Uploaded November 2019 | Updated September 2026, 1 week ago
This is sort of a side thing I've been doing for the past couple of days, basically revamping how I've been doing 3DS style shading (something I've done quite a few years ago, and I'm only now kind of getting back into it). After doing some experimentation with better knowledge and being more comfortable in Blender in general, I thought I'd share what I discovered regarding mimicking this kind of shading technique.
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Switch Toolbox used to extract SwSh Models:
github.com/KillzXGaming/Switch-Toolbox
SwSh Files:
You might want to consider ripping the files yourself off of a modded switch. Not going to point you to anywhere you could get them illegitimately. So don't ask. :V
This is sort of a side thing I've been doing for the past couple of days, basically revamping how I've been doing 3DS style shading (something I've done quite a few years ago, and I'm only now kind of getting back into it). After doing some experimentation with better knowledge and being more comfortable in Blender in general, I thought I'd share what I discovered regarding mimicking this kind of shading technique.
--
Switch Toolbox used to extract SwSh Models:
github.com/KillzXGaming/Switch-Toolbox
SwSh Files:
You might want to consider ripping the files yourself off of a modded switch. Not going to point you to anywhere you could get them illegitimately. So don't ask. :V










