Reverse Engineering NSMB2 - CollisionMgr/Animated Models @MariomasterNSMBHD
Reverse Engineering NSMB2 - CollisionMgr/Animated Models  @MariomasterNSMBHD
Uploaded August 2018 | Updated September 2026, 6 hours ago
The CollisionMgr class allows actors to handle collisions with tiles and all other colliders allowing for example walker sprites. Animated models are reverse engineered too and I can throw any custom animated model into the game I want :)

And no, this is not a reskinned Goomba. It is entirely made from custom code.
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Reverse Engineering NSMB2 - CollisionMgr/Animated Models

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