Lancelot Gray
Warframe Reputation farming
updated
Each stage OTK
Any 2 units that can chain LB on first turn equipped with Ice Element weapon
Any unit that can imbue fire to two chainers
Any unit that can debuff fire and ice resistances
Any unit that can DEF break all enemies and buff allies at same time
6th unit is a make do
Complete the quest
Use no more than 5 items
Defeat Bahamut with a limit burst
Clear without an ally being KO'd
*Things to take note:
AoE Magic Cover need above 1500 SPR, 100% resistance to FIRE, ICE and LIGHTNING, damage and magic damage mitigation (better with HP barrier) to Clear without an ally being KO'd.
Every 1, 5, 9 and so on is Megaflare turn, and also 20% HP threshold is another Megaflare so you don't want to hit below 20% Bahamut's HP at turn of those if not you will take 2x Megaflare.
Stage 1 is dangerous if you are unable to 1 shot Brachiosaur from above 50% HP as you have to endure 2x Snort. Dispel it's ATK/MAG buffs and keep breaks on it at all times, Ultima can be sealed but your party still need decent SPR and magic mitigation to survive Meteor.
Stage 2 is just a drag to gain esper gauge, just need a decent AoE physical cover to keep party safe.
Stage 3 all you need is a full physical evade cover....
Tried out with Crown Prince Noctis
2 units rotation FTK, you can replace Elena & Auron for any 2 units as long as you have companion Regina.
Xon to remove buffs Peculiar Treasure Chest puts on itself and grants them to allies.
A.I Katy for chaining purpose and if you are going for the FTK, you don't need to do AoE Magic cover and if you are bring along a full breaker then you also don't need to do full break with A.I Katy.
But if you are not going for FTK, then 1 of the A.I Katy have to do full breaks and the other do an AoE magic cover.
Bonus Stage 1
No limit bursts
Deal earth damage to an enemy
Defeat the chimera brain with an esper
Bonus Stage 2
Deal fire damage 2 times or more to an enemy
Evoke an esper
Defeat a greater demon with magic
Bonus Stage 3
Deal lightning damage to an enemy
Use 2 or more limit bursts
Defeat a gigas with a limit burst
Team Setup
S.C Charlotte - AoE Magic Cover for stage 1 and stage 2
A.I. Katy - Breaker and AoE Physical Cover for stage 3
Rem - Fill Esper gauge and deals Earth, Fire and Lightning damage for each stage, Magic kill with Alterna from RoL for stage 2
WoL Lenna - Immunity buffs and Stats break resistance, Healer plus support buffs
Elena - Damage Chainer and LB finish for stage 3
Complete the quest
Evoke an esper
Use 5 or more limit bursts
Clear without an ally being KO'd
One unit rotation on Noctis Slot.
Complete the quest
Use green magic
Clear without an ally being KO'd
Defeat Omniscient with an esper
Do not bring any unit that deal any form of physical damage e.g. Beryl (Exposed Guilt - Physical damage with Magic damage etc) as this will trigger Omniscient to counter with Return which will remove your AoE cover from magic tank.
Team setup:
S.S Charlotte - At least 100% for Fire, Ice, Lightning and Dark element resist after buffs. Provide AoE magic cover for team and provoke plus magic mitigation.
Myra - Provides buffs and HP/MP recover for team
Yuna - Any unit that can fill Esper gauge will fit in this place best one that can use Green magic and dispel. Esper evoking for Esper kill mission.
WoL Lena - Status and Breaks immunity, secondary HP/MP recover and damage mitigation.
Tsukiko - Breaker plus Magic damage dealer
Kinda lazy to read through the wiki for info so decided to make a blind run for it this time round... basically just keep re-raise on team and keep chain damaging them... might do a re-run again after i complete understand how this fight mechanics works out.
Complete the quest
Deal wind and dark damage 2 times or more to an enemy
Defeat Neo Exdeath with a limit burst
Defeat Neo Exdeath's party within 20 turns
Went thru the 20% threshold.... i totally forgot to burst him down from there and skip it.
Much cleaner run with this run.
Stage 1
Rem - Summon Eidolon
Kaito - Evoke Phoenix
Myra - Increase LB gauge
Esther - Bolting strike chain
Stage 2
SS Charlotte - Provoke on first turn, deal light damage on second turn.
Kaito - Provide allies physical evasion x1 and applies AoE DoTs on turn 1, Kaito is equipped with a fire weapon.
Rem - Flying Daggers with dual wielding Fire and Light weapons first turn, Magic finish on second turn.
Myra - Provide buffs and supports
Esther - Imbue and imperil on turn 1, either 3x Bolting Strike or use LB.
Stage 3
SS Charlotte - AoE Magic Cover
Kaito - Provide physical evade x1 to allies and applies DoTs on turn 1, use LB for DEF break on turn 2.
Rem - Use Calamity Borders
Myra - Intro and Live Concert on Turn 1, Entrust to either Esther if any of them does not have LB filled by Turn 2.
Esther - Imbue and imperil on Turn 1, LB finish on Turn 2.
Didn't expect the Metal Gigantuar lv. 100 to die off so easy to DoTs....
Do use second attempt method to clear this bonus stage since we don't really need a breaker in this fight. And get a companion with status immunity so it doesn't mess up the fight.
SS Charlotte - Provoker & AoE Magic Cover can help in dealing Light damage
Rem - Help fill esper gauge on stage 1 and equipped with Fire and Light element weapons plus magic finisher for stage 2.
Kaito - Provide DoTs, Physical Evasion for allies and DEF Break with his LB.
Myra - Support
2x Esther - Primary damage dealer
This time with a proper executions and some minor adjustments for better survival.
Gave Toxic Rain to Basch to assist in doing status alignments
Gave Cowered Courage to MS Nichol for more physical damage mitigation
This time used Myra to accomplish the Use White Magic mission
Basch does not need to use Bell of a New Dawn since Kunshira Falling Elements has a higher debuff on DEF
Complete the quest
Defeat the youkai lantern with a limit burst
Use white magic
Clear without an ally being KO'd
I forgot to use White Magic on this re-run.... basically just need Myra to use dual-cast Dispelga + any other white magic (i picked Libra on my first run to get info unlock for Youkai Lantern) and have Nichol to give stats buffs.
My Kunshira is at minimum stats which she might die on second turn DoT so try to get more DEF on her if you can. As long as you can get pass turn 2, the rest will be history! Oh... and one of the Esther needs to be equipped with Water element weapon so you don't have to imbue 2 times and you can choose to shock embrace Esther for Lightning element imbue before the final blow since Kunshira will imperil 100% water and lightning elements.
Best of luck! Took me 6 tries to get this done....
Complete the quest
Use 2 or more limit bursts
Activate an element chain 3 times or more in 1 turn
Clear without an ally being KO'd
This run is without any bonus units to get all missions done, and i was using two low Flood chainer, you may choose a better chainers and get the "Activate an element chain 3 times or more in 1 turn" on the extra first turn with bonus enemies as long as Veritas of Flame is equipped with a Water element weapon and other two chainer has water element chains.
All units need to have over 100% Fire resistance and their stats especially DEF and HP cannot be lower than what i had in this video unless their have rico's wingsuit and Veritas of Flame needs to be 100% physical evasion or they will die from the pre-emptive attacks and you will fail the "Clear without an ally being KO'd" mission.
Roles:
Veritas of Flame - Full physical Evade with Esper Golem for provoke, watch out for his "Fiery Retribution" counter and use "Anger Blaze" next turn follow up by "Red Inferno" for additional finisher damage and depends on your chain element equip him accordingly.
Cerius - Enhanced Barfiraga for 100% fire resistance to allies and 200% fire resistance and take note of his minimum HP and DEF require to survive the pre-emptive attack
Illusionist Nichol - Provide VotF with AoE Physical cover and ATK + MAG breaks on Obake Lantern, provides HP and MP regeneration to combat the DOT with his LB and fulfil the "Use 2 or more limit bursts" not required if you are using unit like 2x Esther if you gets to meet those fire emblems bonus enemies units on turn 1 as they will get both Esther LB ready on turn 2 and as you just need all other units to survive the pre-emptive attack and have the 3rd unit to accomplish the 3x element chain in 1 turn mission.
Myra - for buff and heals
any 2x chainer
Complete the quest
Deal light damage 3 times or more to an enemy
Defeat the chaotic darkness with a limit burst
Defeat the chaotic darkness' party within 20 turns
This was a re-run using Zeno, first run was done with Esther but was playing on my mobile phone as i was trying to get the Amazon version of FFBE to play on emulator so did not manage to record the first run.
Team Setup
Beryl - 95% Physical Evade Provoke and Breaker (You can achieve 100% evade by swapping Demon shield with Genji shield, it also give additional 50% Dark resist at sacrifice of Death immunity.)
SS Charlotte - AoE magic cover, damage mitigation and passive provoke (must have 175% water and dark resist after buff)
MS Nichol - 100% Water resist buff and 70% Dark resist buff, HP and MP regeneration (enhanced) Stats buffs, damage mitigation and Stop resist from Esper Lakshmi
Myra - Buffer, damage mitigation, Entrust, status immunity and healer
Zeno - Primary damage dealer and LB finisher (Mine is equipped with Holy Great Sword for sealing and mission)
The good chamberlain is a good accessory to use if going the full physical cover route for free heals.
And also you can actually play around all units as long as they cover the roles fit into this methods
Complete the quest
Evoke an esper
Use 5 or more limit bursts
Clear without an ally being KO'd
The hard part is to evoke and esper, most of the time the boss you will defeat it before the esper gauge is filled. And since if have to use 25 different units for this i suggest that if you can use FF Type Zero units to fulfil the esper mission on a separate run.
The changeable unit is Ignis slot, best recommendation is to use unit that grants damage mitigation.
The AoE physical cover method allows me to have a spare unit slot to play around, unless you can have your AoE Magic cover withstand the random amount of Shaking Earth the boss going to dish out together with the Earth AoE magic with 200% imperil.
Team Setup
Veritas of the Earth - Full Evade Physical Cover, 100% Earth resistance buff and Provoker (Best choice since he absorb Earth damage and grants 100% Earth Resist to team)
Auron - Breaker (Can be replaced by any breaker that can withstand the magic damage without dying)
Myra - Buffer, healer, damage mitigation and MP recover
Esther - Damage Chainer
Exchangeable unit - Any unit that grant damage mitigation like Ignis, Machina etc (Best with one that grants magic mitigation)
*With High ATK/MAG breaks up on boss, and both General and Magic mitigation up plus your own stats buffs, the AoE magic is gonna deal very little damage to your team. Just take note of HP threshold at 60% when the boss buff its ATK and MAG, remember to dispel and reapply breaks.
Complete the quest
Deal lightning damage 3 times or more to an enemy
Defeat Diamond Weapon with a limit burst
Clear without an ally being KO'd
Easy clear as long as you have an AoE Magic cover tank with 100% Fire resistance.
Complete the quest
No items
Defeat the Lich's party within 30 turns
If I'm not wrong, i missed dealing one more Light damage to Lich so just need to re-run and add in one more hit of Holy to Lich should complete all missions.
Team setup
Wilhelm for passive provoke, on my re-run i would equip him with Calamity Borders to help with Elemental Resist buffs.
Beryl for AoE Magic cover, ATK/MAG breaks and Stop resistance with Esper Lakshmi
LM Fina for Fire and Holy damage, Divine Veils and Re-raise / heals/ MP recover etc
Myra for stats buff and breaks resistance, re-raise and entrust to Beryl
Esther Primary chainer/damager and back up breaker plus Fingersnap from Esper Odin.
Missed the Deal lightning damage 3 times or more to an enemy on 2nd stage. All i need to do is just use Shock Embrace and Storm Calling instead of Combat Overdrive to get this mission done.
Light damage done by Wilhelm, Ice damage by Auron, Fire can be done either by Lilith or Auron and Lightning damage by Esther.
Green Magic and Blind done by Wilhelm using esper Siren.
Complete the quest
Use magic 6 or more times
No limit bursts
Defeat the mana beast with magic
Just High Seraph Ultima chaining....
Another round of easy story event bonus stage, pretty much the hard part is getting the mission done especially the Stage 3 Evoke an Esper if you are not bringing with you a summoner.
Complete the quest
Deal wind, earth, and light damage 2 times or more to an enemy
Use a limit burst
Evoke 3 or more espers
Team Setup
Wilhelm - Provoker (Need some lightning resistance and SPR to survive phrase 2 transition)
Zargabaath - Buffer Support / Equipped with Lion Saber for Wind and Earth element damage and Thunder God's Sword for Light element damage for the mission
MTS Nichol - Buffer Support / HP regeneration / MP recover
LM Fina - Healer / Auto-revive / MP recover
Esther x2 - Damage Chainer
For this trial, its all about RNG on Orthros moveset its using to determine how fast you can clear this trial and also i would recommend either your Esther to have Leviathan and your companion to have Diabolos so you can kill either Orthros or Typhon within 2 turns.
The transition into phrase 2, my Nichol stats is the minimum requirement to survive their Pre-emptive attacks. Before this run Nichol has only 675 SPR and he did not survived the transition and it could go really bad from there if you can't recover from it.
Zargabaath's counter dealing Wind, Earth and Light damage @ 17:19 11:23 14:07 18:37 LB@ 20:37 26:08 30:20
Lakshmi Evoke @ 09:50
Ramuh Evoke @ 13:18
Lakshmi Evoke @ 22:22
Fenrir Evoke @ 25:35
Things to take note
Orthros Octo Trap - Magic have 2 different set, one will have 100% Lightning Resistance cast on itself so do check on Orthros before you attack and not imbue Esther with Lightning element damage.
If you cannot two turn kill off Typhon, you need to hit it with Zargabaath on turn 2 to seal Snort.
Simple bonus trial this time round, pretty much all you need is an Magic AoE cover for stage 1, Physical AoE cover and provoker with Death immunity for stage 2 and Physical AoE cover with 100% fire resist cover for stage 3. The only hard parts are the missions as this was my second attempt since my Esper last hit left Chimera Brain with 1% HP on my first run.
Complete the quest
Deal lightning damage 6 times or more
No items
Evoke Leviathan and Phoenix
Team Setup
Wilhelm - Full Physical Evade AoE Cover, Provoker (It would be better if you could gear Wilhelm with higher element resist)
Lilith - Charm and Stop resist with Esper Lakshmi and Counter-curse for stats break immunity
MS Nichol - Buffer, damage mitigation, Dark element resist and Phoenix evoke
LM Fina - Dispelga, AoE re-raise, Divine Veil for every fourth turn all element resist (down time of Kunshira's elements resist buff), MP recover and heals
Kunshira - Fire, Lightning, Water and Wind resistance 100% buff (Dark resist buff from MS Nichol 70%), chain Tempest Spellblade with companion Kunshira and alternate with Spellblade - Roaring Thunder on Dark Siren to balance HP with Ifrit so you can finish both off at the same time.
Things to take note!
Not to attack with Tempest Spellblade on every n5-1 (4, 9, 14 etc) so Dark Siren won't counter with The black wings repelled lightning! (This reduce the damage Wilhelm is going to take since Fina elements resist buff is only 45%)
Do not use Kunshira's Rising elements on every n5-1 (4, 9, 14 etc) since Dark Ifrit is going to use Flamebeast's Roar to remove all buffs and debuffs on your party, instead use Fina's Divine Veil (Do take note this is only 45% all elements resist buff, so those units that has lower than 60% elements resist will take some damage)
Only use Kunshira's Rising Elements on every n5 turn to resist the Dual Wave cast by both Dark Espers
Do not use Kunshira's Falling Elements (I learnt from my battle in this video, if you break Siren she will use a higher percent imperil on your party. And also since Dark Siren cannot be DEF/SPR broken but Dark Ifrit can, this will upset the HP balance between them to finish them off at the same time hence u have to spend extra turns to ST hits on Dark Siren)
Complete the quest
Deal ice, water, wind, and dark damage to an enemy
Use 3 or more limit bursts
Evoke Anima and Fenrir
Team setup
Wilhelm - 95% physical evade due to i need him be at 60% fire resist so with Calamity Border he will reach 100% on fire resist. Provide AoE physical cover for Face of Carnage cycle.
Lilith - Gear her with as much resist for Ice, Water, Earth and Holy since Asura imperil 70% of these four elements so you need 170% in total after buffs for them. Provide Stop resist for provoker using Esper Lakshmi, self auto revive and HP shield and also damage mitigation.
MS Nichol - Provide stats buff and damage mitigation, use Calamity Border for all elemental resist buff, Ice and Water for the the mission and sealing, evoke Esper Fenrir for mission.
LM Fina - Dispel, Curaja, AoE party re-raise, MP recovery, secondary source of elemental resist.
Auron - Breaker and chainer with Sephiroth, Fire and Wind damage for mission and sealing.
Sephiroth - Primary damager chain with Auron, Holy and Dark for mission and sealing.
Things to take note
Asura has 3 faces and with different face comes different stance, i will list them below:
Face of Carnage - When Asura used this face, she only deals physical damage, on the third turn after Asura used this face she will use Goddess Flame Slash and Blade of Asura x2. Goddess Flame Slash cannot be covered or evaded but fire resistance can negate the damage, Blade of Asura cannot be evade so guard provoker to reduce the damage taken.
Face of Rage - This is also another physical only cycle, when Asura used this face she will inflict Stop, Petrify and MP drain to one unit follow by one of the two stances: Forsaken Stance or Retaliation Stance. If Asura used Forsaken Stance, you don't want to use an offensive attack/spell/ability or any Limit Burst and have at least one unit Guard. If you do that, Asura will use Slashes of Fury which can be covered by your AoE physical cover but if you did any of those mentioned, she will retaliate with Hexaslash Fury which cannot be covered. Ring of Lucii counter is consider as an offensive spell.
Face of Penitence - With this face, Asura will be casting AoE Magic abilities so get your AoE magic cover ready and keep those Ice, Water, Earth and Holy resistance up at all times since she will imperil your party. Take note of the stance she used and hit her with the element she buff herself with, if not she will retaliate with Ruination of Providence follow by the an AoE Magic ability of the chosen element.
50% threshold - When you reached this threshold, the following turn Asura will use Fierce Goddess’ Stance and ends her turn. You will need to blind her on your turn after she used the Fierce Goddess’ Stance or she will retaliate with Fierce Goddess’ Obliteration.
20% threshold - Upon reaching this threshold, Asura will use Vengeful Stance and ends her turn. From this point onwards, Asura will only use physical damage so prepare your provoker and other Tank to cover physical damage cause your provoker is 100% to be killed of the following turn and give your entire party auto-revive, this is also a good time to evoke Fenrir if your secondary tanker cannot provoke like Lilith so those single target physical damage won't kill off your others unit. The turn after Asura used Vengeful Stance, she will cast Spirit Pounder (make sure you have a form of HP regen for your party to cover the DoT), Hell Condemnation (this will 100% kill your provoker since she dispel and inflict death which ignores death resist and lastly follow by Blade of Asura and normal attacks. Remember to keep your party fire resist up at all times and on every 3n-1 turns, Asura is going to re-use Spirit Pounder, Hell Condemnation (try to keep entire party auto-revive before this turn to be safe)
Complete the quest
Evoke an esper 2 times or more
Defeat Weltall-Id with a limit burst
Party of 5 or less (Companion included)
Simple trial, all you need is a full evade physical cover and provoker plus entire party 100% fire resist after buffs. Drag the fight til you have completed the two times Espers evoke and Limit Burst ready for the kill.
Complete the quest
Deal fire and wind damage 3 times or more each to an enemy
Defeat Dark Shiva with an esper
Evoke Tetra Sylphid and Phoenix
This was my third run, first i got wiped by Golem "Frigid Cavern", do take note of this move.. it was a turn after Golem used "Your enemies seethe with malice" which i believe should be on turn 8, you need to AoE Re-raise on your entire party. My second run i messed up the final hit with esper so i discarded the recording and do a proper one on this third run.
Team Setup
Wilhelm - Full evade physical provoker, Esper Lakshmi for Charm resist and Stop resist (Stop only when Golem is alive).
LIlith - 100% resist on Ice, Dark and Earth after imperils from bosses and buffs from your support, grant Stats debuff for party.
LM Fina - Calamity Border for elements resist, Re-raise for party, dispelga, heals and MP recover, Evoke Tetra Sylphid for mission.
Sara - For party physical evade using Retreat Command (Mostly for Shiva standalone phrase).
Auron - Breaker, Fingersnap for dispel (not require as this companion had Odin as esper, it would be better if he is only Diabolos or esper for mission then you can switch your esper around), Chain with Sephiroth, Auron is good for this mission since he can deal Wind (Golem element weakness) and Fire (Shiva element weakness).
Sephiroth - Equipped with a Wind element weapon and Bomb arms to imbue himself with Fire damage on Shiva, Esper Phoenix evoke for the mission.
There are a few mistakes i made on this run too, think was turn 2 i did not reload for Sara causing her to normal attack and also one of the turn when i wanted Sephiroth to evoke Phoenix but i hit reload and used the last turn command.
Complete the quest
Defeat Warden Welter's party within 20 turns
Evoke Diabolos and Anima
Defeat Warden Welter with Bahamut
Cutting in very close to 20 turns, so not much room for any mistake using this method.
Team setup with all units to have at least 30% Holy resist for phrase 1 and 30% Holy and Dark resist for phrase 2 so after MS Nichol buffs all units will 100% resist Holy and Dark.
For Magic Cover you will need 100% on Holy, Dark and Water (phrase 2).
If you are using Breaker like Auron which damage enemy while breaking, try to gear them for physical evade or high DEF/HP, even thou Wilhelm will mostly cover them but it just for precaution.
Team Setup
Hyoh - Lightning element weapon for chaining (Also imperil with Voltage Blade so BS Sakura can deal more damage at the final round), able to help dispel with Unknown Traitor.
Wilhelm - Full physical evade for AoE Cover and Provoke, Damage mitigation from Limit Burst
Raegen - Lightning and Fire element weapon to chain with Hyoh and fulfil the first trial "Blaze burns away the flower." Backup element resist buff and breaker.
Auron - Main breaker and Charm resist with Esper Lakshmi.
MS Nichol - Buffer and damage mitigation, partial healer for phrase 2.
LM Fina - Dispel, Re-raise, Healer and MP recover for the team.
BS Sakura - Damager for phrase 2 stacking Quick Final Thunder.
Lilith - AoE Magic cover for phrase 2 and tanking the trial failed for "Defense does not beget vengeance." from phrase 1, provide immunity to stats debuff for team.
Pure Summoner Rydia - Fill Esper gauge and Finisher with Bahamut.
Queen - Sacrifice for instant Esper gauge fill.
Missed out the Defeat Warden Welter's party within 20 turns with this party setup, this was my 2nd run with this initial team trying to see if i could make it within 20 turns but still failed. I will upload the All Missions clear video with a different team setup after, so i would not go into details of this fight but if you would like to try out this method you can ask me about it in the comment section.
Very slow method...
I don't have Summer Whip and neither can i find a companion that have it so i used Noctis for his Quintcast III, it will be better if you have Summer Whip and use unit that either support role or that can use whip and chain (Yun etc)with Sephiroth on phrase two and four, this way would speed up the method.
Things to take note for this method:
You will need Item that can deal lightning damage (If you are using Noctis like me since his Quintcast III does not 100% deals Lightning damage) and Fina is geared with Staff that have thundaga or Esper Ramuth for any thunder magic since Fina can dual cast magic, this is only for phrase three and five.
Do not chain Auron with Sephiroth on Phrase two and four since you do not want to deals any other elements except Light, even thou my Wilhelm is doing counter with Dark but he is geared to withstand the Apocalypse damage.
Need to re-raise on everyone before you pass each threshold, Auron needs to have his Entrust the Future ready before passing threshold.
At all times, keep Wilhelm Light and Dark resist up at 100% to both
Team Setup
Wilhelm - Full physical evade, Dark element seal and max resist Light and Dark after buff (Alternately you can use only 95% physical evade and swap shield to Genji Shield for death immunity and swap Esper to Fenrir).
Nichol - Gear as much Defensive stats as possible, keep Light and Dark resist up for WIlhelm at all times, Stats buff and damage mitigation.
Noctis - Quintcast III (Cover Ice, Fire, Lightning-RNG), geared with Lion Saber for Wind and Earth, Water element other weapon. During non element phrase, use P-shield from Pod 153 and Cover for HP and MP regen.
Auron - Geared with Light element weapon to chain on Odd phrases with Sephiroth, Breaker
LM Fina - Dispel, heal, and re-raise. Also help with to deal lightning damage if Noctis failed to deal lightning damage.
If Fina have to dispel and heal at that round when Noctis Quintcast III failed to deal lightning damage, use Sephiroth to use the item for lightning damage but do take note that you only have three times for this if not you will fail one of the mission.
An easy story event bonus stage this time round, pretty much just one full physical evade Cover tank and one 100% all resist provoker will do the job. Then all you need are two chainers with fire element damage since all three bosses are weak to fire.
However the key of this fight is at second stage, you do not want to dispel or remove the buffs Ettin cast on himself, if not he will use Pistol Shot which remove one of your unit from the fight for 3 turns, you can still dispel him if you are pretty sure that you can kill him off on that turn.
Complete the quest
Defeat Alpherg's party within 30 turns
Deal ice, wind, earth, and dark damage 2 times or more each to an enemy
Evoke Ramuh and Titan
Mission Roles
Wilhelm is equipped with Lion Saber for Wind and Earth damage, thou Barbariccia is also doing Wind damage.
Auron is equipped with Hyomonto for Ice damage (Power Break and Magic Break)
Lilith will be doing Dark damage with her Serpenté - Kiss of Midnight while recovering HP and MP
Ayaka will be evoking Titan
Seabreeze Dark Fina will be evoking Ramuh
*Try to finish both espers summon before hitting 50% HP threshold. I am using Lilith's counter to help generate esper orbs so if you do not have Lilith use a Summoner to help out with the mision.
Phrase 1 (100% to 50%)
Only Lilith needs 150% water and 100% wind resist
Wilhelm will be provoking and doing ATK/MAG breaks, Guard when HP is low and swap Auron out to do ATK/MAG breaks.
M.S Nichol will provide stats buffs and damage mitigation, calamity borders is to help my Lilith have 100% wind resist.
Barbariccia keeps imperil Wind / Lightning and stack up Raging Wind, swap out Ayaka or Seabreeze Dark Fina for esper evoke.
Swap out B.S Sakura to stack up her Quick Final Thunder when Alpherg is not immune to Lightning and activate Celestial Roar before swapping her out.
Sara will gives Retreat Command every turn until end of phrase 1.
Phrase 2 (49% to 0%)
Wilhelm to provoke on odd turns and guard on even turns.
Lilith will use Counter-curse and Demonic Guard - Magical, use Hypnotic Presence on 20% hard threshold.
Auron will provide Stop resist from esper Lakshmi and applys ATK/MAG breaks
M.S Nichol provides stats buffs and damage mitigation, swap with Ayaka for heals and Auto-revive for Lilith.
Try to push each hard threshold with B.S Sakura and Barbariccia every turn, dragging can be dangerous.
I watched back on my own video, and found out that the one i missed out was ice damage... i did not double cast Nichol on blizzaja. I had already re-run it again and gotten that mission completed when this video was uploading.
i might run it again at a later time since its half NRG week for chambers and see if i can make it easier without so much switching of units.
No differences from the previous Hasiko fights
One passive provoke tank to draw all ST hits even when berserk
Either an AoE magic or physical cover tank, best with Veritas of the Earth or Lilith to prevent party from stats debuffs. Magic cover is safer for the second Hasiko after you kill the either of the spirit.
At least one MP recover to have remaining MP to recover team MP after the pre-emptive MP drain from Spirit Burn.
One Atk/Mag breaker to reduce the MP drain from remaining Spirit Burns
Holy element chainers x2
One buffer best is to able to provide Dark resistance, all units are to have 100% dark resist after buff.
After reading up and understanding the move sets of boss for each stage, i went back again to test the fight with the initiate team i used for the first time. It can be done if followed by the guides below for each stage, you need to have relevant units and gears to use this method:
For Stage 1, Terror Knight i used two turns to complete and finish all the missions. If you do not have Lion Saber, you can equip Wilhelm with one of the element weapon and let him counter which he will usually hit more than twice and have Queen equipped with the other two elements to hit on turn 1. If you don't hit Terror Knight to 80% HP threshold, Wilhelm don't need cheat death gear. Wilhelm job is to provoke for all the ST hits and use Phoenix Down on Terror for 2nd turn (if you cannot finish it off with Aurons chain), Lilith is to AoE magic cover and summon phoenix to revive Queen on 2nd turn. Queen is to dual hit for the mission on turn 1 and fill esper gauge on turn 2. Fina to give all element resist on turn 1 and gives party auto-revive on 2nd turn, 1 of the Auron to break on turn 1 and the other to bring Terror Knight close to 80% threshold.
For Stage 2 - Experiment #44 you need to do damage check and only push each of the 5 thresholds on every 3rd turn, you need to make sure Experiment #44 is stats broken on every 2nd turn. Experiment #44 will do MP drain on every 3rd turn leaving Wilhelm with no MP, take this turn to have Wilhelm use his Limit Burst to mitigate the threshold magic damage which is why only push threshold on every 3rd turn. Fina will heal on every first turn, 2nd to cast auto revive or entrust to Wilhelm if needed and Manatopia on every 3rd turn to recover MP. Lilith will gives party stats break resist to prevent the 50% break to ST DEF and SPR, Queen is a free play role in this fight. Both Auron to keep chaining Hellstorm and only push each threshold on 3rd turn while keeping Experiment #44 full breaks at all times especially before entering 3rd turn. Rinse and repeat till you are ready to take Experiment #44 out, have Lilith to do the fire damage and change both Auron to chain with Gnawing Flame for the mission plus finishing it off with Queen Limit Burst for the mission. You do not want to deal any fire damage til the last part as this will trigger Defensive Instinct and that might mess up your 3 turn rule on pushing threshold, also if you deal fire damage on 3 different turns will trigger a ST snort.
For Stage 3 - Intangir it would be better if none of your unit die from the pre-emptive attack and remember not to use any recovery magic. Wilhelm will use Fingersnap from Odin Esper to dispel Intangir, Fina will cast Auto-revive and heal party with Eternal Light. Lilith to AoE Magic cover and both Auron to chain their Limit Burst to break Intangir's ATK and MAG, Queen is only for the Esper kill mission. Since both Wilhelm and Lilith will counter, there won't be any recovery turn where Intangir does nothing, so you need to keep dispelling Intangir's buffs and keep it ATK and MAG broken at all times to ensure Lilith will survive the Meteors.
Run is possible with Mystea on Phoenix esper with Phoenix Guard learnt as this does not count toward Recovery Magic for auto revive. But need to change a AoE physical cover tank that does not counter and able to withstand Inescapable Horn.
Mistake was.... i totally forgot Lilith will counter hence waking up Intangir... so i have to use phoenix down to recover. My mind was completely on Lilith is able to auto-revive herself but whatever i'll try to re-run it again later, ain't sure if Mystea is usable with 3* Phoenix auto-revive.
Simple trial for a pig year, pretty much have a full evade physical aoe cover tank, 100% Fire and Light resist on all units after buffs and don't attack on every turn of 3 when its using It's preparing for counterattack!
Boss does AoE paralysis / confuse and ST stop, so make sure you have ways to prevent or recover from those. ST Stop is only during the second phrase after it has changed form, and also try not to use any unit that will counter or accessory that counter like Ring of Luciis as the counter will be counted as a hit when Hog Guardian is preparing for counterattack turn.


