Dowlphwin
Planetside 2 - Rolling Reapair: Frying a Pancake
updated
This could have been simply the way it was constructed, because I have also witnessed spoons swinging back and forth on a table for minutes.
But thus, if you are fresh on a new realm, you can increase your little gold in the beginning without having to beg, by doing a good thing, albeit in the big picture futile, and buy all those scam listings and then resell for a regular price.
Music credit:
Airport Lounge - Disco Ultralounge by Kevin MacLeod is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100806
Artist: http://incompetech.com
This was basically the afterparty, benefitting those who stuck around to enjoy the wake turbulence of a giant feral aspect.
Surprisingly well-choreographed for a broken game like WoW. So often artists do magnificent work, but bad management spoils the enjoyment. This is a highlight among a flood of appallingness.
It's not really even a dynamic music system, though, just a long, musical sound effect apparently scripted to trigger at a certain mob health pool.
It is interesting that the musical piece triggered for the gameplay event fits quite well with different progression timings here, though.
They're working on a real dynamic music system in Star Citizen, for example, since a cinematic impression is strongly aimed for there. (And Star Citizen has the excuse of being alpha, while WoW sometimes feels like one, too, and much more so now with the DF prepatch. I am not paying for my subscription anymore, but only using accumulated game gold for gametime tokens until that is used up.)
This was even an accidental double kill, and that makes it even more fun. This weapon just flushes anything caught in its wake. 😄
But beware of getting too involved! Stay on top of the situation!
P.S.: Sorry for the bad recording quality. Not only did the tearing not happen before, but the game had one of its framerate tankings there that I haven't figured out yet, and to add insult, it resolved after recording this.
The reference picture on the left is a photo, and I had to customize the white balance to make the colors authentic. (It was also difficult to demonstrate the violet hue on the mouse light, that's why I held my hand against it to show the reflection.)
Aura can not do white with the sliders, but there you can manually enter values if you know them.
The values seem to change differently than in Armory, too.
Generally ASUS and Asrock coloe hue setting has some serious offset where e.g. you have to set red to get pink or violet to get blue or orange to get yellow. I noticed that back then with ASRRGBLRED that came with my mainboard.
More interesting bits:
- The Armory updater tool was installed in C:\Users\Public\Documents\ !!!
- The lighting tool installation took ages, briefly popped up a command prompt window every minute or so, and demanded internet connection. (My firewall blocks such if I want to.)
- Armory and Aura don't quit when closing and apparently have no option to set that behavior.
- The mouse has a high-pitched (but faint) buzzing whenever sitting on a surface and/or having lighting on. It is just faint enough to not be noticed in typical use distance.
My CM Storm Alcor doesn't have this. (But it also seems to have a redlight-assisted visible light sensor, not an infrared one. An Avago 3090 instead of a PixArt PAW3325.)
- Processes running when you install the RGB tool stuff:
atkexComSvc.exe (ASUS Com Service)
LightingService.exe
Mutually Exclusive AURA Agent.exe
ROG Armoury.exe
MacroAgent.exe
...Possible more
UPDATE: ASUS software is a damn plague!!!
Despite having told Armoury not to run at OS start and not to auto-update, the following processes were running again, via Task Scheduler:
ROG Armoury
Armoury Live Update (The same that I disabled as a service!)
liveupdatesynccheck
ledcontrolservice3
macroagent
P508PowerAgent
This has compelled me to now outright disable all tasks and services and stay away from that stuff whenever I can.
- Standard mouse settings before customizing in Armory:
Color cycle lighting
Polling rate 500/1000 Mhz (I read in reviews that it gets a bit inaccurate at 1000.)
max. 3200/7000 dpi (400, 800, 1600, 3200)
angle snapping activated
...Am I glad that the mouse saves all settings in hardware!
- the mouse sides are slightly textured plastic which to me always feels like it is caked in dirt, especially since the upside is smooth. Dunno, maybe I get used to it over time, but I generally don't like design inhomogenity.
- Also a dissonance: The side buttons sound significantly differnt and louder than left and right buttons which sound like the typical mouse dip switches, and the mouse wheel button sounds totally different (muffled/dampened, and quite distinct, too.). Mouse wheel click feel is good and precise, though. But the wheel is quite a distance back, so if you want to rest your hand comfortably, your first finger link would be what rests on the mouse wheel, not the fingertips. Dunno, maybe this is actually better ergonomically.
- Scrolling up can make the mouse wheel rattle like in a cheap Microsoft standard Intellimouse.
- Interesting: Putting my Alcor on a white piece of paper (which turns out to be quite a smooth surface if it is that type of paper) causes it to jitter, probably because it is too much light reflected. I am not sure whether something is dirty, but I blew into the reflector assembly to clean it of dust and it still happened. - The M3 does not do that.
- Generally I am content with the new mouse and its usability, though, and hope it will continue to be built for a long time, otherwise I might have to buy some spares. (I got it for 13.50€, so that was a relief. The Alcor isn't made anymore.)
I just don't know whether ASUS offers replacement glide pads and why they don't bother to put some of those cheap spares in the box. The M3 has larger pads, which might cause a little more friction, but probably slow wear down. The Alcor is really annoying with its relatively fast pad wear and no proper replacements offered.
- I also examined the ergonomy of various mice at a local store and it is shocking how many things can feel off about the various ones.
If you think you can just get a cheap office mouse with no special features for 7€ and it will be alright, think again. You have to test them. Buttons can be extremely mushy or something else off to an unacceptable degree.
P.S.: Armoury has a measuring tool with which I could determine that I can do 9 clicks per second. (But not while grabbing the mouse regularly. Only finger-straight-down.)
Meet the all-new Consolidated Outtake KillerQuad!
Do you find it strangely mesmerizing, too? 😬
Best screensaver ever!
0:00 Let it sink in.
4:17 Safety advisory.
0:00 Approach
1:25 Some combat
1:45 Healing hassle
2:55 Some rifle and attachment testing
4:53 The looting hassle begins!
(The fascinating emergent gameplay CIG is so excited about. 😁)
(Maximum brightness, gamma and contrast. - Also nice framerate for my system.)
P.S.: The video ID says WIP. 😆👍
It's still/again a kinda glitchy process.
Dolivine is not the most valuable but actually most difficult to mine of the three gem minerals, so this was an interesting challenge, especially since there is only the Arbor laser for the ROC.
The stage lighting and smoke machine was provided by a Dragonfly.
I have received so many signals lately that I should not try to get into ground (vehicle) mining.
Music credit:
Airport Lounge - Disco Ultralounge by Kevin MacLeod is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100806
Artist: http://incompetech.com
Don't underestimate the explosive potential of fragments, even if they contain only timid substances. ... But you may explore it. (I call it being exploresive. ... Or explosion drawing.)
Here you got another sample of what severity to expect.
It is actually amazing how certain parts of the ship still work, as beaten as it looks. Even the canopy glass is still flawless! Also the mining laser, at least visually. - But the stowed ladder not.
This is a 'low-density' video, so feel free to not watch all the way. But it features some detailed peculiarities that one might find interesting to subject to gameplay-analytical scrutiny. Unintended eastereggs, if you will. Or just bugs and design flaws.
Music credit:
Airport Lounge - Disco Ultralounge by Kevin MacLeod is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100806
Artist: http://incompetech.com
The main difficulty is aiming properly so you are still constantly on the target at higher range. Maximum range can become difficult due to the ship's wavering, but half range should be easy.
Which laser you use is mostly irrelevant. I probably wouldn't use the Lancet since it reduces resistance so massively without having a real penalty from its other stats. (Impact could be appealing due to its large optimum charge window, though, and its lower range. - I tried it and it can certainly help with some rocks having tiny optimum windows, and there it is not feasible without increasing distance. Hofstede is interesting, too, since it has such a low range. Easy to reduce its power a lot without losing aim.)
Having to collect the gems by hand is one downside, but there are also so many downsides to ROC mining, including various ones that affect time investment.
You can always store filled backpacks in the mining ship's personal storage. Plus, you still have its regular cargo capacity for a load of ores.
robertsspaceindustries.com/comm-link/transmission/14704-Hyper-Vanguard-Force
I got all upgrades and just ran the easy level 1 for fun, to fool around.
(Also try the PDF booklet download button on the left. Really stylish.)
It reminds me of Raptor: Call of the Shadows, of which I have some gameplay videos. One of my favorites.
I can hardly believe that there is a process for preserving pitch that matches the industry standard, but maybe there is.
This speedup (and resulting minor play length reduction) was only done so that framerate would be smooth, since trying to intelligently convert 23.976 FPS to 25 FPS is a tricky endeavor and never ideal.
In fact, this video might not reflect the fluidity of the material properly since it has to play videos with three different framerates. (But my editing software is doing its best.)
00:00 Intro
00:10 4% slower
00:59 NTSC original
01:36 4% PAL speedup
(Only 100 points to a mini background now.)
( Followup to this old attempt: youtube.com/watch?v=_3diVSCeyos )
Music credit:
Airport Lounge - Disco Ultralounge by Kevin MacLeod is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100806
Artist: http://incompetech.com
Inspiring moment from:
youtube.com/watch?v=s7Vkl_V6xQM
Credit to:
youtube.com/watch?v=s7Vkl_V6xQM&lc=UgwKhUQrSOYfY3MSeOl4AaABAg
...for pointing it out.
P.S.: I got two massive test stickers.
Further info and disclaimer: youtube.com/post/UgxUv7JzeFeW0hs1ebV4AaABCQ
*) The game will be free to play from November 19th to December 1st with most ships free to test.
But this glitch that happened when standing in front of the Port Olisar ASOP terminal hub would be perfectly matching the helmet's creepy vibe, if this was how its flashlight is projected.
OK, the Talon is not a standard for small fighter ships. This is more a condemnation of the Talon. But also to show that owners of bigger ships can be a bit too convenient at times.
What people also like to forget about the Merc is that with a cockpit elevator, if you don't run through the ship, you might still need to run from the back of the ship to the front, unless you are able to specifically park it for quick getaway somewhere, and the elevator itself also takes time, especially if you leave it up so no one messes with it, but the mechanism will definitely take a couple seconds.
Music credit:
Airport Lounge - Disco Ultralounge by Kevin MacLeod is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100806
Artist: http://incompetech.com
Hammerhead light
Music credit:
Airport Lounge - Disco Ultralounge by Kevin MacLeod is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100806
Artist: http://incompetech.com
Music credit:
Airport Lounge - Disco Ultralounge by Kevin MacLeod is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100806
Artist: http://incompetech.com
I used the Lancet (assistive) laser.
ROC nodes are not only strangely hard to find (for a ship - imagine searching with a ROC), but 2-3 times I got a diamond blip on my radar, took note of the direction, immediately slowed and aimed for it, but searching the area didn't result in a find. Very strange.
Also, smaller rocks might cause overcharge (the window can be quite narrow) but a little bit doesn't harm you and only nukes some mineral contents.
I also got the impression that distance doesn't matter as long as you stay within the optimal window. If that is so, while this makes positioning easier, it would also negate a gameplay aspect abou high skill and risking particularly massive overcharge damage to your ship.
P..S.: The rock's original resistance is 0.42. I forgot to include that bit, not realizing that the diplay was bugged again and didn't rescan when turning the laser off as it always does when I DON'T want it.
P.S.: Custom thumbnails not working anymore. I don't even know anymore whether it's browser incompatibility, security addon or just undocumented restrictions. Seems like a weird coincidence for incompatibility, though, especially since I didn't change my addons and it worked until recently.
(Apologies for the low framerate. It was a hurried recording and OBS was still set to 1 FPS.)
They generate gas bubbles which lift them to the surface where they eventually detach due to the dissolution process.
Sadly I didn't have the right lighting conditions to film the trails of clucose creating slight distortion effects in the water. It looks like rockets shooting into the sky and then forming a trail downwards there. It is beautiful.
2:49 - Soundblaster 16 synthesis
3:52 - Recap
4:29 - Microsoft software MIDI emulation
5:28 - Recap
6:14 - Standard General MIDI wavetable
7:15 - Recap
8:26 - Timbres of Heaven MIDI wavetable
9:29 - Recap
10:54 - Roland MT-32 MIDI wavetable
11:58 Recap, conclusion
I wanted to make the source footage a much nicer, richer project, but back then I was burned out, too, and it would have been so much stress to get everything timed right.


