CG Forge
What is CGI? - Learn VFX, Game Dev, 3D Animation
updated
blackfri2022
(expires on Tuesday, Nov. 29th)
To visit the course, go to:
cgforge.com/course/pyroiii
Thanks for watching!
blackfri2022
(expires on Tuesday, Nov. 29th)
To visit the course, go to:
cgforge.com/course/houdini-for-the-artist-modelling-i
Thanks for watching!
blackfri2022
(expires on Tuesday, Nov. 29th)
To visit the course, go to:
cgforge.com/course/houdini-for-the-artist-modelling-i
Thanks for watching!
blackfri2022
(expires on Tuesday, Nov. 29th)
For more quick tips, courses, and awesome resources, visit:
cgforge.com
Thanks for watching!
blackfri2022
(expires on Tuesday, Nov. 29th)
To visit the course, go to:
cgforge.com/course/fluids-i
Thanks for watching!
blackfri2022
(expires on Tuesday, Nov. 29th)
For more quick tips, courses, and awesome resources, visit:
cgforge.com
Thanks for watching!
This exercise is great for improving your particle simulation abilities, and it's a great trick that every Houdini TD should know how to do.
The video quality did get messed up in the process of recording (apologies for that!) however, since then, this technical issue has been fixed.
For more quicktips, resources, and ways to improve your Houdini skills, visit cgforge.com
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Here, you'll find everything you need for both beginner, intermediate, and advanced users alike. Everything from the particle separation, grid scale, particle radius scale, reseeding parameters, meshing, rendering, and optimization of fluid simulations are covered in great detail.
We'll also cover custom topics like how to create foam, reduce cache sizes, add detail through meshing, and go about look development.
So, make sure to spark up those spooky simulations this Halloween at cgforge.com
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In this video, we explore how to clean bad geometry in Houdini. This technique works great when preparing geometry for simulations. If you've ever experienced non-manifold geometry, inverted faces, bad normals, geometry errors, improper winding orders, and would like to reduce simulation times, then this quick tip will come in handy.
For more courses & tutorials that will help you learn Houdini, visit
cgforge.com
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In this video, we explore the magical wonders of using particles to create strands and rendering them in a way that blends nicely with our friend Hoobert. These techniques can be used for any sort of magical fx, but it's also useful for rendering strands and hair in general.
cgforge.com/course/destructionii
In this quick tip, we take a look at how you can stop pieces from moving and rotating around once they land on the ground. It's very common to have these jittery pieces, and this technique offers a very simple way of settling your RBD simulations.
cgforge.com/course/destructionii
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In this quick tip, we explore the attribute adjust nodes. These set of nodes are extremely useful when manipulating attribute values because it provides a high degree of convenience when altering values.
In this quick tip, we explore the Attribute From Pieces node. This is great for situations which require instancing, and it's something that will save you a lot of time and hassle.
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In this video, we explore some techniques which are useful for controlling the direction of particles when building magic effects.
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In this video, we explore the various parameters of the Pop Force node - including how to use the vexpressions options, the difference between this and the pop wind, how to get started when using this node, and much more.
If you're interested in professional consultations and/or mentorships, visit cgforge.com/academy where you can gain help with:
* Demo reel reviews
* Professional career advice
* A personalized curriculum
* Premium support & feedback to your Houdini questions
* And much more
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In this video, we explore the various parameters of the Pop Wind DOP. It's important to know how this differentiates with the pop force node, and by the end of this quick tip, you'll have a much better understanding of what's going on here.
If you're interested in professional consultations and/or mentorships, visit cgforge.com/academy where you can gain help with:
* Demo reel reviews
* Professional career advice
* A personalized curriculum
* Premium support & feedback to your Houdini questions
* And much more
cgforge.com
cgforge.com
In this video, we explore some techniques which aid in smoothening a fluid simulation over time.
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In this video, we explore the various parameters of the VDB Extrapolate node. All operations are covered in detail - including the expand SDF narrowband, Expand SDF into mask SDF, convert fog vdb to sdf, renormalize sdf, extend field(s) off fog VDB, and extend fields off sdf.
If you're interested in professional consultations and/or mentorships, visit cgforge.com/academy where you can gain help with:
* Demo reel reviews
* Professional career advice
* A personalized curriculum
* Premium support & feedback to your Houdini questions
* And much more
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Join CG Forge live for industry news, live Q&A, art reviews, and more
cgforge.com/course/houdini-for-the-new-artist
In this video, we'll talk about how to learn Houdini as a beginner. In a world with many, many courses & tutorials, it's hard to know how to best spend your time and energy when moving towards your goals. We'll talk about that, plus much more in this lesson.
cgforge.com/course/houdini-for-the-new-artist
In this video, we explore the wonders of keyframe animation in Houdini. Topics include: using noises, setting relative references, managing keyframes, how to set the fps (frames per second), frame range, timeline controls, and much more.
cgforge.com/course/houdini-for-the-new-artist
In this video, we'll take a look at the various lighting tools we have when using LOPs with Karma. Specifically, we'll explore the light mixer, light linker, how to use viewport hotkeys to setup lights, and
cgforge.com/course/houdini-for-the-new-artist
Troubleshooting is an essential skill when using Houdini. In this video, I'll offer some ways to troubleshoot your road blocks when you run into them.
cgforge.com/course/houdini-for-the-new-artist
In this video, we'll talk about the basics behind Karma, LOPs, USD, and Solaris. If you want to use Karma as your render engine, then you'll need to understand how to generate USD information.
cgforge.com/course/houdini-for-the-new-artist
In this video, we explore materials and attributes. I'll show you multiple ways of applying materials / shaders to objects in Houdini. Plus, we'll also talk about point, primitive, vertex, and detail attributes along with the shop_materialpath attribute which assigns materials.
cgforge.com/course/houdini-for-the-new-artist
The next 3 videos are going to be published on YouTube this Wednesday.
In this video, we explore the wonders of keyframe animation in Houdini. Topics include: using noises, setting relative references, managing keyframes, how to set the fps (frames per second), frame range, timeline controls, and much more.
In this video we explore groups, visibility flags, how to learn all the nodes, the translate/rotate/scale/multi-function tools, and the difference between the edit and transform sops.
To watch the rest of this course, visit cgforge.com/course/houdini-for-the-new-artist and register for free.
The next three videos of the series will be published on YouTube on May 25th, but you can watch the full course ahead of time by visiting CG Forge.
Some of the topics we'll cover in this course include how to import geometry, visibility flags, viewport panes, what contexts are, how to navigate in your viewport, and a general understanding of what nodes are.
In this video, we explore the VDB and VDB activate nodes. These two SOPs play hand-in-hand and can be used to initialize a variety of shapes that are represented as VDB volumes.
In this quick tip, we explore how to create an infinitely looping water/honey simulation.
cgforge.com/course/houdini-for-the-artist-modelling-i
Thanks for watching!
If you're interested in professional consultations and/or mentorships, visit cgforge.com/academy where you can gain help with:
* Demo reel reviews
* Professional career advice
* A personalized curriculum
* Premium support & feedback to your Houdini questions
* And much more
In this quick tip, we explore the VDB Morph SDF SOP. It's a really cool node that allows you to morph one SDF shape into another. Using it can be tricky though - and there are many pros/cons to consider before using it for a transformation effect.
For more videos, visit cgforge.com
If you're interested in professional consultations and/or mentorships, visit cgforge.com/academy where you can gain help with:
* Demo reel reviews
* Professional career advice
* A personalized curriculum
* Premium support & feedback to your Houdini questions
* And much more
calendar.google.com/event?action=TEMPLATE&tmeid=NnJ1NWMwNHVpZWpybjV2cmF2OHNvbWxsYXFfMjAyMjAxMzFUMTcwMDAwWiB0eWxlcmJheTNkQG0&tmsrc=tylerbay3d%40gmail.com&scp=ALL
Join CG Forge live for industry news, live Q&A, art reviews, and more
If you're interested in professional consultations and/or mentorships, visit cgforge.com/academy where you can gain help with:
* Demo reel reviews
* Professional career advice
* A personalized curriculum
* Premium support & feedback to your Houdini questions
* And much more
In this quick tip, we explore the scatter align sop. It's really useful for instancing objects, dictating how objects are rotated and scaled, along with much more.
However, the opposite is actually true. In this wrangle, we explore this mis-understood topic, go into what it actually means for something to be "perfect" and gain insight as to why everyone ought to be the "perfectionist."
For more wrangles, check out www.cgforge.com
Thanks for watching!
If you're interested in professional consultations and/or mentorships, visit cgforge.com/academy where you can gain help with:
* Demo reel reviews
* Professional career advice
* A personalized curriculum
* Premium support & feedback to your Houdini questions
* And much more
In this quick tip, we explore how to fix flickering fluid simulations. These techniques are great for times when your water/flip/fluid simulations start getting jittery and out of control.
If you're interested in professional consultations and/or mentorships, visit cgforge.com/academy where you can gain help with:
* Demo reel reviews
* Professional career advice
* A personalized curriculum
* Premium support & feedback to your Houdini questions
* And much more
In this quick tip, we explore the attribute combine sop. This node is very useful for times when you want to combine the values of two attributes into something else. You can update the existing attribute or create a new one with the results. In this example, I demonstrate how you can use the attribute combine to create a geometry displacement based off a texture map.
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Amongst all the chaos of February, there have been plenty of changes to the 3D/VFX/Animation industry, and Tyler Bay is live to talk about it. Join in for industry news, Q&A, and much more with the Weekly Wrangle.
In this quick tip, we explore the remesh to grid sop. This node is great for all sorts of situations, and works by taking a vdb volume of your mesh and re-converting it into polygons.


