Jazzarus
This Werewolf Amazon DESTROYS EVERYTHING in POE 2 0.5
updated
I break down exactly why animating the Druid’s wolf and bear forms is so complex in Path of Exile’s two-tier movement system — and why Diablo-style two-legged werewolves just look and feel better.
Will Path of Exile 2 pull off a truly epic Druid transformation… or are we in for an ugly Twilight werewolf moment?
Are you team two legs or four legs? Drop your thoughts below — I read every comment, even the ones that roast me.
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In this reaction, I break down @Raxxanterax thoughts, share my own PoE 2 endgame experience in patch 0.3.1, and talk about what GGG’s been getting right — and where things still feel rough. Whether you’re deep in SSF, theorycrafting for the next patch, or just love good ARPG design talk, this one’s for you.
Do you agree with Raxx’s take?
What’s YOUR biggest frustration or W in PoE 2’s endgame so far?
Drop it in the comments — Hoping GGG reads this stuff.
Original video: youtube.com/watch?v=yNjs8wNwmck
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In this video, I go over @BeltonPoE post about being rejected by GGG for years when trying to host Path of Exile community competitions with in-game currency rewards. Belton shared screenshots showing GGG’s strict stance against RMT (real money trading)–style events — yet now, @XTheFarmerX_POE2 was recently approved to run his Boss Bash Bonanza event, complete with mirror-tier prizes.
Is this a sign of changing policy with Path of Exile 2 on the horizon, or did GGG simply make an exception? I break down what this could mean for future events, content creators, and the overall PoE economy.
We also talk about how this ties into what fairness means in a community-driven game, and whether GGG should clarify its stance for creators and competitions going forward.
What do you think — is GGG being inconsistent, or is this just a sign that their stance is evolving with PoE 2? Drop your thoughts below!
Original post: youtube.com/post/UgkxO0IIzeBlS0oo3_qJvlb-QzRI4AnVxTbX
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@Ben_PoE — the best POE player in the world — just dropped his thoughts on the removal of towers, tablets, and the new juicing system in POE2… and I had to react.
In this video, I break down Ben’s take on the 0.3.1 update, talk about how towers and tablets really affect endgame mapping, and share my honest thoughts on whether “juice” is gone for good — or if this is just GGG testing the waters before 0.4.
What do YOU think about the 0.3.1 patch?
Did Grinding Gear Games over-nerf juicing, or is this the start of a better system? Drop your take in the comments — let’s talk POE2.
Original video: youtube.com/watch?v=iBJ9ThUZY8Y
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In this video, I react to the community's latest takes on Path of Exile 2’s newest update — Patch 0.3.1: The Third Edict. This patch brings major changes to the Tower and Tablet systems, new mechanics, and a whole lot of community backlash.
I’ll break down what’s working, what’s not, and whether these design choices move POE2 closer to greatness… or push it into disaster. From tower setup removal to reduced juice and risk/reward shifts — let’s talk about the real impact of this patch and what it means for the game’s future.
What do you think — is Patch 0.3.1 a FIX or a total FAIL? Drop your thoughts in the comments — I read them all!
Original video: youtube.com/watch?v=hIyG1f4Z-mQ
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In this video, I react to @dreamcore_gg deep dive on the PoE 2 rarity system and explain why I believe it’s one of the biggest design mistakes Grinding Gear Games has ever made. Whether you’re a casual mapper, SSF grinder, or endgame juicer, this affects your loot, your economy, and your build freedom.
We’ll break down:
Why rarity turns into a mandatory stat for every build
How it destroys player choice and balance
Why tying rarity to currency drops is a disaster
What GGG could learn from Path of Exile 1’s system
Do you agree that increased item rarity needs to go — or at least be reworked? Let’s discuss it in the comments.
Original video: youtube.com/watch?v=dcFLnJru55M
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After months away, the legendary Rocky Challenge returns! In this PoE 2 Punch-Only run, I take on Act 2 completely unarmed — no weapons, no spells, no Hollow Palm, no cheese. Just raw punching power and pain.
This time, I’m facing Jamanra, one of the hardest campaign bosses in Path of Exile 2. Every hit counts, every dodge matters, and one mistake means permanent death. It’s Hardcore Solo Self-Found (HCSSF), so there’s no safety net.
If you thought Count Geonor was brutal… this one’s on another level.
Grab your gloves — we’re going the distance.
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I’ve been grinding Diablo 4’s new season pretty hard — testing the Chaos Armor system, the Infernal Hordes, new builds, and especially the Druid changes. There’s some genius design in this season, but the same core issues are still haunting the game: endgame depth, trading, and overall replayability.
In this video, I break down my honest thoughts on the current state of Diablo 4, how the new mechanics compare to Path of Exile, and whether it’s finally worth coming back for. No fluff, no fake positivity — just straight talk.
Comment your take on Season 10 — fun or flop?
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In this video, I break down a Reddit post that perfectly sums up what went wrong with PoE2’s 0.3.1 tablet system — and why it unintentionally nerfed Ritual, Breach, and Expedition strategies.
The idea was simple: fewer tablets, stronger modifiers. But the result? Entire bonus content setups became unplayable. You can’t stack rerolls, unique tablets, or modifiers like before — and that kills the fun for players who love running high-risk, high-reward content.
We’ll talk about:
Why “buffed” tablets actually made endgame worse
How Ritual, Breach, and Expedition got hit hardest
My ideas for how GGG could fix it in patch 0.4
And why community feedback like this matters right now
If you care about endgame design, freedom of choice, and actually rewarding gameplay — this one’s for you.
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In this video, I break down the latest upgrades, new item choices, passive tree changes, and how I pushed this build past the 1k Strength milestone. Whether you’re looking for a budget-friendly entry or want to go all-in with massive investment, this guide shows you both options and their tradeoffs (raw damage vs sustain/mobility).
Highlights:
How Strength stacking scales multiple mechanics at once
Pushing past 1,000 Strength with gear, jewels, and passives
The power of Rakiata’s Flow for penetration
Balancing mana sustain vs. raw DPS
Item, flask, and support gem updates
Why this build still has room to grow (1,200+ Strength possible!)
If you missed my original guide, check it out here: https://poe.ninja/poe2/pob/e392
Updated build: https://poe.ninja/poe2/pob/f52c
What do you guys think — is this the craziest Strength stacker in PoE2 so far, or am I just losing it? Drop your thoughts in the comments, I love reading them!
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In this video, I react to @TalkativeTri clip and break down why this decision makes no sense, why werewolves and werebears are cooler than just wolves and bears, and why Grinding Gear Games is creating problems for themselves that Diablo solved over 20 years ago.
Do you want the Druid in 0.4? Would you rather have a Van Helsing giga-chad werewolf or a clunky four-legged bear? Let me know in the comments — I want GGG to hear this loud and clear!
Original video: youtube.com/shorts/SCUiKQCVknU
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Path of Exile 2 is shaping up to be an incredible ARPG experience, and this update fixes a lot of pain points — but it also introduces design choices that make the endgame feel unnecessarily punishing. Towers, tablets, one-portal maps, modifiers… it’s all here.
In this video, I cover:
- The major changes in POE2 Patch 0.3.1
- Why towers and tablets finally feel fun to use
- The frustrating one-portal / map attempt system
- How these changes impact normal vs hardcore players
- Why this patch is still a W, even with its flaws
What do you think about this patch? Did GGG nail it, or is this still “bad design”? Drop your thoughts below — I love reading your takes!
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In this reaction we cover:
- Why some players think PoE2 is “turning into PoE1”
- Why the new tower/tablet system is actually a massive improvement
- How these changes affect the identity of Path of Exile 2
- The real reason behind the backlash and player frustration
Whether you’re a PoE1 veteran, a PoE2 enjoyer, or just curious about the controversy, this is one update you don’t want to miss.
What do YOU think? Are these changes good for the game, or should PoE2 stay completely different from PoE1? Drop your thoughts below — I’ll be reading all the comments!
Original video: youtube.com/watch?v=8ngSw_V61q8
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In this video, I react to @Kripparrian take on the new patch and share my own experience — from crafting upgrades and rarity fixes to why the meta is shaping up around clear speed. This is the most promising POE2 has felt yet.
Do you agree with Kripp? Do you agree with me? Drop your thoughts in the comments — I love reading them!
Original video: youtube.com/watch?v=0ahpsPpChlk
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In this video, I react to @dreamcore_gg breakdown of PoE 2’s gear power issue and dive deeper into why gem levels are completely warping the balance of the game. Gear is giving players far too much of their overall power compared to the passive tree, ascendancies, or other sources – and it’s creating massive gaps in player experience.
Why does Path of Exile 2 feel amazing when you get lucky drops… but terrible when you don’t? Why are gem levels so much stronger than every other stat in the game? And what does GGG need to do to fix this problem before launch?
Let’s talk about it.
Do you agree that gear power is out of control in PoE 2? Or is this just how ARPGs should work? Drop your thoughts in the comments – I read them all!
Original video: youtube.com/watch?v=fOp3jcsEBHU
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Path of Exile 2’s upcoming patch 0.3.1 introduces some of the biggest improvements we’ve seen yet:
- No more tower farming to juice maps
- Tablets now work like scarabs, directly on the map device
- Every map now has a boss (no more rare-killing grind)
- Faster, smoother mapping with reduced monster density & smaller maps
- Guaranteed bonus content like Breach, Delirium, Ritual, and more
- Huge QoL fixes including Alchemy Orb buffs, citadel spawn rate increases & ground effect nerfs
This is HUGE for PoE 2’s endgame — and it’s only the beginning. Patch 0.3.1 drops NEXT WEEK, and if this is what we’re getting now, imagine how insane 0.4.0 will be!
What do YOU think about towers being removed and the new mapping system? Let me know in the comments!
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In this video, I dive into a Reddit post that perfectly explains the strange state of Path of Exile 2 loot. Late game farming feels upside down: rare items almost always roll trash tiers and end up as vendor fodder, while white and blue bases can actually be worth way more thanks to the new crafting system.
We’re talking:
- Why normal & magic items are better than rares right now
- How crafting completely shifted the economy
- Why identifying rares in 2025 feels like Diablo 2 20 years ago
- Possible fixes GGG could make to keep rares relevant
Do you think rare drops should be buffed, or is this new crafting-first system actually a good thing? Let me know your thoughts in the comments — I love hearing different takes on this.
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In this guide, I break down my Strength Stacker Lich build in POE2 using Molten Blast. By stacking insane amounts of Strength, we convert it into energy shield, damage, attack speed, accuracy, and projectile scaling — creating a tanky, fire-spewing monster that clears maps like a god.
This build revolves around the synergy between Irongrasp and the Crown of Eyes, turning Strength into both projectile and spell damage that applies to attacks. Add in low life Lich mechanics, and you’ve got one of the most original and powerful builds in POE2 right now.
What you’ll see in this guide:
- Full explanation of the Strength stacking mechanics
- Gear breakdown (Irongrasp, Crown of Eyes, unique setups, rares, jewels, charms)
- Skill gem links & why the Nova support gem is the key
- Defensive layers: block, leech, and huge Energy Shield scaling
- Passive tree pathing and timeless jewel tech
- Map clear showcase & bossing discussion
Whether you’re looking for a budget-friendly start or a high-ceiling monster, this Lich build is a blast (literally).
Let me know in the comments — would you play this over the meta crossbow Lich builds? Or do you think I’m crazy for stacking Strength like this?
Check the build here: https://poe.ninja/poe2/pob/e392
Chapters:
0:00 Intro
0:58 Build Explanation
3:07 Gems
6:48 Gear
14:23 Passive Tree
26:50 How to low life
27:55 Leveling and Budget
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Path of Exile 2’s 0.3 patch dropped with huge changes — Abyss content, deterministic crafting, a brand new trade system, and tons of quality of life fixes. DarthMicro put in over 200 hours and gave his thoughts… now I’m breaking it all down and sharing my reaction.
We’ll cover:
- How crafting and trading have transformed POE2
- The biggest quality of life wins (and what still needs fixing)
- Endgame, mapping, towers, and performance issues
- Whether 0.3 is the first true “league” for Path of Exile 2
Is GGG on the right path? Or is there still too much work left for POE2 to really shine? Let’s talk about it.
Original video: youtube.com/watch?v=w46Kx0p-Vaw
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This fix massively improves clear speed while keeping all the strong single-target damage intact, still huge bleeds with Rake and culling with Blood Hunt. I’ll walk you through the exact gems, small adjustments, and why this Herald synergy works so well. Huge shoutout to @ExiledRatLord for inspiring this upgrade!
Whether you’re already running my Bleed Ritualist build or just looking for ways to boost Herald of Blood in your own setup, this tech is insanely fun and effective.
What’s inside this video:
Why Bleed Ritualist struggles with AoE clear
How Herald of Blood + support gems create infinite poison/bleed chains
The small reservation adjustment (optional) for Herald of Plague
Gear & passive tree: unchanged from the original guide
Gameplay footage showing the new insane clear speed
Updated Build: https://poe.ninja/poe2/pob/dfeb
Let me know in the comments: Does this Herald tech make Bleed Ritualist S-tier for mapping, or is it too good to last?
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In this video, I react to @dreamcore_gg breakdown of PoE2’s Third Edict update and the big question on everyone’s mind: has Path of Exile 2 abandoned its original vision of slower, more tactical combat?
We dive into:
- How patch 0.3 is shaping the future of PoE2
- Faster combat & the “PoE1-ification” debate
- Crafting buffs, power creep, and endgame balance
- Whether PoE2 is becoming PoE 1.5 (and if that’s even a bad thing)
I share my unfiltered thoughts, react live, and compare my take with Dreamcore’s perspective. Let me know in the comments — is this the right direction for PoE2, or is GGG losing what made the sequel unique?
Original video: youtube.com/watch?v=kk3lmLkzbVg
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I love Path of Exile, but let’s be honest — some of these cosmetics are EXPENSIVE. Are they fair support for a free-to-play game, or are GGG using subtle dark patterns to push us into buying? Let’s dive in.
What do YOU think about Path of Exile 2’s MTX pricing? Too expensive, or fair support for the devs? Let me know in the comments — I read every one.
Original video: youtube.com/watch?v=FCNF9JoOcrc
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In this guide you’ll learn:
- Why the Trial of Chaos is one of the best farming methods in POE 2
- How to farm Soul Cores & fragments for maximum value
- The best afflictions to pick (and which ones to avoid at all costs)
- How to use Inscribed Ultimatums for even more profit
- Tips, tricks, and even a bug that speeds up runs
- How I make 90% of my currency with this strategy
Whether you’re new to Path of Exile 2 or a veteran looking to optimize farming, this video will give you the tools to print currency consistently with zero setup.
What do YOU think of Trial of Chaos farming? Genius? Clown move? Let me know in the comments — I love reading your takes!
Trade for Inscribed Ultimatum: pathofexile.com/trade2/search/poe2/Rise%20of%20the%20Abyssal/opKY5E34hl
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Back when POE1 was just entering open beta, Jonathan Rogers — now the Game Director of Path of Exile 2 — shared his thoughts on design, customization, the ARPG economy, and how POE would stand apart from Diablo. Over a decade later, we’re revisiting that interview to see which philosophies stayed the same, which ones evolved, and what it all means for the future of POE2.
We’ll dive into:
- Early inspirations (Diablo II, Magic: The Gathering, Final Fantasy)
- The original vision for character customization & the passive tree
- Why POE launched without gold — and how that changed in POE2
- Trading systems, supporter packs, and community-driven content
- What Jonathan predicted correctly… and where he might have missed
Do you think Path of Exile has stayed true to its roots? Or has POE2 changed too much? Drop your thoughts in the comments — I read them all!
Original video: youtube.com/watch?v=IJ5PkPmQuH8
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In this video, I revisit my League Starter Tier List and compare it to the actual play rates two weeks into the league. Did Deadeye dominate just as expected? Was Blood Mage underestimated? And what about all those Witch ascendancies suddenly topping the charts?
We’ll go through each ascendancy tier by tier, checking where I was spot on and where I fumbled. Along the way, I’ll explain why I made certain calls, what surprised me the most, and what this means for safe league start choices moving forward.
If you’re wondering which ascendancies were really the best starters in POE2 0.3, or just want to see if my predictions were any good, this breakdown has you covered.
What do YOU think — were my predictions good or bad? Let me know in the comments, I love hearing your takes!
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This is The Bleed Ritualist — a Path of Exile 2 build that combines massive single-target damage, tanky defensive layers, and one of the coolest playstyles in the game. With Rake guaranteeing huge bleeds and Blood Hunt finishing the job, this build absolutely deletes bosses while keeping you mobile and hard to kill.
In this guide, I’ll cover everything you need to know:
- Skill setup: Rake, Blood Hunt, Herald of Blood & more
- Core mechanics: stacking bleed magnitude, executing with Blood Hunt
- Gear & jewels: Venopuncture, Atalui’s Bloodletting, Brutus Brain, Beetlebite Boots, Ryslatha’s Coil
- Defensive layers: block, evasion, deflection, and regen
- Playstyle: mobile, flashy, and tanky — the Ritualist way
Whether you’re tired of cookie-cutter builds or just want to see enemies bleed out and explode, this is the build for you.
Check the build here: https://poe.ninja/poe2/pob/ccd3
Full Written Guide: game8.co/games/Path-of-Exile-2/archives/550590
Let me know in the comments what you think about this build!
Chapters:
0:00 Intro
1:10 Build Explanation
3:09 Gems
12:05 Defenses
14:15 Gear
25:24 Passive Tree
37:48 Leveling
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I’ve made videos on POE2’s identity crisis before, but after more gameplay, dev interviews, and community feedback, the picture is finally clearer. In this reaction I’ll explain why people might be misunderstanding “The Vision,” where it works, where it fails, and whether POE2 is heading toward greatness… or a complete mess.
What do YOU think? Is POE2’s combat vision genius or broken? Let me know in the comments below
Original video: youtube.com/watch?v=-mt9UhGNi60
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Path of Exile 2 0.3 crafting can be brutal if you go in blind — one mistake and hundreds of exalted, chaos, or even divines are gone forever. But with Craft of Exile 2, you can safely test, practice, and master every crafting method before spending a single orb.
In this video, I’ll show you exactly how the site works, how to use the emulator to build your dream gear step by step, and how this tool saves you from making costly mistakes. Whether you’re chasing a god-tier bow for your build or experimenting with new mechanics, this is hands down the best way to learn Path of Exile 2 crafting.
What you’ll learn in this video:
How to use Craft of Exile 2’s emulator
Planning and testing your crafts safely
Practicing with essences, mods, and prefixes/suffixes
How to avoid wasting currency and craft like a pro
Why this tool is a MUST for PoE2 players
Try Craft of Exile 2 yourself: craftofexile.com/?game=poe2
Drop a comment — are you using Craft of Exile 2 yet? Did it save you from wasting currency? Let’s talk crafting strategies.
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In this preview, I break down the core mechanics of the build:
Applying huge bleeds with Rake and finishing with Blood Hunt
Scaling damage through rage, Herald of Blood, and companion aura stacking
Layered defenses with evasion, block, deflection, and recouping life
Gear picks like Brutus’ Brain, Beetle Boots, and bleed scaling jewels
Clearing bosses (Arbiter of Ash, King in the Mists, Breach Lord, Expedition boss) with ease
This is just the beginning — I’ll release a full detailed guide soon. For now, enjoy the raw preview of a Ritualist build that’s OP as hell in POE 2.
Check the build here: https://poe.ninja/poe2/pob/c36a
Let me know in the comments what build you want me to cover next!
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Path of Exile 2 is in a wild spot right now — asynchronous trade, insane crafting, Act 4 boss fights, and minions stronger than ever. But with crashes, balance issues, and an endgame that still feels a little hollow… is POE 2 truly better than ever, or just overhyped?
In this reaction, I break down:
Why early league launches ALWAYS bring drama
The new crafting system and why it feels too deterministic
Minions vs. everything else (yes, Minion Andys are eating good this league)
Why asynchronous trade is a game-changer
Why the endgame STILL sucks (but also kinda rules)
If you’re a PoE fan, new or veteran, this one’s for you.
What do YOU think of POE 2 Patch 0.3 so far? Best it’s ever been, or same old problems? Drop your take in the comments
Original video: youtube.com/watch?v=2HsUFC31_co
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Path of Exile 2’s 0.3 patch has been out for a few days, and the community has a lot to say. From improved crafting and the new in-game trade system, to the performance issues and balance problems that still plague the game, there’s plenty to break down.
Is POE2 finally moving in the right direction or is it still got a long way to go?
We’ll cover:
Crafting improvements & deterministic options
The in-game trade system (and its bugs)
Act 4 and story/dialogue upgrades
Sprinting, balance issues & starter variety
Performance, crashes & optimization problems
New bosses, maps, and interlude design
Do you think this was a good patch? Let me know in the comments — I read every one!
Original video: youtube.com/watch?v=UJFVvkv9NTg
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Join me as I break down the takes, the memes, and the madness surrounding PoE2’s early access, balance debates, and whether PoE1 creators really are “tourists.”
What’s Inside:
Quin69’s hilarious reaction to the PoE2 tourist controversy
My commentary on Kalltorak’s original callout
The difference between Path of Exile 1 and Path of Exile 2 difficulty
Why this drama says a lot about the ARPG community
Drop a comment: Do you think PoE1 creators are “tourists” in PoE2?
Original video: youtube.com/watch?v=MGHjOb7wJWo
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I’m not here to pick sides — I like Kalltorak, I like the creators he called out, and I want this community to stay united. But there are valid points on both sides, and there are also big overreactions. In this video, I’ll cover:
What Kaltorak actually said and why it blew up
The “tourist” label and why it hit so hard
Why PoE2 does require skill (sometimes) and where he was wrong
Why PoE1 isn’t brain-dead, despite the memes
My honest take on criticism, community toxicity, and the future of Path of Exile
At the end of the day, I believe in ONE Path of Exile community — not PoE1 vs PoE2, not Doomers vs White Knights. Just people who love the game, even if we disagree.
What do YOU think? Was Kalltorak right? Are “tourists” ruining PoE2 or is this all overblown? Drop your thoughts in the comments.
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In this video, I break down:
- All the major Abyss nerfs & adjustments (Spectres, telegraphs, damage tuning)
- Warbringer’s Ancestral Totems fix—saving builds that were broken
- Crucial QoL upgrades like sprint targeting, vendor search memory, and hideout commands
- Big boss fight adjustments and bug fixes that smooth out the campaign
- My take on what they still need to address (Omens & performance)
This isn’t the full patch notes yet—but it’s clear GGG knows what’s broken, and they’re working on it.
What’s the most important fix for YOU? Drop your thoughts in the comments—I read them all.
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We dive deep into one of the most disturbing, confusing, and downright hilarious pieces of POE lore, breaking down what “commune with the Beast” really means (and yes… it’s even worse than you think).
If you’ve ever wondered how dark, wild, and unhinged Path of Exile lore can get, this is the video for you.
More POE madness coming soon — subscribe so you don’t miss it!
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What do YOU think? Is POE2 The Third Edict heading in the right direction, or are the streamers right to hate on it? Drop your take in the comments below.
Original video: youtube.com/watch?v=Hn77ok1pJ8k
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From failed downloads, endless queues, and instance crashes, to optimization issues and sprinting debates — the POE2 0.3 launch has been a rollercoaster. Hawg says it’s the most unfun ARPG he’s ever played… but I don’t agree. In this reaction, I break down his frustrations, compare them with my own experience, and talk about why I think Path of Exile 2 is still one of the most exciting ARPGs right now (despite its flaws).
Whether you’re hyped for POE2, frustrated with the launch, or just curious about the state of the game compared to PoE1, Diablo IV, and Last Epoch, this discussion covers it all.
What do YOU think of the POE2 0.3 launch? Fun, frustrating, or both? Drop your thoughts in the comments!
Original video: youtube.com/watch?v=IzTH5V4FRwQ
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Path of Exile 2’s launch has been wild, and Ruetoo’s Day 1 reaction to the 0.3 patch shows exactly why. Deadeye dominates, Pathfinder Concoction is unplayable, and the “all classes buffed” promise feels like pure copium. In this video, I break down Ruetoo’s meltdown, share my own takes on the patch, and dive into whether GGG actually delivered on balance changes or if the community got baited.
Expect insane rants, valid crashouts, and plenty of laughs along the way.
Do you think Pathfinder is doomed in POE2? Or is this just league start pain that smooths out later? Let me know your thoughts in the comments — I read them all.
Original video: youtube.com/watch?v=3mhqcrUiXTI
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In this video you’ll learn:
How to unlock the Trial of the Sekhemas in Act 2
Which rooms to pick (and which to avoid) for the safest path
The #1 mistake that makes players fail instantly
Boss strategy for a flawless win (melee & ranged tips included)
How to avoid honor loss and never rely on relics
Most people fail this trial multiple times before ascending… but if you follow these strategies, you’ll beat it first try, guaranteed.
Why Ascend?
Completing the Trial of the Sekhemas unlocks your first Ascension in POE 2, powering up your class into advanced versions like Deadeye, Invoker, or Blood Mage. Don’t leave that power on the table!
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Count Geonor is the real wall of Path of Exile 2’s Act 1. If you’ve been struggling with his two deadly phases — humanoid and wolf — this guide breaks down every mechanic, attack cue, and survival tip so you can finally take him down.
I’ll walk you through:
Phase 1 attacks, patterns, and punish windows
His wolf transformation and Phase 2 mechanics
How to dodge ice beams, slams, and mist phase wolves
The best charm to bring (Sapphire Charm for cold resistance)
When to attack safely vs when to back off
By the end, you’ll know how to dodge his combos, recognize his attack cues, and finally enjoy one of the coolest boss fights in Path of Exile 2 without dying 20 times in a row.
What do you think — is Count Geonor the best Act 1 boss fight ever? Drop your thoughts in the comments!
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The campaign in PoE 2 can feel overwhelming with its massive passive tree, tons of currency, and tricky resistances. In this guide, I’ll walk you through 5 beginner-friendly tips to help you:
Build your passive tree without stress (damage first, always!)
Use crafting currency the right way (and what NOT to waste)
Trade smart with Exalted Orbs instead of burning them
Take advantage of vendor resets for surprisingly strong gear
Manage resistances as you push through the acts
Plus, I’ll share bonus tips like movement speed boots and act-specific charms that make your journey even smoother. If you’re new to PoE 2, this video will set you up for success.
What do you think—did I miss any tips that helped you in your first league start? Drop your thoughts in the comments, I’d love to hear from you!
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In this video, I react to @Lolcohol take on the PoE 2 community war — Doomers vs White Knights — and share my own thoughts on why both extremes are missing the point. Can’t we love the game and criticize it at the same time?
Are you a Doomer, a White Knight, or somewhere in between? Let me know in the comments!
Original video: youtube.com/watch?v=IAKjRTBNqDM
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This is my full reaction to Frosty’s Worst POE League Launch — an animated masterpiece that mixes South Park-style humor, out-of-context chaos, and the absolute pain of trying to play Path of Exile on launch day.
Original video: youtube.com/watch?v=nJVYbFADOWU
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When a new Path of Exile 2 league drops, most players carefully pick their starter build from guides, tier lists, and meta breakdowns. Not me. I let RNG take control of my fate.
In this video, I spin the roulette wheel of ascendancies until only one remains — my PoE2 league starter for Patch 0.3. The journey is full of pain, hype, close calls, and salty rants (Stormweaver PTSD is real).
Who did RNG bless (or curse) me with this time? Watch and find out.
Thanks for watching, and good luck in The Third Edict: Rise of the Abyssal!
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In this video, I react to the funniest (and spiciest) part of their argument: with the Giant’s Blood nerf, shield wall memes, and long combo animations in the spotlight, the drama is too good not to dive into.
I break down both sides, share my own take as a long-time Warrior enjoyer, and ask the real question: is Warrior still alive, or already buried before the league even starts?
What do YOU think — is Ruetoo right, is Nugiyen right, or are both cooked? Drop your thoughts in the comments!
Original video: youtube.com/watch?v=hKqUdXLAYQQ
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Choosing the right starter can make or break your league, so I’ll cover the safest bets, risky picks, and which classes will carry you all the way from campaign to endgame. Whether you’re eyeing Titan, Invoker, Blood Mage, Stoneweaver, Tactician, Amazon, or Lich, this tier list will help you pick the right path.
Do you agree with my rankings? Which ascendancy will you start the league with? Drop your thoughts in the comments – I read every single one!
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In this video, I break down the best ascendancies to start the Rise of the Abyssal league in PoE 2. These builds are strong, flexible, and don’t need a huge budget to carry you through the campaign and early maps.
Deadeye – the ranged king, safe and meta since forever.
Invoker Monk – the melee pick that never lets you down.
Stormweaver – the spellcaster that ramps fast and farms currency with ease.
Honorable Mention: Blood Mage – powerful but requires more investment.
These are the classes you can count on if you want a smooth league start. Whether you’re farming, mapping, or just trying to get established, these picks will set you up for success.
What are YOU starting with this league? Deadeye? Monk? Stormweaver? Let me know in the comments!
Thanks for watching, and good luck in The Third Edict: Rise of the Abyssal!
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In this reaction, we break down Jonathan Rogers’ latest interview on the road to PoE2 1.0. He lays out what must happen before full release (complete campaign + community‑approved balance), why Cruel difficulty is gone, how Interludes work (and why they’re temporary), and what’s changing with trading (buyer gold fees, player‑shop vibes, inflation control). We also talk Lineage Support Gems, story/cutscenes, difficulty for veterans vs new players, and the likely timing for the next class after 0.3.
Original video: youtube.com/watch?v=wuJW_i5bzV8
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In this video I break down the BEST way to prepare your stash tabs for the upcoming PoE 2 trading update so you don’t make costly mistakes.
Here’s what you’ll learn:
Which stash tabs CAN and CAN’T be converted into Merchant Tabs
How to transition from Premium Tabs to the new trading system smoothly
Money-saving tricks to get more tabs for less before the league launch
What PoE 1 players need to know before converting their tabs
My personal stash tab strategy (and how you can copy it)
Whether you’re a long-time exile or coming back for PoE 2, this guide will save you money and frustration when setting up your tabs for the new trading system.
What do YOU think about the new trading system? Are you converting everything or keeping some tabs? Let me know in the comments — I read them all!
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What’s inside:
Why Early Access can’t end yet & what the bar for 1.0 looks like
Lineage Support Gems (unique, 1 per character) and the philosophy shift on support limits
Build diversity push: utility skills, combo incentives, ailment buffs (Shock/Ignite)
Attributes -25% requirement (gems, weapons, armor) → easier off-class gear & hybrids
Sprint how it changes leveling, and risks/rewards
Defense pass: Evasion gets Deflect, armor/elemental mitigation improvements
Crafting 2.0: tiered currency (normal/greater/perfect), Perfect Chaos rarity talk, Abyssal crafting
Unarmed hype, ascendancy tweaks, and the biggest rebalance yet
Trade plans (site-first flow, in‑game prototype later)
Tech & servers: renderer front-end rewrite, faster loads, stutter reductions, DDoS mitigations
Cadence: the POE1/POE2 alternating schedule and why the Druid didn’t make this patch
The team is buffing underused stuff, pushing more active-skill gameplay without killing one‑button clears at the very top, and prioritizing balance satisfaction + finished campaign over rushing 1.0. I’m into the clarity on cadence—even if Druid waits.
Original video: youtube.com/watch?v=QVoR1PxFKF0
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