Uploaded August 2026 | Updated September 2026, 2 weeks ago
Quandary has been played nearly 2.5 million times, and its 'no-one-right-answer' design has been used to build ethical decision-making skills. The team recently rebuilt it with input from youth, and the new version adds AI-supported reflection and lets players create their own ethical dilemmas. The panel brings together a game designer, an ethics educator, and researchers in games, ethics, psychology, and AI to discuss the rebuild and why reflection works as a tool for impact.
Speakers:
Scot Osterweil, Creative Director and President, Learning Games Network
Kat Schrier, Director and Professor of Games, Marist University
Shelly London, Quandary founder, NYU Stern School of Business
Lacey Hilliard, Associate Professor, Suffolk University
Recorded at the 2026 Games for Change Festival, "Reimagining Play," July 21 to 22 at The Glasshouse in New York City.
Learn more about Games for Change at www.gamesforchange.org.
Quandary has been played nearly 2.5 million times, and its 'no-one-right-answer' design has been used to build ethical decision-making skills. The team recently rebuilt it with input from youth, and the new version adds AI-supported reflection and lets players create their own ethical dilemmas. The panel brings together a game designer, an ethics educator, and researchers in games, ethics, psychology, and AI to discuss the rebuild and why reflection works as a tool for impact.
Speakers:
Scot Osterweil, Creative Director and President, Learning Games Network
Kat Schrier, Director and Professor of Games, Marist University
Shelly London, Quandary founder, NYU Stern School of Business
Lacey Hilliard, Associate Professor, Suffolk University
Recorded at the 2026 Games for Change Festival, "Reimagining Play," July 21 to 22 at The Glasshouse in New York City.
Learn more about Games for Change at www.gamesforchange.org.










