Natural Selection 2 - Advanced Skulk Play POVtyrsisxl2012-12-27 | Just my POV while skulking in a typical pub match. I go over some tips on how to be a more effective skulk.Nanite Mod Updated - Now with Area Beaconstyrsisxl2017-05-03 | After an extended break, I've returned to update my Nanite mod. Thanks to everyone who kept the mod going in my absence. Also sorry about the low volume from my horrible mic.
I try to quickly go over all the features again and show them working in a dedicated server environment. Also I show off a new feature: Area beacons.Medical Nanites - Nanite Control Factorytyrsisxl2016-06-21 | Nanites can now heal you when you're injured.Nanite Control Factory Mining and NUHOLtyrsisxl2016-06-07 | This shows off the new mining function of the Nanite Control Factory. Nanites require a Nanite Ultrasonic Hammer Ore Locator (NUHOL) to be placed on the surface of an asteroid or planet. The nanites will then use this to guide them to ore deposits so they can harvest it and return it to the factory.Nanite Mining Hammertyrsisxl2016-06-02 | First test of nanite mining hammer. This acts as a way for nanites to detect ore in asteroids and planets, and mine them.Nanite Control Factory - Deconstruction Beacontyrsisxl2016-04-22 | This shows a deconstruction beacon used by the Nanite Control Factory.
This is a large ship block that creates and controls specialized construction nanites. These nanites are released from the factory when it detects that there are blocks on a ship that are damaged or not completely constructed. The factory will draw components from the conveyor system, which it then feeds to the nanites which then carry those components (in their atomic form) to the target block where they will then reassemble the components in the position required by the block. The nanites are created by focusing a massive amount of raw energy into a very small area, and using a form of anti-gravity in order to achieve a very briefly period of flight. Along with being atomic in size, they are able to move through existing material without damaging it, thereby being able to construct and repair blocks that are remote and can not be reached by normal engineers. Nanites are also able to detect when projections are available to be built, and are sent to construct projected blocks.
Nanite Control Factory - Automated Construction mod is available on steam: http://steamcommunity.com/sharedfiles/filedetails/?id=655922051Nanite Factory - Critical Damage Repairtyrsisxl2016-04-01 | This shows the Nanite Factory repairing critical damage. The station was setup to have a projection of itself that stays up. When the blocks are destroyed, the projection shows up, and the nanites get to work.
Nanite Control Factory - Automated Construction is available as a mod on steam for Space Engineers: http://steamcommunity.com/sharedfiles/filedetails/?id=655922051Camera to LCD - Prioritiestyrsisxl2016-01-19 | This shows off camera priorities. Now a you can set cameras to refresh faster than other cameras to create a "Main view" and sub views that don't update as much. All views take processing from the same pool. This video shows the options in the UI now.Camera feeds to LCDs in MPtyrsisxl2016-01-16 | 4 players in MP with camera feeds. A little buggy, but it works.Camera to LCD of ship battletyrsisxl2016-01-12 | This shows two blue ships with about 6-8 turrets each firing at each other (damage is off, so they won't blow up). I show the FPS from the camera's perspective, then move into the cockpit and show the FPS when the feed to the LCD Is going. The drop is very small.
Showing off dynamic processing in game options as well.Cycling Camera Views on an LCDtyrsisxl2016-01-06 | This shows multiple cameras displayed on a single LCD. Also this shows a much more complex scene that is dropping my FPS to 30. As you can see when I enable the camera feed it only drops the FPS by 3 or 4.Camera Feeds in DX11 with no more LOD issuestyrsisxl2015-12-23 | Fixed LOD transition issue. This is what was happening before the fix: youtube.com/watch?v=PrFPV4DkWB0
Just need to do one more cleanup pass and organize how I want to release the mod, as it's more than just a steam mod.
This shows the cameras on turrets as well as cameras that are zoomed in far away (CameraFar is over 1k away, zoomed in).Many Cameras and Many LCDs. Showing how it manages the feedstyrsisxl2015-12-17 | With more cameras and LCD streams, the feed slows down and becomes more choppy. In this example there are 18 cameras, so the fps is maybe 1 or 2 per LCD. My FPS is the same as it was from the last video with only 1 camera.Camera on a rotor which is fed to an LCD Screentyrsisxl2015-12-17 | Round and round she goes.Watching Space Engineers on an LCD in gametyrsisxl2015-12-11 | For those who can't play on planets. Watch someone else play with planets while in game. Put those LCDs to good use.
The embedded video is from Spets: youtu.be/k-2tACDUIzMPopulated Server Jump - Space Engineers Multiplayertyrsisxl2015-08-19 | A server to server jump on populated servers via jump gates.Space Engineers - Safe Docking Modtyrsisxl2014-08-31 | Here is a small tutorial on how to use the safe docking mod seen on the Transcend 10x server.
Keen forum post about the mod: http://forums.keenswh.com/post?id=7058432Natural Selection 2 - Advanced Fade Play POVtyrsisxl2013-02-23 | Some tips and tricks for playing fade in Natural Selection 2. Make sure you watch in high res. Involves advanced tricks in order to stay alive and be the assassin you're supposed to be.
Unfortunately I had to kill the game audio as it was overpowering my voice recording. I had too many complaints about that before, and didn't want a repeat of that.Natural Selection 2 - Advanced Lerk Play POV pt.2tyrsisxl2013-01-12 | A second lerk video showing off spores and more lerk gameplay.Natural Selection 2 - Advanced Lerk Play POV pt.1tyrsisxl2013-01-05 | A quick video of me lerking during a pub match. Some commentary while I play. I go over tips and tactics I use while I play.