Uploaded April 2024 | Updated September 2026, 3 weeks ago
The intro video for the first-person arena shooter Quake III: Arena made by Id software in 1999.
The intro video for the first-person arena shooter Quake III: Arena made by Id software in 1999.



![JCs Republic Commando Longplay - Part 13 [Kashyyyk]
Republic Commando Playlist:
https://www.youtube.com/playlist?list=PLw9SCDWkfufOrZ3yQXpoFigMJYqgjCB5i
Tarfful has been rescued but there is more going on than just a simple slaver attack. General Grievous was identified and the Trandoshans are working together with Separatist forces. They set up a supply base in the jungle which must be destroyed.
-No commentary here, it is a Longplay/Walkthrough.
-Its mostly raw gameplay and I try to not cut anything out.
Mods/Patches used:
RC Graphics fix
-https://www.moddb.com/mods/star-wars-republic-commando-graphics-fix
ReShade
-https://reshade.me/
Direct3d8to9 so ReShade can be used
-https://github.com/crosire/d3d8to9/releases JCs Republic Commando Longplay - Part 13 [Kashyyyk]](https://i.ytimg.com/vi/c6EbPkdcrJM/mqdefault.jpg)
![Chasm: The Rift - Gameplay [HD]
Chasm: The Rift is a first-person shooter game made by Action Forms and published by Megamedia. It was released in 1997.
Development of the game, initially titled Tron: The Hammer of War, began in the mid-1990s by a group of students from Kyiv Polytechnic Institute, inspired by Doom from id Software. The development process extended over several years, during which the games title, script, and graphics underwent changes. The publisher was found through the internet: United States–based Megamedia Corporation took on publishing the game.
The game is set across various locations, including military bases, ancient Egyptian tombs, medieval settings, and an alien world. Players assume the role of an elite soldier tasked with single-handedly combating evil forces that infiltrate from the past and future through temporal portals.
Gameplay consists of firefights in narrow, maze-like levels. Enemies possess high firepower, necessitating constant player movement and use of cover. A notable feature is the ability to shoot off different body parts of monsters, who continue fighting even with severed limbs. In addition to regular enemies, boss battles conclude each episode, requiring specific tactics to defeat them. The narrative unfolds through briefings and radio communications between non-player characters between levels. The game offers both single-player and multiplayer modes.
Chasm: The Rift received generally positive reviews from critics, who praised its detailed monsters, weapon design, and certain technical features. However, the games simple level design and somewhat unoriginal gameplay prevented it from competing with more prominent first-person shooters of the era. In 2022, 25 years after its initial release, Chasm: The Rift was re-released for Windows with improved graphics and controls. In May 2023, it was ported to Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.
Source: Wikipedia
00:00 Main Menu
00:15 Mission 1 Briefing
02:17 Mission 1 Gameplay
08:22 Mission 2 Briefing
09:40 Mission 2 Gameplay Chasm: The Rift - Gameplay [HD]](https://i.ytimg.com/vi/cWzg0EnNve0/mqdefault.jpg)
![The Catacomb Abyss - Gameplay [HD]
The Catacomb Abyss is a first-person shooter made and published by Softdisk. It was released in 1992.
Catacomb Abyss is the fourth entry in the Catacomb series of video games. Its predecessor, Catacomb 3-D, was developed by id Software as part of a contract with Softdisk. When the contract ended, Softdisk kept ownership of both the 3D engine as well as the intellectual property of Catacomb 3-D. The company formed a new, in-house team to develop three sequels, known as the Catacomb Adventure Series. This trilogy consists of Catacomb Abyss, Catacomb Armageddon and Catacomb Apocalypse.
The plot is a continuation of the events in Catacomb 3-D. The player again takes the role of the high wizard Petton Everhail. After the death of arch-rival Nemesis, his minions construct a mausoleum near the Towne Cemetery to honor their deceased master. Soon evil forces start to emerge around the mausoleum. It is once again up to Petton Everhail to end the terror with the use of his magic spells. The gameplay consists of navigating through the town cemetery, the mausoleum and other environments, while battling the servants of Nemesis with magic spells. Keys need to be collected to unlock doors. The game also contains an item shaped like an hourglass, which temporarily freezes time when picked up.
The gameplay borrows many elements from Catacomb 3-D. The player searches for keys in a maze to unlock doors that grant access to the next level. To aid navigation, each area within a level has a short description, which is displayed on the interface. The player can shoot magic missiles from its hand to eliminate enemies and to destroy breakable wall segments.
The game contains sixteen regular levels. The final level contains instructions to warp to any level, including three secret levels. Whereas the levels in Catacomb 3-D consisted of mostly dungeons, the levels in Catacomb Abyss bring more varied environments. There are outdoor levels with lightning, an ancient aqueduct flooded with water and hellish corridors with pulsing walls. The five types of enemies from Catacomb 3-D return in Catacomb Abyss, along with several new enemies. Some of these can pop up unexpectedly, such as zombies that rise from the ground and skeleton warriors that emerge from a dirt wall.
Just like in its predecessor, the player can pick up bolts, nukes and potions, although they are renamed into respectively Zappers, Xterminators and Cures. Functionally they behave the same: a Zapper generates a stream of magic missiles, an Xterminator shoots magic missiles in a circular pattern and a Cure restores the players health back to 100%. There are also treasure chests which provide a random combination of these three items. The player can carry a maximum of 99 of each item. Items can be accidentally destroyed when hit by a magic missile.
Catacomb Abyss introduces a radar called the Crystal Sphere, which shows the magic missiles and nearby enemies. Initially enemies will not show up on the Crystal Sphere. The player can collect up to a total of five gems to unlock the visibility of enemy types on the Crystal Sphere. The game also introduces an item shaped like an hourglass. When picked up, time temporarily freezes. This enables the player to line up many magic missiles in front of frozen enemies, which will get hit once time resumes.
With around 3000 subscribers, the disk magazine Gamers Edge never became a commercial success. Therefore, after having witnessed the success of the shareware title Commander Keen, Softdisk management decided to adopt the shareware model for Catacomb Abyss. Gamers could freely play and distribute the shareware version of Catacomb Abyss. Included with the shareware version was an electronic catalog, which advertised the registered version of Catacomb Abyss, as well as the two sequels Catacomb Armageddon and Catacomb Apocalypse. Customers could call Softdisk to order these three games. The registered version of Catacomb Abyss comes packaged with a hint manual, but otherwise contains the same set of levels as the shareware version.
Source: Wikipedia The Catacomb Abyss - Gameplay [HD]](https://i.ytimg.com/vi/cdjM3Ok2dLg/mqdefault.jpg)

![Hocus Pocus - Gameplay [HD]
Hocus Pocus is a Jump & Run / Platformer game made by Moonlite Software and published by Apogee Software. It was released in 1994.
Hocus Pocus is a young magician apprentice who has two goals in life: to join the Council of Wizards in the land of Lattice, and to marry his sweetheart Popopa. Unfortunately, both objectives cannot be accomplished without embarking on a long and dangerous journey to gather magical crystals on behalf of the wizard chief Terexin. The quest for career and love begins!
Controlling the young magician, players run, jump, and climb through levels populated by various types of monsters. Hocus will encounter many magic potions on his way; some will restore health, others will grant special powers; such as as a super-jump that will allow access new areas, or laser shot which offers a better attack.
Source: Mobygames Hocus Pocus - Gameplay [HD]](https://i.ytimg.com/vi/d4lYsv2PeOg/mqdefault.jpg)
![Network Q RAC Rally Championship - Gameplay [HD...kinda]
Network Q RAC Rally Championship aka Rallye Racing 97 aka Rally Championship: International Off-Road Racing was made by Magnetic Fields and published by Europress Software in 1996.
Network Q RAC Rally Championship is a rally computer game that is part of the Rally Championship series and a sequel to Network Q RAC Rally (1993). The game was released for MS-DOS in 1996. It was developed by British studio Magnetic Fields and published by Europress. An expansion pack, The X-Miles, was released in 1997. It added 10 new tracks and an arcade mode. A sequel was also released in 1997, called International Rally Championship.
Source: Wikipedia
Review by Jonas Walter:
The amount of detail in this game is outstanding and for 1996 the graphics are excellent. There are 26 tracks all recreated from real life. With this many tracks and many different conditions to race in there were many options available which meant you didnt have to do the same race twice. Many game modes are available (arcade, championship, time trial etc) There are six cars and each have their own different handling abilities which also adds depth to the game.
The Bad
Not much wrong with this one at all. One minor gripe would be the border at the edge of each track. Unlike games later in the series in this one who can only race on the actual track. So if you come up to a corner too fast, you cannot overun onto the grass but usually end up hitting the border and turning over.
The Bottom Line
Overall this is an excellent rally simulation and the graphics and detail are outstanding considering the game came out in the mid-90s.
Source: Mobygames
00:00 Proton Wira / Foggy track on Tarmac
03:54 Subaru Impreza / Rainy Track on Tarmac and Gravel
06:43 Ford Escort RS Cosworth / Clear Weather on Gravel Track
09:52 Renault Maxi Megane / Snowfall on a Snow Track Network Q RAC Rally Championship - Gameplay [HD...kinda]](https://i.ytimg.com/vi/d65zuENcscs/mqdefault.jpg)
![JCs Republic Commando Longplay - Part 10 [Assault Ship]
Republic Commando Playlist:
https://www.youtube.com/playlist?list=PLw9SCDWkfufOrZ3yQXpoFigMJYqgjCB5i
The Advisor has detected a Trandoshan ship in hangar A and it is vital to get there to stop the invasion force at its source. But more trouble already seems to be on its way as the Trandoshans are not working alone.
-No commentary here, it is a Longplay/Walkthrough.
-Its mostly raw gameplay and I try to not cut anything out.
Mods/Patches used:
RC Graphics fix
-https://www.moddb.com/mods/star-wars-republic-commando-graphics-fix
ReShade
-https://reshade.me/
Direct3d8to9 so ReShade can be used
-https://github.com/crosire/d3d8to9/releases JCs Republic Commando Longplay - Part 10 [Assault Ship]](https://i.ytimg.com/vi/dAWEM7f2K7M/mqdefault.jpg)
![JCs Republic Commando Longplay - Part 4 [Geonosis]
Republic Commando Playlist:
https://www.youtube.com/playlist?list=PLw9SCDWkfufOrZ3yQXpoFigMJYqgjCB5i
The droid factory has been disabled and the new mission is to infiltrate a disabled enemy core ship.
-No commentary here, it is a Longplay/Walkthrough.
-Its mostly raw gameplay and I try to not cut anything out.
Mods/Patches used:
RC Graphics fix
-https://www.moddb.com/mods/star-wars-republic-commando-graphics-fix
ReShade
-https://reshade.me/
Direct3d8to9 so ReShade can be used
-https://github.com/crosire/d3d8to9/releases JCs Republic Commando Longplay - Part 4 [Geonosis]](https://i.ytimg.com/vi/dSXnSDfAo8w/mqdefault.jpg)