Particles by me And the fixed map also by meLearned CS2s SFM | Markiplier outro dancePichulaman [SFM]2025-07-31 | after playing some cs2 workshop maps i wanted to create my own. I was experimenting with source2 tools when i realized there is a whole SourceFilmmaker program integrated into cs2. Loaded it up and did the only thing i know.
i recreated that video of a dude dancing to the Markiplier outro songMadness Combat SourceFilmmaker animation testPichulaman [SFM]2025-03-25 | I haven't seen a faithful 3D recreation of Madness's combat animation style, so I tried my hand at creating one. What yall think?
You should check it out, it's hella fun! https://studiominus.nl/madness-interactive-reloaded.htmlScientist Facial Expressions TestPichulaman [SFM]2023-09-02 | dopeHead-Crab MentalityPichulaman [SFM]2023-07-05 | what an intelligent boy he isScientist tries out the Grimace ShakePichulaman [SFM]2023-06-30 | he activated physics
Grimace Shake modeled by me as always i used uberduck + audacity for the custom voicelines
the gmod undo popup idea was from this vid youtube.com/watch?v=HPf5pkX87uQBarney goes to the backrooms #shorts #halflife #sfmPichulaman [SFM]2023-06-25 | What the hell?? they have toilets on the backrooms?Scientist do the California dance. but... #shorts #halflife #sfmPichulaman [SFM]2023-06-23 | noooo walter what have you done!MMod be likePichulaman [SFM]2023-04-01 | MMod be like MMod be like MMod be likeMMod be like MMod be likeMMod be likeMMod be likeThe F25 KeyPichulaman [SFM]2023-03-12 | F25
original: youtube.com/watch?v=rGmiPTmj8eMNope.aviPichulaman [SFM]2023-02-19 | This isn't a mod. its an animation. i was testing the barney model i created yesterdayHalf Life Gibs be likePichulaman [SFM]2023-01-05 | haha scientist go boomScientist FallingPichulaman [SFM]2023-01-02 | based on that one kratos falling meme The music is Dream on - AeroSmithScientist toiletPichulaman [SFM]2021-11-28 | Scientist toiletHow to reduce SFM LAG (april fools)Pichulaman [SFM]2021-04-01 | How to reduce SFM LAG!!!host_framerate 0.2Pichulaman [SFM]2021-03-27 | Me when host_framerate 0.2Deformable Frying Pan ShowcasePichulaman [SFM]2021-03-01 | Deformable Frying Pan!!!
Unlike the original frying pan, this new model contains a bone to bend the top of the pan, and a flex controller to change the depth of the pan
includes: pichulaman\deformablefryingpan\deformablefryingpan.mdlEngineer animating collab PreviewPichulaman [SFM]2021-02-25 | ;0gmandancePichulaman [SFM]2021-01-08 | g m a n d a n c eNoclip [SFM]Pichulaman [SFM]2020-10-22 | FreeCongaHev suit [SFM]Pichulaman [SFM]2020-10-12 | ...Valve Intro PreviewPichulaman [SFM]2020-09-29 | ...Tutorial: How to change to night on any map [SFM]Pichulaman [SFM]2020-09-08 | Hello, in some Steam discussions, I see how nobody when asking about doing at night, responds with an ingenious solution. Most desia that they had to use hammertool, or they just assumed that there was no solution.
So after doing some tests and watching some videos, I created this brilliant (I think) way to make any night map.
One thing should be noted that my native language is not English, that is why you may see some grammatical mistakes or inconsistencies.
--Here are some extra additions--
1..Changing the skybox:
To change the skybox, actually in the console, put the following command: sv_skyname [skybox name] To know the id of the desired skybox, visit this page: wiki.teamfortress.com/wiki/List_of_skyboxes
2..Changing the FOG:
To change the FOG, you have 2 ways to do it.
The first and easiest is through [fogui], which is a window that is opened with the fogui command, in this you will find various options that you can adjust with a simple click. This option has a drawback, and that is that the settings have a limit of 30,000, which does not happen if you do it with ...
the second option, which is more complex since you will have to play with the sv_fog command list. I recommend putting [fog_start 100000] and [fog_startskybox 100000], for a more Fog distance
3..Lights:
For moonlight, I recommend setting a bluish color and [MaxDistance] & [farZAtten] to the maximum, so that the light is visible over much of the map. And about the lights in lamps, I recommend putting them in a light yellow color and not much [intensity], for a better contrast