exploring beta zelda 64 dungeonz64me2020-07-27 | this must be one of the best Christmas gifts of all timeorb moment #totk #zeldatearsofthekingdomz64me2023-05-15 | zelda wii is pretty lit with its new motion controlsZelda Ocarina of Time: Triforce Percentz64me2022-07-09 | https://gettriforce.link/ github.com/triforce-percent/triforce-percentGuardian of Giftsz64me2021-12-30 | IMG_2615.MOVDIY Corsair Harpoon RGB Mouse Driverz64me2021-11-15 | A webcam shows how the mouse responds as changes are made in the GUI using a different mouse.
Learn how it was done: z64.me/post/crafting-drivers-libusbburning diariesz64me2021-11-10 | ...bowl of chickens 🐣🐤🐥z64me2021-10-25 | ...transcendz64me2021-10-20 | ...Caterpillarz64me2021-09-07 | This is the biggest caterpillar I have ever seen...
z64.meFlappy Naviz64me2021-08-17 | I made a cringe trailer for my Flappy Bird clone. Is it dramatic enough? 👀
Find it on GitHub: github.com/z64me/FlappyNaviLink fixes his drifting JoyCon permanentlyz64me2021-08-05 | He even got all his money back!
z64.meTP Link 64: Deluxe Editionz64me2021-02-12 | Now each tunic has its own dedicated model! Link also has extra items, and you're able to quickly cycle through his gear with the D-Pad. Made in collaboration with @skilarbabcock (his models, my code). Special thanks to CrookedPoe, E-Gor, and Mikau6progression theoryz64me2021-01-27 | Here's a lengthy explanation of how each puzzle actor was determined:
Elevator: The actor's coordinates (retrieved from the beta map) position it away from the wall and above the ground; the models discovered when recreating it happen to be the perfect dimensions necessary to compensate for these differences. Additionally, when it is raised by the number of units specified by the first byte of the actor's variable field (also retrieved from the beta map), Link is able to climb onto the ledge above it. Therefore, it was concluded that it was indeed some sort of elevator.
Big block: As it appears in this room, another actor is spawned exactly 120 units above it, leading me to believe it must be 120 units tall. The same actor setting also appears in the beta Deku Tree and can be seen in an early screenshot: tcrf.net/images/1/14/OoT-Dungeon_Minimap_IGN.jpg When this unknown actor is updated into a 120 unit pushable block, it looks just like the screenshot. Furthermore, it can be moved to create a bridge to the higher, otherwise unreachable ledge leading to the room descending into Gohma's lair. This led me to conclude that this unknown actor setting was most likely a 120 unit pushable block.
Small block: The same actor setting used for the small pushable block in this room appears in another room in beta Dodongo's Cavern, in front of a ledge that is normally too tall for Link to climb. It seems more than a mere coincidence that the same actor setting is used in two scenarios involving reaching a higher point.
Putting it all together: When two pushable blocks are stacked, the higher one moves with the lower one. This allows Link to move the stack near enough to the elevator to access the smaller block. Once he pushes it onto the floor, he is able to move the smaller block near enough to the lower ledge to help him reach it.
This is the only combination of actors that allows Link to access both ledges in this room, which is necessary for dungeon progression. This combination also satisfies the puzzles in the other rooms mentioned, as well as the beta Deku Tree screenshot. As you can see, hardcore forensics are involved in this quest for accuracy. ;)
based on actor layoutdk_floater (recreation)z64me2021-01-26 | Disclaimer: This is a custom actor utilizing the unused dk_floater model in OoT debug. This is meant to be an accurate recreation of the actor that once occupied this spot in beta Dodongo's Cavern.forest temple: extra beta rooms foundz64me2021-01-25 | @Lainbowie noticed that there was collision beyond this empty doorway (see youtube.com/watch?v=N9ZsauFltYo). I added a door there and now Link has more beta rooms to explore!jabu jabu test actorsz64me2021-01-23 | Same room as last video but with the original actor layout enabled.beta zelda 64 jabu jabu testz64me2021-01-23 | This room must have been used to brainstorm how they were going to animate the map mesh.early ocarina of time prerendered market entrance (note lamppost)z64me2021-01-23 | One of the only surviving prerenders. The only differences I spot between this and the final are the lamppost and the missing door.zelda 64 beta maps patch release showcasez64me2021-01-21 | Check the pinned comment for a download link.beta zelda 64 basic cavez64me2021-01-20 | A basic cave containing stalactites. There is an exit at each end.ocarina of time beta gerudo training groundsz64me2021-01-20 | This explains why Dampé's grave in retail OoT has Gerudo symbols in the first room!zelda 64 beta water templez64me2021-01-20 | ...beta zelda64: textureless scene?z64me2021-01-20 | I could not locate an accompanying prerender.beta ocarina of time: newer hyrule fieldz64me2021-01-20 | An alternate version of Hyrule Field from later in development. Fences were used to indicate areas were under construction.zelda64 beta draw order test mapz64me2021-01-20 | I believe this test map was used for testing draw order.beta zelda 64 horseback archeryz64me2021-01-20 | ...beta zelda64 death mountain craterz64me2021-01-20 | ...beta zelda64 gerudo valley (working)z64me2021-01-20 | ...zelda64 beta cavernz64me2021-01-20 | Pickaxe symbols? Is this a mine?beta zelda 64 hyrule fieldz64me2021-01-20 | BotW vibes...ocarina of time beta forest templez64me2021-01-20 | ...beta ocarina of time deku tree dungeonz64me2021-01-20 | Patches coming soon!zelda64 beta river areaz64me2021-01-19 | ...beta test room 016E1C10 (maze?)z64me2021-01-19 | A small labyrinth containing ladders. No other rooms accompany it. Was this used for brainstorming part of the Forest Temple?beta ocarina of time fountainz64me2021-01-19 | ...beta test room 017C6920z64me2021-01-19 | No clue what this is. Unlike the dungeons, this scene file references only one room.ocarina of time beta temple of timez64me2021-01-19 | ...zelda ocarina of time beta castle groundsz64me2021-01-19 | why cant metroid crawlzelda64 beta gerudo valley (broken)z64me2021-01-19 | very buggy... update: working version here youtube.com/watch?v=fe79ZVZlwhQbeta zelda64 death mountainz64me2021-01-19 | ...zelda64 beta kakariko villagez64me2021-01-19 | ...zelda64 beta graveyardz64me2021-01-19 | spaceworld 97zelda64 beta woodlandsz64me2021-01-19 | whatbeta zelda64 lake housez64me2021-01-19 | wowzelda 64 beta dungeon demo patch releasez64me2020-08-05 | wow it feels like 2005 youtube download link in the pinned comment
Feel free to reupload the patch for others. The more mirrors, the better.zelda 64 beta dungeon running on nintendo 64 hardwarez64me2020-07-28 | It works on a real Nintendo 64 and looks great! Patch coming soon! Capture card footage courtesy of Mikau6, who can be found here: twitter.com/MikauSix twitch.tv/mikau6beta kokiri forest testz64me2020-07-27 | documenting this discovery in video formatironknackz64me2020-07-26 | needs fixeszelda 64 alpha wallmaster foundz64me2020-07-26 | dreams DO come true