the Jurassic age, everything was big. Really big. These melons are 1m by 1m by 1m. Therefore, these melons are prehistorical.
JURASSIC MELON II: LOST FARM was made in collaboration with Wubbelwubbelwubbelchen and produced by Wout Studios Inc. Bla bla bla more copyright stuff here. Why are you even reading this? Stop. Now. Do something with your life. Like digging a perimeter.
Missed anything? Let me know in the comments!Valley of Sorrows development timelapse (Modjam 4) - MinecraftWout123452017-02-13 | Originally uploaded on May 20th, 2014. Do you ever get this weird feeling when I'm ranting about custom maps on Twitter (let's just hypothetically assume that some people read that) that I pretend to know what I'm talking about? Well, that's because of stuff like this, as back in the day I actually have worked on some moderately-sized maps (along with a couple of "normal" games too)! :D This one in particular is called "Valley of Sorrows" and was developed by me during Modjam 4, a 96-hour Minecraft modding and mapmaking competition in May 2014.
Unfortunately the original idea turned out to be a lot too grandiose for the mere 13-14 hours I ended up spending on it (oh do I pity my high school self ...), so I just managed to finish the terrain and one puzzle, which qualifies as a Minecraft custom map IMO, though barely. On the positive side, due to the questionable voting system (you could only vote for a particular map in one category or something), I did receive win the "Best Aesthetics" category, which I'm still a bit happy about. :)
Finally, even though I still think the map concept is good, I haven't worked in it since Modjam. Sadly I don't know if I ever will.
Missed anything? Let me know in the comments!Inverted perspective bug (stacked spawner minecarts) - MinecraftWout123452017-02-13 | Originally uploaded on August 23rd, 2013. I initially thought this was a problem caused by MCEdit and made a bug report for it, but really it was just me messing with spawner minecarts to the point where Minecraft didn't like it, while working on my first MCEdit filter. I don't even know if it still works or if the download down below is anything decent (added it about a year later), however I just thought it'd be a fun video to publish anyway. ;-)
Original description: Some strange bug caused by a mob spawner generated by my filter. For more info, read this: github.com/mcedit/mcedit/issues/417
Missed anything? Let me know in the comments!Spawning space counter 1.0 - MCEdit filterWout123452017-02-12 | After over a year of development, here's another filter: the Spawning space counter 1.0! I don't think there's too much to say about this ... it counts spawning spaces. During this video I also talk a bit about the development process and the aftermath of the TNT quarry research I did back in September.
Missed anything? Let me know in the comments!Contingency SMP 0: Beginnings (and also endings) - MinecraftWout123452017-02-12 | Recorded on October 10th, 2014. So yeah, Nuke decided to let me onto Contingency one night for some reason. Not that much more to say about, just some fun from the old days. ;-)
Missed anything? Let me know in the comments!How to win Battle of Gods beta: anyone (kind of) - MinecraftWout123452017-02-10 | Recorded on September 7th and 14th, 2016. This video is a lot longer than the others since it's just a compilation of all other BOG footage I have. Emphasis on the "kind of" in the title. :P
Battle of Gods is a minigame which I and some others playtested during the past summer. Now that the map finally has been released, I can show how you could break the game! :D Beware: this was all recorded on an old version, most of what I show isn't possible anymore. Nevertheless, I hope some of you enjoy. ;-) Also, despite my criticism about the game back then (and partially now, though in retrospect I should have been a bit more constructive), I should thank Maki and the others for letting me on, as I generally had fun playtesting this. :)
Missed anything? Let me know in the comments!How to win Battle of Gods beta: Hermes - MinecraftWout123452017-02-10 | Recorded on August 29th 2016. So, Hermes has a levitation ability ... nothing that could go wrong there huh?
Battle of Gods is a minigame which I and some others playtested during the past summer. Now that the map finally has been released, I can show how you could break the game! :D Beware: this was all recorded on an old version, most of what I show isn't possible anymore. Nevertheless, I hope some of you enjoy. ;-) Also, despite my criticism about the game back then (and partially now, though in retrospect I should have been a bit more constructive), I should thank Maki and the others for letting me on, as I generally had fun playtesting this. :)
Missed anything? Let me know in the comments!How to win Battle of Gods beta: Poseidon - MinecraftWout123452017-02-10 | Recorded on August 29th 2016. Poseidon has a maelstrom ability, which is ... on one hand glitchy, on the other hand OP. This video also features cheating lemurs, viewer discretion is advised.
Battle of Gods is a minigame which I and some others playtested during the past summer. Now that the map finally has been released, I can show how you could break the game! :D Beware: this was all recorded on an old version, most of what I show isn't possible anymore. Nevertheless, I hope some of you enjoy. ;-) Also, despite my criticism about the game back then (and partially now, though in retrospect I should have been a bit more constructive), I should thank Maki and the others for letting me on, as I generally had fun playtesting this. :)
Missed anything? Let me know in the comments!Charcoals Halloween UHC - MinecraftWout123452017-02-09 | It was a spooky Halloween night (actually October 29th) ... when all of a sudden ... a UHC appeared! An ultra "hungry" core, that is. This UHC was organized by Charcoal and included participants mostly from the Gen X and TeamArentia community (IDK if that's even a thing, that's just how I think of them! :P). Not much more to say, enjoy another incredibly long video! XD
Missed anything? Let me know in the comments!Xisuma UHC (15/10/2016) - MinecraftWout123452017-02-08 | Xisuma, Cubehamster and some other hermits regularly organize UHC's together with their subscribers, patreons, ... however on October 15th 2016, they were lacking players, so Cube invited everyone from the SBRT Discord (Cube's slime block robot tournament), which is how I and several others got involved. Thanks for that by the way. :) Despite it being recorded last-minute, the footage looks fine and is worth uploading in my opinion. ;-) Enjoy!
Missed anything? Let me know in the comments!Perpetual motion (and Wouts week of randomness) - Trine 2Wout123452017-02-07 | Recorded this back in May (the 27th to be precise) while doing some casual speedruns of this game, but forgot to do something with it, until a couple of weeks ago, so here you go! :D I have several not-so-technical-Minecraft videos just laying around here and since I have a week off now I thought I'd be productive for once and release a lot of not great, though still alright videos. I hereby declare that Wout's week of randomness has ... begun! I will probably also un-unlist some videos which are somewhat interesting.
Missed anything? Let me know in the comments!A magical tale of Christmas and crash-based reliable general item duplication - MinecraftWout123452016-12-31 | So, there's a bit of a story behind this one. It initially started out as a theoretical concept in early June, which I realized in practice in late June. The machine could duplicate minecart chests, though in a way which didn't make much sense from the theory I based it on. Since I wanted to keep the underlying mechanic a secret for the time being, but was too lazy to figure out what was going on, so I didn't touch the project anymore since June 25th. Then, around Christmas, I got the idea for this video (partially because I failed to make a proper Christmas video last year, since that 1.8 sand farm thingy got a little bit more complex than expected ...), which led me to dig it up again on December 25th, only to find out that somehow the machine wasn't working anymore. After a couple of days of code digging etc. I managed to fix it and now it actually works in a very logical way.
However, the current version also only works in 1.8 versions of Minecraft (tested in 1.7, 1.8, 1.8.9 and 1.9). I compared the 1.8 and 1.10 code, did a bit more research for a few days and found a bit of relevant code that was changed, though the glitch should still be exploitable. Therefore, my main theory is that the technology I used isn't reliable anymore (after all, it was fine-tuned for 1.8 and was rather trial-and-error based) and once its functions can be replaced with 1.9+ compatible equivalents the same exploit should still be possible. However, since this is just a teaser rather than a showcase or explanation and the fact that I already spent 6 more days on this than I had planned, I decided to leave things like this. Maybe this paragraph provides those curious ones with enough hints to find out what I did for themselves. ;-) I'd rather keep this a secret until my big sand farm, assuming I'll finish that one day, however it's taken so long that I guess it'd be fun if people found it now anyway.
Enough talk about the machine. As for the duplication: it's a crash-based, reliable method, which contrasts against the only other method I'm aware of ATM (Mango's hopper-based one, link down below), which works at random times but doesn't require crashing your client. On top of that, I managed to make it duplicate pushable blocks too. I think pushable entities should be possible too, though due to the aforementioned time-related reasons I decided not to pursue that goal for the time being. (Come to think of it, I didn't test other minecarts, but I'll be damned if this is chest-minecart-specific ... so realistically speaking everything that fits in a minecart one way or another should work.) In summary, there are some advantages along with a disadvantage, so I hope people find this interesting nevertheless.
Finally, though I don't know how many videos my motivation will allow me to create, I hope you guys enjoy whatever comes ahead next year. ;-)
Missed anything? Let me know in the comments!Mirrors Edge Any% personal best [42:52.07]Wout123452016-11-26 | So, here we are. One of my main goals running this game was to make it into the speedrun.com top 100. This run ranks in 85th at the time of uploading. :) I'll probably still run this game every once in a while like I used to, but at this point I don't really have any clear next goal in mind. As for the run itself: not too much to say, plenty of mistakes, also some not-too-hard tricks which I considered too risky to try anyway, that kind of stuff. I mean, I'm in 85th, don't expect this to be some top-notch run, it's just me sharing what will likely be my PB for a while. ;-)
Then, finally, the game crashing. I can't say this is some well-agreed upon strategy, but I decided to keep this run anyway, submit it to speedrun.com, and publish it here if it got verified, which ended up happening. Why I kept it: - This time still isn't anywhere near the best runs, so I don't feel like it matters as much. - In pausing and unpausing I still lost about 8 seconds which I would normally have had. Even though I also think it's unfair I lost those, I'm fine with "surrendering" them and calling it a day. - I published all the footage I had of the incident, not like that proves anything, though I'd hope it provides a bit more legitimacy to some. - If I were to count the time while I'm restarting everything, this run would be minutes over my previous PB and it really wouldn't be worth uploading, so that wasn't really an option either. All of that being said, I certainly do hope I can get a faster, clean run of this game not too long from now, maybe somewhere before 2017 would be nice. Nevertheless, for the time being, I'm sticking with this.
Nulaft's and Naechster's speedometer http://www.medb.faith/viewtopic.php?f=2&t=71
Missed anything? Let me know in the comments!Symmetrical minecart stacking - MinecraftWout123452016-11-25 | No human being would program like this. Or so you'd think. Don't blame Mojang this time though, this was recorded on 1.9.4-Forge. Well, as for not blaming vanilla ... actually, you still get barely any damage in vanilla, it's just that I can't get them to stack there. XD Moral of the story: explosion mechanics are incredibly weird and that might just save your life one day. ;-)
Missed anything? Let me know in the comments!Chapter 9 elevator skip (to ventilation system) tutorial - Mirrors EdgeWout123452016-11-22 | UPDATE: This video has low FPS (20) due to an encoding bug, I reuploaded a unlisted 30FPS version here: youtu.be/T01yf74gBjg
So yeah, hope you like this new editing style, decided to cut the slack for once. :P Not too much to say that wasn't said in the video: just a tutorial sharing some tips which took me a bit of time to figure out on my own, hopefully this saves other people some time.
Missed anything? Let me know in the comments!Custom-frequency and 2 other linear TNT quarries - MinecraftWout123452016-09-04 | Considering how I'm constantly jumping in between versions these days, I should probably have mentioned that this duplication glitch works in 1.9/1.10, not 1.8. Also, in case you're working in a snow biome and you don't want to risk TNT getting updated by unlucky snowfall, I suggest replacing the stone behind the sticky pistons by glowstone, sea lanterns ... There's also plenty of other ways to prevent snowfall, which don't cause as much lagg due to light updates. Furthermore, I did not check the designs for orientation-dependency as usual. After all, I don't really see why you'd be so invested in the direction this machine is facing. :P However, if you need a version facing a different direction and this doesn't work, please notify me and I'll see what I can do.
Anyway, hope you enjoy this video! Expect more TNT-quarry-related from me in the near future, I still have lots of plans. ;-)
Missed anything? Let me know in the comments!3-stroke vertical bidirectional engine (1.8) - MinecraftWout123452016-08-14 | Today I show you a design for a 3-stroke vertical bidirectional engine. I mostly go over the stuff I discussed in my 3-stroke horizontal bidirectional engine video, so if anything is confusing you may want to check that out first. One minor thing I forgot to say in the video: due to the strange extending method, I had to give this contraption a reversion space of 1 block. Take this into account when you're adjusting the height of the reversers to make sure the machine travels in between the correct positions.
Missed anything? Let me know in the comments!Unidirectional dragon egg dropper (UDED) - MinecraftWout123452016-08-07 | The main thing I forgot to mention in this video (I knew I wasn't properly explaining things): you can drop dragon eggs using a static machine as well, but after 4 layers it becomes useless and has to be moved. This flying machine moves along as you remove bedrock, allowing you to remove bedrock indefinitely without having to rebuild it. ;-) Thanks for Conspiracy for motivating me to create this, it turned to be a fairly fun project.
Missed anything? Let me know in the comments!Bidirectional slimestone checkerboard puncher - MinecraftWout123452016-07-31 | In this video I talk a bit about this slimestone checkerboard puncher I made for ilmango and enemysfriend22 from the Scicraft server, which they'll be using for a melon farm. It's a flying machine which can fly back and forth while punching a checkerboard pattern into any "soft" surface below it ... there's little more to say about it. :P I also show off some of the self-correcting behavior of the 3-stroke horizontal bidirectional engine I showed last week. Enjoy!
Missed anything? Let me know in the comments!Boss battle - Wubly 2Wout123452016-07-30 | UPDATE (Feb. 10th, 2017): I finally got an official download link, which is now linked down below! Thanks to Mia for finding it! :D
Wubly 2 is a free puzzle-platformer game created by Jesse Venbrux (probably somewhere around 2009), where the player needs to navigate through individual levels using a hookshot device, manipulating various gameplay mechanics to make their way past obstacles. I personally started playing the game somewhere around 2010 and completed it, except for the boss level, which is incredibly long and difficult compared to the other levels (each of which takes up exactly the size of the view). I've gotten back to this game dozens of times since then, but it wasn't until one faithful night last week that, after several hours of attempts (which I also decided to record for the first time), I successfully reached the end and in turn beat the game.
As this wasn't an easy achievement and the game barely has any exposure, I decided to make a video about it. I could only find a handful of other Youtube videos covering this game, so I'm glad to contribute there. Unfortunately, I wasn't able to find an official download page for the game (I also contacted the creator about this but with no response as of July 29th, 2016). A simple Google search will give you plenty of third-party downloads, however since a lot of these may contain malware, I won't be linking them. For the time being I also don't plan to re-upload my own version without the creator's permission. If you still want to play it, do so at your own risk. As for the game itself, I'd definitely recommend it, it provided me with hours of entertainment several years ago. ;-)
Since I ran the game through WINE during the recording, I unfortunately didn't have any game audio, which is why I simply added some music for the sake of this video. Apart from that I'm fairly sure nothing about the game was affected.
Missed anything? Let me know in the comments!3-stroke horizontal bidirectional engine - MinecraftWout123452016-07-24 | And it also self-returns! Well, optionally, by adding one more block to the reversing station you can make it stop too. In summary, this thing is a fair bit larger than your conventional 4-stroke horizontal bidirectional Two things I forgot to mention in this video: first of all this was made in relation to a slimestone project "commissioned" by ilmango and enemysfriend22 (not getting paid, so not sure if that's the correct terminology but I'm going with it). Secondly, a 3-stroke engine is an engine with a period of 3 piston strokes (extensions/retractions), with each piston stroke taking 3 game ticks or 0.15 seconds. As such, a 3-stroke engine travels at 0.45 s/block, or 2.22... blocks/s.
Missed anything? Let me know in the comments!Addressing my inactivity and 2016 summer plans - Channel updateWout123452016-07-22 | So yeah, that turned out a bit longer than expected ... won't even try to summarize this I'm afraid, hopefully you don't mind listening to a long ramble. :P However, if you're looking for a really short summary ... TL;DW: university stuff, Microsoft rants and technical videos returning soon (for at least a short period of time).
The first part of the video you see is archived footage from me playing on the Overcast network (IP: us.oc.tc) on 7 August 2014. The latter part is from the Reflex server, recorded around March 2016.
False's Minecon compilation (part 1, includes tiny bit of the redstone panel) youtu.be/cWp54ns9eC0
Missed anything? Let me know in the comments!The Redstone Quarrys (technical Minecraft podcast) final episode - AnnouncementWout123452016-07-02 | This is just a short announcement video discussing the Redstone Quarry podcast once more on this channel due to its (probably) last episode airing today. Relevant links can be found below.
The video you see is archived footage from me playing on the Overcast network (IP: us.oc.tc) on 7 August 2014.
Missed anything? Let me know in the comments!Sky wars: 1 year anniversary, 1 million coins! - MinecraftWout123452016-06-27 | Is it just me or does my voice sound more high-pitched than before? Anyway, this is a re-upload of a stream I did together on June 14th, 2016. Exactly one year after the game came out, I managed to reach 1 million coins in Sky wars without ever buying anything (apart from a blazing arrows II miss-click o.o). Noerdy joins us as well as he's about to reach 1 million coins in Blitz and subsequently buys Necro X. Afterwards, we celebrate by creating a 100-member party only for it to ... well, you'll have to watch it to find out. :P
Missed anything? Let me know in the comments!16-tuple skeleton spawner explanation - MinecraftWout123452016-04-02 | First thing I forgot to mention: this video just shows a valid block configuration, not how to get those blocks there without populating any of the chunks. I won't say I'm 100% sure, but if you've watched my "Remote pushing complications" video from July you'll probably understand that apart from this one chunk loading glitch (which frankly can probably happen anywhere) it should be possible to create an arbitrary block configuration, even across chunk borders, without ever loading a 2x2 chunk area.
Second thing I forgot to mention: The extra dungeons are just needed in order to manipulate the other dungeons to spawn in good locations.
Third thing I forgot to mention: This configuration actually contains a 17-tuple skeleton spawner cluster, but for that one you need to go a bit higher than (0, 128, 0), so I don't count it. In other words, the current records for a skeleton spawner cluster in a general and arbitrary location (and seed), are 17 and 16 spawners respectively. ;-)
Well, I could put my regular description down here, but to be honest I don't really know what to talk about anymore. XD Anyway, I hope you quite like this, compared to most of my videos I put a lot of time and effort into this. As in, the amount of content first shown in this video is quite large. ;-)
Missed anything? Let me know in the comments!9-tuple skeleton spawner teaser - MinecraftWout123452016-04-01 | Almost one month ago, Omeganx released his octuple spawner cluster, unparallelled to this day as far as I am aware. Approaching this anniversary, it was time for me to take on the noble task of knocking them off the throne of spawnerness, that is, with a 9-tuple spawner cluster.
Unfortunately, I didn't really have time to make a proper showcase video yet, especially with my recent problems reading the Minecraft code (which has been illegible since not-so-recent times), so I decided to go with this smaller video instead for now. I hope you still enjoy. :)
Missed anything? Let me know in the comments!3x3 seamless staircase entrance [Maizuma challenge #2] [15x9x10] - MinecraftWout123452016-04-01 | Today I show you my entry for Maizuma's 3x3 staircase entrance entry. I decided to go with a seamless design, while still paying attention to speed and size. In the end, these turned out to be its technical specification:
It was quite a fun challenge, so I've got Maizuma to thank for inspiring me to work on this. :) For more information or a short explanation of the machine's inner workings, watch the video. Enjoy! Also, anyone who can figure out why I went with birch wooden stairs gets an imaginary diamond. ;-)