No Mods, Sub 20,000 kg, 1-1-1 survival ready, able to brawl with other fighters and larger ships.
Music: Breakbeat - Jens Kiilstofte Epic Suspense Action Music - Kevin MacLeod CC (Creative Commons) 4.0 licenseAegis Star - Space EngineersRavric Vid2019-04-26 | - A three arm Heavy Destroyer that can self build/repair Workshop: steamcommunity.com/sharedfiles/filedetails/?id=1724381928
Music: Mendum - Shiver youtube.com/user/mendumofficialNon-Issues of the Past - Space Engineers - RavCraft Episode 2Ravric Vid2016-03-15 | Here are some current game bugs that at one point did not exist before.
While I can work around/with bugs these few currently tend to annoy me the most. Fix 3rd person to unfreeze some Auroras projects.
SE is a great game and has been improving recently. It just needs some care when it comes to the simple things.
The timer and stopwatch functions are pure timer blocks, while the clock to get local time is a script and the speed mode is a hybrid. Scripting help by SioxerNic and his Precise Timers to get accurate sub second timing. http://steamcommunity.com/sharedfiles/filedetails/?id=424955427
Tried to replicate the movement to the best of my ability with keeping it as small as possible. Unfortunately that resulted in it being the most unstable build. When assembled it cannot be copied or in a saved world without causing the game to crash.
Huge help from SioxerNic and High Ground with concepts. It uses 2x2x1 blocks from the mod Armor Ramps by UncleSte http://steamcommunity.com/sharedfiles...
Music: Escape from the Temple - Per Kiilstofte https://machinimasound.com/music/esca... Licensed under Creative Commons Attribution 4.0 InternationalHello Madness - Space Engineers - RavCraft Episode 1Ravric Vid2016-02-22 | The first episode of RavCraft. Breaking down the Battlecruiser and the logos for KSH, Space Engineers and Ravric.
Warbros ModLabs Long Ramps: http://steamcommunity.com/sharedfiles...
Music: Render - Prism youtu.be/WAg8iCoH07wUnofficial Intro - Space EngineersRavric Vid2016-02-18 | Made an unofficial introduction for Space Engineers. Take care Red Ship.
Music: Space Engineers: OST - Liftoff - Karel Antonin youtube.com/watch?v=5YaSfneCNG8The Awakening - Space EngineersRavric Vid2016-02-14 | A good video highlighting my channel
Music: TeknoAXE - Mission Objectives CC (Creative Commons) 4.0 licenseNew Mexico - World of WarshipsRavric Vid2015-07-26 | A game that I will never surpass in just the awesome that happened.
-8 kills (could of easily been 10) None of which that you could really call a kill steal -Used all 3 repair charges and ended the game at 1371 hp -The 0 second win instead of a draw
Music: Lock & Load - Jens Kiilstofte Spacial Harvest - Kevin MacLeod CC (Creative Commons) 4.0 licenseDawnStar Destroyer - Space EngineersRavric Vid2015-03-04 | 8 Big Turrets of Destruction on the First ship of the DawnStar Line. Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=402356410
DS ships don't care about function as much as Midnight vessels do but they have one priority above all... To be Awesome!
Music: Hitman - Kevin MacLeod Spacial Harvest - Kevin MacLeod CC (Creative Commons) 4.0 licenseGatehouse Witchcraft - Medieval EngineersRavric Vid2015-02-23 | No where near as good as Space Engineers but it will eventually catch up. I must say the bugs that happen in alpha are interesting when it does not crash the game.
Listen up recruit... Today is your day to prove yourself a worthy engineer. Succeed and you will find yourself worthy of greatness. Fail and you become worth less than what stone is ground up into. We have a special testing facility out in the void of space that you must progress through. Using only the button consoles available, you must figure out a way to solve the puzzle to move on to the next room.
Since we do not have all day you will be timed and only when you reach the last room the timer will stop. Completing the test under an hour is reasonable but it is possible to complete it well under 15 mins. Objective: Make it to the end using the buttons/consoles. 12 levels with a timer to see how you do.
Music: TeknoAXE's - 8-bitDubstepTechnoEight BitRin the Assault Frigate _ Space EngineersRavric Vid2014-09-04 | The standard warship of the Midnight Faction with extreme offensive and defensive capabilities for its size. Stuffed with 32 torpedoes, each with the ability to one shot other vessels at kilometers away. Fast and agile along with a double hull and gravity field for defense. Carries two light fighters for recon.
Music: Strenght Of A Thousand Men - Two Steps From HellSasha the Salvage Vessel _ Space EngineersRavric Vid2014-08-22 | Midnight Faction's salvage vessel Sasha is able to dismantle any size vessel to feed a grinding station module Shadis. It behaves similarly to a worker ant or lumberjack in gathering resources. While quite capable alone in consuming vessels it can increase the speed by depositing cut sections into the module.
Music: Counter Attack-Mankind - Hiroyuki SawanoYoko the Mining Rig _ Space EngineersRavric Vid2014-08-11 | Midnight Faction's Yoko Mining Rigs are advanced industrial machines. What used to be kept hidden deep in Midnight's territory they are now being acquired by allies due to a low supply in the ore market. Reliable with low maintenance and almost fail proof. It runs on renewable solar energy and the automatic resetting allows it to feast on asteroid fields constantly.
Music Starboard Victory - Natanel Arnson Depth - CapsuleWinry the Utility Craft _ Space EngineersRavric Vid2014-08-04 | Say hello to Midnight Faction's welding ship: Winry. To have a focus point of a pair of welders was a pain but it paid off with the result: Winry. Can be used to construct quickly or simply transport material. Operational time is roughly 2 hours under only battery power. Compact design and was able to incorporate my style. Yes name is from FMA.
Music: Cephalopod - Kevin MacleodMotoko the Battle Cruiser _ Space EngineersRavric Vid2014-07-12 | Motoko Battle Cruisers are true weapons of deep space. Able to bring entire squadrons of fighters and carry enough firepower to disintegrate an entire enemy fleet or erase a base from kilometers away. It carries a heavy complement of turrets for close engagement and a double/triple hull to endure oncoming damage.